DeathChests/src/main/java/lostcave/deathchests/EventHook.java

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package lostcave.deathchests;
import cpw.mods.fml.common.eventhandler.SubscribeEvent;
import cpw.mods.fml.common.gameevent.PlayerEvent;
import lostcave.deathchests.block.BlockDeathChest;
import lostcave.deathchests.item.ItemObituary;
import lostcave.deathchests.util.Config;
import lostcave.deathchests.util.DeathChestStorage;
import lostcave.deathchests.util.Debug;
import net.minecraft.block.BlockAir;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
import net.minecraftforge.event.entity.EntityEvent.EntityConstructing;
import net.minecraftforge.event.entity.player.PlayerDropsEvent;
public class EventHook {
@SubscribeEvent
public void death(PlayerDropsEvent event) {
// This is kinda misleadingly named.
// The event fires only when a player entity produces drops (due to death),
// not when a player drops an item.
if (!event.entity.worldObj.isRemote) {
Debug.out(event.entityPlayer.getDisplayName());
// subtract 0.5 because that's the center of the block
int x = (int) Math.round(event.entityPlayer.posX - 0.5d);
int y = (int) Math.round(event.entityPlayer.posY - 0.5d);
int z = (int) Math.round(event.entityPlayer.posZ - 0.5d);
Debug.out("X: " + Long.toString(x));
Debug.out("Y: " + Long.toString(y));
Debug.out("Z: " + Long.toString(z));
// Dont place the chest outside the world
if (y < 0) y = 0;
if (y > 255) y = 255;
World world = event.entity.worldObj;
boolean foundSuitableBlock = false;
int[] suitableBlock = new int[4]; // x y z dimension
// search for air block by checking the outside walls of an expanding cube
if (world.getBlock(x, y, z) instanceof BlockAir) {
suitableBlock[0] = x;
suitableBlock[1] = y;
suitableBlock[2] = z;
foundSuitableBlock = true;
} else {
for (int i = 1; i <= Config.maxDistance; i++) {
int j; //x
int k; //y
int l; //z
// Top and bottom sides
if (!foundSuitableBlock) {
k = -1 * i;
for (j = -1 * i; j <= i; j++) {
if (k < 0) break;
for (l = -1 * i; l <= i; l++) {
if (world.getBlock(x + j, y + k, z + l) instanceof BlockAir) {
suitableBlock[0] = x + j;
suitableBlock[1] = y + k;
suitableBlock[2] = z + l;
foundSuitableBlock = true;
break;
}
}
if (foundSuitableBlock) break;
}
}
if (!foundSuitableBlock) {
k = i;
for (j = -1 * i; j <= i; j++) {
if (k > 255) break;
for (l = -1 * i; l <= i; l++) {
if (world.getBlock(x + j, y + k, z + l) instanceof BlockAir) {
suitableBlock[0] = x + j;
suitableBlock[1] = y + k;
suitableBlock[2] = z + l;
foundSuitableBlock = true;
break;
}
}
if (foundSuitableBlock) break;
}
}
// Left and right sides
if (!foundSuitableBlock) {
j = -1 * i;
for (k = (-1 * i) + 1; k <= i - 1; k++) {
if (k < 0 || k > 255) continue;
for (l = -1 * i; l <= i; l++) {
if (world.getBlock(x + j, y + k, z + l) instanceof BlockAir) {
suitableBlock[0] = x + j;
suitableBlock[1] = y + k;
suitableBlock[2] = z + l;
foundSuitableBlock = true;
break;
}
}
if (foundSuitableBlock) break;
}
}
if (!foundSuitableBlock) {
j = i;
for (k = (-1 * i) + 1; k <= i - 1; k++) {
if (k < 0 || k > 255) continue;
for (l = -1 * i; l <= i; l++) {
if (world.getBlock(x + j, y + k, z + l) instanceof BlockAir) {
suitableBlock[0] = x + j;
suitableBlock[1] = y + k;
suitableBlock[2] = z + l;
foundSuitableBlock = true;
break;
}
}
if (foundSuitableBlock) break;
}
}
// Front and back sides
if (!foundSuitableBlock) {
l = -1 * i;
for (j = (-1 * i) + 1; j <= i - 1; j++) {
for (k = (-1 * i) + 1; k <= i - 1; k++) {
if (k < 0 || k > 255) continue;
if (world.getBlock(x + j, y + k, z + l) instanceof BlockAir) {
suitableBlock[0] = x + j;
suitableBlock[1] = y + k;
suitableBlock[2] = z + l;
foundSuitableBlock = true;
break;
}
}
if (foundSuitableBlock) break;
}
}
if (!foundSuitableBlock) {
l = i;
for (j = (-1 * i) + 1; j <= i - 1; j++) {
for (k = (-1 * i) + 1; k <= i - 1; k++) {
if (k < 0 || k > 255) continue;
if (world.getBlock(x + j, y + k, z + l) instanceof BlockAir) {
suitableBlock[0] = x + j;
suitableBlock[1] = y + k;
suitableBlock[2] = z + l;
foundSuitableBlock = true;
break;
}
}
if (foundSuitableBlock) break;
}
}
// big outer loop
if (foundSuitableBlock) break;
}
}
if (foundSuitableBlock) {
Debug.out("Suitable block X: " + Integer.toString(suitableBlock[0]));
Debug.out("Suitable block Y: " + Integer.toString(suitableBlock[1]));
Debug.out("Suitable block Z: " + Integer.toString(suitableBlock[2]));
Debug.out("Dimension: " + Integer.toString(event.entityPlayer.dimension));
suitableBlock[3] = event.entityPlayer.dimension;
world.setBlock(suitableBlock[0], suitableBlock[1], suitableBlock[2], BlockDeathChest.getInstance());
//TODO: Get the player's items and put them in the death chest
String uuid = event.entityPlayer.getGameProfile().getId().toString();
Debug.out(uuid);
DeathChestStorage.addNewDeathChestLocation(uuid, suitableBlock);
event.setCanceled(true);
Debug.out("Canceled PlayerDropEvent");
} else {
Debug.out("No suitable location could be found.");
}
}
}
@SubscribeEvent
public void respawn(PlayerEvent.PlayerRespawnEvent event) {
Debug.out(event.player.getDisplayName() + " respawned");
String uuid = event.player.getGameProfile().getId().toString();
Debug.out("UUID: " + uuid);
//TODO: check for stored chest location
if (DeathChestStorage.hasNewDeathChestLocation(uuid)) {
int[] chestLocation = DeathChestStorage.popNewDeathChestLocation(uuid);
Debug.out("Chest location X: " + Integer.toString(chestLocation[0]));
Debug.out("Chest location Y: " + Integer.toString(chestLocation[1]));
Debug.out("Chest location Z: " + Integer.toString(chestLocation[2]));
Debug.out("Chest location dimension: " + Integer.toString(chestLocation[3]));
//TODO: NBT data
event.player.inventory.addItemStackToInventory(new ItemStack(ItemObituary.getInstance()));
} else {
Debug.out("No death chest location was stored.");
//TODO: tell player that a death chest couldnt be placed and that the items have been dropped
}
}
}