Commit Graph

7 Commits (df0f3d22431b75c0bd7252cd7d31c5cd64aa582d)

Author SHA1 Message Date
BodgeMaster df0f3d2243 BlockDeathChest: Finish up by adding a texture 2022-12-20 21:03:32 +01:00
BodgeMaster 3c320d9bbf BlockDeathChest: Finish TileEntity implementation 2022-12-20 20:21:02 +01:00
BodgeMaster 397d66ce54 BlockDeathChest: start implementation of TileEntity 2022-12-20 17:48:18 +01:00
BodgeMaster 140e376ca8 BlockDeathChest: Switch base class from BlockEnderChest to BlockContainer 2022-12-20 17:47:33 +01:00
BodgeMaster b1c80d7bde A lot of changes. Sorry, didn't keep track.
The next things to do are implementing the tile entity and getting the player's items upon death.
2022-12-20 00:50:11 +01:00
BodgeMaster e52c9b6011 Switch to using a singleton
The reason for this is that the object needs to stay accessible
because adding a block into the world is done by the object
that was used to register it in the game registry, not by the type.
2022-12-15 12:50:16 +01:00
BodgeMaster 425ff9ba34 Initial mod code
Features:
- Config
- Chest block clone
2022-12-15 09:19:11 +01:00