fossvg (client): Commit to using Vulkan

I have decided that we are going to use Vulkan for this. Hopefully, it works out.
This commit removes some OpenGL-specific things and adds Vulkan to the build command line.
jocadbz
BodgeMaster 2023-01-27 01:04:18 +01:00
parent 4c651d1b6f
commit 4247bd295a
2 changed files with 1 additions and 7 deletions

View File

@ -63,7 +63,7 @@ COMPILE_COMMANDS=(
"$CXX_WITH_FLAGS src/tools/arraydump.cpp -I./include -Lbin/lib -l:file.so -l:cli.so -o bin/tools/arraydump"
"$CXX_WITH_FLAGS src/tools/baseconvert.cpp -I./include -Lbin/lib -l:cli.so -o bin/tools/baseconvert"
"$CXX_WITH_FLAGS -pthread src/tools/hexnet.cpp -I./include -Lbin/lib -l:cli.so -l:libsockpp.so -o bin/tools/hexnet"
"$CXX_WITH_FLAGS src/fossvg.cpp -I./include -Lbin/lib -l:cli.so -lglfw -o bin/fossvg"
"$CXX_WITH_FLAGS -DFOSSVG_DEBUG src/fossvg.cpp -I./include -Lbin/lib -l:cli.so -lglfw -lvulkan -o bin/fossvg"
"$CXX_WITH_FLAGS src/fossvgd.cpp -I./include -Lbin/lib -l:cli.so -o bin/fossvgd"
)
for command in ${!COMPILE_COMMANDS[@]}; do

View File

@ -113,9 +113,6 @@ int main(int argc, char* argv[]) {
return EXIT_RUNTIME;
}
// What dis do? It was in a tutorial.
glfwMakeContextCurrent(window);
glfwSetCursorPosCallback(window, cursorPositionCallback);
glfwSetKeyCallback(window, keyCallback);
glfwSetCharCallback(window, textInputCallback);
@ -124,9 +121,6 @@ int main(int argc, char* argv[]) {
glfwSetScrollCallback(window, scrollCallback);
while (!glfwWindowShouldClose(window)) {
glfwSwapBuffers(window);
glfwPollEvents();
}