build system: add support for building shaders to SPIRV binaries
This adds the following to the project: - glslc from Google’s shaderc - src/shaders directory - shaders are now built as part of the `build` command - forcefully remove some files during the setup process and when cleaningmaster
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@ -55,7 +55,7 @@ wait
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# How to run a tool: specify the library path to use for the dynamic linker
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# How to run a tool: specify the library path to use for the dynamic linker
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# when running a program
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# when running a program
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# Example: LD_LIBRARY_PATH=bin/lib bin/tools/dumpnbt
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# Example: LD_LIBRARY_PATH=bin/lib bin/tools/dumpnbt
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echo ">>> Building tools..."
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echo ">>> Building programs..."
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create_directory bin/tools
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create_directory bin/tools
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# add compile commands to this array
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# add compile commands to this array
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COMPILE_COMMANDS=(
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COMPILE_COMMANDS=(
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@ -63,7 +63,7 @@ COMPILE_COMMANDS=(
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"$CXX_WITH_FLAGS src/tools/arraydump.cpp -I./include -Lbin/lib -l:file.so -l:cli.so -o bin/tools/arraydump"
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"$CXX_WITH_FLAGS src/tools/arraydump.cpp -I./include -Lbin/lib -l:file.so -l:cli.so -o bin/tools/arraydump"
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"$CXX_WITH_FLAGS src/tools/baseconvert.cpp -I./include -Lbin/lib -l:cli.so -o bin/tools/baseconvert"
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"$CXX_WITH_FLAGS src/tools/baseconvert.cpp -I./include -Lbin/lib -l:cli.so -o bin/tools/baseconvert"
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"$CXX_WITH_FLAGS -pthread src/tools/hexnet.cpp -I./include -Lbin/lib -l:cli.so -l:libsockpp.so -o bin/tools/hexnet"
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"$CXX_WITH_FLAGS -pthread src/tools/hexnet.cpp -I./include -Lbin/lib -l:cli.so -l:libsockpp.so -o bin/tools/hexnet"
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"$CXX_WITH_FLAGS -DFOSSVG_DEBUG src/fossvg.cpp -I./include -Lbin/lib -l:cli.so -lglfw -lvulkan -o bin/fossvg"
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"$CXX_WITH_FLAGS -DFOSSVG_DEBUG src/fossvg.cpp -I./include -Lbin/lib -l:file.so -l:cli.so -lglfw -lvulkan -o bin/fossvg"
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"$CXX_WITH_FLAGS src/fossvgd.cpp -I./include -Lbin/lib -l:cli.so -o bin/fossvgd"
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"$CXX_WITH_FLAGS src/fossvgd.cpp -I./include -Lbin/lib -l:cli.so -o bin/fossvgd"
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)
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)
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for command in ${!COMPILE_COMMANDS[@]}; do
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for command in ${!COMPILE_COMMANDS[@]}; do
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@ -73,3 +73,21 @@ for command in ${!COMPILE_COMMANDS[@]}; do
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done
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done
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wait
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wait
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echo ">>> Compiling shaders..."
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create_directory bin/shaders
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for shader in $(find ./src/shaders -name "*.vsh"); do
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COMPILE_COMMAND="dependencies/shaderc/bin/glslc -o $(sed -e 's/^.\/src/.\/bin/;s/vsh$/vsh.spv/' <<< $shader) -fshader-stage=vertex $shader"
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echo $COMPILE_COMMAND
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$COMPILE_COMMAND &
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$WAIT_ANYWAY
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done
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for shader in $(find ./src/shaders -name "*.fsh"); do
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COMPILE_COMMAND="dependencies/shaderc/bin/glslc -o $(sed -e 's/^.\/src/.\/bin/;s/fsh$/fsh.spv/' <<< $shader) -fshader-stage=fragment $shader"
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echo $COMPILE_COMMAND
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$COMPILE_COMMAND &
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$WAIT_ANYWAY
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done
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wait
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@ -35,6 +35,6 @@ done
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echo "
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echo "
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>>> Cleaning dependencies..."
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>>> Cleaning dependencies..."
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remove ./dependencies
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remove -f ./dependencies
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create_directory ./dependencies
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create_directory ./dependencies
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create_file ./dependencies/.placeholder
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create_file ./dependencies/.placeholder
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@ -57,11 +57,18 @@ fi
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# `rm -v` only prints the names of the removed things instead of a more
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# `rm -v` only prints the names of the removed things instead of a more
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# comprehensible message like "removing NAME".
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# comprehensible message like "removing NAME".
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function remove {
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function remove {
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echo "Removing $1..."
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local USE_FORCE=""
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if [ -d "$1" ]; then
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if [ "$1" = "-f" ]; then
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rm -rv "$1"
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USE_FORCE="-f"
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echo "Forcefully removing $1..."
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else
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else
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rm -v "$1"
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echo "Removing $1..."
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fi;
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shift
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if [ -d "$1" ]; then
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rm "$USE_FORCE" -rv "$1"
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else
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rm "$USE_FORCE" -v "$1"
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fi
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fi
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}
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}
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@ -80,6 +80,11 @@ create_directory dependencies/tmp
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download https://github.com/DuffsDevice/tiny-utf8/archive/refs/tags/v4.4.3.tar.gz dependencies/tmp/tiny-utf8.tar.gz 8e3f61651909c9f3105d3501932a96aa65733127fb6e7cf94cb1b0a2dff42c8f
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download https://github.com/DuffsDevice/tiny-utf8/archive/refs/tags/v4.4.3.tar.gz dependencies/tmp/tiny-utf8.tar.gz 8e3f61651909c9f3105d3501932a96aa65733127fb6e7cf94cb1b0a2dff42c8f
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download https://github.com/fpagliughi/sockpp/archive/refs/tags/v0.8.1.tar.gz dependencies/tmp/sockpp.tar.gz a8aedff8bd8c1da530b91be650352008fddabc9f1df0d19701d76cbc359c8651
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download https://github.com/fpagliughi/sockpp/archive/refs/tags/v0.8.1.tar.gz dependencies/tmp/sockpp.tar.gz a8aedff8bd8c1da530b91be650352008fddabc9f1df0d19701d76cbc359c8651
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#TODO: figure out how to cache shaderc
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#also TODO: target a specific commit
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git clone --branch known-good https://github.com/google/shaderc.git dependencies/tmp/shaderc
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#download https://github.com/google/shaderc/archive/refs/tags/v2023.7.tar.gz dependencies/tmp/shaderc.tar.gz 681e1340726a0bf46bea7e31f10cbfe78e01e4446a35d90fedc2b78d400fcdeb
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echo -n ">>> Extracting tiny-utf8... "
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echo -n ">>> Extracting tiny-utf8... "
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gzip -d dependencies/tmp/tiny-utf8.tar.gz
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gzip -d dependencies/tmp/tiny-utf8.tar.gz
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tar -xf dependencies/tmp/tiny-utf8.tar -C dependencies
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tar -xf dependencies/tmp/tiny-utf8.tar -C dependencies
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@ -112,6 +117,26 @@ else
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cmake --build build
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cmake --build build
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fi
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fi
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popd >/dev/null 2>&1
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popd >/dev/null 2>&1
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echo ">>> done"
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echo ">>> Dealing with shaderc shenanigans..."
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pushd dependencies/tmp/shaderc
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echo "Getting sources using the provided script..."
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./update_shaderc_sources.py
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SHADERC_BUILD="build-$(dd if=/dev/urandom bs=1 count=5 2>/dev/null | base32)"
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echo "Creating and entering directory $SHADERC_BUILD."
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mkdir "$SHADERC_BUILD"
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cd "$SHADERC_BUILD"
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echo "Running CMake..."
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CXXFLAGS="-Wno-error" cmake -GNinja -DCMAKE_BUILD_TYPE=Release ../src/
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echo "Running Ninja..."
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ninja
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popd >/dev/null 2>&1
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#if needed copy more relevant files to dependencies/shaderc
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echo "Copying binary to dependencies/shaderc/bin..."
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mkdir -vp dependencies/shaderc/bin
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cp -v "dependencies/tmp/shaderc/$SHADERC_BUILD/glslc/glslc" dependencies/shaderc/bin
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echo ">>> done"
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echo ">>> Cleaning up..."
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echo ">>> Cleaning up..."
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remove dependencies/tmp
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remove -f dependencies/tmp
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