tools/hexnet: Implement UDP support (and minor refactoring)
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				|  | @ -25,6 +25,8 @@ | |||
| #include <sockpp/tcp_connector.h> | ||||
| #include <sockpp/tcp6_acceptor.h> | ||||
| #include <sockpp/tcp6_connector.h> | ||||
| #include <sockpp/udp_socket.h> | ||||
| #include <sockpp/udp6_socket.h> | ||||
| #include <thread> | ||||
| #include <vector> | ||||
| 
 | ||||
|  | @ -47,6 +49,10 @@ sockpp::tcp6_socket tcp6Socket; | |||
| sockpp::tcp6_acceptor tcp6Acceptor; | ||||
| // TCP v6 client
 | ||||
| sockpp::tcp6_connector tcp6Connector; | ||||
| // UDP v4 server and client
 | ||||
| sockpp::udp_socket udpSocket; | ||||
| // UDP v6 server and client
 | ||||
| sockpp::udp6_socket udp6Socket; | ||||
| 
 | ||||
| bool exitProgram = false; | ||||
| 
 | ||||
|  | @ -58,6 +64,12 @@ bool outgoing = false; | |||
| std::string host; | ||||
| in_port_t port; | ||||
| 
 | ||||
| // This is probably bigger than the MTU on any given network.
 | ||||
| // This should allow us to read entire packets at once when they arrive
 | ||||
| // slowly enough to be read individually.
 | ||||
| const uint32_t bufferSize = 2048; | ||||
| uint8_t networkBuffer[bufferSize]; | ||||
| 
 | ||||
| void signalHandler(int signal) { | ||||
|     // shut down gracefully
 | ||||
|     exitProgram = true; | ||||
|  | @ -75,10 +87,9 @@ void signalHandler(int signal) { | |||
| 
 | ||||
| void readFromTCP() { | ||||
|     ssize_t byteCount; | ||||
|     uint8_t buffer[1536]; | ||||
|     while (!exitProgram && (outgoing? (byteCount = tcpConnector.read(buffer, sizeof(buffer))) > 0 : (byteCount = tcpSocket.read(buffer, sizeof(buffer))) > 0)) { | ||||
|     while (!exitProgram && (outgoing? (byteCount = tcpConnector.read(networkBuffer, bufferSize)) > 0 : (byteCount = tcpSocket.read(networkBuffer, bufferSize)) > 0)) { | ||||
|         for (ssize_t i=0; i<byteCount; i++) { | ||||
|             std::cout << std::hex << std::setfill('0') << std::setw(2) << (short) buffer[i] << " "; | ||||
|             std::cout << std::hex << std::setfill('0') << std::setw(2) << (short) networkBuffer[i] << " "; | ||||
|         } | ||||
|         std::cout.flush(); | ||||
|     } | ||||
|  | @ -86,15 +97,38 @@ void readFromTCP() { | |||
| 
 | ||||
| void readFromTCP6() { | ||||
|     ssize_t byteCount; | ||||
|     uint8_t buffer[1536]; | ||||
|     while (!exitProgram && (outgoing? (byteCount = tcp6Connector.read(buffer, sizeof(buffer))) > 0 : (byteCount = tcp6Socket.read(buffer, sizeof(buffer))) > 0)) { | ||||
|     while (!exitProgram && (outgoing? (byteCount = tcp6Connector.read(networkBuffer, bufferSize)) > 0 : (byteCount = tcp6Socket.read(networkBuffer, bufferSize)) > 0)) { | ||||
|         for (ssize_t i=0; i<byteCount; i++) { | ||||
|             std::cout << std::hex << std::setfill('0') << std::setw(2) << (short) buffer[i] << " "; | ||||
|             std::cout << std::hex << std::setfill('0') << std::setw(2) << (short) networkBuffer[i] << " "; | ||||
|         } | ||||
|         std::cout.flush(); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void readFromUDP() { | ||||
|     ssize_t byteCount; | ||||
|     sockpp::udp_socket::addr_t peer; | ||||
|     while ((byteCount = udpSocket.recv_from(networkBuffer, bufferSize, &peer)) > 0) { | ||||
|         std::cout << peer << ": "; | ||||
|         for (ssize_t i=0; i<byteCount; i++) { | ||||
|             std::cout << std::hex << std::setfill('0') << std::setw(2) << (short) networkBuffer[i] << " "; | ||||
|         } | ||||
|         std::cout << std::dec << std::endl; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void readFromUDP6() { | ||||
|     ssize_t byteCount; | ||||
|     sockpp::udp6_socket::addr_t peer; | ||||
|     while ((byteCount = udp6Socket.recv_from(networkBuffer, bufferSize, &peer)) > 0) { | ||||
|         std::cout << peer << ": "; | ||||
|         for (ssize_t i=0; i<byteCount; i++) { | ||||
|             std::cout << std::hex << std::setfill('0') << std::setw(2) << (short) networkBuffer[i] << " "; | ||||
|         } | ||||
|         std::cout << std::dec << std::endl; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| int main(int argc, char* argv[]) { | ||||
|     std::signal(SIGINT, signalHandler); | ||||
|     std::signal(SIGTERM, signalHandler); | ||||
|  | @ -109,6 +143,7 @@ int main(int argc, char* argv[]) { | |||
| 
 | ||||
|     std::vector<CLI::Option> options; | ||||
|     options.push_back(CLI::Option('c', "connect", "HOST", "make an outgoing connection to HOST instead of listening for an incoming connection")); | ||||
|     options.push_back(CLI::Option('b', "bind", "ADDRESS", "(UDP only) bind to ADDRESS instead of localhost")); | ||||
| 
 | ||||
|     std::vector<CLI::Argument> arguments; | ||||
|     arguments.push_back(CLI::Argument("PORT", "the port to lsiten on (or connect to)")); | ||||
|  | @ -204,10 +239,42 @@ int main(int argc, char* argv[]) { | |||
|             std::cerr << "Talking to " << host << " on port " << (int) port << " (UDP)..." << std::endl; | ||||
|             if (ipv4) { | ||||
|                 // UDP v4 out
 | ||||
|                 return EXIT_UNIMPLEMENTED; | ||||
|                 if (!udpSocket) { | ||||
|                     std::cerr << "Error creating UDP socket: " << udpSocket.last_error_str() << std::endl; | ||||
|                 } | ||||
|                 // Btw: Did you know that UDP has no concept of a connection?
 | ||||
|                 if (!udpSocket.connect(sockpp::inet_address(host, port))) { | ||||
|                     std::cerr << "Error associating socket with " << host << " port " << port << std::endl; | ||||
|                     std::cerr << udpSocket.last_error_str() << std::endl; | ||||
|                 } | ||||
| 
 | ||||
|                 std::thread threadReadFromUDP = std::thread(readFromUDP); | ||||
|                 //std::thread threadWriteToUDP = std::thread(writeToUDP);
 | ||||
| 
 | ||||
|                 threadReadFromUDP.join(); | ||||
|                 //threadWriteToUDP.join();
 | ||||
| 
 | ||||
|                 std::cout << std::endl; | ||||
|                 return EXIT_SUCCESS; | ||||
|             } else { | ||||
|                 // UDP v6 out
 | ||||
|                 return EXIT_UNIMPLEMENTED; | ||||
|                 if (!udp6Socket) { | ||||
|                     std::cerr << "Error creating UDP socket: " << udp6Socket.last_error_str() << std::endl; | ||||
|                 } | ||||
|                 // Btw: Did you know that UDP has no concept of a connection?
 | ||||
|                 if (!udp6Socket.connect(sockpp::inet6_address(host, port))) { | ||||
|                     std::cerr << "Error associating socket with " << host << " port " << port << std::endl; | ||||
|                     std::cerr << udp6Socket.last_error_str() << std::endl; | ||||
|                 } | ||||
| 
 | ||||
|                 std::thread threadReadFromUDP6 = std::thread(readFromUDP6); | ||||
|                 //std::thread threadWriteToUDP6 = std::thread(writeToUDP6);
 | ||||
| 
 | ||||
|                 threadReadFromUDP6.join(); | ||||
|                 //threadWriteToUDP6.join();
 | ||||
| 
 | ||||
|                 std::cout << std::endl; | ||||
|                 return EXIT_SUCCESS; | ||||
|             } | ||||
|         } | ||||
|     } else { | ||||
|  | @ -263,13 +330,45 @@ int main(int argc, char* argv[]) { | |||
|                 return EXIT_SUCCESS; | ||||
|             } | ||||
|         } else { | ||||
|             std::cerr << "Listening on port " << (int) port << " (UDP)..." << std::endl; | ||||
|             std::string address = "localhost"; | ||||
|             if (cliParser.getOption("bind").errorCode != ErrorCodes::NOT_PRESENT) { | ||||
|                 address = cliParser.getOption("bind").value; | ||||
|             } | ||||
|             std::cerr << "Listening on " << address << " port " << (int) port << " (UDP)..." << std::endl; | ||||
|             if (ipv4) { | ||||
|                 // UDP v4 in
 | ||||
|                 return EXIT_UNIMPLEMENTED; | ||||
|                 if (!udpSocket) { | ||||
|                     std::cerr << "Error creating UDP socket: " << udpSocket.last_error_str() << std::endl; | ||||
|                 } | ||||
|                 if (!udpSocket.bind(sockpp::inet_address(address, port))) { | ||||
|                     std::cerr << "Error binding UDP socket to " << address << " port " << port << ": " << udpSocket.last_error_str() << std::endl; | ||||
|                 } | ||||
| 
 | ||||
|                 std::thread threadReadFromUDP = std::thread(readFromUDP); | ||||
|                 //std::thread threadWriteToUDP = std::thread(writeToUDP);
 | ||||
| 
 | ||||
|                 threadReadFromUDP.join(); | ||||
|                 //threadWriteToUDP.join();
 | ||||
| 
 | ||||
|                 std::cout << std::endl; | ||||
|                 return EXIT_SUCCESS; | ||||
|             } else { | ||||
|                 // UDP v6 in
 | ||||
|                 return EXIT_UNIMPLEMENTED; | ||||
|                 if (!udp6Socket) { | ||||
|                     std::cerr << "Error creating UDP socket: " << udp6Socket.last_error_str() << std::endl; | ||||
|                 } | ||||
|                 if (!udp6Socket.bind(sockpp::inet6_address(address, port))) { | ||||
|                     std::cerr << "Error binding UDP socket to " << address << " port " << port << ": " << udp6Socket.last_error_str() << std::endl; | ||||
|                 } | ||||
| 
 | ||||
|                 std::thread threadReadFromUDP6 = std::thread(readFromUDP6); | ||||
|                 //std::thread threadWriteToUDP6 = std::thread(writeToUDP6);
 | ||||
| 
 | ||||
|                 threadReadFromUDP6.join(); | ||||
|                 //threadWriteToUDP6.join();
 | ||||
| 
 | ||||
|                 std::cout << std::endl; | ||||
|                 return EXIT_SUCCESS; | ||||
|             } | ||||
|         } | ||||
|     } | ||||
|  |  | |||
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