fossvg (client): Create window

windows
BodgeMaster 2023-01-09 20:41:42 +01:00
parent 5d80ca801e
commit e152c72a04
3 changed files with 72 additions and 1 deletions

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@ -26,6 +26,7 @@ Build dependencies:
- bash
- a C++ 20 compiler
- GLFW with headers
Setup dependencies:

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@ -63,7 +63,7 @@ COMPILE_COMMANDS=(
"$CXX_WITH_FLAGS src/tools/arraydump.cpp -I./include -Lbin/lib -l:file.so -l:cli.so -o bin/tools/arraydump"
"$CXX_WITH_FLAGS src/tools/baseconvert.cpp -I./include -Lbin/lib -l:cli.so -o bin/tools/baseconvert"
"$CXX_WITH_FLAGS -pthread src/tools/hexnet.cpp -I./include -Lbin/lib -l:cli.so -l:libsockpp.so -o bin/tools/hexnet"
"$CXX_WITH_FLAGS src/fossvg.cpp -I./include -Lbin/lib -l:cli.so -o bin/fossvg"
"$CXX_WITH_FLAGS src/fossvg.cpp -I./include -Lbin/lib -l:cli.so -lglfw -o bin/fossvg"
"$CXX_WITH_FLAGS src/fossvgd.cpp -I./include -Lbin/lib -l:cli.so -o bin/fossvgd"
)
for command in ${!COMPILE_COMMANDS[@]}; do

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@ -18,6 +18,10 @@
#include <iostream>
#include <vector>
#include <cstdint>
#include <string>
#include <GLFW/glfw3.h>
#include "./lib/cli.hpp"
@ -25,6 +29,27 @@
#define EXIT_RUNTIME 1
#define EXIT_USAGE 2
//TODO: check the TODO above glfwInit() in void main()
// #### Callbacks ##############################################################
void cursorPositionCallback(GLFWwindow* window, double x, double y) {
}
void keyCallback(GLFWwindow* window, int32_t key, int32_t scancode, int32_t action, int32_t mods) {
}
void textInputCallback(GLFWwindow* window, uint32_t codepoint) {
}
void cursorEnterLeaveCallback(GLFWwindow* window, int32_t entered) {
}
void mouseButtonCallback(GLFWwindow* window, int32_t button, int32_t action, int32_t mods) {
}
void scrollCallback(GLFWwindow* window, double x, double y) {
}
// #### End Callbacks ##########################################################
int main(int argc, char* argv[]) {
std::vector<CLI::Flag> flags;
flags.push_back(CLI::Flag('h', "help", "print help and exit"));
@ -63,5 +88,50 @@ int main(int argc, char* argv[]) {
return EXIT_USAGE;
}
// TODO: Find a better place for this
// Ideally, the window management and rendering portion of FOSS-VG should
// live in a library so it can be easily reloaded/restarted for things like
// switching from/to fullscreen. For now, I am going to put it here because
// I want to get it going before making it pretty.
{
if (!glfwInit()) {
return EXIT_RUNTIME;
}
//TODO: allow to set startup window size using CLI options
uint32_t windowWidth = 1366;
uint32_t windowHeight = 768;
//TODO: add a version macro
// (for example Git commit hash passed on the compiler command line)
std::string windowTitle = "FOSS-VG";
// Apparently, this also allows to set things like whether the window is full-screen
GLFWwindow* window = glfwCreateWindow(windowWidth, windowHeight, windowTitle.c_str(), nullptr, nullptr);
if (window == nullptr) {
return EXIT_RUNTIME;
}
// What dis do? It was in a tutorial.
glfwMakeContextCurrent(window);
glfwSetCursorPosCallback(window, cursorPositionCallback);
glfwSetKeyCallback(window, keyCallback);
glfwSetCharCallback(window, textInputCallback);
glfwSetCursorEnterCallback(window, cursorEnterLeaveCallback);
glfwSetMouseButtonCallback(window, mouseButtonCallback);
glfwSetScrollCallback(window, scrollCallback);
while (!glfwWindowShouldClose(window)) {
glfwSwapBuffers(window);
glfwPollEvents();
}
glfwTerminate();
}
return EXIT_SUCCESS;
}