fossvg (client): Create window
parent
5d80ca801e
commit
e152c72a04
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@ -26,6 +26,7 @@ Build dependencies:
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- bash
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- a C++ 20 compiler
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- GLFW with headers
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Setup dependencies:
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@ -63,7 +63,7 @@ COMPILE_COMMANDS=(
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"$CXX_WITH_FLAGS src/tools/arraydump.cpp -I./include -Lbin/lib -l:file.so -l:cli.so -o bin/tools/arraydump"
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"$CXX_WITH_FLAGS src/tools/baseconvert.cpp -I./include -Lbin/lib -l:cli.so -o bin/tools/baseconvert"
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"$CXX_WITH_FLAGS -pthread src/tools/hexnet.cpp -I./include -Lbin/lib -l:cli.so -l:libsockpp.so -o bin/tools/hexnet"
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"$CXX_WITH_FLAGS src/fossvg.cpp -I./include -Lbin/lib -l:cli.so -o bin/fossvg"
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"$CXX_WITH_FLAGS src/fossvg.cpp -I./include -Lbin/lib -l:cli.so -lglfw -o bin/fossvg"
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"$CXX_WITH_FLAGS src/fossvgd.cpp -I./include -Lbin/lib -l:cli.so -o bin/fossvgd"
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)
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for command in ${!COMPILE_COMMANDS[@]}; do
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@ -18,6 +18,10 @@
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#include <iostream>
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#include <vector>
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#include <cstdint>
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#include <string>
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#include <GLFW/glfw3.h>
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#include "./lib/cli.hpp"
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@ -25,6 +29,27 @@
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#define EXIT_RUNTIME 1
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#define EXIT_USAGE 2
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//TODO: check the TODO above glfwInit() in void main()
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// #### Callbacks ##############################################################
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void cursorPositionCallback(GLFWwindow* window, double x, double y) {
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}
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void keyCallback(GLFWwindow* window, int32_t key, int32_t scancode, int32_t action, int32_t mods) {
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}
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void textInputCallback(GLFWwindow* window, uint32_t codepoint) {
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}
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void cursorEnterLeaveCallback(GLFWwindow* window, int32_t entered) {
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}
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void mouseButtonCallback(GLFWwindow* window, int32_t button, int32_t action, int32_t mods) {
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}
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void scrollCallback(GLFWwindow* window, double x, double y) {
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}
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// #### End Callbacks ##########################################################
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int main(int argc, char* argv[]) {
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std::vector<CLI::Flag> flags;
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flags.push_back(CLI::Flag('h', "help", "print help and exit"));
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@ -63,5 +88,50 @@ int main(int argc, char* argv[]) {
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return EXIT_USAGE;
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}
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// TODO: Find a better place for this
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// Ideally, the window management and rendering portion of FOSS-VG should
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// live in a library so it can be easily reloaded/restarted for things like
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// switching from/to fullscreen. For now, I am going to put it here because
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// I want to get it going before making it pretty.
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{
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if (!glfwInit()) {
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return EXIT_RUNTIME;
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}
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//TODO: allow to set startup window size using CLI options
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uint32_t windowWidth = 1366;
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uint32_t windowHeight = 768;
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//TODO: add a version macro
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// (for example Git commit hash passed on the compiler command line)
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std::string windowTitle = "FOSS-VG";
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// Apparently, this also allows to set things like whether the window is full-screen
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GLFWwindow* window = glfwCreateWindow(windowWidth, windowHeight, windowTitle.c_str(), nullptr, nullptr);
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if (window == nullptr) {
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return EXIT_RUNTIME;
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}
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// What dis do? It was in a tutorial.
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glfwMakeContextCurrent(window);
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glfwSetCursorPosCallback(window, cursorPositionCallback);
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glfwSetKeyCallback(window, keyCallback);
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glfwSetCharCallback(window, textInputCallback);
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glfwSetCursorEnterCallback(window, cursorEnterLeaveCallback);
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glfwSetMouseButtonCallback(window, mouseButtonCallback);
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glfwSetScrollCallback(window, scrollCallback);
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while (!glfwWindowShouldClose(window)) {
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glfwSwapBuffers(window);
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glfwPollEvents();
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}
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glfwTerminate();
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}
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return EXIT_SUCCESS;
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}
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