Minecraft uses 32-bit and 64-bit VarInt types to cut down on network usage.
This library currently contains read functions for conversion to normal integers.
Something seems to be wrong with the converter for 64-bit varints,
can’t figure out what rn.
The former is finally some progress on getting NBT going,
though at this point it is all unvalidated work.
For all I know it might cause your computer to burst into flames,
grow an arm and a leg and an eye, and attack you with a sword.
But probably, it won’t do that and instead start working after I
have debugged it so much that I wish I could attack my PC with a sword.
The latter is the implementation of a change I prepared in a previous commit
when i added ErrorOrVoid.
if a unit test fails to build and old unit tests remain in place, this can
lead to confusion when the old test is run anyway.
"Why are some test cases missing?"
"Huh, it failed to build but passed?"