FOSS-VG/src/fossvg.cpp

151 lines
5.7 KiB
C++

// Copyright 2022, FOSS-VG Developers and Contributers
//
// Author(s):
// BodgeMaster
//
// This program is free software: you can redistribute it and/or modify it
// under the terms of the GNU Affero General Public License as published
// by the Free Software Foundation, version 3.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied
// warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
// See the GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// version 3 along with this program.
// If not, see https://www.gnu.org/licenses/agpl-3.0.en.html
#include <iostream>
#include <vector>
#include <cstdint>
#include <string>
#define GLFW_INCLUDE_VULKAN
extern "C" {
#include <GLFW/glfw3.h>
}
#include "./lib/cli.hpp"
#define EXIT_SUCCESS 0
#define EXIT_RUNTIME 1
#define EXIT_USAGE 2
uint32_t windowWidth = 1366;
uint32_t windowHeight = 768;
//TODO: check the TODO above glfwInit() in void main()
// #### Callbacks ##############################################################
void cursorPositionCallback([[maybe_unused]] GLFWwindow* window, [[maybe_unused]] double x, [[maybe_unused]] double y) {
}
void keyCallback([[maybe_unused]] GLFWwindow* window, [[maybe_unused]] int32_t key, [[maybe_unused]] int32_t scancode, [[maybe_unused]] int32_t action, [[maybe_unused]] int32_t mods) {
}
void textInputCallback([[maybe_unused]] GLFWwindow* window, [[maybe_unused]] uint32_t codepoint) {
}
void cursorEnterLeaveCallback([[maybe_unused]] GLFWwindow* window, [[maybe_unused]] int32_t entered) {
}
void mouseButtonCallback([[maybe_unused]] GLFWwindow* window, [[maybe_unused]] int32_t button, [[maybe_unused]] int32_t action, [[maybe_unused]] int32_t mods) {
}
void scrollCallback([[maybe_unused]] GLFWwindow* window, [[maybe_unused]] double x, [[maybe_unused]] double y) {
}
// #### End Callbacks ##########################################################
int main(int argc, char* argv[]) {
std::vector<CLI::Flag> flags;
flags.push_back(CLI::Flag('h', "help", "print help and exit"));
flags.push_back(CLI::Flag('l', "license", "print license information and exit"));
std::vector<CLI::Option> options;
options.push_back(CLI::Option('x', "window-width", "PIXELS", "window width on startup"));
options.push_back(CLI::Option('y', "window-height", "PIXELS", "window height on startup"));
std::vector<CLI::Argument> arguments;
CLI::ArgumentsParser cliParser = CLI::ArgumentsParser(argc, argv, flags, options, arguments, "FOSS-VG Client");
if (cliParser.getFlag("help").value) {
std::cout << cliParser.getUsage() << std::endl;
return EXIT_SUCCESS;
}
if (cliParser.getFlag("license").value){
std::cout
<< "Copyright 2022, FOSS-VG Developers and Contributers\n"
<< "\n"
<< "This program is free software: you can redistribute it and/or modify it\n"
<< "under the terms of the GNU Affero General Public License as published\n"
<< "by the Free Software Foundation, version 3.\n"
<< "\n"
<< "This program is distributed in the hope that it will be useful,\n"
<< "but WITHOUT ANY WARRANTY; without even the implied\n"
<< "warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.\n"
<< "See the GNU Affero General Public License for more details.\n"
<< "\n"
<< "You should have received a copy of the GNU Affero General Public License\n"
<< "version 3 along with this program.\n"
<< "If not, see https://www.gnu.org/licenses/agpl-3.0.en.html"
<< std::endl;
return EXIT_SUCCESS;
}
if (cliParser.wrongUsage) {
std::cout << cliParser.getUsage() << std::endl;
return EXIT_USAGE;
}
if (cliParser.getOption("window-width").errorCode != ErrorCodes::NOT_PRESENT) {
windowWidth = std::stoi(cliParser.getOption("window-width").value);
}
if (cliParser.getOption("window-height").errorCode != ErrorCodes::NOT_PRESENT) {
windowHeight = std::stoi(cliParser.getOption("window-height").value);
}
// TODO: Find a better place for this
// Ideally, the window management and rendering portion of FOSS-VG should
// live in a library so it can be easily reloaded/restarted for things like
// switching from/to fullscreen. For now, I am going to put it here because
// I want to get it going before making it pretty.
{
if (!glfwInit()) {
return EXIT_RUNTIME;
}
// do not create OpenGL context
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE);
//TODO: add a version macro
// (for example Git commit hash passed on the compiler command line)
std::string windowTitle = "FOSS-VG";
// Apparently, this also allows to set things like whether the window is full-screen
GLFWwindow* window = glfwCreateWindow(windowWidth, windowHeight, windowTitle.c_str(), nullptr, nullptr);
if (window == nullptr) {
return EXIT_RUNTIME;
}
glfwSetCursorPosCallback(window, cursorPositionCallback);
glfwSetKeyCallback(window, keyCallback);
glfwSetCharCallback(window, textInputCallback);
glfwSetCursorEnterCallback(window, cursorEnterLeaveCallback);
glfwSetMouseButtonCallback(window, mouseButtonCallback);
glfwSetScrollCallback(window, scrollCallback);
while (!glfwWindowShouldClose(window)) {
glfwPollEvents();
}
glfwDestroyWindow(window);
glfwTerminate();
}
return EXIT_SUCCESS;
}