151 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			C++
		
	
	
			
		
		
	
	
			151 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			C++
		
	
	
| // Copyright 2022, FOSS-VG Developers and Contributers
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| //
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| // Author(s):
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| //   BodgeMaster
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| //
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| // This program is free software: you can redistribute it and/or modify it
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| // under the terms of the GNU Affero General Public License as published
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| // by the Free Software Foundation, version 3.
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| //
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| // This program is distributed in the hope that it will be useful,
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| // but WITHOUT ANY WARRANTY; without even the implied
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| // warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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| // See the GNU Affero General Public License for more details.
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| //
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| // You should have received a copy of the GNU Affero General Public License
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| // version 3 along with this program.
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| // If not, see https://www.gnu.org/licenses/agpl-3.0.en.html
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| 
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| #include <iostream>
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| #include <vector>
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| #include <cstdint>
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| #include <string>
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| 
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| #define GLFW_INCLUDE_VULKAN
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| extern "C" {
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|     #include <GLFW/glfw3.h>
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| }
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| 
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| #include "./lib/cli.hpp"
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| 
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| #define EXIT_SUCCESS 0
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| #define EXIT_RUNTIME 1
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| #define EXIT_USAGE   2
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| 
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| uint32_t windowWidth = 1366;
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| uint32_t windowHeight = 768;
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| 
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| //TODO: check the TODO above glfwInit() in void main()
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| // #### Callbacks ##############################################################
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| void cursorPositionCallback([[maybe_unused]] GLFWwindow* window, [[maybe_unused]] double x, [[maybe_unused]] double y) {
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| }
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| 
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| void keyCallback([[maybe_unused]] GLFWwindow* window, [[maybe_unused]] int32_t key, [[maybe_unused]] int32_t scancode, [[maybe_unused]] int32_t action, [[maybe_unused]] int32_t mods) {
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| }
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| 
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| void textInputCallback([[maybe_unused]] GLFWwindow* window, [[maybe_unused]] uint32_t codepoint) {
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| }
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| 
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| void cursorEnterLeaveCallback([[maybe_unused]] GLFWwindow* window, [[maybe_unused]] int32_t entered) {
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| }
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| 
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| void mouseButtonCallback([[maybe_unused]] GLFWwindow* window, [[maybe_unused]] int32_t button, [[maybe_unused]] int32_t action, [[maybe_unused]] int32_t mods) {
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| }
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| 
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| void scrollCallback([[maybe_unused]] GLFWwindow* window, [[maybe_unused]] double x, [[maybe_unused]] double y) {
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| }
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| // #### End Callbacks ##########################################################
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| 
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| int main(int argc, char* argv[]) {
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|     std::vector<CLI::Flag> flags;
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|     flags.push_back(CLI::Flag('h', "help",    "print help and exit"));
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|     flags.push_back(CLI::Flag('l', "license", "print license information and exit"));
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|     std::vector<CLI::Option> options;
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|     options.push_back(CLI::Option('x', "window-width",  "PIXELS", "window width on startup"));
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|     options.push_back(CLI::Option('y', "window-height", "PIXELS", "window height on startup"));
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|     std::vector<CLI::Argument> arguments;
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|     CLI::ArgumentsParser cliParser = CLI::ArgumentsParser(argc, argv, flags, options, arguments, "FOSS-VG Client");
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| 
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|     if (cliParser.getFlag("help").value) {
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|         std::cout << cliParser.getUsage() << std::endl;
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|         return EXIT_SUCCESS;
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|     }
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| 
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|     if (cliParser.getFlag("license").value){
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|         std::cout
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|             << "Copyright 2022, FOSS-VG Developers and Contributers\n"
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|             << "\n"
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|             << "This program is free software: you can redistribute it and/or modify it\n"
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|             << "under the terms of the GNU Affero General Public License as published\n"
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|             << "by the Free Software Foundation, version 3.\n"
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|             << "\n"
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|             << "This program is distributed in the hope that it will be useful,\n"
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|             << "but WITHOUT ANY WARRANTY; without even the implied\n"
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|             << "warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.\n"
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|             << "See the GNU Affero General Public License for more details.\n"
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|             << "\n"
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|             << "You should have received a copy of the GNU Affero General Public License\n"
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|             << "version 3 along with this program.\n"
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|             << "If not, see https://www.gnu.org/licenses/agpl-3.0.en.html"
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|             << std::endl;
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|         return EXIT_SUCCESS;
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|     }
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| 
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|     if (cliParser.wrongUsage) {
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|         std::cout << cliParser.getUsage() << std::endl;
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|         return EXIT_USAGE;
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|     }
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| 
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|     if (cliParser.getOption("window-width").errorCode != ErrorCodes::NOT_PRESENT) {
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|         windowWidth = std::stoi(cliParser.getOption("window-width").value);
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|     }
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| 
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|     if (cliParser.getOption("window-height").errorCode != ErrorCodes::NOT_PRESENT) {
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|         windowHeight = std::stoi(cliParser.getOption("window-height").value);
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|     }
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| 
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| 
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|     // TODO: Find a better place for this
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|     // Ideally, the window management and rendering portion of FOSS-VG should
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|     // live in a library so it can be easily reloaded/restarted for things like
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|     // switching from/to fullscreen. For now, I am going to put it here because
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|     // I want to get it going before making it pretty.
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|     {
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|         if (!glfwInit()) {
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|             return EXIT_RUNTIME;
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|         }
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| 
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|         // do not create OpenGL context
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|         glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
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| 
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|         glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE);
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| 
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|         //TODO: add a version macro
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|         // (for example Git commit hash passed on the compiler command line)
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|         std::string windowTitle = "FOSS-VG";
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| 
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|         // Apparently, this also allows to set things like whether the window is full-screen
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|         GLFWwindow* window = glfwCreateWindow(windowWidth, windowHeight, windowTitle.c_str(), nullptr, nullptr);
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| 
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|         if (window == nullptr) {
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|             return EXIT_RUNTIME;
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|         }
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| 
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|         glfwSetCursorPosCallback(window, cursorPositionCallback);
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|         glfwSetKeyCallback(window, keyCallback);
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|         glfwSetCharCallback(window, textInputCallback);
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|         glfwSetCursorEnterCallback(window, cursorEnterLeaveCallback);
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|         glfwSetMouseButtonCallback(window, mouseButtonCallback);
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|         glfwSetScrollCallback(window, scrollCallback);
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| 
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|         while (!glfwWindowShouldClose(window)) {
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|             glfwPollEvents();
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|         }
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| 
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|         glfwDestroyWindow(window);
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|         glfwTerminate();
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|     }
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| 
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|     return EXIT_SUCCESS;
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| }
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