42 lines
1.3 KiB
C++
42 lines
1.3 KiB
C++
// Copyright 2022, FOSS-VG Developers and Contributers
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//
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// Author(s):
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// BodgeMaster
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//
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// This program is free software: you can redistribute it and/or modify it
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// under the terms of the GNU Affero General Public License as published
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// by the Free Software Foundation, version 3.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied
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// warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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// See the GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// version 3 along with this program.
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// If not, see https://www.gnu.org/licenses/agpl-3.0.en.html
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#include <vector>
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#include <cstdint>
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namespace Packet {
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struct DataContainer {
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uint32_t typeID;
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std::vector<uint8_t> payload;
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}
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namespace TypeID {
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// These are guessed names for what the package IDs could mean.
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// Some package IDs are used multiple times. I assume the different
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// connection states (handshaking, status, login, and play) play a role
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// in identifying what kind of package has been received.
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// State: handshaking
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const uint32_t HANDSHAKE = 0;
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// State: status
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const uint32_t STATUS = 0;
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const uint32_t PING = 1;
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}
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}
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