105 lines
4.4 KiB
Bash
Executable File
105 lines
4.4 KiB
Bash
Executable File
#!/usr/bin/env bash
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# Copyright 2022, FOSS-VG Developers and Contributers
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#
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# This program is free software: you can redistribute it and/or modify it
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# under the terms of the GNU Affero General Public License as published
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# by the Free Software Foundation, version 3.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied
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# warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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# See the GNU Affero General Public License for more details.
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#
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# You should have received a copy of the GNU Affero General Public License
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# version 3 along with this program.
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# If not, see https://www.gnu.org/licenses/agpl-3.0.en.html
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source scripts/lib.sh
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# if unknown, figure out endianness
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if [ -f .endianness ]; then
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echo "Endianness known:"
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cat .endianness
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else
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echo "Endianness unknown."
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if [ ! -x resources/check_endianness ]; then
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echo "Building endianness test."
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$CXX_WITH_FLAGS -o resources/check_endianness resources/check_endianness.cpp
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fi
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echo "Probing endianness:"
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resources/check_endianness > .endianness
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fi
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# `.cpp` files in src/lib will be automatically picked up and compiled into
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# dynamically linked libraries.
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echo ">>> Building libs..."
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create_directory bin/lib
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COMPILE_COMMANDS=(
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"$CXX_WITH_FLAGS -I ./include -fPIC -shared -o ./bin/lib/net/client.so ./src/lib/net/client.cpp"
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"$CXX_WITH_FLAGS -I ./include -fPIC -shared -o ./bin/lib/net/server.so ./src/lib/net/server.cpp"
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"$CXX_WITH_FLAGS -I ./include -fPIC -shared -o ./bin/lib/cli.so ./src/lib/cli.cpp"
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"$CXX_WITH_FLAGS -I ./include -fPIC -shared -o ./bin/lib/file.so ./src/lib/file.cpp"
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"$CXX_WITH_FLAGS -I ./include -fPIC -shared -o ./bin/lib/game/block.so ./src/lib/game/block.cpp"
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"$CXX_WITH_FLAGS -I ./include -fPIC -shared -o ./bin/lib/game/entity.so ./src/lib/game/entity.cpp"
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"$CXX_WITH_FLAGS -I ./include -fPIC -shared -o ./bin/lib/nbt.so ./src/lib/nbt.cpp"
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"$CXX_WITH_FLAGS -I ./include -fPIC -shared -o ./bin/lib/region.so ./src/lib/region.cpp"
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"$CXX_WITH_FLAGS -I ./include -fPIC -shared -l:libz.so -o ./bin/lib/zlibutil.so ./src/lib/zlibutil.cpp"
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)
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for command in ${!COMPILE_COMMANDS[@]}; do
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echo "${COMPILE_COMMANDS[command]}"
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${COMPILE_COMMANDS[command]} &
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$WAIT_ANYWAY
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done
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wait
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# Commands for every program need to be given individually because we can't
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# just add all shared libraries to all programs.
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# Or can we? Idk, cba to find out.
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# How to build a tool: Tell the compiler where to find shared libraries and
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# which libraries to use.
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# Example: shared libraries are in bin/lib => -Lbin/lib
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# one of the libraries in that directory is nbt.so => use with -l:nbt.so
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# How to run a tool: specify the library path to use for the dynamic linker
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# when running a program
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# Example: LD_LIBRARY_PATH=bin/lib bin/tools/dumpnbt
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echo ">>> Building programs..."
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create_directory bin/tools
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# add compile commands to this array
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COMPILE_COMMANDS=(
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"$CXX_WITH_FLAGS src/tools/dumpnbt.cpp -I./include -Lbin/lib -l:nbt.so -l:cli.so -o bin/tools/dumpnbt"
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"$CXX_WITH_FLAGS src/tools/arraydump.cpp -I./include -Lbin/lib -l:file.so -l:cli.so -o bin/tools/arraydump"
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"$CXX_WITH_FLAGS src/tools/baseconvert.cpp -I./include -Lbin/lib -l:cli.so -o bin/tools/baseconvert"
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"$CXX_WITH_FLAGS src/tools/zlibutil.cpp -I./include -Lbin/lib -l:cli.so -l:file.so -l:zlibutil.so -l:libz.so -o bin/tools/zlibutil"
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"$CXX_WITH_FLAGS -pthread src/tools/hexnet.cpp -I./include -Lbin/lib -l:cli.so -l:libsockpp.so -o bin/tools/hexnet"
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"$CXX_WITH_FLAGS -DFOSSVG_DEBUG src/fossvg.cpp -I./include -Lbin/lib -l:file.so -l:cli.so -lglfw -lvulkan -o bin/fossvg"
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"$CXX_WITH_FLAGS src/fossvgd.cpp -I./include -Lbin/lib -l:cli.so -o bin/fossvgd"
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)
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for command in ${!COMPILE_COMMANDS[@]}; do
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echo "${COMPILE_COMMANDS[command]}"
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${COMPILE_COMMANDS[command]} &
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$WAIT_ANYWAY
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done
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wait
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echo ">>> Compiling shaders..."
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create_directory bin/shaders
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for shader in $(find ./src/shaders -name "*.vsh"); do
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COMPILE_COMMAND="dependencies/shaderc/bin/glslc -o $(sed -e 's/^.\/src/.\/bin/;s/vsh$/vsh.spv/' <<< $shader) -fshader-stage=vertex $shader"
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echo $COMPILE_COMMAND
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$COMPILE_COMMAND &
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$WAIT_ANYWAY
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done
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for shader in $(find ./src/shaders -name "*.fsh"); do
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COMPILE_COMMAND="dependencies/shaderc/bin/glslc -o $(sed -e 's/^.\/src/.\/bin/;s/fsh$/fsh.spv/' <<< $shader) -fshader-stage=fragment $shader"
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echo $COMPILE_COMMAND
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$COMPILE_COMMAND &
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$WAIT_ANYWAY
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done
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wait
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