#include "win32InputHandler.cpp" // for class Win32InputHandler #include #include #include #define BUFSIZE 4096 int main(int argc, char** argv) { HANDLE hStdout = GetStdHandle(STD_OUTPUT_HANDLE); if (argc > 1) { // Generate random output const char* text = "This is some text to output\n"; int textlen = strlen(text); while (true) { int count = rand() % 100; while (count > 0) { printf(text); DWORD dwWritten; BOOL fSuccess = WriteFile(hStdout, text, textlen, &dwWritten, NULL); count -= textlen; } int delay = (rand() % 1000); Sleep(1000); } return 0; } Win32InputHandler inputHandler; inputHandler.Open(); while (true) { char buffer[BUFSIZE]; WaitForSingleObject(inputHandler.GetEventHandle(), INFINITE); int numBytes = inputHandler.ReadData(buffer, 1024); if (numBytes < 0) break; DWORD dwWritten; BOOL fSuccess = WriteFile(hStdout, buffer, numBytes, &dwWritten, NULL); } inputHandler.Close(); return 0; } // end main()