NORM-mirror/include/normEncoder.h

83 lines
3.9 KiB
C++
Executable File

/*********************************************************************
*
* AUTHORIZATION TO USE AND DISTRIBUTE
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that:
*
* (1) source code distributions retain this paragraph in its entirety,
*
* (2) distributions including binary code include this paragraph in
* its entirety in the documentation or other materials provided
* with the distribution, and
*
* (3) all advertising materials mentioning features or use of this
* software display the following acknowledgment:
*
* "This product includes software written and developed
* by Brian Adamson and Joe Macker of the Naval Research
* Laboratory (NRL)."
*
* The name of NRL, the name(s) of NRL employee(s), or any entity
* of the United States Government may not be used to endorse or
* promote products derived from this software, nor does the
* inclusion of the NRL written and developed software directly or
* indirectly suggest NRL or United States Government endorsement
* of this product.
*
* THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
********************************************************************/
#ifndef _NORM_ENCODER
#define _NORM_ENCODER
#include "protokit.h" // protolib stuff
class NormTelemetryContext
{
public:
virtual ~NormTelemetryContext() {}
virtual double GetGrtt() const = 0;
virtual double GetTxRate() const = 0;
virtual unsigned int GetGroupSize() const = 0;
virtual double GetCurrentTime() const = 0;
};
class NormEncoder
{
public:
virtual ~NormEncoder();
virtual bool Init(unsigned int numData, unsigned int numParity, UINT16 vectorSize) = 0;
virtual void Destroy() = 0;
virtual void Encode(unsigned int segmentId, const char *dataVector, char **parityVectorList) = 0;
// Rateless codes generate parity symbols on demand. Unlike the block-oriented
// Encode() above, EncodeParity() is handed the block's source symbol vectors so a
// fountain/rateless encoder can synthesize the "parityId"-th (innovative) repair
// symbol without having to cache source state across calls.
virtual void EncodeParity(unsigned int parityId, const char** sourceVectorList, unsigned int numData, char* parityVector)
{ (void)parityId; (void)sourceVectorList; (void)numData; (void)parityVector; }
virtual bool IsRateless() const { return false; }
virtual UINT16 CalculateProactiveParity(unsigned int blockId, UINT16 numData, const NormTelemetryContext& context) { return 0; }
virtual UINT16 CalculateReactiveParity(unsigned int blockId, UINT16 requestedErasures, const NormTelemetryContext& context) { return requestedErasures; }
}; // end class NormEncoder
class NormDecoder
{
public:
virtual ~NormDecoder();
virtual bool Init(unsigned int numData, unsigned int numParity, UINT16 vectorSize) = 0;
virtual void Destroy() = 0;
// Decode in place, filling any erased source symbol vectors in "vectorList".
// For ideal (MDS) codes (e.g. Reed-Solomon) the return value is unused by the
// receiver, which assumes success whenever it holds >= erasureCount repair symbols.
// For rateless/non-ideal codes the return value MUST be the number of source
// symbol erasures that could NOT be recovered (0 == fully decoded); the receiver
// uses this to keep the block pending and NACK for additional repair symbols.
virtual int Decode(char** vectorList, unsigned int numData, unsigned int erasureCount, unsigned int* erasureLocs) = 0;
}; // end class NormDecoder
#endif // _NORM_ENCODER