NORM-mirror/common/normApi.h

348 lines
11 KiB
C

#ifndef _NORM_API
#define _NORM_API
#ifdef WIN32
#include <winsock2.h>
#include <windows.h>
#else
#include <sys/types.h> // for "off_t"
#endif // WIN32
////////////////////////////////////////////////////////////
// IMPORTANT NOTICE
// The NORM API is _very_ much in a developmental phase
// right now. So, although this code is available in
// source code distribution, it is very much subject
// to change in future revisions. The goal of the NORM
// API _will_ be to provide a stable base of function calls
// for applications to use, even as the underlying NORM
// C++ code continues to evolve. But, until this notice
// is removed, the API shouldn't be considered final.
/** NORM API Data Types and Constants
* These are data types and constants defined
* for the NORM API
*/
typedef const void* NormInstanceHandle;
extern const NormInstanceHandle NORM_INSTANCE_INVALID;
typedef const void* NormSessionHandle;
extern const NormSessionHandle NORM_SESSION_INVALID;
typedef unsigned short NormSessionId;
typedef const void* NormNodeHandle;
extern const NormNodeHandle NORM_NODE_INVALID;
typedef unsigned long NormNodeId;
extern const NormNodeId NORM_NODE_NONE;
extern const NormNodeId NORM_NODE_ANY;
typedef const void* NormObjectHandle;
extern const NormObjectHandle NORM_OBJECT_INVALID;
typedef unsigned short NormObjectTransportId;
#ifdef WIN32
typedef __int64 NormSize;
#else
typedef off_t NormSize;
#endif // WIN32
enum NormObjectType
{
NORM_OBJECT_NONE,
NORM_OBJECT_DATA,
NORM_OBJECT_FILE,
NORM_OBJECT_STREAM
};
enum NormFlushMode
{
NORM_FLUSH_NONE,
NORM_FLUSH_PASSIVE,
NORM_FLUSH_ACTIVE
};
enum NormNackingMode
{
NORM_NACK_NONE,
NORM_NACK_INFO_ONLY,
NORM_NACK_NORMAL
};
enum NormRepairBoundary
{
NORM_BOUNDARY_BLOCK,
NORM_BOUNDARY_OBJECT
};
enum NormEventType
{
NORM_EVENT_INVALID = 0,
NORM_TX_QUEUE_VACANCY,
NORM_TX_QUEUE_EMPTY,
NORM_TX_FLUSH_COMPLETED,
NORM_TX_OBJECT_SENT,
NORM_TX_OBJECT_PURGED,
NORM_LOCAL_SERVER_CLOSED,
NORM_REMOTE_SERVER_NEW,
NORM_REMOTE_SERVER_ACTIVE,
NORM_REMOTE_SERVER_INACTIVE,
NORM_REMOTE_SERVER_PURGED,
NORM_RX_OBJECT_NEW,
NORM_RX_OBJECT_INFO,
NORM_RX_OBJECT_UPDATED,
NORM_RX_OBJECT_COMPLETED,
NORM_RX_OBJECT_ABORTED
};
typedef struct
{
NormEventType type;
NormSessionHandle session;
NormNodeHandle sender;
NormObjectHandle object;
} NormEvent;
/** NORM API General Initialization and Operation Functions */
NormInstanceHandle NormCreateInstance(bool priorityBoost = false);
void NormDestroyInstance(NormInstanceHandle instanceHandle);
// This MUST be set to enable NORM_OBJECT_FILE reception!
bool NormSetCacheDirectory(NormInstanceHandle instanceHandle,
const char* cachePath);
// This call blocks until the next NormEvent is ready unless asynchronous
// notification is used (see below)
bool NormGetNextEvent(NormInstanceHandle instanceHandle, NormEvent* theEvent);
// The "NormGetDescriptor()" function returns a HANDLE (WIN32) or
// a file descriptor (UNIX) which can be used for async notification
// of pending NORM events. On WIN32, the returned HANDLE can be used
// with system calls like "WaitForSingleEvent()", and on Unix the
// returned descriptor can be used in a "select()" call. If this type
// of asynchronous notification is used, calls to "NormGetNextEvent()" will
// not block when the notification is posted.
#ifdef WIN32
typedef HANDLE NormDescriptor;
#else
typedef int NormDescriptor;
#endif // if/else WIN32/UNIX
extern const NormDescriptor NORM_DESCRIPTOR_INVALID;
NormDescriptor NormGetDescriptor(NormInstanceHandle instanceHandle);
/** NORM Session Creation and Control Functions */
NormSessionHandle NormCreateSession(NormInstanceHandle instanceHandle,
const char* sessionAddress,
unsigned short sessionPort,
NormNodeId localNodeId);
void NormDestroySession(NormSessionHandle sessionHandle);
void NormSetUserData(NormSessionHandle sessionHandle, const void* userData);
const void* NormGetUserData(NormSessionHandle sessionHandle);
NormNodeId NormGetLocalNodeId(NormSessionHandle sessionHandle);
void NormSetTxPort(NormSessionHandle sessionHandle,
unsigned short txPortNumber);
bool NormSetMulticastInterface(NormSessionHandle sessionHandle,
const char* interfaceName);
bool NormSetTTL(NormSessionHandle sessionHandle,
unsigned char ttl);
bool NormSetTOS(NormSessionHandle sessionHandle,
unsigned char tos);
bool NormSetLoopback(NormSessionHandle sessionHandle,
bool loopback);
// Special functions for debug support
void NormSetMessageTrace(NormSessionHandle sessionHandle, bool state);
void NormSetTxLoss(NormSessionHandle sessionHandle, double percent);
void NormSetRxLoss(NormSessionHandle sessionHandle, double percent);
/** NORM Sender Functions */
bool NormStartSender(NormSessionHandle sessionHandle,
NormSessionId sessionId,
unsigned long bufferSpace,
unsigned short segmentSize,
unsigned char numData,
unsigned char numParity);
void NormStopSender(NormSessionHandle sessionHandle);
void NormSetTransmitRate(NormSessionHandle sessionHandle,
double bitsPerSecond);
bool NormSetTxSocketBuffer(NormSessionHandle sessionHandle,
unsigned int bufferSize);
void NormSetCongestionControl(NormSessionHandle sessionHandle,
bool state);
void NormSetTransmitRateBounds(NormSessionHandle sessionHandle,
double rateMin,
double rateMax);
void NormSetTransmitCacheBounds(NormSessionHandle sessionHandle,
NormSize sizeMax,
unsigned long countMin,
unsigned long countMax);
void NormSetAutoParity(NormSessionHandle sessionHandle,
unsigned char autoParity);
void NormSetGrttEstimate(NormSessionHandle sessionHandle,
double grttEstimate);
bool NormAddAckingNode(NormSessionHandle sessionHandle,
NormNodeId nodeId);
void NormRemoveAckingNode(NormSessionHandle sessionHandle,
NormNodeId nodeId);
NormObjectHandle NormFileEnqueue(NormSessionHandle sessionHandle,
const char* fileName,
const char* infoPtr = (const char*)0,
unsigned int infoLen = 0);
bool NormDataEnqueue(const char* dataPtr,
unsigned long dataLen,
const char* infoPtr = (const char*)0,
unsigned int infoLen = 0);
NormObjectHandle NormStreamOpen(NormSessionHandle sessionHandle,
unsigned long bufferSize);
void NormStreamClose(NormObjectHandle streamHandle, bool graceful = false);
unsigned int NormStreamWrite(NormObjectHandle streamHandle,
const char* buffer,
unsigned int numBytes);
void NormStreamFlush(NormObjectHandle streamHandle,
bool eom = false,
NormFlushMode flushMode = NORM_FLUSH_PASSIVE);
void NormStreamSetAutoFlush(NormObjectHandle streamHandle,
NormFlushMode flushMode);
void NormStreamSetPushEnable(NormObjectHandle streamHandle,
bool pushEnable);
bool NormStreamHasVacancy(NormObjectHandle streamHandle);
void NormStreamMarkEom(NormObjectHandle streamHandle);
bool NormSetWatermark(NormSessionHandle sessionHandle,
NormObjectHandle objectHandle);
/** NORM Receiver Functions */
bool NormStartReceiver(NormSessionHandle sessionHandle,
unsigned long bufferSpace);
void NormStopReceiver(NormSessionHandle sessionHandle);
bool NormSetRxSocketBuffer(NormSessionHandle sessionHandle,
unsigned int bufferSize);
void NormSetSilentReceiver(NormSessionHandle sessionHandle,
bool silent);
void NormSetDefaultUnicastNack(NormSessionHandle sessionHandle,
bool unicastNacks);
void NormNodeSetUnicastNack(NormNodeHandle remoteSender,
bool unicastNacks);
void NormSetDefaultNackingMode(NormSessionHandle sessionHandle,
NormNackingMode nackingMode);
void NormNodeSetNackingMode(NormNodeHandle nodeHandle,
NormNackingMode nackingMode);
void NormObjectSetNackingMode(NormObjectHandle objectHandle,
NormNackingMode nackingMode);
void NormSetDefaultRepairBoundary(NormSessionHandle sessionHandle,
NormRepairBoundary repairBoundary);
void NormNodeSetRepairBoundary(NormNodeHandle nodeHandle,
NormRepairBoundary repairBoundary);
bool NormStreamRead(NormObjectHandle streamHandle,
char* buffer,
unsigned int* numBytes);
bool NormStreamSeekMsgStart(NormObjectHandle streamHandle);
unsigned long NormStreamGetReadOffset(NormObjectHandle streamHandle);
/** NORM Object Functions */
NormObjectType NormObjectGetType(NormObjectHandle objectHandle);
bool NormObjectHasInfo(NormObjectHandle objectHandle);
unsigned short NormObjectGetInfoLength(NormObjectHandle objectHandle);
unsigned short NormObjectGetInfo(NormObjectHandle objectHandle,
char* buffer,
unsigned short bufferLen);
NormSize NormObjectGetSize(NormObjectHandle objectHandle);
NormSize NormObjectGetBytesPending(NormObjectHandle objectHandle);
void NormObjectCancel(NormObjectHandle objectHandle);
void NormObjectRetain(NormObjectHandle objectHandle);
void NormObjectRelease(NormObjectHandle objectHandle);
bool NormFileGetName(NormObjectHandle fileHandle,
char* nameBuffer,
unsigned int bufferLen);
bool NormFileRename(NormObjectHandle fileHandle,
const char* fileName);
const char*volatile NormDataAccessData(NormObjectHandle objectHandle);
char* NormDataDetachData(NormObjectHandle objectHandle);
NormNodeHandle NormObjectGetSender(NormObjectHandle objectHandle);
/** NORM Node Functions */
NormNodeId NormNodeGetId(NormNodeHandle nodeHandle);
bool NormNodeGetAddress(NormNodeHandle nodeHandle,
char* addrBuffer,
unsigned int* bufferLen,
unsigned short* port = (unsigned short*)0);
void NormNodeRetain(NormNodeHandle nodeHandle);
void NormNodeRelease(NormNodeHandle nodeHandle);
#endif // _NORM_API