NORM-mirror/common/normSession.h

444 lines
19 KiB
C++

#ifndef _NORM_SESSION
#define _NORM_SESSION
#include "normMessage.h"
#include "normObject.h"
#include "normNode.h"
#include "normEncoder.h"
#include "protokit.h"
class NormController
{
public:
enum Event
{
EVENT_INVALID = 0,
TX_QUEUE_VACANCY,
TX_QUEUE_EMPTY,
TX_OBJECT_SENT,
TX_OBJECT_PURGED,
LOCAL_SERVER_CLOSED,
REMOTE_SERVER_NEW,
REMOTE_SERVER_ACTIVE,
REMOTE_SERVER_INACTIVE,
REMOTE_SERVER_PURGED,
RX_OBJECT_NEW,
RX_OBJECT_INFO,
RX_OBJECT_UPDATED,
RX_OBJECT_COMPLETED,
RX_OBJECT_ABORTED
};
virtual void Notify(NormController::Event event,
class NormSessionMgr* sessionMgr,
class NormSession* session,
class NormServerNode* server,
class NormObject* object) = 0;
}; // end class NormController
class NormSessionMgr
{
friend class NormSession;
public:
NormSessionMgr(ProtoTimerMgr& timerMgr,
ProtoSocket::Notifier& socketNotifier);
~NormSessionMgr();
void SetController(NormController* theController)
{controller = theController;}
void Destroy();
class NormSession* NewSession(const char* sessionAddress,
UINT16 sessionPort,
NormNodeId localNodeId = NORM_NODE_ANY);
void DeleteSession(class NormSession* theSession);
void Notify(NormController::Event event,
class NormSession* session,
class NormServerNode* server,
class NormObject* object)
{
if (controller)
controller->Notify(event, this, session, server, object);
}
void ActivateTimer(ProtoTimer& timer) {timer_mgr.ActivateTimer(timer);}
ProtoTimerMgr& GetTimerMgr() const {return timer_mgr;}
ProtoSocket::Notifier& GetSocketNotifier() const {return socket_notifier;}
NormController* GetController() const {return controller;}
private:
ProtoTimerMgr& timer_mgr;
ProtoSocket::Notifier& socket_notifier;
NormController* controller;
class NormSession* top_session; // top of NormSession list
}; // end class NormSessionMgr
class NormSession
{
friend class NormSessionMgr;
public:
enum {DEFAULT_MESSAGE_POOL_DEPTH = 16};
static const UINT8 DEFAULT_TTL;
static const double DEFAULT_TRANSMIT_RATE; // in bytes per second
static const double DEFAULT_GRTT_INTERVAL_MIN;
static const double DEFAULT_GRTT_INTERVAL_MAX;
static const double DEFAULT_GRTT_ESTIMATE;
static const double DEFAULT_GRTT_MAX;
static const unsigned int DEFAULT_GRTT_DECREASE_DELAY;
static const double DEFAULT_BACKOFF_FACTOR; // times GRTT = backoff max
static const double DEFAULT_GSIZE_ESTIMATE;
static const UINT16 DEFAULT_NDATA;
static const UINT16 DEFAULT_NPARITY;
// General methods
const NormNodeId& LocalNodeId() const {return local_node_id;}
bool Open(const char* interfaceName = NULL);
void Close();
bool IsOpen() {return (rx_socket.IsOpen() || tx_socket.IsOpen());}
const ProtoAddress& Address() {return address;}
void SetAddress(const ProtoAddress& addr) {address = addr;}
bool SetMulticastInterface(const char* interfaceName);
bool SetTTL(UINT8 theTTL)
{
bool result = tx_socket.IsOpen() ? tx_socket.SetTTL(theTTL) : true;
ttl = result ? theTTL : ttl;
return result;
}
bool SetLoopback(bool state)
{
bool result = tx_socket.IsOpen() ? tx_socket.SetLoopback(state) : true;
loopback = result ? state : loopback;
return result;
}
static double CalculateRate(double size, double rtt, double loss);
NormSessionMgr& GetSessionMgr() {return session_mgr;}
bool SetRxSocketBuffer(unsigned int bufferSize)
{return rx_socket.SetRxBufferSize(bufferSize);}
// Session parameters
double TxRate() {return (tx_rate * 8.0);}
// (TBD) watch timer scheduling and min/max bounds
void SetTxRate(double txRate);
double BackoffFactor() {return backoff_factor;}
void SetBackoffFactor(double value) {backoff_factor = value;}
bool CongestionControl() {return cc_enable;}
void SetCongestionControl(bool state) {cc_enable = state;}
void SetTxRateBounds(double rateMin, double rateMax);
void Notify(NormController::Event event,
class NormServerNode* server,
class NormObject* object)
{
notify_pending = true;
session_mgr.Notify(event, this, server, object);
notify_pending = false;
}
NormMsg* GetMessageFromPool() {return message_pool.RemoveHead();}
void ReturnMessageToPool(NormMsg* msg) {message_pool.Append(msg);}
void QueueMessage(NormMsg* msg);
bool SendMessage(NormMsg& msg);
void ActivateTimer(ProtoTimer& timer) {session_mgr.ActivateTimer(timer);}
// Server methods
void ServerSetBaseObjectId(NormObjectId baseId)
{
next_tx_object_id = IsServer() ? next_tx_object_id : baseId;
session_id = IsServer() ? session_id : (UINT16)baseId;
}
bool IsServer() {return is_server;}
bool StartServer(UINT32 bufferSpace,
UINT16 segmentSize,
UINT16 numData,
UINT16 numParity,
const char* interfaceName = NULL);
void StopServer();
NormStreamObject* QueueTxStream(UINT32 bufferSize,
bool doubleBuffer = false,
const char* infoPtr = NULL,
UINT16 infoLen = 0);
NormFileObject* QueueTxFile(const char* path,
const char* infoPtr = NULL,
UINT16 infoLen = 0);
NormDataObject* QueueTxData(const char* dataPtr,
UINT32 dataLen,
const char* infoPtr = NULL,
UINT16 infoLen = 0);
void DeleteTxObject(NormObject* obj);
// postive ack mgmnt
void ServerSetWatermark(NormObjectId objectId,
NormBlockId blockId,
NormSegmentId segmentId);
bool ServerAddAckingNode(NormNodeId nodeId);
void ServerRemoveAckingNode(NormNodeId nodeId);
UINT16 ServerSegmentSize() const {return segment_size;}
UINT16 ServerBlockSize() const {return ndata;}
UINT16 ServerNumParity() const {return nparity;}
UINT16 ServerAutoParity() const {return auto_parity;}
void ServerSetAutoParity(UINT16 autoParity)
{ASSERT(autoParity <= nparity); auto_parity = autoParity;}
UINT16 ServerExtraParity() const {return extra_parity;}
void ServerSetExtraParity(UINT16 extraParity)
{extra_parity = extraParity;}
bool ServerGetFirstPending(NormObjectId& objectId)
{
UINT32 index;
bool result = tx_pending_mask.GetFirstSet(index);
objectId = (UINT16)index;
return result;
}
bool ServerGetFirstRepairPending(NormObjectId& objectId)
{
UINT32 index;
bool result = tx_repair_mask.GetFirstSet(index);
objectId = (UINT16)index;
return result;
}
double ServerGrtt() {return grtt_advertised;}
void ServerSetGrtt(double grttValue)
{
double grttMin = 2.0 * ((double)(44+segment_size))/tx_rate;
grttValue = (grttValue < grttMin) ? grttMin : grttValue;
grtt_quantized = NormQuantizeRtt(grttValue);
grtt_measured = grtt_advertised = NormUnquantizeRtt(grtt_quantized);
}
double ServerGroupSize() {return gsize_measured;}
void ServerSetGroupSize(double gsize)
{
gsize_measured = gsize;
gsize_quantized = NormQuantizeGroupSize(gsize);
gsize_advertised = NormUnquantizeGroupSize(gsize_quantized);
}
void ServerEncode(const char* segment, char** parityVectorList)
{encoder.Encode(segment, parityVectorList);}
NormBlock* ServerGetFreeBlock(NormObjectId objectId, NormBlockId blockId);
void ServerPutFreeBlock(NormBlock* block)
{
block->EmptyToPool(segment_pool);
block_pool.Put(block);
}
char* ServerGetFreeSegment(NormObjectId objectId, NormBlockId blockId);
void ServerPutFreeSegment(char* segment) {segment_pool.Put(segment);}
void PromptServer() {QueueMessage(NULL);}
void TouchServer()
{
posted_tx_queue_empty = false;
PromptServer();
//if (!notify_pending) Serve();
}
// Client methods
bool StartClient(unsigned long bufferSpace,
const char* interfaceName = NULL);
void StopClient();
bool IsClient() const {return is_client;}
unsigned long RemoteServerBufferSize() const
{return remote_server_buffer_size;}
void ClientSetUnicastNacks(bool state) {unicast_nacks = state;}
bool ClientGetUnicastNacks() const {return unicast_nacks;}
void ClientSetSilent(bool state) {client_silent = state;}
bool ClientIsSilent() const {return client_silent;}
NormObject::NackingMode ClientGetDefaultNackingMode() const
{return default_nacking_mode;}
void ClientSetDefaultNackingMode(NormObject::NackingMode nackingMode)
{default_nacking_mode = nackingMode;}
NormServerNode::RepairBoundary ClientGetDefaultRepairBoundary() const
{return default_repair_boundary;}
void ClientSetDefaultRepairBoundary(NormServerNode::RepairBoundary repairBoundary)
{default_repair_boundary = repairBoundary;}
// Debug settings
void SetTrace(bool state) {trace = state;}
void SetTxLoss(double percent) {tx_loss_rate = percent;}
void SetRxLoss(double percent) {rx_loss_rate = percent;}
#ifdef SIMULATE
// Simulation specific methods
NormSimObject* QueueTxSim(unsigned long objectSize);
bool SimSocketRecvHandler(char* buffer, unsigned short buflen,
const ProtoAddress& src, bool unicast);
#endif // SIMULATE
private:
// Only NormSessionMgr can create/delete sessions
NormSession(NormSessionMgr& sessionMgr, NormNodeId localNodeId);
~NormSession();
void Serve();
bool QueueTxObject(NormObject* obj);
bool OnTxTimeout(ProtoTimer& theTimer);
bool OnRepairTimeout(ProtoTimer& theTimer);
bool OnFlushTimeout(ProtoTimer& theTimer);
bool OnProbeTimeout(ProtoTimer& theTimer);
bool OnReportTimeout(ProtoTimer& theTimer);
void TxSocketRecvHandler(ProtoSocket& theSocket, ProtoSocket::Event theEvent);
void RxSocketRecvHandler(ProtoSocket& theSocket, ProtoSocket::Event theEve);
void HandleReceiveMessage(NormMsg& msg, bool wasUnicast);
// Server message handling routines
void ServerHandleNackMessage(const struct timeval& currentTime,
NormNackMsg& nack);
void ServerHandleAckMessage(const struct timeval& currentTime,
const NormAckMsg& ack,
bool wasUnicast);
void ServerUpdateGrttEstimate(double clientRtt);
double CalculateRtt(const struct timeval& currentTime,
const struct timeval& grttResponse);
void ServerHandleCCFeedback(NormNodeId nodeId,
UINT8 ccFlags,
double ccRtt,
double ccLoss,
double ccRate,
UINT16 ccSequence);
void AdjustRate(bool onResponse);
bool ServerQueueSquelch(NormObjectId objectId);
void ServerQueueFlush();
bool ServerQueueWatermarkFlush();
bool ServerBuildRepairAdv(NormCmdRepairAdvMsg& cmd);
void ServerUpdateGroupSize();
// Client message handling routines
void ClientHandleObjectMessage(const struct timeval& currentTime,
const NormObjectMsg& msg);
void ClientHandleCommand(const struct timeval& currentTime,
const NormCmdMsg& msg);
void ClientHandleNackMessage(const NormNackMsg& nack);
void ClientHandleAckMessage(const NormAckMsg& ack);
NormSessionMgr& session_mgr;
bool notify_pending;
ProtoTimer tx_timer;
ProtoSocket tx_socket;
ProtoSocket rx_socket;
NormMessageQueue message_queue;
NormMessageQueue message_pool;
ProtoTimer report_timer;
UINT16 tx_sequence;
// General session parameters
NormNodeId local_node_id;
ProtoAddress address; // session destination address & port
UINT8 ttl; // session multicast ttl
bool loopback; // to receive own traffic
char interface_name[32];
double tx_rate; // bytes per second
double tx_rate_min;
double tx_rate_max;
double backoff_factor;
// Server parameters and state
bool is_server;
UINT16 session_id;
UINT16 segment_size;
UINT16 ndata;
UINT16 nparity;
UINT16 auto_parity;
UINT16 extra_parity;
NormObjectTable tx_table;
NormSlidingMask tx_pending_mask;
NormSlidingMask tx_repair_mask;
ProtoTimer repair_timer;
NormBlockPool block_pool;
NormSegmentPool segment_pool;
NormEncoder encoder;
NormObjectId next_tx_object_id;
unsigned int tx_cache_count_min;
unsigned int tx_cache_count_max;
NormObjectSize tx_cache_size_max;
ProtoTimer flush_timer;
int flush_count;
bool posted_tx_queue_empty;
// For postive acknowledgement collection
NormNodeTree acking_node_tree;
unsigned int acking_node_count;
bool watermark_pending;
NormObjectId watermark_object_id;
NormBlockId watermark_block_id;
NormSegmentId watermark_segment_id;
unsigned int acks_collected;
// for unicast nack/cc feedback suppression
bool advertise_repairs;
bool suppress_nonconfirmed;
double suppress_rate;
double suppress_rtt;
ProtoTimer probe_timer; // GRTT/congestion control probes
bool probe_proactive;
bool probe_pending; // true while CMD(CC) enqueued
bool probe_reset;
double grtt_interval; // current GRTT update interval
double grtt_interval_min; // minimum GRTT update interval
double grtt_interval_max; // maximum GRTT update interval
double grtt_max;
unsigned int grtt_decrease_delay_count;
bool grtt_response;
double grtt_current_peak;
double grtt_measured;
double grtt_age;
double grtt_advertised;
UINT8 grtt_quantized;
double gsize_measured;
double gsize_advertised;
UINT8 gsize_quantized;
// Server congestion control parameters
bool cc_enable;
UINT8 cc_sequence;
NormNodeList cc_node_list;
bool cc_slow_start;
double sent_rate; // measured sent rate
struct timeval prev_update_time; // for sent_rate measurement
unsigned long sent_accumulator; // for sent_rate measurement
double nominal_packet_size;
// Client parameters
bool is_client;
NormNodeTree server_tree;
unsigned long remote_server_buffer_size;
bool unicast_nacks;
bool client_silent;
NormServerNode::RepairBoundary default_repair_boundary;
NormObject::NackingMode default_nacking_mode;
// Protocol test/debug parameters
bool trace;
double tx_loss_rate; // for correlated loss
double rx_loss_rate; // for uncorrelated loss
// Linkers
NormSession* next;
}; // end class NormSession
#endif // _NORM_SESSION