1038 lines
43 KiB
C++
1038 lines
43 KiB
C++
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#include "normSocket.h"
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#include <stdio.h> // for stderr
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#include <assert.h> // for assert()
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#include <string.h> // for strlen()
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#include <arpa/inet.h> // for inet_ntoa() (TBD - change to use Protolib routines?)
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// COMPILE: (assumes "normApi.h" in "include" ...
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// g++ -I../include -c normSocket.cpp
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// This "NormSocket" class is used to maintain tx/rx state for a NORM "socket" connection.
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// At the moment this "socket" connection represents a single, bi-directional NORM_OBJECT_STREAM
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// in either a unicast context or an asymmetric "server" multicast stream to possibly multiple "client"
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// nodes with individual unicast streams in return from those "client" nodes. (I.e., the server will need to
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// have a normSocket per client even for the server multicast case (maybe :-) )
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const NormSocketHandle NORM_SOCKET_INVALID = (NormSocketHandle)0;
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const double NORM_DEFAULT_CONNECT_TIMEOUT = 60.0;
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// a 'helper' function we use for debugging
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const char* NormNodeGetAddressString(NormNodeHandle node)
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{
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char addr[16]; // big enough for IPv6
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unsigned int addrLen = 16;
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UINT16 port;
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if (NormNodeGetAddress(node, addr, &addrLen, &port))
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{
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static char text[64];
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text[0] = text[31] = '\0';
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int addrFamily;
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if (4 == addrLen)
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addrFamily = AF_INET;
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else
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addrFamily = AF_INET6;
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inet_ntop(addrFamily, addr, text, 31);
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sprintf(text + strlen(text), "/%hu", port);
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return text;
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}
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else
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{
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return "???";
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}
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} // end NormNodeGetAddressString()
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class NormSocket
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{
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public:
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NormSocket(NormSessionHandle normSession = NORM_SESSION_INVALID);
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// These methods identify the role of this socket with respect
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// to the client / server relationship (a "server socket" is
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// one for which NormListen() has been invoked).
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bool IsServerSocket() const
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{return (server_socket == this);}
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bool IsClientSocket() const
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{return (server_socket != this);}
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bool IsUnicastSocket() const
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{return (NORM_SESSION_INVALID == mcast_session);}
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bool IsMulticastSocket() const
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{return !IsUnicastSocket();}
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bool IsMulticastServer() const
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{return (IsMulticastSocket() && IsServerSocket());}
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bool IsMulticastClient() const
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{return (IsMulticastSocket() && IsClientSocket());}
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bool IsServerSide() const
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{return (NULL != server_socket);}
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bool IsClientSide() const
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{return (NULL == server_socket);}
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NormSessionHandle GetSession() const
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{return norm_session;}
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NormSessionHandle GetMulticastSession() const
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{return mcast_session;}
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void InitRxStream(NormObjectHandle rxStream)
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{rx_stream = rxStream;}
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NormObjectHandle GetRxStream() const
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{return rx_stream;}
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void InitTxStream(NormObjectHandle txStream, unsigned int bufferSize, UINT16 segmentSize, UINT16 blockSize)
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{
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tx_stream = txStream;
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tx_segment_size = segmentSize;
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tx_stream_buffer_max = NormGetStreamBufferSegmentCount(bufferSize, segmentSize, blockSize);
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tx_stream_buffer_max -= blockSize; // a little safety margin (perhaps not necessary)
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tx_stream_buffer_count = 0;
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tx_stream_bytes_remain = 0;
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tx_watermark_pending = false;
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}
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bool Listen(NormInstanceHandle instance, UINT16 serverPort, const char* groupAddr);
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NormSocket* Accept(NormNodeHandle client, NormInstanceHandle instance = NORM_INSTANCE_INVALID);
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bool Connect(NormInstanceHandle instance, const char* serverAddr, UINT16 serverPort, const char* groupAddr, NormNodeId clientId);
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// Write to tx stream (with flow control)
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unsigned int Write(const char* buffer, unsigned int numBytes);
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void Flush(bool eom = false, NormFlushMode flushMode = NORM_FLUSH_ACTIVE);
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// Read from rx_stream
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bool Read(char* buffer, unsigned int& numBytes);
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// "graceful" shutdown (stream is flushed and stream end, etc)
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void Shutdown();
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// hard, immediate closure
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void Close();
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void GetSocketEvent(const NormEvent& event, NormSocketEvent& socketEvent);
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typedef enum State
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{
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CLOSED,
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LISTENING,
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CONNECTING,
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ACCEPTING,
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CONNECTED,
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CLOSING
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} State;
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bool AddAckingNode(NormNodeId nodeId)
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{
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if (NormAddAckingNode(norm_session, nodeId))
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{
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client_count++;
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return true;
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}
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else
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{
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return false;
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}
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}
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void RemoveAckingNode(NormNodeId nodeId)
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{NormRemoveAckingNode(norm_session, nodeId);}
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private:
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State socket_state;
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NormSessionHandle norm_session;
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NormSessionHandle mcast_session; // equals norm_session for a multicast server
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NormSocket* server_socket; // only applies to server-side sockets
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unsigned int client_count; // only applies to mcast server sockets
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NormNodeId client_id; // only applies to mcast client socket
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NormNodeHandle remote_node; //
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// Send stream and associated flow control state variables
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NormObjectHandle tx_stream;
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bool tx_ready;
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UINT16 tx_segment_size;
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unsigned int tx_stream_buffer_max;
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unsigned int tx_stream_buffer_count;
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unsigned int tx_stream_bytes_remain;
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bool tx_watermark_pending;
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// Receive stream state
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NormObjectHandle rx_stream;
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}; // end class NormSocket
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NormSocket::NormSocket(NormSessionHandle normSession)
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: socket_state(CLOSED), norm_session(normSession),
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mcast_session(NORM_SESSION_INVALID), server_socket(NULL),
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client_count(0), client_id(NORM_NODE_NONE), remote_node(NORM_NODE_INVALID),
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tx_stream(NORM_OBJECT_INVALID), tx_ready(false), tx_segment_size(0),
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tx_stream_buffer_max(0), tx_stream_buffer_count(0),
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tx_stream_bytes_remain(0), tx_watermark_pending(false),
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rx_stream(NORM_OBJECT_INVALID)
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{
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// For now we use the NormSession "user data" option to associate
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// the session with a "socket". In the future we may add a
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// dedicated NormSetSocket(NormSessionHandle session, NormSocketHandle normSocket) API
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// to keep the "user data" feature available for other purposes
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if (NORM_SESSION_INVALID != normSession) // this should always be true
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NormSetUserData(normSession, this);
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}
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bool NormSocket::Listen(NormInstanceHandle instance, UINT16 serverPort, const char* groupAddr)
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{
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if (CLOSED != socket_state)
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{
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fprintf(stderr, "NormSocket::Listen() error: socket already open?!\n");
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return false;
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}
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if (NULL != groupAddr)
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{
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// TBD - validate that "groupAddr" is indeed a multicast address
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norm_session = NormCreateSession(instance, groupAddr, serverPort, NORM_NODE_ANY);
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NormSetTxPort(norm_session, serverPort); // can't do this and receive unicast feedback
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mcast_session = norm_session;
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}
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else
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{
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// For unicast , the "server" has a NormNodeId of '1' and the "clients" are '2'
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// to obviate need for explicit id management and will allow NAT to work, etc
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norm_session = NormCreateSession(instance, "127.0.0.1", serverPort, 1);
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}
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if (NORM_SESSION_INVALID == norm_session)
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{
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fprintf(stderr, "NormSocket::Listen() error: NormCreateSession() failure\n");
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return false;
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}
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NormSetUserData(norm_session, this);
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// Note the port reuse here lets us manage our "client" rx-only unicast connections the
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// way we need, but does allow a second multicast server to be started on this group which leads
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// to undefined behavior. TBD - see if we can prevent via binding wizardry
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// (How is it done for TCP servers? - probably because the accept() call is in the network stack
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// instead of user-space) Perhaps we could have a semaphore lock to block a second "server"
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NormSetRxPortReuse(norm_session, true);
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// use default sync policy so a "serversocket" doesn't NACK the senders it detects
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// NORM_SYNC_STREAM tries to get everything the sender has cached/buffered
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//NormSetDefaultSyncPolicy(norm_session, NORM_SYNC_STREAM);
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//NormSetDefaultSyncPolicy(norm_session, NORM_SYNC_ALL);
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if (NULL == groupAddr)
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{
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// Unicast server
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// Note we use a small buffer size here since a "listening" socket isn't
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// going to be receiving data (TBD - implement a mechanism to handoff remote
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// sender (i.e. "client") from parent
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if (!NormStartReceiver(norm_session, 2048))
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{
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fprintf(stderr, "NormSocket::Listen() error: NormStartReceiver() failure (perhaps port already in use)\n");
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NormDestroySession(norm_session);
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norm_session = NORM_SESSION_INVALID;
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}
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}
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else
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{
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//NormSetMulticastInterface(norm_session, "lo0");
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NormSetMulticastLoopback(norm_session, true); // for testing
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if (!NormStartReceiver(norm_session, 2048))
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{
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fprintf(stderr, "NormSocket::Listen() error: NormStartReceiver() failure (perhaps port already in use)\n");
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NormDestroySession(norm_session);
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norm_session = NORM_SESSION_INVALID;
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}
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// TBD - We _could_ go ahead and call NormStartSender(), but for now we'll wait until we hear the application
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// makes at least one NormAccept() call ...
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}
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server_socket = this;
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socket_state = LISTENING;
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return true;
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} // end NormSocket::Listen()
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NormSocket* NormSocket::Accept(NormNodeHandle client, NormInstanceHandle instance)
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{
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if (!IsServerSocket()) return NULL;
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char clientAddr[64];
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clientAddr[63] = '\0';
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char addr[16]; // big enough for IPv6
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unsigned int addrLen = 16;
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UINT16 clientPort;
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NormNodeGetAddress(client, addr, &addrLen, &clientPort);
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int addrFamily;
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UINT8 version;
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if (4 == addrLen)
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{
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addrFamily = AF_INET;
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version = 4;
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}
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else
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{
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addrFamily = AF_INET6;
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version = 6;
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}
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inet_ntop(addrFamily, addr, clientAddr, 63);
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UINT16 serverPort = NormGetRxPort(norm_session);
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if (NORM_INSTANCE_INVALID == instance)
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instance = NormGetInstance(norm_session);
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NormSessionHandle clientSession = NormCreateSession(instance, clientAddr, serverPort, 1);
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NormSetTxPort(clientSession, serverPort, false);
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// This next API call will cause NORM to tightly bind the remote client src addr/port to
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// our server port so the "clientSession" captures the client packets instead of the "server" session
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// Any new packets will come to our new connected clientSession instead
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// However, note that even though we've "connected" this sender,
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// there is a chance that additional packets in the "serverSession"
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// rx socket buffer may look like a new sender if deleted now, so
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// we wait for NORM_REMOTE_SENDER_INACTIVE to delete
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// NORM_SYNC_STREAM tries to get everything the sender has cached/buffered
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//NormSetDefaultSyncPolicy(norm_session, NORM_SYNC_STREAM);
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NormSetDefaultSyncPolicy(norm_session, NORM_SYNC_ALL);
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NormSetRxPortReuse(clientSession, true, 0, clientAddr, clientPort); // "connects" to remote client addr/port
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NormSetDefaultUnicastNack(clientSession, true);
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NormStartReceiver(clientSession, 2*1024*1024);
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NormSocket* clientSocket = new NormSocket(clientSession);
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clientSocket->server_socket = this; // this is a server-side socket
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clientSocket->remote_node = client;
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NormNodeSetUserData(client, clientSocket);
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NormNodeId clientId = NormNodeGetId(client);
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if (IsUnicastSocket())
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{
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// The clientSession is bi-directional so we need to NormStartSender(), etc
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NormAddAckingNode(clientSession, 2); //clientId);
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NormSetFlowControl(clientSession, 0); // disable timer-based flow control since we do explicit, ACK-based flow control
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NormStartSender(clientSession, NormGetRandomSessionId(), 2*1024*1024, 1400, 16, 4);
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}
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else // if IsMulticastSocket()
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{
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// TBD - should we make sure this not a NormNodeId we already have?
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// TBD - should we wait to add the client as acking node until CONNECT
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// (probably for heavyweight; for lightweight we know the client
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// has already started his multicast receiver)
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AddAckingNode(clientId); // TBD - check result
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NormNodeHandle node = NormGetAckingNodeHandle(mcast_session, clientId);
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NormNodeSetUserData(node, clientSocket); // a way to track mcast client sockets
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clientSocket->mcast_session = mcast_session;
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clientSocket->client_id = client_id;
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if (LISTENING == socket_state)
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{
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NormSetFlowControl(norm_session, 0); // disable timer-based flow control since we do explicit, ACK-based flow control
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NormStartSender(norm_session, NormGetRandomSessionId(), 2*1024*1024, 1400, 16, 4);
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socket_state = CONNECTED;
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}
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/* The code below would be invoked for "heavyweight" mcast client admission
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(for the moment we go with a "lightweight" model - this might be invokable upon
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as an optional behavior later)
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// Here, we start the clientSession (w/ a minimal buffer size) and create a temporary sender
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// stream that is immediately flushed/closed to inform the "client" that his connection
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// has been accepted. The sender function is terminated upon client acknowledgement
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NormAddAckingNode(clientSession, clientId);
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NormSetFlowControl(clientSession, 0); // disable timer-based flow control since we do explicit, ACK-based flow control
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NormStartSender(clientSession, NormGetRandomSessionId(), 1024, 512, 1, 0);
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NormObjectHandle tempStream = NormStreamOpen(clientSession, 1024);
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NormStreamClose(tempStream, true); // Note our "trick" here to do a graceful close, _then_ watermark to get ack
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NormSetWatermark(clientSession, tempStream, true); // future NORM API will add "bool watermark" option to graceful close
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*/
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}
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clientSocket->socket_state = ACCEPTING; // will transision to CONNECTED when client is detected on new clientSession
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return clientSocket;
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} // end NormSocket::Accept()
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// TBD - provide options for binding to a specific local address, interface, etc
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bool NormSocket::Connect(NormInstanceHandle instance, const char* serverAddr, UINT16 serverPort, const char* groupAddr, NormNodeId clientId)
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{
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// For unicast connections, the "client" manages a single NormSession for send and receive
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// (For multicast connections, there are two sessions: The same unicast session that will
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// be set to txOnly upon CONNECT and a NormSession for multicast reception)
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norm_session = NormCreateSession(instance, "127.0.0.1", 0, clientId); // TBD - use "clientId" here for mcast sockets?
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if (NORM_SESSION_INVALID == norm_session)
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{
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fprintf(stderr, "NormSocket::Connect() error: NormCreateSession() failure\n");
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return false;
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}
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// NORM_SYNC_STREAM tries to get everything the sender has cached/buffered
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//NormSetDefaultSyncPolicy(norm_session, NORM_SYNC_STREAM);
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NormSetDefaultSyncPolicy(norm_session, NORM_SYNC_ALL);
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NormSetUserData(norm_session, this);
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NormSetRxPortReuse(norm_session, true, NULL, serverAddr, serverPort);
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// TBD - for a multicast connection, the unicast receiver could be started with minimal buffer
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// (not that it matters since the buffers aren't activated until a sender starts sending _data_)
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if (!NormStartReceiver(norm_session, 2*1024*1024)) // to get ephemeral port assigned
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{
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fprintf(stderr, "NormSocket::Connect() error: unicast NormStartReceiver() failure\n");
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return false;
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}
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NormChangeDestination(norm_session, serverAddr, serverPort, false); // "connect" our NORM tx_socket (so we can get ICMP)
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NormSessionId sessionId = NormGetRandomSessionId();
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NormAddAckingNode(norm_session, 1); // servers always have NormNodeId '1'
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NormSetFlowControl(norm_session, 0); // since we do explicit, ACK-based flow control
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if (!NormStartSender(norm_session, sessionId, 2*1024*1024, 1400, 16, 4))
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{
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fprintf(stderr, "NormSocket::Connect() error: NormStartSender() failure\n");
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return false;
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}
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if (NULL != groupAddr)
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{
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// Create the "mcast_session" for multicast reception
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mcast_session = NormCreateSession(instance, groupAddr, serverPort, clientId);
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//NormSetTxPort(mcast_session, serverPort); // TBD - not sure this is a good idea if multiple clients on a machine?
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NormSetUserData(mcast_session, this);
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// NORM_SYNC_STREAM tries to get everything the sender has cached/buffered
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//NormSetDefaultSyncPolicy(mcast_session, NORM_SYNC_STREAM);
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NormSetDefaultSyncPolicy(mcast_session, NORM_SYNC_ALL);
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NormSetDefaultUnicastNack(mcast_session, true); // we could optionally allow multicast NACKing, too
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NormSetMulticastLoopback(norm_session, true); // for testing
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client_id = clientId;
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// TBD - make this SSM??? ... this would allow for multiple servers using the same groupAddr/port
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NormSetRxPortReuse(mcast_session, true, groupAddr); // Should we upgrade rx port reuse and 'connect' to server tx port upon CONNECT?
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// For a "lightweight" client->server connection establishment, we go ahead and
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// stop our unicast receiver and start multicast receiver, assuming the server
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// will admit us into the group.
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// (TBD - provide a "heavier weight" connection acceptance confirmation/denial signal from server
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// via unicast from server -> client here (i.e. keep the unicast receiver open)
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if (!NormStartReceiver(mcast_session, 2*1024*1024)) // to get ephemeral port assigned
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{
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fprintf(stderr, "NormSocket::Connect() error: multicast NormStartReceiver() failure\n");
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return false;
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}
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}
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else
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{
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// Set timeout for connect attempt (for "heavyweight" mcast connect, this would also be done)
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NormSetUserTimer(norm_session, NORM_DEFAULT_CONNECT_TIMEOUT);
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}
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server_socket = NULL; // this is a client-side socket
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socket_state = CONNECTING;
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return true;
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} // end NormSocket::Connect()
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unsigned int NormSocket::Write(const char* buffer, unsigned int numBytes)
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{
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// TBD - make sure the socket is CONNECTED first
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if (IsMulticastClient() && IsServerSide())
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{
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// This is multicast server rxonly client socket, so we redirect
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// the write() to the associated txonly multicast socket
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return server_socket->Write(buffer, numBytes);
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}
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// TBD - if tx_stream not yet open, open it!!!
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if (NORM_OBJECT_INVALID == tx_stream)
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{
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tx_stream = NormStreamOpen(norm_session, 2*1024*1024);
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InitTxStream(tx_stream, 2*1024*1024, 1400, 16);
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}
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// This method uses NormStreamWrite(), but limits writes by explicit ACK-based flow control status
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if (tx_stream_buffer_count < tx_stream_buffer_max)
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{
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// 1) How many buffer bytes are available?
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unsigned int bytesAvailable = tx_segment_size * (tx_stream_buffer_max - tx_stream_buffer_count);
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bytesAvailable -= tx_stream_bytes_remain; // unflushed segment portiomn
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if (numBytes <= bytesAvailable)
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{
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unsigned int totalBytes = numBytes + tx_stream_bytes_remain;
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unsigned int numSegments = totalBytes / tx_segment_size;
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tx_stream_bytes_remain = totalBytes % tx_segment_size;
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tx_stream_buffer_count += numSegments;
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}
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else
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{
|
|
numBytes = bytesAvailable;
|
|
tx_stream_buffer_count = tx_stream_buffer_max;
|
|
}
|
|
// 2) Write to the stream
|
|
unsigned int bytesWritten = NormStreamWrite(tx_stream, buffer, numBytes);
|
|
//assert(bytesWritten == numBytes); // this could happen if timer-based flow control is left enabled
|
|
// 3) Check if we need to issue a watermark ACK request?
|
|
if (!tx_watermark_pending && (tx_stream_buffer_count >= (tx_stream_buffer_max / 2)))
|
|
{
|
|
//fprintf(stderr, "tx_engine_t::WriteToNormStream() initiating watermark ACK request (buffer count:%lu max:%lu usage:%u)...\n",
|
|
// tx_stream_buffer_count, tx_stream_buffer_max, NormStreamGetBufferUsage(tx_stream));
|
|
NormSetWatermark(norm_session, tx_stream);
|
|
tx_watermark_pending = true;
|
|
}
|
|
return bytesWritten;
|
|
}
|
|
else
|
|
{
|
|
return 0;
|
|
}
|
|
} // end NormSocket::Write()
|
|
|
|
void NormSocket::Flush(bool eom, NormFlushMode flushMode)
|
|
{
|
|
// TBD - make sure the socket is CONNECTED first
|
|
if (IsMulticastClient() && IsServerSide())
|
|
{
|
|
// This is multicast server rxOnly client socket, so we redirect
|
|
// the flush() to the associated txonly multicast socket
|
|
return server_socket->Flush(eom, flushMode);
|
|
}
|
|
|
|
// NormStreamFlush always will transmit pending runt segments, if applicable
|
|
// (thus we need to manage our buffer counting accordingly if pending bytes remain)
|
|
if (tx_watermark_pending)
|
|
{
|
|
NormStreamFlush(tx_stream, eom, flushMode);
|
|
}
|
|
else if (NORM_FLUSH_ACTIVE == flushMode)
|
|
{
|
|
// we flush passive, because watermark forces active ack request
|
|
NormStreamFlush(tx_stream, eom, NORM_FLUSH_PASSIVE);
|
|
NormSetWatermark(norm_session, tx_stream, true);
|
|
}
|
|
else
|
|
{
|
|
NormStreamFlush(tx_stream, eom, flushMode);
|
|
}
|
|
|
|
if (0 != tx_stream_bytes_remain)
|
|
{
|
|
// The flush forces the runt segment out, so we increment our buffer usage count
|
|
tx_stream_buffer_count++;
|
|
tx_stream_bytes_remain = 0;
|
|
if (!tx_watermark_pending && (tx_stream_buffer_count >= (tx_stream_buffer_max >> 1)))
|
|
{
|
|
//fprintf(stderr, "tx_engine_t::stream_flush() initiating watermark ACK request (buffer count:%lu max:%lu usage:%u)...\n",
|
|
// tx_stream_buffer_count, tx_stream_buffer_max);
|
|
NormSetWatermark(norm_session, tx_stream, true);
|
|
tx_watermark_pending = true;
|
|
}
|
|
}
|
|
} // end NormSocket::Flush()
|
|
|
|
bool NormSocket::Read(char* buffer, unsigned int& numBytes)
|
|
{
|
|
// TBD - make sure rx_stream is valid!
|
|
// TBD - make sure this is not a tx only client socket ...
|
|
return NormStreamRead(rx_stream, buffer, &numBytes);
|
|
} // end NormSocket::Read()
|
|
|
|
void NormSocket::Shutdown()
|
|
{
|
|
if ((NORM_OBJECT_INVALID == tx_stream) ||
|
|
(IsServerSide() && IsMulticastClient()))
|
|
{
|
|
Close(); // close immediately since this socket doesn't control a tx_stream
|
|
}
|
|
else
|
|
{
|
|
// It controls a tx_stream, so shutdown the tx_stream gracefully
|
|
NormStreamClose(tx_stream, true); // Note our "trick" here to do a graceful close, _then_ watermark to get ack
|
|
NormSetWatermark(norm_session, tx_stream, true); // future NORM API will add "bool watermark" option to graceful close
|
|
socket_state = CLOSING;
|
|
}
|
|
} // end NormSocket::Shutdown()
|
|
|
|
void NormSocket::Close()
|
|
{
|
|
if (IsMulticastSocket())
|
|
{
|
|
if (IsServerSide())
|
|
{
|
|
if (IsServerSocket())
|
|
{
|
|
// IsMulticastSocket() guarantees the mcast_session is valid
|
|
// Dissociate remaining clients from this session and set their
|
|
// timer so that NORM_SOCKET_CLOSED events are dispatched for them
|
|
NormNodeId nodeId = NORM_NODE_NONE;
|
|
while (NormGetNextAckingNode(mcast_session, &nodeId))
|
|
{
|
|
NormNodeHandle node = NormGetAckingNodeHandle(mcast_session, nodeId);
|
|
assert(NORM_NODE_INVALID != node);
|
|
NormSocket* clientSocket = (NormSocket*)NormNodeGetUserData(node);
|
|
NormSetUserTimer(clientSocket->norm_session, 0.0);
|
|
}
|
|
// for mcast server mcast_session == norm_session so it's destroyed below
|
|
}
|
|
else
|
|
{
|
|
// "IsServerSide()" guarantees the "server_socket" is non-NULL
|
|
// server-side multicast client socket closing, so we
|
|
// need to remove this "client" NormNodeId from the mcast
|
|
// session's acking node list
|
|
server_socket->RemoveAckingNode(client_id);
|
|
}
|
|
}
|
|
else // client-side multicast socket, so we need to destroy mcast_session, too
|
|
{
|
|
NormDestroySession(mcast_session);
|
|
}
|
|
mcast_session = NORM_SESSION_INVALID;
|
|
}
|
|
if (NORM_SESSION_INVALID != norm_session)
|
|
{
|
|
NormDestroySession(norm_session);
|
|
norm_session = NORM_SESSION_INVALID;
|
|
}
|
|
server_socket = NULL;
|
|
tx_stream = NORM_OBJECT_INVALID;
|
|
tx_segment_size = 0;
|
|
tx_stream_buffer_max = tx_stream_buffer_count = tx_stream_bytes_remain = 0;
|
|
tx_watermark_pending = false;
|
|
rx_stream = NORM_OBJECT_INVALID;
|
|
socket_state = CLOSED;
|
|
} // end NormSocket::Close()
|
|
|
|
|
|
void NormSocket::GetSocketEvent(const NormEvent& event, NormSocketEvent& socketEvent)
|
|
{
|
|
socketEvent.socket = (NormSocketHandle)this;
|
|
socketEvent.type = NORM_SOCKET_NONE; // default socket event type if no socket-specific state change occurs
|
|
socketEvent.event = event;
|
|
switch (event.type)
|
|
{
|
|
case NORM_TX_QUEUE_EMPTY:
|
|
case NORM_TX_QUEUE_VACANCY:
|
|
{
|
|
// The socket may be tx ready, so issue a NORM_SOCKET_WRITE event
|
|
if (CONNECTED == socket_state)
|
|
{
|
|
if (!tx_ready)
|
|
{
|
|
tx_ready = true;
|
|
socketEvent.type = NORM_SOCKET_WRITE;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case NORM_TX_WATERMARK_COMPLETED:
|
|
{
|
|
switch (socket_state)
|
|
{
|
|
case ACCEPTING:
|
|
{
|
|
// This only comes into play for the "confirmed connection"
|
|
// model for multicast sockets (not yet implemented)
|
|
assert(0);
|
|
assert(IsServerSide() && IsMulticastClient());
|
|
if (NORM_ACK_SUCCESS == NormGetAckingStatus(norm_session))
|
|
{
|
|
// Client has acknowledged our acceptance
|
|
socketEvent.type = NORM_SOCKET_CONNECT;
|
|
NormStopSender(norm_session); // the mcast_session is our tx channel
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
// Client didn't acknowledge, so we cull him from our server
|
|
Close();
|
|
socketEvent.type = NORM_SOCKET_CLOSED;
|
|
}
|
|
break;
|
|
}
|
|
case CLOSING:
|
|
{
|
|
// Socket that was shutdown has either been acknowledged or timed out
|
|
// TBD - should we issue a different event if ACK_FAILURE???
|
|
Close();
|
|
socketEvent.type = NORM_SOCKET_CLOSED;
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
// TBD - implement option for more persistence
|
|
bool success = false;
|
|
if (NORM_ACK_SUCCESS == NormGetAckingStatus(norm_session))
|
|
{
|
|
success = true;
|
|
}
|
|
else
|
|
{
|
|
// At least one receiver didn't acknowledge
|
|
if (IsUnicastSocket() || IsMulticastClient())
|
|
{
|
|
// We could be infinitely persistent w/ NormResetWatermark()
|
|
//NormResetWatermark(event.session);
|
|
// For now, we'll just declare the connection broken/closed
|
|
Close();
|
|
socketEvent.type = NORM_SOCKET_CLOSED;
|
|
}
|
|
else
|
|
{
|
|
// Multicast server, so determine who failed to acknowledge
|
|
// and cull them from our acking node list ... and shutdown
|
|
// their associated unicast sockets ... ugh!!!
|
|
NormNodeId nodeId = NORM_NODE_NONE;
|
|
NormAckingStatus ackingStatus;
|
|
while (NormGetNextAckingNode(mcast_session, &nodeId, &ackingStatus))
|
|
{
|
|
if (NORM_ACK_SUCCESS == ackingStatus)
|
|
{
|
|
success = true; // there was at least one success
|
|
}
|
|
else
|
|
{
|
|
NormNodeHandle node = NormGetAckingNodeHandle(mcast_session, nodeId);
|
|
assert(NORM_NODE_INVALID != node);
|
|
NormSocket* clientSocket = (NormSocket*)NormNodeGetUserData(node);
|
|
assert(NULL != clientSocket);
|
|
// We use the session timer to dispatch a NORM_SOCKET_CLOSED per failed client
|
|
// (This will also remove the client from this server's acking list)
|
|
NormSetUserTimer(clientSocket->norm_session, 0.0);
|
|
clientSocket->socket_state = CLOSING;
|
|
}
|
|
}
|
|
// TBD - what do we if all clients failed ... issue a NORM_SOCKET_DISCONNECT event,
|
|
// probably stop sending data and resume when a new client appears ???
|
|
}
|
|
}
|
|
if (tx_watermark_pending && success)
|
|
{
|
|
// flow control acknowledgement
|
|
tx_watermark_pending = false;
|
|
tx_stream_buffer_count -= (tx_stream_buffer_max >> 1);
|
|
if (!tx_ready)
|
|
{
|
|
tx_ready = true;
|
|
socketEvent.type = NORM_SOCKET_WRITE;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case NORM_REMOTE_SENDER_RESET:
|
|
case NORM_REMOTE_SENDER_NEW:
|
|
{
|
|
switch (socket_state)
|
|
{
|
|
case LISTENING:
|
|
socketEvent.type = NORM_SOCKET_ACCEPT;
|
|
break;
|
|
case ACCEPTING:
|
|
if (IsServerSide() && IsClientSocket() && (NORM_NODE_INVALID != remote_node))
|
|
NormNodeDelete(remote_node);
|
|
case CONNECTING:
|
|
// TBD - We should validate that it's the right remote sender
|
|
// (i.e., by source address and/or nodeId)
|
|
NormCancelUserTimer(norm_session);
|
|
socketEvent.type = NORM_SOCKET_CONNECT;
|
|
socket_state = CONNECTED;
|
|
remote_node = event.sender;
|
|
break;
|
|
case CONNECTED:
|
|
if (IsMulticastSocket())
|
|
{
|
|
if (IsServerSocket())
|
|
{
|
|
// New client showing up at our multicast party
|
|
socketEvent.type = NORM_SOCKET_ACCEPT;
|
|
}
|
|
else
|
|
{
|
|
// Different sender showing up in multicast group!?
|
|
fprintf(stderr, "NormSocket warning: multicast sender %s reset?!\n", NormNodeGetAddressString(event.sender));
|
|
// TBD - should Close() the socket and issue a NORM_SOCKET_CLOSED event
|
|
// and leave it up to the application to reconnect? Or should we
|
|
// provides some sort of NORM_SOCKET_DISCONNECT event
|
|
socketEvent.type = NORM_SOCKET_CLOSED;
|
|
Close();
|
|
}
|
|
}
|
|
else // unicast
|
|
{
|
|
// Eemote sender reset? How do we tell?
|
|
fprintf(stderr, "NormSocket warning: unicast sender %s reset?!\n", NormNodeGetAddressString(event.sender));
|
|
socketEvent.type = NORM_SOCKET_CLOSED;
|
|
Close();
|
|
}
|
|
break;
|
|
|
|
default: // CLOSING, CLOSED
|
|
// shouldn't happen
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
case NORM_SEND_ERROR:
|
|
{
|
|
switch (socket_state)
|
|
{
|
|
case CONNECTING:
|
|
case ACCEPTING:
|
|
case CONNECTED:
|
|
case CLOSING:
|
|
if (IsMulticastServer())
|
|
fprintf(stderr, "SEND_ERROR on a multicast server socket?!\n");
|
|
socketEvent.event.sender = remote_node;
|
|
socketEvent.type = NORM_SOCKET_CLOSED;
|
|
Close();
|
|
break;
|
|
default:
|
|
// shouldn't happen
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case NORM_USER_TIMEOUT:
|
|
{
|
|
switch (socket_state)
|
|
{
|
|
case CONNECTING: // client connection attempt timed out
|
|
case ACCEPTING: // accepted client didn't follow through
|
|
case CONNECTED: // multicast client ack failure
|
|
case CLOSING:
|
|
socketEvent.event.sender = remote_node;
|
|
socketEvent.type = NORM_SOCKET_CLOSED;
|
|
Close();
|
|
break;
|
|
default:
|
|
// shouldn't happen
|
|
assert(0);
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
case NORM_REMOTE_SENDER_INACTIVE:
|
|
{
|
|
switch (socket_state)
|
|
{
|
|
case LISTENING:
|
|
{
|
|
// delete state for remote sender that has been accepted (or not)
|
|
// TBD - do something a little more tidy here
|
|
NormSocket* clientSocket = (NormSocket*)NormNodeGetUserData(event.sender);
|
|
if ((NULL != clientSocket) && (clientSocket->remote_node == event.sender))
|
|
clientSocket->remote_node = NORM_NODE_INVALID;
|
|
NormNodeDelete(event.sender);
|
|
break;
|
|
}
|
|
case CONNECTED:
|
|
{
|
|
if (IsServerSocket())
|
|
{
|
|
NormSocket* clientSocket = (NormSocket*)NormNodeGetUserData(event.sender);
|
|
if ((NULL != clientSocket) && (clientSocket->remote_node == event.sender))
|
|
clientSocket->remote_node = NORM_NODE_INVALID;
|
|
NormNodeDelete(event.sender);
|
|
}
|
|
// TBD - should we do something here (perhaps issue a NORM_SOCKET_IDLE event or something
|
|
// that could be used as a clue that our "connection" may have broken or timed out???
|
|
// (Meanwhile, applications will have to figure that our for themselves)
|
|
break;
|
|
}
|
|
default: // CONNECTING, ACCEPTING, CLOSING, CLOSED
|
|
{
|
|
// shouldn't happen
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case NORM_RX_OBJECT_NEW:
|
|
{
|
|
switch (socket_state)
|
|
{
|
|
case LISTENING:
|
|
// TBD - shouldn't happen, delete sender right away?
|
|
break;
|
|
case CONNECTED:
|
|
// TBD - make sure the sender is who we expect it to be???
|
|
if (IsServerSocket()) break;
|
|
if (NORM_OBJECT_INVALID == rx_stream)
|
|
{
|
|
// We're expecting this, new stream ready for reading ...
|
|
InitRxStream(event.object);
|
|
socketEvent.type = NORM_SOCKET_READ;
|
|
}
|
|
else
|
|
{
|
|
// Stream reset
|
|
fprintf(stderr, "NormSocket::GetSocketEvent(): client stream reset?!\n");
|
|
}
|
|
break;
|
|
default: // CONNECTING, ACCEPTING, CLOSING, CLOSED
|
|
// shouldn't happen
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
case NORM_RX_OBJECT_UPDATED:
|
|
{
|
|
switch (socket_state)
|
|
{
|
|
case CONNECTED:
|
|
case CLOSING: // we allow reading during graceful closure
|
|
// TBD - use an rx_ready indication to filter this event a little more
|
|
if (IsServerSocket()) break; // we don't receive data on server socket
|
|
assert(event.object == rx_stream);
|
|
socketEvent.type = NORM_SOCKET_READ;
|
|
break;
|
|
default:
|
|
// shouldn't happen
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
case NORM_RX_OBJECT_COMPLETED:
|
|
{
|
|
rx_stream = NORM_OBJECT_INVALID;
|
|
switch (socket_state)
|
|
{
|
|
case CONNECTED:
|
|
// Initiate graceful closure of our tx_stream to allow at least some time to
|
|
// acknowledge the remote before closing everything down
|
|
NormStreamClose(tx_stream, true); // Note our "trick" here to do a graceful close, _then_ watermark to get ack
|
|
NormSetWatermark(norm_session, tx_stream, true); // future NORM API will add "bool watermark" option to graceful close
|
|
socket_state = CLOSING;
|
|
socketEvent.type = NORM_SOCKET_CLOSING;
|
|
break;
|
|
|
|
case CLOSING:
|
|
// We're already closing, so just let that complete. This helps make sure we allow
|
|
// at least some time to acknowledge the remote before closing everything down
|
|
break;
|
|
default:
|
|
// shouldn't happen
|
|
break;
|
|
}
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
} // end NormSocket::GetSocketEvent()
|
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////
|
|
// NormSocket API implementation
|
|
|
|
// TBD - provide options for binding to a specific local address, interface, etc
|
|
NormSocketHandle NormListen(NormInstanceHandle instance, UINT16 serverPort, const char* groupAddr)
|
|
{
|
|
// TBD - check results
|
|
NormSocket* normSocket = new NormSocket();
|
|
normSocket->Listen(instance, serverPort, groupAddr);
|
|
return (NormSocketHandle)normSocket;
|
|
} // end NormListen()
|
|
|
|
|
|
NormSocketHandle NormAccept(NormSocketHandle serverSocket, NormNodeHandle client)
|
|
{
|
|
// TBD - VALIDATE PARAMETERS AND ERROR CHECK ALL THE API CALLS MADE HERE !!!!!
|
|
NormSocket* s = (NormSocket*)serverSocket;
|
|
return (NormSocketHandle)(s->Accept(client));
|
|
} // end NormAccept()
|
|
|
|
|
|
// TBD - provide options for binding to a specific local address, interface, etc
|
|
NormSocketHandle NormConnect(NormInstanceHandle instance, const char* serverAddr, UINT16 serverPort, const char* groupAddr, NormNodeId clientId)
|
|
{
|
|
NormSocket* normSocket = new NormSocket();
|
|
if (NULL == normSocket)
|
|
{
|
|
perror("NormConnect() new NormSocket() error");
|
|
return NULL;
|
|
}
|
|
if (normSocket->Connect(instance, serverAddr, serverPort, groupAddr, clientId))
|
|
{
|
|
return normSocket;
|
|
}
|
|
else
|
|
{
|
|
delete normSocket;
|
|
return NULL;
|
|
}
|
|
} // end NormConnect()
|
|
|
|
|
|
ssize_t NormWrite(NormSocketHandle normSocket, const void *buf, size_t nbyte)
|
|
{
|
|
// TBD - we could make write() and read() optionally blocking or non-blocking
|
|
// by using GetSocketEvent() as appropriate (incl. returning error conditions, etc)
|
|
NormSocket* s = (NormSocket*)normSocket;
|
|
return (ssize_t)s->Write((const char*)buf, nbyte);
|
|
} // end NormWrite()
|
|
|
|
int NormFlush(NormSocketHandle normSocket)
|
|
{
|
|
NormSocket* s = (NormSocket*)normSocket;
|
|
s->Flush();
|
|
return 0;
|
|
} // end NormFlush()
|
|
|
|
ssize_t NormRead(NormSocketHandle normSocket, void *buf, size_t nbyte)
|
|
{
|
|
// TBD - we could make write() and read() optionally blocking or non-blocking
|
|
// by using GetSocketEvent() as appropriate (incl. returning error conditions, etc)
|
|
NormSocket* s = (NormSocket*)normSocket;
|
|
// TBD - make sure s->rx_stream is valid
|
|
unsigned int numBytes = nbyte;
|
|
if (s->Read((char*)buf, numBytes))
|
|
return numBytes;
|
|
else
|
|
return -1; // broken stream error (TBD - enumerate socket error values)
|
|
} // end NormWrite()
|
|
|
|
|
|
void NormShutdown(NormSocketHandle normSocket)
|
|
{
|
|
NormSocket* s = (NormSocket*)normSocket;
|
|
s->Shutdown();
|
|
} // end NormShutdown()
|
|
|
|
void NormClose(NormSocketHandle normSocket)
|
|
{
|
|
NormSocket* s = (NormSocket*)normSocket;
|
|
s->Close();
|
|
} // end NormClose()
|
|
|
|
// This gets and translates low level NORM API events to NormSocket events
|
|
// given the "normSocket" state
|
|
bool NormGetSocketEvent(NormInstanceHandle instance, NormSocketEvent* socketEvent, bool waitForEvent)
|
|
{
|
|
if (NULL == socketEvent) return false;
|
|
NormEvent event;
|
|
if (NormGetNextEvent(instance, &event, waitForEvent))
|
|
{
|
|
NormSocket* normSocket = NULL;
|
|
if (NORM_SESSION_INVALID != event.session)
|
|
normSocket = (NormSocket*)NormGetUserData(event.session);
|
|
if (NULL == normSocket)
|
|
{
|
|
socketEvent->type = NORM_SOCKET_NONE;
|
|
socketEvent->socket = NORM_SOCKET_INVALID;
|
|
socketEvent->event = event;
|
|
}
|
|
else
|
|
{
|
|
normSocket->GetSocketEvent(event, *socketEvent);
|
|
}
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
} // end NormGetSocketEvent()
|
|
|
|
// Other helper functions
|
|
|
|
NormSessionHandle NormGetSession(NormSocketHandle normSocket)
|
|
{
|
|
NormSocket* s = (NormSocket*)normSocket;
|
|
return s->GetSession();
|
|
} // end NormGetSession()
|
|
|
|
NormSessionHandle NormGetMulticastSession(NormSocketHandle normSocket)
|
|
{
|
|
NormSocket* s = (NormSocket*)normSocket;
|
|
return s->GetMulticastSession();
|
|
} // end NormGetSession()
|