259 lines
8.2 KiB
C
259 lines
8.2 KiB
C
#ifndef _NORM_API
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#define _NORM_API
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#ifdef WIN32
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#include <winsock2.h>
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#include <windows.h>
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#endif // WIN32
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////////////////////////////////////////////////////////////
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// IMPORTANT NOTICE
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// The NORM API is _very_ much in a developmental phase
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// right now. So, although this code is available in
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// source code distribution, it is very much subject
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// to change in future revisions. The goal of the NORM
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// API _will_ be to provide a stable base of function calls
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// for applications to use, even as the underlying NORM
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// C++ code continues to evolve. But, until this notice
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// is removed, the API shouldn't be considered final.
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typedef const void* NormInstanceHandle;
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extern const NormInstanceHandle NORM_INSTANCE_INVALID;
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NormInstanceHandle NormCreateInstance();
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void NormDestroyInstance(NormInstanceHandle instanceHandle);
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// NORM session creation and control
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typedef const void* NormSessionHandle;
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extern const NormSessionHandle NORM_SESSION_INVALID;
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typedef unsigned long NormNodeId;
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extern const NormNodeId NORM_NODE_NONE;
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extern const NormNodeId NORM_NODE_ANY;
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NormSessionHandle NormCreateSession(NormInstanceHandle instanceHandle,
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const char* sessionAddress,
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unsigned short sessionPort,
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NormNodeId localNodeId);
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void NormDestroySession(NormSessionHandle sessionHandle);
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// Session management and parameters
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void NormSetTransmitRate(NormSessionHandle sessionHandle,
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double bitsPerSecond);
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void NormSetGrttEstimate(NormSessionHandle sessionHandle,
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double grttEstimate);
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NormNodeId NormGetLocalNodeId(NormSessionHandle sessionHandle);
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bool NormSetLoopback(NormSessionHandle sessionHandle, bool state);
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// Debug parameters
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void NormSetMessageTrace(NormSessionHandle sessionHandle, bool state);
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void NormSetTxLoss(NormSessionHandle sessionHandle, double percent);
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void NormSetRxLoss(NormSessionHandle sessionHandle, double percent);
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// Sender control & parameters
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bool NormStartSender(NormSessionHandle sessionHandle,
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unsigned long bufferSpace,
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unsigned short segmentSize,
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unsigned char numData,
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unsigned char numParity);
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void NormStopSender(NormSessionHandle sessionHandle);
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bool NormAddAckingNode(NormSessionHandle sessionHandle,
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NormNodeId nodeId);
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void NormRemoveAckingNode(NormSessionHandle sessionHandle,
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NormNodeId nodeId);
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// Receiver control & parameters
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bool NormStartReceiver(NormSessionHandle sessionHandle,
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unsigned long bufferSpace);
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void NormStopReceiver(NormSessionHandle sessionHandle);
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void NormSetDefaultUnicastNack(NormSessionHandle sessionHandle,
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bool state);
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typedef const void* NormNodeHandle;
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extern const NormNodeHandle NORM_NODE_INVALID;
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typedef const void* NormObjectHandle;
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extern const NormObjectHandle NORM_OBJECT_INVALID;
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typedef unsigned short NormObjectTransportId;
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enum NormNackingMode
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{
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NORM_NACK_NONE,
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NORM_NACK_INFO_ONLY,
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NORM_NACK_NORMAL
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};
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enum NormRepairBoundary
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{
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NORM_BOUNDARY_BLOCK,
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NORM_BOUNDARY_OBJECT
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};
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NormNodeId NormGetNodeId(NormNodeHandle nodeHandle);
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NormRepairBoundary NormGetNodeRepairBoundary(NormNodeHandle nodeHandle);
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void NormSetNodeRepairBoundary(NormNodeHandle nodeHandle,
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NormRepairBoundary repairBoundary);
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void NormSetDefaultRepairBoundary(NormSessionHandle sessionHandle,
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NormRepairBoundary repairBoundary);
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// General NormObject functions
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enum NormObjectType
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{
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NORM_OBJECT_NONE,
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NORM_OBJECT_DATA,
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NORM_OBJECT_FILE,
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NORM_OBJECT_STREAM
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};
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NormObjectType NormGetObjectType(NormObjectHandle objectHandle);
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bool NormGetObjectInfo(NormObjectHandle objectHandle,
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char* infoBuffer,
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unsigned short* infoLen);
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NormObjectTransportId NormGetObjectTransportId(NormObjectHandle objectHandle);
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void NormCancelObject(NormObjectHandle objectHandle);
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void NormRetainObject(NormObjectHandle objectHandle);
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void NormReleaseObject(NormObjectHandle objectHandle);
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// Receiver-only NormObject functions
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NormNackingMode NormGetObjectNackingMode(NormObjectHandle objectHandle);
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void NormSetObjectNackingMode(NormObjectHandle objectHandle,
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NormNackingMode nackingMode);
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void NormSetNodeNackingMode(NormNodeHandle nodeHandle,
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NormNackingMode nackingMode);
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void NormSetDefaultNackingMode(NormSessionHandle sessionHandle,
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NormNackingMode nackingMode);
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// Sender-only NormObject functions
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bool NormSetWatermark(NormSessionHandle sessionHandle,
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NormObjectHandle objectHandle);
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// NormStreamObject functions
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NormObjectHandle NormOpenStream(NormSessionHandle sessionHandle,
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unsigned long bufferSize);
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void NormCloseStream(NormObjectHandle streamHandle);
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enum NormFlushMode
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{
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NORM_FLUSH_NONE,
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NORM_FLUSH_PASSIVE,
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NORM_FLUSH_ACTIVE
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};
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void NormSetStreamFlushMode(NormObjectHandle streamHandle,
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NormFlushMode flushMode);
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void NormSetStreamPushMode(NormObjectHandle streamHandle,
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bool state);
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unsigned int NormWriteStream(NormObjectHandle streamHandle,
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const char* buffer,
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unsigned int numBytes);
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void NormFlushStream(NormObjectHandle streamHandle);
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void NormMarkStreamEom(NormObjectHandle streamHandle);
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bool NormReadStream(NormObjectHandle streamHandle,
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char* buffer,
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unsigned int* numBytes);
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// NormFileObject Functions
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NormObjectHandle NormQueueFile(NormSessionHandle sessionHandle,
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const char* fileName,
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const char* infoPtr = (const char*)0,
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unsigned int infoLen = 0);
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bool NormSetCacheDirectory(NormInstanceHandle instanceHandle,
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const char* cachePath);
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bool NormGetFileName(NormObjectHandle fileHandle,
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char* nameBuffer,
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unsigned int bufferLen);
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bool NormSetFileName(NormObjectHandle fileHandle,
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const char* fileName);
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// NormDataObject Functions
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bool NormQueueData(const char* dataPtr,
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unsigned long dataLen,
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const char* infoPtr = (const char*)0,
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unsigned int infoLen = 0);
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// NORM Event Notification Routines
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enum NormEventType
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{
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NORM_EVENT_INVALID = 0,
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NORM_TX_QUEUE_VACANCY,
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NORM_TX_QUEUE_EMPTY,
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NORM_TX_OBJECT_SENT,
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NORM_TX_OBJECT_PURGED,
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NORM_LOCAL_SERVER_CLOSED,
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NORM_REMOTE_SERVER_NEW,
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NORM_REMOTE_SERVER_INACTIVE,
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NORM_REMOTE_SERVER_ACTIVE,
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NORM_RX_OBJECT_NEW,
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NORM_RX_OBJECT_INFO,
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NORM_RX_OBJECT_UPDATE,
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NORM_RX_OBJECT_COMPLETED,
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NORM_RX_OBJECT_ABORTED
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};
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typedef struct
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{
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NormEventType type;
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NormSessionHandle session;
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NormNodeHandle sender;
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NormObjectHandle object;
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} NormEvent;
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// This call blocks until the next NormEvent is ready unless asynchronous
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// notification is used (see below)
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bool NormGetNextEvent(NormInstanceHandle instanceHandle, NormEvent* theEvent);
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// The "NormGetDescriptor()" function returns a HANDLE (WIN32) or
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// a file descriptor (UNIX) which can be used for async notification
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// of pending NORM events. On WIN32, the returned HANDLE can be used
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// with system calls like "WaitForSingleEvent()", and on Unix the
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// returned descriptor can be used in a "select()" call. If this type
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// of asynchronous notification is used, calls to "NormGetNextEvent()" will
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// not block.
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#ifdef WIN32
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HANDLE NormGetDescriptor(NormInstanceHandle instanceHandle);
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#else
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int NormGetDescriptor(NormInstanceHandle instanceHandle);
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#endif // if/else WIN32/UNIX
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#endif // _NORM_API
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