58 lines
1.1 KiB
C++
58 lines
1.1 KiB
C++
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#include "win32InputHandler.cpp" // for class Win32InputHandler
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#include <windows.h>
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#include <stdio.h>
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#include <stdlib.h>
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#define BUFSIZE 4096
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int main(int argc, char** argv)
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{
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HANDLE hStdout = GetStdHandle(STD_OUTPUT_HANDLE);
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if (argc > 1)
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{
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// Generate random output
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const char* text = "This is some text to output\n";
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int textlen = strlen(text);
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while (true)
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{
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int count = rand() % 100;
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while (count > 0)
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{
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printf(text);
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DWORD dwWritten;
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BOOL fSuccess = WriteFile(hStdout, text, textlen, &dwWritten, NULL);
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count -= textlen;
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}
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int delay = (rand() % 1000);
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Sleep(1000);
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}
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return 0;
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}
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Win32InputHandler inputHandler;
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inputHandler.Start();
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while (true)
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{
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char buffer[BUFSIZE];
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WaitForSingleObject(inputHandler.GetEventHandle(), INFINITE);
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int numBytes = inputHandler.ReadData(buffer, 1024);
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if (numBytes < 0) break;
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DWORD dwWritten;
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BOOL fSuccess = WriteFile(hStdout, buffer, numBytes, &dwWritten, NULL);
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}
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inputHandler.Stop();
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return 0;
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} // end main()
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