NORM-mirror/common/normApi.cpp

1155 lines
38 KiB
C++

#include "normApi.h"
#include "normSession.h"
// const defs
const NormInstanceHandle NORM_INSTANCE_INVALID = ((NormInstanceHandle)0);
const NormSessionHandle NORM_SESSION_INVALID = ((NormSessionHandle)0);
const NormNodeHandle NORM_NODE_INVALID = ((NormNodeHandle)0);
const NormNodeId NORM_NODE_NONE = ((NormNodeId)0x00000000);
const NormNodeId NORM_NODE_ANY = ((NormNodeId)0xffffffff);
const NormObjectHandle NORM_OBJECT_INVALID = ((NormObjectHandle)0);
class NormInstance : public NormController
{
public:
NormInstance();
virtual ~NormInstance();
void Notify(NormController::Event event,
class NormSessionMgr* sessionMgr,
class NormSession* session,
class NormServerNode* server,
class NormObject* object);
bool Startup();
void Shutdown();
bool WaitForEvent();
bool GetNextEvent(NormEvent* theEvent);
bool SetCacheDirectory(const char* cachePath);
bool NotifyQueueIsEmpty() const
{return notify_queue.IsEmpty();}
void PurgeObjectNotifications(NormObjectHandle objectHandle);
ProtoDispatcher::Descriptor GetDescriptor() const
{
#ifdef WIN32
return notify_event;
#else
return notify_fd[0];
#endif // if/else WIN32/UNIX
}
static NormInstance* GetInstanceFromSession(NormSessionHandle sessionHandle)
{
NormSession* session = (NormSession*)sessionHandle;
return static_cast<NormInstance*>(session->GetSessionMgr().GetController());
}
static NormInstance* GetInstanceFromObject(NormObjectHandle objectHandle)
{
NormSession& session = ((NormObject*)objectHandle)->GetSession();;
return static_cast<NormInstance*>(session.GetSessionMgr().GetController());
}
class Notification
{
public:
NormEvent event;
void Append(Notification* n) {next = n;}
Notification* GetNext() const {return next;}
class Queue
{
public:
Queue();
~Queue();
bool IsEmpty() const {return (NULL == head);}
void Destroy();
void Append(Notification* n)
{
n->Append(NULL);
if (tail)
tail->Append(n);
else
head = n;
tail = n;
}
Notification* RemoveHead()
{
Notification* n = head;
if (n)
{
head = n->GetNext();
tail = head ? tail : NULL;
}
return n;
}
Notification* GetHead() {return head;}
void SetHead(Notification* n) {head = n;}
private:
Notification* head;
Notification* tail;
}; // end class NormInstance::Notification::Queue
private:
Notification* next;
}; // end class NormInstance::Notification
ProtoDispatcher dispatcher;
NormSessionMgr session_mgr;
private:
Notification::Queue notify_pool;
Notification::Queue notify_queue;
Notification* previous_notification;
const char* rx_cache_path;
#ifdef WIN32
HANDLE notify_event;
#else
int notify_fd[2];
#endif // if/else WIN32/UNIX
}; // end class NormInstance
////////////////////////////////////////////////////
// NormInstance::Notification::Queue implementation
NormInstance::Notification::Queue::Queue()
: head(NULL), tail(NULL)
{
}
NormInstance::Notification::Queue::~Queue()
{
Destroy();
}
void NormInstance::Notification::Queue::Destroy()
{
Notification* n;
while ((n = RemoveHead())) delete n;
} // end NormInstance::Notification::Queue::Destroy()
////////////////////////////////////////////////////
// NormInstance implementation
NormInstance::NormInstance()
: session_mgr(static_cast<ProtoTimerMgr&>(dispatcher),
static_cast<ProtoSocket::Notifier&>(dispatcher)),
previous_notification(NULL), rx_cache_path(NULL)
{
#ifdef WIN32
notify_event = NULL;
#else
notify_fd[0] = notify_fd[1] = -1;
#endif // if/else WIN32/UNIX
session_mgr.SetController(this);
}
NormInstance::~NormInstance()
{
Shutdown();
}
bool NormInstance::SetCacheDirectory(const char* cachePath)
{
// (TBD) verify that we can _write_ to this directory!
bool result = false;
if (dispatcher.SuspendThread())
{
int length = strlen(cachePath);
if (PROTO_PATH_DELIMITER != cachePath[length-1])
length += 2;
else
length += 1;
length = (length < PATH_MAX) ? length : PATH_MAX;
char* pathStorage = new char[length];
if (pathStorage)
{
strncpy(pathStorage, cachePath, length);
pathStorage[length - 2] = PROTO_PATH_DELIMITER;
pathStorage[length - 1] = '\0';
if (rx_cache_path) delete[] (char*)rx_cache_path;
rx_cache_path = pathStorage;
result = true;
}
else
{
DMSG(0, "NormInstance::SetCacheDirectory() new pathStorage error: %s\n",
GetErrorString());
}
dispatcher.ResumeThread();
}
return result;
} // end NormInstance::SetCacheDirectory()
void NormInstance::Notify(NormController::Event event,
class NormSessionMgr* sessionMgr,
class NormSession* session,
class NormServerNode* server,
class NormObject* object)
{
Notification* n = notify_pool.RemoveHead();
if (!n)
{
if (!(n = new Notification))
{
DMSG(0, "NormInstance::Notify() new Notification error: %s\n",
GetErrorString());
return;
}
}
switch (event)
{
case RX_OBJECT_NEW:
{
// recv object "Accept()" policy implemented here
switch (object->GetType())
{
case NormObject::STREAM:
{
NormStreamObject* stream = static_cast<NormStreamObject*>(object);
// (TBD) implement silent_client accept differently
NormObjectSize size = stream->GetSize();
// We double the size to prevent unecessary data loss
// for our threaded API
if (!stream->Accept(2*size.LSB()))
{
DMSG(0, "NormInstance::Notify() stream accept error\n");
notify_pool.Append(n);
return;
}
// By setting a non-zero "block pool threshold", this
// gives the API a chance to "catch up" on reading
// when the receive stream becomes buffer-constrained
UINT32 blockPoolCount = stream->GetBlockPoolCount();
stream->SetBlockPoolThreshold(blockPoolCount / 2);
break;
}
case NormObject::FILE:
{
if (NULL != rx_cache_path)
{
char fileName[PATH_MAX];
strncpy(fileName, rx_cache_path, PATH_MAX);
strcat(fileName, "normTempXXXXXX");
#ifdef WIN32
if (!_mktemp(fileName))
#else
int fd = mkstemp(fileName);
if (fd >= 0)
{
close(fd);
}
else
#endif // if/else WIN32
{
DMSG(0, "NormInstance::Notify(RX_OBJECT_NEW) Warning: mkstemp() error: %s\n",
strerror(errno));
}
if (!((NormFileObject*)object)->Accept(fileName))
{
DMSG(0, "NormInstance::Notify(RX_OBJECT_NEW) file object accept error!\n");
}
}
else
{
// we're ignoring files
return;
}
break;
}
default:
// (TBD) support other object types
return;
} // end switch(object->GetType())
break;
} // end case RX_OBJECT_NEW
case RX_OBJECT_COMPLETED:
case TX_OBJECT_PURGED:
case RX_OBJECT_ABORTED:
object->Retain();
break;
default:
break;
} // end switch(event)
bool doNotify = notify_queue.IsEmpty();
n->event.type = (NormEventType)event;
n->event.session = session;
n->event.sender = server;
n->event.object = object;
notify_queue.Append(n);
if (doNotify)
{
#ifdef WIN32
if (0 == SetEvent(notify_event))
{
DMSG(0, "NormInstance::Notify() SetEvent() error: %s\n",
GetErrorString());
}
#else
char byte;
while (1 != write(notify_fd[1], &byte, 1))
{
if ((EINTR != errno) && (EAGAIN != errno))
{
DMSG(0, "NormInstance::Notify() write() error: %s\n",
GetErrorString());
break;
}
}
#endif // if/else WIN32/UNIX
}
} // end NormInstance::Notify()
void NormInstance::PurgeObjectNotifications(NormObjectHandle objectHandle)
{
Notification* next = notify_queue.GetHead();
while (next)
{
if (objectHandle == next->event.object)
next->event.type = NORM_EVENT_INVALID;
next = next->GetNext();
}
} // end NormInstance::PurgeObjectNotifications()
// NormInstance::dispatcher MUST be suspended _before_ calling this
bool NormInstance::GetNextEvent(NormEvent* theEvent)
{
// First, do any garbage collection for "previous_notification"
if (NULL != previous_notification)
{
// (TBD) "Release" purged/completed/aborted objects
switch(previous_notification->event.type)
{
case NORM_RX_OBJECT_COMPLETED:
case NORM_TX_OBJECT_PURGED:
case NORM_RX_OBJECT_ABORTED:
{
NormObject* obj = (NormObject*)(previous_notification->event.object);
obj->Release();
break;
}
default:
break;
}
notify_pool.Append(previous_notification);
previous_notification = NULL;
}
Notification* n;
while ((n = notify_queue.RemoveHead()))
{
if (notify_queue.IsEmpty())
{
#ifdef WIN32
if (0 == ResetEvent(notify_event))
{
DMSG(0, "NormInstance::GetNextEvent() ResetEvent error: %s\n",
GetErrorString());
}
#else
char byte;
while (read(notify_fd[0], &byte, 1) > 0); // TBD - error check
#endif // if/else WIN32/UNIX
}
switch (n->event.type)
{
case NORM_EVENT_INVALID:
continue;
case NORM_RX_OBJECT_UPDATE:
// reset update event notification
((NormObject*)n->event.object)->SetNotifyOnUpdate(true);
break;
default:
break;
}
if (theEvent) *theEvent = n->event;
previous_notification = n; // keep dispatched event for garbage collection
return true;
}
return false;
} // end NormInstance::GetNextEvent()
bool NormInstance::WaitForEvent()
{
#ifdef WIN32
WaitForSingleObject(notify_event, INFINITE);
#else
fd_set fdSet;
FD_ZERO(&fdSet);
FD_SET(notify_fd[0], &fdSet);
while (1)
{
if (0 > select(notify_fd[0] + 1, &fdSet, (fd_set*)NULL,
(fd_set*)NULL, (struct timeval*)NULL))
{
if (EINTR != errno)
{
DMSG(0, "NormInstance::WaitForEvent() select() error: %s\n",
GetErrorString());
return false;
}
}
else
{
break;
}
}
#endif
return true;
} // end NormInstance::WaitForEvent()
bool NormInstance::Startup()
{
// 1) Create descriptor to use for event notification
#ifdef WIN32
// Create initially non-signalled, manual reset event
notify_event = CreateEvent(NULL, TRUE, FALSE, NULL);
if (NULL == notify_event)
{
DMSG(0, "NormInstance::Startup() CreateEvent() error: %s\n", GetErrorString());
return false;
}
#else
if (0 != pipe(notify_fd))
{
DMSG(0, "NormInstance::Startup() pipe() error: %s\n", GetErrorString());
return false;
}
// make reading non-blocking
if(-1 == fcntl(notify_fd[0], F_SETFL, fcntl(notify_fd[0], F_GETFL, 0) | O_NONBLOCK))
{
DMSG(0, "NormInstance::Startup() fcntl(F_SETFL(O_NONBLOCK)) error: %s\n", GetErrorString());
close(notify_fd[0]);
close(notify_fd[1]);
notify_fd[0] = notify_fd[1] = -1;
return false;
}
#endif // if/else WIN32/UNIX
// 2) Start thread
return dispatcher.StartThread();
} // end NormInstance::Startup()
void NormInstance::Shutdown()
{
dispatcher.Stop();
#ifdef WIN32
if (NULL != notify_event)
{
CloseHandle(notify_event);
notify_event = NULL;
}
#else
if (notify_fd[0] > 0)
{
close(notify_fd[0]); // close read end of pipe
close(notify_fd[1]); // close write end of pipe
notify_fd[0] = notify_fd[1] = -1;
}
#endif // if/else WIN32/UNIX
if (rx_cache_path)
{
delete[] (char*)rx_cache_path;
rx_cache_path = NULL;
}
// Garbage collect our "previous_notification"
if (NULL != previous_notification)
{
switch(previous_notification->event.type)
{
case NORM_RX_OBJECT_COMPLETED:
case NORM_TX_OBJECT_PURGED:
case NORM_RX_OBJECT_ABORTED:
{
NormObject* obj = (NormObject*)(previous_notification->event.object);
obj->Release();
break;
}
default:
break;
}
notify_pool.Append(previous_notification);
previous_notification = NULL;
}
Notification* n;
while ((n = notify_queue.RemoveHead()))
{
switch (n->event.type)
{
case NORM_RX_OBJECT_NEW:
{
NormObject* obj = (NormObject*)n->event.object;
switch (obj->GetType())
{
case NormObject::DATA:
delete (char*)static_cast<NormDataObject*>(obj)->GetData();
break;
case NormObject::FILE:
// (TBD) unlink temp file?
break;
default:
break;
}
break;
}
// Garbage collect retained objects
case NORM_RX_OBJECT_COMPLETED:
case NORM_TX_OBJECT_PURGED:
case NORM_RX_OBJECT_ABORTED:
((NormObject*)n->event.object)->Release();
break;
default:
break;
}
delete n;
}
notify_pool.Destroy();
} // end NormInstance::Shutdown()
//////////////////////////////////////////////////////////////////////////
// NORM API FUNCTION IMPLEMENTATIONS
//
NormInstanceHandle NormCreateInstance()
{
NormInstance* normInstance = new NormInstance;
if (normInstance)
{
if (normInstance->Startup())
return ((NormInstanceHandle)normInstance);
else
delete normInstance;
}
return NORM_INSTANCE_INVALID;
} // end NormCreateInstance()
void NormDestroyInstance(NormInstanceHandle instanceHandle)
{
delete ((NormInstance*)instanceHandle);
} // end NormDestroyInstance()
NormSessionHandle NormCreateSession(NormInstanceHandle instanceHandle,
const char* sessionAddr,
unsigned short sessionPort,
NormNodeId localNodeId)
{
// (TBD) wrap this with SuspendThread/ResumeThread ???
NormInstance* instance = (NormInstance*)instanceHandle;
if (instance)
{
NormSession* session =
instance->session_mgr.NewSession(sessionAddr, sessionPort, localNodeId);
if (session) return ((NormSessionHandle)session);
}
return NORM_SESSION_INVALID;
} // end NormCreateSession()
void NormDestroySession(NormSessionHandle sessionHandle)
{
NormInstance* instance = NormInstance::GetInstanceFromSession(sessionHandle);
if (instance)
{
if (instance->dispatcher.SuspendThread())
{
NormSession* session = (NormSession*)sessionHandle;
if (session)
{
session->Close();
session->GetSessionMgr().DeleteSession(session);
}
instance->dispatcher.ResumeThread();
}
}
} // end NormDestroySession()
void NormSetTransmitRate(NormSessionHandle sessionHandle,
double bitsPerSecond)
{
NormInstance* instance = NormInstance::GetInstanceFromSession(sessionHandle);
if (instance && instance->dispatcher.SuspendThread())
{
NormSession* session = (NormSession*)sessionHandle;
if (session) session->SetTxRate(bitsPerSecond);
instance->dispatcher.ResumeThread();
}
} // end NormSetTransmitRate()
void NormSetGrttEstimate(NormSessionHandle sessionHandle,
double grttEstimate)
{
// (TBD) suspend instance if timer reschedule is
// added to ServerSetGrtt() method.
NormSession* session = (NormSession*)sessionHandle;
if (session) session->ServerSetGrtt(grttEstimate);
} // end NormSetGrttEstimate()
NormNodeId NormGetLocalNodeId(NormSessionHandle sessionHandle)
{
NormSession* session = (NormSession*)sessionHandle;
if (session)
return session->LocalNodeId();
else
return NORM_NODE_NONE;
} // end NormGetLocalNodeId()
bool NormSetLoopback(NormSessionHandle sessionHandle, bool state)
{
NormSession* session = (NormSession*)sessionHandle;
if (session)
return session->SetLoopback(state);
else
return false;
} // end NormSetLoopback()
bool NormStartSender(NormSessionHandle sessionHandle,
unsigned long bufferSpace,
unsigned short segmentSize,
unsigned char numData,
unsigned char numParity)
{
bool result = false;
NormInstance* instance = NormInstance::GetInstanceFromSession(sessionHandle);
if (instance && instance->dispatcher.SuspendThread())
{
NormSession* session = (NormSession*)sessionHandle;
if (session)
result = session->StartServer(bufferSpace, segmentSize, numData, numParity);
else
result = false;
instance->dispatcher.ResumeThread();
}
return result;
} // end NormStartSender()
void NormStopSender(NormSessionHandle sessionHandle)
{
NormInstance* instance = NormInstance::GetInstanceFromSession(sessionHandle);
if (instance && instance->dispatcher.SuspendThread())
{
NormSession* session = (NormSession*)sessionHandle;
if (session) session->StopServer();
instance->dispatcher.ResumeThread();
}
} // end NormStopSender()
bool NormStartReceiver(NormSessionHandle sessionHandle,
unsigned long bufferSpace)
{
bool result = false;
NormInstance* instance = NormInstance::GetInstanceFromSession(sessionHandle);
if (instance && instance->dispatcher.SuspendThread())
{
NormSession* session = (NormSession*)sessionHandle;
if (session)
result = session->StartClient(bufferSpace);
else
result = false;
instance->dispatcher.ResumeThread();
}
return result;
} // end NormStartReceiver()
void NormStopReceiver(NormSessionHandle sessionHandle)
{
NormInstance* instance = NormInstance::GetInstanceFromSession(sessionHandle);
if (instance && instance->dispatcher.SuspendThread())
{
NormSession* session = (NormSession*)sessionHandle;
if (session) session->StopClient();
instance->dispatcher.ResumeThread();
}
} // end NormStopReceiver()
void NormSetMessageTrace(NormSessionHandle sessionHandle, bool state)
{
NormSession* session = (NormSession*)sessionHandle;
if (session) session->SetTrace(state);
} // end NormSetMessageTrace()
void NormSetTxLoss(NormSessionHandle sessionHandle, double percent)
{
NormSession* session = (NormSession*)sessionHandle;
if (session) session->SetTxLoss(percent);
} // end NormSetTxLoss()
void NormSetRxLoss(NormSessionHandle sessionHandle, double percent)
{
NormSession* session = (NormSession*)sessionHandle;
if (session) session->SetRxLoss(percent);
} // end NormSetRxLoss()
void NormSetDefaultRepairBoundary(NormSessionHandle sessionHandle,
NormRepairBoundary repairBoundary)
{
NormSession* session = (NormSession*)sessionHandle;
if (session)
session->ClientSetDefaultRepairBoundary((NormServerNode::RepairBoundary)repairBoundary);
} // end NormSetDefaultRepairBoundary()
NormRepairBoundary NormNodeGetRepairBoundary(NormNodeHandle nodeHandle)
{
NormServerNode* node = static_cast<NormServerNode*>((NormNode*)nodeHandle);
if (node)
return ((NormRepairBoundary)(node->GetRepairBoundary()));
else
return NORM_BOUNDARY_BLOCK; // return default value
} // end NormNodeGetRepairBoundary()
void NormNodeSetRepairBoundary(NormNodeHandle nodeHandle,
NormRepairBoundary repairBoundary)
{
NormServerNode* node = static_cast<NormServerNode*>((NormNode*)nodeHandle);
if (node)
node->SetRepairBoundary((NormServerNode::RepairBoundary)repairBoundary);
} // end NormNodeSetRepairBoundary()
NormNodeId NormNodeGetId(NormNodeHandle nodeHandle)
{
NormNode* node = (NormNode*)nodeHandle;
if (node)
return node->GetId();
else
return NORM_NODE_NONE;
} // end NormNodeGetId()
NormObjectType NormObjectGetType(NormObjectHandle objectHandle)
{
if (NORM_OBJECT_INVALID != objectHandle)
return ((NormObjectType)(((NormObject*)objectHandle)->GetType()));
else
return NORM_OBJECT_NONE;
} // end NormObjectGetType()
NormObjectTransportId NormObjectGetTransportId(NormObjectHandle objectHandle)
{
// Like many other API calls, these should be changed
// to provide an error code result
if (NORM_OBJECT_INVALID != objectHandle)
return ((NormObjectTransportId)(((NormObject*)objectHandle)->GetId()));
else
return 0;
} // end NormObjectGetTransportId()
bool NormObjectGetInfo(NormObjectHandle objectHandle,
char* infoBuffer,
unsigned short* infoLen)
{
if ((NORM_OBJECT_INVALID != objectHandle) && infoLen)
{
bool result = true;
NormObject* object = (NormObject*)objectHandle;
if (object->HaveInfo())
{
unsigned short bufferLen = *infoLen;
*infoLen = object->GetInfoLength();
if (bufferLen >= *infoLen)
bufferLen = *infoLen;
else
result = false; // incomplete copy
if (infoBuffer)
memcpy(infoBuffer, object->GetInfo(), bufferLen);
}
else
{
*infoLen = 0;
}
return result;
}
return false;
} // end NormObjectGetInfo()
void NormObjectCancel(NormObjectHandle objectHandle)
{
if (NORM_OBJECT_INVALID != objectHandle)
{
NormInstance* instance = NormInstance::GetInstanceFromObject(objectHandle);
if (instance && instance->dispatcher.SuspendThread())
{
NormObject* obj = (NormObject*)objectHandle;
NormServerNode* server = obj->GetServer();
if (server)
server->DeleteObject(obj);
else
obj->GetSession().DeleteTxObject(obj);
instance->PurgeObjectNotifications(objectHandle);
instance->dispatcher.ResumeThread();
}
}
} // end NormObjectCancel()
void NormObjectRetain(NormObjectHandle objectHandle)
{
if (NORM_OBJECT_INVALID != objectHandle)
{
NormInstance* instance = NormInstance::GetInstanceFromObject(objectHandle);
if (instance && instance->dispatcher.SuspendThread())
{
NormObject* obj = (NormObject*)objectHandle;
obj->Retain();
instance->dispatcher.ResumeThread();
}
}
} // end NormRetainObject()
void NormObjectRelease(NormObjectHandle objectHandle)
{
if (NORM_OBJECT_INVALID != objectHandle)
{
NormInstance* instance = NormInstance::GetInstanceFromObject(objectHandle);
if (instance && instance->dispatcher.SuspendThread())
{
NormObject* obj = (NormObject*)objectHandle;
obj->Release();
instance->PurgeObjectNotifications(objectHandle);
instance->dispatcher.ResumeThread();
}
}
} // end NormObjectRelease()
NormNackingMode NormObjectGetNackingMode(NormObjectHandle objectHandle)
{
NormObject* object = (NormObject*)objectHandle;
if (object)
return ((NormNackingMode)object->GetNackingMode());
else
return NORM_NACK_NONE;
} // end NormObjectGetNackingMode()
void NormSetObjectNackingMode(NormObjectHandle objectHandle,
NormNackingMode nackingMode)
{
NormObject* object = (NormObject*)objectHandle;
if (object) object->SetNackingMode((NormObject::NackingMode)nackingMode);
} // end NormSetObjectNackingMode()
void NormObjectSetNackingMode(NormNodeHandle nodeHandle,
NormNackingMode nackingMode)
{
NormServerNode* node = (NormServerNode*)nodeHandle;
if (node) node->SetDefaultNackingMode((NormObject::NackingMode)nackingMode);
} // end NormObjectSetNackingMode()
void NormSetDefaultNackingMode(NormSessionHandle sessionHandle,
NormNackingMode nackingMode)
{
NormSession* session = (NormSession*)sessionHandle;
if (session) session->ClientSetDefaultNackingMode((NormObject::NackingMode)nackingMode);
} // end NormSetDefaultNackingMode()
bool NormSetWatermark(NormSessionHandle sessionHandle,
NormObjectHandle objectHandle)
{
bool result = false;
NormInstance* instance = NormInstance::GetInstanceFromSession(sessionHandle);
if (instance && instance->dispatcher.SuspendThread())
{
NormSession* session = (NormSession*)sessionHandle;
NormObject* obj = (NormObject*)objectHandle;
if (session && obj)
{
// (TBD) set stream watermark differently
// (segmentId doesn't matter for non-stream)
if (obj->IsStream())
{
NormStreamObject* stream = static_cast<NormStreamObject*>(obj);
session->ServerSetWatermark(stream->GetId(),
stream->FlushBlockId(),
stream->FlushSegmentId());
}
else
{
NormBlockId blockId = obj->GetFinalBlockId();
NormSegmentId segmentId = obj->GetBlockSize(blockId) - 1;
session->ServerSetWatermark(obj->GetId(),
blockId,
segmentId);
}
result = true;
}
instance->dispatcher.ResumeThread();
}
return result;
} // end NormSetWatermark()
bool NormAddAckingNode(NormSessionHandle sessionHandle,
NormNodeId nodeId)
{
bool result = false;
NormInstance* instance = NormInstance::GetInstanceFromSession(sessionHandle);
if (instance && instance->dispatcher.SuspendThread())
{
NormSession* session = (NormSession*)sessionHandle;
if (session)
result = session->ServerAddAckingNode(nodeId);
instance->dispatcher.ResumeThread();
}
return result;
} // end NormAddAckingNode()
void NormRemoveAckingNode(NormSessionHandle sessionHandle,
NormNodeId nodeId)
{
NormInstance* instance = NormInstance::GetInstanceFromSession(sessionHandle);
if (instance && instance->dispatcher.SuspendThread())
{
NormSession* session = (NormSession*)sessionHandle;
if (session) session->ServerRemoveAckingNode(nodeId);
instance->dispatcher.ResumeThread();
}
} // end NormAddAckingNode()
NormObjectHandle NormStreamOpen(NormSessionHandle sessionHandle,
unsigned long bufferSize)
{
NormObjectHandle objectHandle = NORM_OBJECT_INVALID;
NormInstance* instance = NormInstance::GetInstanceFromSession(sessionHandle);
if (instance && instance->dispatcher.SuspendThread())
{
NormSession* session = (NormSession*)sessionHandle;
if (session)
{
NormObject* obj =
static_cast<NormObject*>(session->QueueTxStream(bufferSize));
if (obj) objectHandle = (NormObjectHandle)obj;
}
instance->dispatcher.ResumeThread();
}
return objectHandle;
} // end NormStreamOpen()
void NormStreamClose(NormObjectHandle streamHandle)
{
NormObjectCancel(streamHandle);
} // end NormStreamClose()
// (TBD) Some stream i/o performance improvement can be realized
// if the option to make "NormWriteStream()" and
// "NormReadStream()" _blocking_ calls is implemented.
// Right now, the stream read/write are non-blocking
// so applications should use "NormGetNextEvent()" to
// know when to read or write ... This results in the
// underlying NORM thread to be suspended/resumed _twice_
// per read or write ... It would be more efficient to
// "suspend" the NORM thread while the application
// processes all pending events and _then_ "resume" the
// NORM thread ... an approach to this would be enable
// the app to install an event handler callback and dispatch
// events with a "NormDispatchEvents()" call ...
//
void NormStreamSetFlushMode(NormObjectHandle streamHandle,
NormFlushMode flushMode)
{
NormStreamObject* stream =
static_cast<NormStreamObject*>((NormObject*)streamHandle);
if (stream)
stream->SetFlushMode((NormStreamObject::FlushMode)flushMode);
} // end NormStreamSetFlushMode()
void NormStreamSetPushMode(NormObjectHandle streamHandle, bool state)
{
NormStreamObject* stream =
static_cast<NormStreamObject*>((NormObject*)streamHandle);
if (stream) stream->SetPushMode(state);
} // end NormStreamSetPushMode()
void NormStreamFlush(NormObjectHandle streamHandle, bool eom)
{
NormInstance* instance = NormInstance::GetInstanceFromObject(streamHandle);
if (instance && instance->dispatcher.SuspendThread())
{
NormStreamObject* stream =
static_cast<NormStreamObject*>((NormObject*)streamHandle);
if (stream) stream->Flush(eom);
instance->dispatcher.ResumeThread();
}
} // end NormStreamFlush()
void NormStreamMarkEom(NormObjectHandle streamHandle)
{
NormInstance* instance = NormInstance::GetInstanceFromObject(streamHandle);
if (instance && instance->dispatcher.SuspendThread())
{
NormStreamObject* stream =
static_cast<NormStreamObject*>((NormObject*)streamHandle);
if (stream) stream->Write(NULL, 0, true);
instance->dispatcher.ResumeThread();
}
} // end NormMarkStreamEom()
unsigned int NormStreamWrite(NormObjectHandle streamHandle,
const char* buffer,
unsigned int numBytes)
{
unsigned int result = 0;
NormInstance* instance = NormInstance::GetInstanceFromObject(streamHandle);
if (instance && instance->dispatcher.SuspendThread())
{
NormStreamObject* stream =
static_cast<NormStreamObject*>((NormObject*)streamHandle);
if (stream)
result = stream->Write(buffer, numBytes, false);
instance->dispatcher.ResumeThread();
}
return result;
} // end NormStreamWrite()
bool NormStreamRead(NormObjectHandle streamHandle,
char* buffer,
unsigned int* numBytes)
{
bool result = false;
NormInstance* instance = NormInstance::GetInstanceFromObject(streamHandle);
if (instance && instance->dispatcher.SuspendThread())
{
NormStreamObject* stream =
static_cast<NormStreamObject*>((NormObject*)streamHandle);
if (stream)
result = stream->Read(buffer, numBytes);
instance->dispatcher.ResumeThread();
}
return result;
} // end NormStreamRead()
bool NormStreamSeekMsgStart(NormObjectHandle streamHandle)
{
bool result = false;
NormInstance* instance = NormInstance::GetInstanceFromObject(streamHandle);
if (instance && instance->dispatcher.SuspendThread())
{
NormStreamObject* stream =
static_cast<NormStreamObject*>((NormObject*)streamHandle);
unsigned int numBytes = 0;
if (stream)
result = stream->Read(NULL, &numBytes, true);
instance->dispatcher.ResumeThread();
}
return result;
} // end NormStreamSeekMsgStart()
NormObjectHandle NormFileEnqueue(NormSessionHandle sessionHandle,
const char* fileName,
const char* infoPtr,
unsigned int infoLen)
{
NormObjectHandle objectHandle = NORM_OBJECT_INVALID;
NormInstance* instance = NormInstance::GetInstanceFromSession(sessionHandle);
if (instance && instance->dispatcher.SuspendThread())
{
NormSession* session = (NormSession*)sessionHandle;
if (session)
{
NormObject* obj = session->QueueTxFile(fileName, infoPtr, infoLen);
if (obj) objectHandle = (NormObjectHandle)obj;
}
instance->dispatcher.ResumeThread();
}
return objectHandle;
} // end NormFileEnqueue()
bool NormSetCacheDirectory(NormInstanceHandle instanceHandle,
const char* cachePath)
{
NormInstance* instance = (NormInstance*)instanceHandle;
if (instance)
return instance->SetCacheDirectory(cachePath);
else
return false;
} // end NormSetCacheDirectory()
bool NormFileRename(NormObjectHandle fileHandle,
const char* fileName)
{
bool result = false;
NormInstance* instance = NormInstance::GetInstanceFromObject(fileHandle);
if (instance && instance->dispatcher.SuspendThread())
{
// (TBD) verify "fileHandle" is a NORM_FILE ?>??
NormFileObject* file =
static_cast<NormFileObject*>((NormObject*)fileHandle);
result = file->Rename(fileName);
instance->dispatcher.ResumeThread();
}
return result;
} // end NormFileRename()
bool NormFileGetName(NormObjectHandle fileHandle,
char* nameBuffer,
unsigned int bufferLen)
{
bool result = false;
if (NORM_OBJECT_INVALID != fileHandle)
{
// (TBD) verify "fileHandle" is a NORM_FILE ?>??
NormFileObject* file =
static_cast<NormFileObject*>((NormObject*)fileHandle);
bufferLen = (bufferLen < PATH_MAX) ? bufferLen : PATH_MAX;
strncpy(nameBuffer, file->GetPath(), bufferLen);
nameBuffer[bufferLen=1] = '\0';
result = true;
}
return result;
} // end NormFileGetName()
NormObjectHandle NormDataEnqueue(NormSessionHandle sessionHandle,
const char* dataPtr,
unsigned long dataLen,
const char* infoPtr = NULL,
unsigned int infoLen = 0)
{
NormObjectHandle objectHandle = NORM_OBJECT_INVALID;
NormInstance* instance = NormInstance::GetInstanceFromSession(sessionHandle);
if (instance && instance->dispatcher.SuspendThread())
{
NormSession* session = (NormSession*)sessionHandle;
if (session)
{
NormObject* obj = session->QueueTxData(dataPtr, dataLen, infoPtr, infoLen);
if (obj) objectHandle = (NormObjectHandle)obj;
}
instance->dispatcher.ResumeThread();
}
return objectHandle;
} // end NormDataEnqueue()
bool NormGetNextEvent(NormInstanceHandle instanceHandle, NormEvent* theEvent)
{
bool result = false;
NormInstance* instance = (NormInstance*)instanceHandle;
if (instance)
{
if (instance->NotifyQueueIsEmpty()) //(TBD) perform this check???
instance->WaitForEvent();
if (instance->dispatcher.SuspendThread())
{
result = instance->GetNextEvent(theEvent);
instance->dispatcher.ResumeThread();
}
}
return result;
} // end NormGetNextEvent()