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import os
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# java -Xmx$RAM$ -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M -Djava.library.path=$NATIVES$ -cp $LIBRARIES$ net.minecraft.launchwrapper.Launch --username $USERNAME$ --version 1.7.10-Forge10.13.4.1614-1.7.10 --gameDir $GAMEDIR$ --assetsDir $ASSETS$ --assetIndex 1.7.10 --uuid $UUID$ --accessToken $ACCESSTOKEN$ --userProperties {} --userType mojang --width $WINDOWWIDTH$ --height $WINDOWHEIGHT$ --tweakClass cpw.mods.fml.common.launcher.FMLTweaker
# $RAM$ the amount of RAM with postfix (k, M, G ...)
# $WINDOWWIDTH$, $WINDOWHEIGHT$ window width and height in pixels without the WM’ s decoration
# $USERNAME$ the username as shown in-game
# $UUID$ the player’ s uuid
# $ACCESSTOKEN$ a valid accessToken
# $NATIVES$ the directory containing the natives
# $LIBRARIES$ a colon-separated (semicolon-separated on Windowze) list of library jars
# $GAMEDIR$ the game directory IMPORTANT! Change the cwd to that directory before launch. Some mods are coded to find the standard paths by using the cwd.
# $ASSETS$ the directory containing the assets
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game_properties = {
" window width " : " 1366 " ,
" window height " : " 768 " ,
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" ram " : autoram ( ) ,
" username " : None ,
" uuid " : None ,
" access token " : None ,
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" native directory " : " lib/natives " ,
" library directory " : " lib/jar " , # will be transformed by the launch function
" asset directory " : " res " ,
" game directory " : " run " ,
" java executable " : " java " }
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command = None
full_command = None
def autoram ( ) :
return " 4G "
# TODO: detect available RAM
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def launch ( ) :
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global command
if command is None :
return 1
# TODO: Raise an exception
return os . system ( command )
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def set_parameter ( parameter , value ) :
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global game_propertoies
game_properties [ parameter ] = value
build_full_command ( )
def build_full_command ( ) :
global game_properties
global command
global full_command
# TODO: implement
def set_command ( minecraft_command ) :
global command
command = minecraft_command
build_full_command ( )