post_apocalypse_story/notes/setting.md

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2023-04-27 11:46:06 +02:00
* post apocalypse scenario
* relatively slow, gradual downfall of civilization - not a fast wipe out event
* ppl had time to prepare
* humanity discovers a new way to generate nuclear power some time in the 80s
* upsides:
* moar powar *(more? :p)*
* less waste
* comparatively straight-forward to get going
* downsides:
* absolutely needs to be maintained well
* horrible accidents
* huge explosions
* scatter toxic globs of radioactive chemical sludge
* areas where this stuff lands turn into wasteland for centuries or millennia
* release some toxic gas that decays slowly over time
* power plants of this kind are built everywhere
* as accidents happen, ppl cry for alternatives but nobody does anything about it bc its not economically viable
* a bunch of wars happen and a few of the power plants blow up
* conventional wars, no MAD scenario
* areas are abandoned causing civil wars in other locations due to refugee crisis
* in the chaos, more power plants blow up making it difficult to survive at the surface due to contaminated atmosphere
* the rest of civilization has to wind down and disappears
* story takes place roughly 110 years after the apocalypse
* story starts on Tue, 2106-06-01
* just enough time for no living memory of the "old world" to survive
* slight retro-futurism
* for the most part, technology is stuck in the 80s or 90s, but there are some key differences
* the underground city has only electric cars
* aforementioned nuclear power plants
* successful cryogenic preservation
* computing is different
* home computers are rare - they are similar to early to mid 90s machines but have big boy 8" floppy drives
* business computers are mostly minicomputers or larger
* they are actually being used for all sorts of tasks like ordering supplies or to check inventory etc
* computing is dominated by a UNIX-like operating system (INUX lol)