diff --git a/qa-Overdue_Maintenence-power_station.html b/qa-Overdue_Maintenence-power_station.html index 3ea1d9f..eb818ab 100644 --- a/qa-Overdue_Maintenence-power_station.html +++ b/qa-Overdue_Maintenence-power_station.html @@ -1,70 +1,121 @@
- Jack parks the truck just before the exit of a tunnel and they get out. - Roaring water echoes from somewhere deep below. Annie grabs her bag and - goes ahead. The tunnel wall to the right features doors, large gates, - and windows that allow a peek into abandoned offices, storage spaces, and - control rooms. The end of the tunnel connects to a balcony with rusted - metal walkways going to either side, extending into a narrow ravine. - She steps onto it, making sure to keep her distance to the rusty railing, - and looks around. The walkway to the right connects to the top of a dam - blocking the ravine. A couple bushes, flowers, and a small tree grow - there, partially concealing the rusty armatures? - and the wall is green from moss and small ferns. Water flows - over the spillway, falling into the depths below where it joins a - torrent of water rushing out of two big pipes at the bottom of the - ravine. The other walkway leads to a freestanding staircase going all - the way down. + Jack parks the truck just before the exit of a tunnel and the four get + out. Roaring water echoes from somewhere in the distance. Annie grabs + her bag and follows the others towards the end of the tunnel. The wall + to the right features doors, large gates, and a few windows that allow + a peek into abandoned offices, storage spaces, and a machine shop. + The end of the tunnel connects to a large balcony extending into + a narrow ravine with rusted metal walkways going to either side.
- Jack walks up next to her, grabbing hold of the railing, trying to
- shake it but it doesn't budge.
- Looks like it's gonna hold.
- He turns to the right and steps onto the walkway before having an idea.
- He turns to Annie and Michelle:
- Ladies first.
- While Annie is still thinking about a response, Michelle's response
- is immediate:
- Thanks but you can go ahead.
- You two are lighter though.
-
- They walk to the dam, look into the windows -
-
- Some events have changed, this needs to be tied together again.
+ They walk onto it and take a look around: The walkway to the left
+ goes to a freestanding staircase tower that leads down and is just
+ as rusty as the walkway itself. The walkway to the right connects
+ to the top of a concrete dam blocking the ravine. A couple bushes,
+ flowers, and a small tree grow there, partially hiding rusty cranks
+ and levers, and the dam is green from moss and small ferns growing
+ all over its side. Water flows over the spillway, falling into the
+ depths below. To the right of the dam and walkway, inset into
+ the same side of the ravine as the tunnel exit, is a wall with
+ a front of windows.
+ Annie, check this out!
+ Jack gestures for her to come to the railing. She hesitates.
+ That railing is gonna hold, yeah?
+ Idunno?... He attempts to push
+ shove? it and bangs agains it –
+ it doesn't budge. Probably?
+ She walks over and cautiously leans on it to peer down. The water
+ flowing over the spillway joins a torrent of water rushing out of
+ two big pipes deep below, at the bottom of the ravine.
- Annie? Michelle calls
- ? her. They are standing by one of the doors
- in the tunnel wall. Jack pulls a wire through the latch and opens it.
- Inside is the main control room. The wall to the right is lined with
- metal cabinets that have levers, buttons, switches, and large gauges on
- them. The wall to the left features a front of windows, allowing a view
- of the spillway and the top of the dam. Some of the windows have cracks
- but somehow none are broken. In front of the windows is a collection of
- random furniture, mostly desks and chairs. The center of the room is
- taken up by a large console with more buttons, switches, and gauges that
- is facing the windows and an opening in the floor covered by a thick
- glass pane. They roam around the room for a moment. Annie looks outside,
- admiring the flowering lilypads floating in the water that is held back
- by the dam.
+ Michelle and James go ahead, using the walkway towards the dam.
+ About half-way, as Michelle walks onto the next section of walkway,
+ it starts making scary foreboding? creaking
+ noises. The moment James reaches it, the creaking turns into cracking
+ and the panel of grid floor beings
+ to give out underneath his feet. He grabs on to one of the railings and
+ quickly hops? Idk some word between "step"
+ and "jump" onto the beam holding it, leaving the
+ section of floor barely hanging on.
+ Michelle asks: You okay?
+ Yeah – less so the floor...
+
+ The two walk the rest of the way across, meanwhile Annie and Jack stay
+ on the balcony.
+
TODO: Change this so Michelle and James explore the +dam first, then turn their attention to the windows.
+
+ After the Aufregung? dies down, Michelle
+ and James start looking around.
+ Would you look at that!
+ Michelle is looking through the windows. A few of them have cracks but
+ most are somehow intact.
+ I think I found what we're looking
+ for.
+ Jack asks: The control room?
+ Yea, it's right here.
+ Guess we're gonna have to climb
+ across...
+ Annie says: I'm not doing that.
+
+ James walks up to one of the windows saying:
+ Looks like there might be a way back to
+ the tunnel from inside. We could let you in that way.
+ Jack replies: That would work
+ but we probably don't wanna break these windows.
+ Nobody said anything of
+ breaking...
+ James takes a screwdriver out of his pocket. He jams it inbetween
+ the window and its frame, then quickly pulls on it. The window jumps
+ open with a bang.
- Michelle asks: Jack, what's the status
- on that dome city you're building? You guys only have two years to
- finish that project.
+ Jack and Annie are waiting in the tunnel next to a door.
+ The handle moves down and they hear the deadbold retracting with
+ a click. The door creaks as it gets pulled inward, revealing a hallway.
+ Michelle is on the other side, leading the way. James is standing in
+ a door to the left, holding it open. They go through and enter the
+ control room, a somewhat large room packed with equipment. Across the
+ room is the wall with the window front, allowing a view of the spillway
+ and the top of the dam. In front of it is a random collection of
+ electronics and furniture, mostly desks and chairs and terminals,
+ zusammengeschoben? piled up? for storage.
+ In the center is a large
+ console with more buttons, switches, and gauges that is facing the
+ windows and an opening in the floor behind it, covered with a thick
+ glass pane.
+ The wall to the left is lined with metal cabinets with buttons,
+ switches, large gauges and levers on them.
+ The wall to the right is taken up by storage
+ cabinets? the drawer thingies...
+ and an assortment of large devices and contraptions.
+
TODO: They take a brief look at the control room +and then climb outside onto the dam, returning to the control room +afterwards. +
+ This needs to be tied together again as the
+ beginning of the chapter has been rewritten.
+ They roam around the room for a while. Annie looks outside, admiring
+ the flowering lilypads floating in the water held back by the dam.
+ Meanwhile, Michelle looks at an old calendar.
+ Jack, what's the status on that dome
+ city you're building? You guys only have two years to finish that
+ project.
Oh no, I guess we're gonna have to slack
less while waiting for bureaucracy to take its course.
- Look, the power lines are gonna get hooked up
+ The power lines are gonna get hooked up
to the battery bank in a couple days. Aren't you excited for
- that?
+ progress?
Not my department but I sure hope we're
- no longer gonna need these portable batteries down there. Having a working
- power grid is gonna be so nice.
- They are looking at a calendar on the wall and laughing. It shows October
- 1991 with a few entries and crossed-off days.
+ no longer gonna need these portable batteries down there. Having a
+ working power grid is gonna be so nice.
+ They are laughing. The calendar shows October 1991 with a few entries
+ and crossed-off days.
Jack looks at a clipboard that was placed on the control panel on the
@@ -72,12 +123,12 @@
The next maintenence expedition is scheduled
for 2011... I don't think anyone ever stepped foot in here after
Sunside Cove was sealed off.
- It wouldn't surprise me. Annie
- turns around and leans against the center console.
- Apart from a small group, the entire city is
+ Annie turns around and leans against the center console.
+ It wouldn't surprise me. Many people are
legitimately scared of the outside world.
I mean they're probably right, the
- outside world is dangerous. Look down, by the way.
+ outside world is pretty dangerous. Watch your step, by the way...
+
Whoa!
She stumbles backwards. Without noticing it, she had walked onto the
glass pane. It allows a view down into a hall filled with machinery.
@@ -95,7 +146,7 @@
Jack turns the key and the gate starts to move up, scrathcing and
squeeking as it does, revealing a bunch of crates. About half-way
- up, it gets stuck, making a buzzing noise. Jack lets go of the key, it
+ up, it gets stuck, making a buzzing noise. He lets go of the key and it
stops. They duck under the gate and look around. They find themselves in
a warehouse much larger than the gate and windows facing the tunnel would
lead to assume.