From 6da56a2d2f7510565156395d560e5a879920d773 Mon Sep 17 00:00:00 2001 From: BodgeMaster <> Date: Tue, 31 Mar 2026 00:46:10 +0200 Subject: [PATCH] 'zd' Nova Metropolis: continue writing --- zd-Nova_Metropolis.html | 50 +++++++++++++++++++++++++++++++++++++---- 1 file changed, 46 insertions(+), 4 deletions(-) diff --git a/zd-Nova_Metropolis.html b/zd-Nova_Metropolis.html index 43d529a..693a663 100644 --- a/zd-Nova_Metropolis.html +++ b/zd-Nova_Metropolis.html @@ -30,8 +30,8 @@ The highway ends and transitions into a large road. Michelle decelerates the bus.
Why are you going so slow?
- Im going exactly speed limit - 50 km/h. -
+ Im going exactly speed limit – 50 + kilometers per hour.
50? That's faster than the speed limit in Sunside Cove yet this feels so slow...
Michelle chuckles.
@@ -49,7 +49,7 @@ recently. Not even a smashed window.
Over there.
Okay, one smashed window.
- I mean you're right. Barely any + You're right though. Barely any damage – and surprisingly little sand, I thought we'd find a bunch of half-buried ruins.
Michelle pulls up at a bus stop and parks the bus.
@@ -66,7 +66,49 @@ a comfortable position. His words are muffled through the mattres: Good night.

+

+ Michelle, James, and Annie gather at the front door and step outside. + Michelle reaches for the key switch under the headlight and holds it + until the door is closed, then she shuts the little door that normally + hides it. The three start walking, briefly stopping every few meters to + look into the perfectly preserved storefront windows. Many have + sunbleached posters hanging in them, some completely faded to white, + others still showing faint outlines or even a hint of colors, the goods + surrounding them waiting to attrackt buyers who would never return. +

+

+ A few blocks down the road, they find a music store filled with acoustic + instruments. They stop a bit longer. Annie really wants to go inside. + She tries the large glass door – locked, of course.
+ She asks: So... How else can we get + inside?
+ Michelle says: Break in. Who's gonna stop + you?
+ Annie looks around, scanning the floor. She notices some of the small + paving stones at the edge of the sidewalk had come loose and picks one + up. She hesitates.
+ This feels so wrong...
+ James, who had been standing off to the side, watching the interaction + between the two, steps between Annie and the door.
+ He says: Allow me to work some magic for you. + Can I have that thing?
+ He takes the paving stone out of her hand and places it right back + where she had found it. Then, he takes a keyring out of one of his + jacket's pockets and searches for a specific one. Using that key, + he opens a small lock box near the floor next to the door, out of which + he grabs another set of keys.
+ Fire department key. Probably works on most + buildings around here. Here you go, your way inside.
+ He hands her the keys. +

- missing section + Notes to self:
+ Annie will at some point before this have to be comfortable with breaking + into lost places in Ivydale / Sentinel Shores.
+ James has changed his green coat for a brown leather jacket before + starting the trip to Nova Metropolis. +

+

+ missing section about exploring an intricate lobby of some corporate hq