diff --git a/md/01 Unlikely Encounter (Annie intro).md b/md/01 Unlikely Encounter (Annie intro).md deleted file mode 100644 index a83bf78..0000000 --- a/md/01 Unlikely Encounter (Annie intro).md +++ /dev/null @@ -1,216 +0,0 @@ -beep beep - -What was that? Annie turns around. - -beep beep - -That came from the hallway. She steps outside her office to see where this noise is coming from. Everyone else had already gone home and she was about to leave as well so this is weird. - -beep beep - -Following the sound, she walks down the hallway. She stops to listen. - -**beep beep** - -Behind that door to the left... Opening it reveals the staircase down to the basement. - -**BEEP BEEP** - -The sound is clearer, it comes from down there. Annie walks down the stairs and turns on the lights. She rarely goes down here. Rows of shelves hold lots of documents, some standing up vertically in folders and boxes, others as horizontal stacks of paper. The room is dimly lit by a few light fixtures on the walls. - -**BEEP BEEP** - -She walks past the shelves. The noise is now very close. Behind the last shelf, sectioned off from the rest of the room, she finds a corner that looks like a small office. There is a large desk with a comfortable-looking though well-worn leather chair in front of it. Next to the chair is a floor lamp that was apparently placed there in the absence of a desk lamp. The desk itself is a mess (apart from a neatly organized row of books at the back of the desk). Front and center is a terminal... - -##### BEEP BEEP - -... and apparently it is the source of the beep sound. The terminal is a device that looks like kind of a weird TV. It has a screen to display text, a couple adjustment knobs, and a flat section with rows of buttons with letters and symbols on them. The reception desk has one of these things; they always use it to order new office supplies and for other important-sounding work... - -*An image of a dumb terminal with an integrated keyboard here would be nice here.* - -*Might need to drive the point home even harder that the "rows of buttons" are a keyboard. Annie may or may not know that word (after all, there would have been plenty of opportunities to pick it up in the reception desk area), but she is unfamiliar with it.* - -##### BEEP BEEP - -The text on the terminal blinks. She had never used one before but taking a quick look can’t hurt... - -\[Screen:\] - -``` -Hello, anyone there? -This is Jack from Cryo Facility 53. I got woken up from cryogenic sleep and am stuck down here. Please respond or send help. - -Type reply: █ -``` - -##### BEEP BEEP - -She sits down on the chair in front of it and switches the lamp on. Her eyes fall on the rows of buttons with letters - should be easy enough. Annie starts looking for the right letters... - -##### BEEP BEEP - -``` -hello -``` - -Click, click, click, click, click. The buttons click with a very satisfying feeling and sound. Unlike the beeping noise which is ... now gone. It was kinda loud and getting annoying. - -*It appears, Pineapple doesn’t like the word "kinda"... Well... It does kinda happen to be kinda one of my favorite words kinda >:)* - -``` -i am going to get help - -Thank you. Appreciate it. -``` - -That took a while to... type?... Is that the word? The rows of buttons are arranged in a strange order... Annie looks around. A pile of papers, an empty cup, some pens and pencils, a screwdriver and other tools, a rubber duck - what an odd place to find a rubber duck... A phone! She picks it up - no signal. Weird. Maybe it’s disconnected. She looks on the floor and, sure enough, there is the plug - not for much longer as she finds a phone socket and plugs it in. Strange electrical noises. She tries to dial a number but nothing happens. A couple random characters appear on the terminal. She drops the receiver back on the cradle and types into the terminal again: - -``` -i cant call anyone the phone is only making weird noises - -This modem is probably on the same line, I’ll disconnect. I will dial in again in a bit. Talk to you then. - -LINE DISCONNECTED - -Tue, 2106-06-01, 19:16 - -AgriWorks Login: █ -``` - -*notes for improvements:* -- *This would be a good place for Annie to ask about what a modem is. Could help to fix the terminal dialog.* -- *Also an opportunity for Karl to get very interested in Jack’s situation.* - -Annie picks up the phone again - but who to call? Her coworkers would probably make fun of her or be annoyed. Also, this place, ‘Cryo Facility 53’, she had never heard of it. The only one who might know more about that place is her grandpa, as he had thoroughly studied the plans of the city in his spare time back in the day. So she dials his number... - -She is greeted by the friendly voice of an old man. -"What’s on your mind that you call now?" *Note to self: Improve this, it doesn’t sound right to me* - -"Uhhh..." She makes a short pause. "This might be a little bit weird but someone contacted me from a location called ‘Cryo Facility 53’. I wondered if you happen to know where that is." -"Cryo Facility? Haven’t heard anyone talk about these in a while... Are you sure?" -"Yes, it says here: Cryo Facility 53." -"What does he want?" - -Annie relays what Jack had told her about his situation and asks who would be the right person to help him. -"That’s a bit of a tricky question... These cryogenics facilities are outside the dome. " - -*Missing dialog here:* - -* *reveals that Outpost 53 is unreachable because it is outside of the dome* -* *needs to explain to the reader that the city is inside a large concrete dome under a mountain* -* *his dad had mentioned it in passing when talking about the old world and attempts to overcome the impending doom of humanity* -* *explanation of what "cryogenic sleep" is* -* *his dad had thought that it was a ridiculous idea that could never work* - -Slowly, she sets the receiver back on the cradle. What would she tell Jack? What could she do for him? And the outside world was real? A whole world, much bigger than the city, that she had never heard anything but rumors about? She looks at the terminal but nothing had changed. - -Annie ponders over what she had just learned for a moment, then she gets up to grab some snacks. A cup of juice and a cookie later, she returns, holding two additional cookies. She leans against the wall while nibbling at one of them. The second cookie is almost gone when she hears it again: - -##### BEEP BEEP - -Annie looks up and walks over to the terminal. - -``` -Hello again. -``` - -Again, she sits down in the chair. - -``` -hello i am really sorry but we cannot help you we cant get to outpost 53 its outside - -Hm. Okay... -``` - -Annie doesn’t know what to say. She feels bad for Jack, but there really is nothing she could do about it. - -``` -is there anything else i could do for you - -Let me think for a moment. -...... -.............. -... -...... -``` - -More dots followed. A lot more. -Then this: - -``` -................................ -Sorry for taking up your time. -I think I might be able to improvise some tools down here. If I had a repair manual for the door, I think, I could get out. Do you think you can get your hands on one? - -i dont know where would i find it - -You are in the city under the mountain, right? The dome city? - -yes - -If memory serves right, there is a library in the city center. They should have it. I need the repair manual for a Neotek Dynamics B33FY-AF Bunker Door. - -yes but how would i get a book to you - -They should have a digital version of it... You are not very familiar with computers, are you? - -no - -Are there any computer people you could ask to send me one? - -not sure they would do that my grandpa might but he doesnt work here - -Any computer hooked up to a modem and a phone line should do. If he knows his way around computers - and has access to one - he will be able to do this. - -whats a modem - -A modem is typically a small device that allows a computer to connect to the telephone network so that two computers that are far away from each other can be connected - like the computers we are using right now. - -i think he has one -``` - -*Note to self: This makes little sense given her unfamiliarity with computers. She knows that her grandpa is reasonably familiar with computers and that he has one, but that’s about it.* - -``` -Great! Could you please ask him if he can establish a connection to at 300 baud? - -i think he would love to do that its his sort of thing but it will take a few days - -Thank you - I never asked your name... - -annie - -Thank you, Annie! -I can hold out down here for quite a while, don’t worry about a couple days. I’ll check back on Friday evening if I don’t hear from you or your grandpa before then. Is that okay? - -are you safe down there - -Yes, the bunker seems to be holding up well and I have plenty of food for now. I just wish I could get out of that damned door and see the light of day. - -ok thats good -``` - -"The light of day", Annie thinks to herself, "what does it look like?" - -``` -I have to go now, the bunker’s daily phone usage quota is running out. Thank you again and looking forward to talk to you and your grandpa. -The manual I need is for the Neotek Dynamics B33FY-AF Bunker Door, this modem can be reached under at 300 baud. -I will connect back to this terminal on Friday if we haven't established contact before then, okay? - -can we talk tomorrow i have questions - -We can tal -LINE DISCONNECTED - -Tue, 2106-06-01, 20:12 - -AgriWorks Login: -``` - -"Is that a yes or a no?", Annie wonders, still slightly puzzled by the whole situation. She starts reading all that's still on the screen. "The light of day", she quietly says to herself. - -As she reads the section with the bunker door and the phone number, she reaches for a pen and some paper and writes them down - whoever works here hopefully won’t mind. As Annie continues reading, she hears a quiet clicking noise and the terminal turns off. The screen flashes and quickly turns to black. A tiny red light on the side comes on to illuminate the letters "RDY". - -*This still needs a satisfying conclusion of how she gets up, grabs her stuff, and leaves.* - -Annie closes the door behind herself and locks it. As she takes a breath of the slightly humid air, she takes a step back onto the sidewalk to look at the clock above the entrance... 8:35 PM - the realization of how much time had passed hits: Normally she’d be home by now. She starts walking towards the metro station at the corner. The buildings here are similar to the ones in other parts of the city - three to four story houses painted in different colors - but they are lacking balconies and, instead of being homes, they mostly house offices. On the other side of the street is an embankment that holds the rails for the metro and beyond that is the outer wall of the dome. The street lights illuminating the area had already switched to their low-brightness mode for the night. She had only seen it like this a couple of times, it made the area look eerie. - -Annie reaches the corner. She looks left and right before crossing the street but not a single car is in sight. As she enters the station and walks up the stairs, she glances at the display - 21 minutes until the next train arrives, that’s a long wait... The station is completely devoid of life, nobody else is out here this late. Annie walks up to the vending machine at the upper end of the staircase - "OUT OF ORDER"... Hrm. Mildly frustrated, she sits down on one of the benches and and starts rummaging in her bag. She finds her headphones and puts them on. At the end of the cable is her walkman. She presses play and starts listening. *Yes, spell-checker, I know that Walkman is a name and should be capitalized. "Portable cassette player" just doesn’t sound nearly as elegant and I don't want it to be a Sony Walkman.* diff --git a/md/02 Wake Up (Jack intro).md b/md/02 Wake Up (Jack intro).md deleted file mode 100644 index da119b4..0000000 --- a/md/02 Wake Up (Jack intro).md +++ /dev/null @@ -1,93 +0,0 @@ -"Ahh fuck!" Jack exclaims in pain as he wakes up. He has a terrible headache. As he moves his hands up to hold his head, he realizes that his entire body hurts. "Owwowwowwowwoww... Ouch!" -"Emergency defrost complete. Entering low power mode." announces an automated voice. -He thinks to himself: "Get it together, Jack! You knew this was gonna happen. You have trained for this. Where are the meds again? ..." - -Waiting for the painkillers to kick in, Jack stays in his preservation chamber until he is fully awake. As he stands there, he looks out of the small window in the door. The bunker looks different from yesterday - not yesterday! That was how ever many years ago... Besides the point. It looks different. Not just "things have moved around different", it looks almost like a lost place. Unexpected but whatever... - -The pressurized air hisses in the lines as the door of the preservation chamber swings aside. Jack steps out into the bunker, breathes the musty air, and looks around. The light shining out of his chamber reveals the dirty floor. The table and chairs in front of him, as well as the kitchen across the room, are covered in dust and all exposed bits of metal have rust. The red night lights on the ceiling are dimly illuminating the rest of the bunker. He looks to the left: The wall is lined with other preservation chambers, all except one of them being powered down. In front of the back wall are desks holding a radio, a terminal, and some *need useful object here*. To the left of the desks in the corner is a minicomputer in a half-height rack and a teleprinter, and above it a phone on the wall - the usual Neotek equipment. He looks to the right: More preservation chambers. Instead of a wall, there’s the bunker door - door is a bit of an understatement, it’s a massive gate. A small slither of light passes under it. "These fucking idiots... They didn’t reseal it properly." - -He walks over to the door’s control panel. The paint is flaking off revealing the rust underneath. Jack attempts to press a couple buttons but they get stuck and nothing happens. "Fuck." He turns back to the inside of the bunker looking for tools, contemplating the tradeoff between waking up a couple years too soon and getting slowly poisoned by the air, and being locked inside a bunker due to a bunch of apparent troglodytes who are unable to close a door properly... Doesn’t matter, too late now. - -As he passes each of the presevation chambers, he looks into them. Empty, empty, empty - nothing unexpected here. His own chamber... He presses a few buttons to fully shut it down. The lamp in the ceiling turns off, the door closes, the status lights turn off. After passing two other empty preservaton chambers, he reaches the one that remains active. -"Hello Michelle." He checks the status lights of her chamber. "I think I’m gonna leave you in there for now. Should be fine..." -He continues past the remaining empty chambers to the back of the bunker. - -The phone lifts off the wall with a quiet click and Jack begins to dial. He holds the receiver to his ear - silence. Welp, another thing that isn’t working. He puts it back on the wall while turning to the terminal. - -Bonk! At least this seems to work. While waiting for the picture tube to warm up, he opens the lid on the teleprinter - only to find that something has eaten most of the paper. He removes what remains and opens one of the cabinets under the desks. By some miracle, the animal that ate the paper on the printer didn’t find the rest. He takes a piece of the stack and tears it off. Then, he sets it on top of the desk with a thump. *need translation for "Staub aufwirbeln"* - -The terminal screen reaches full brightness as Jack feeds the paper into the printer. He makes sure the holes on the feed ribbons line up with the mechanism, then he turns back to the terminal and begins to type. - -``` -Tue, 2106-06-01, 15:21 - -EARTH-53 Login: jack -Password: - -Welcome to INUX! - -$ ls -$ pwd -/home/jack -$ cd /var/log -$ ls -F -cron/ outpost/ dmesg.log wtmp -$ cd outpost -$ ls -F -comms comms_diag/ event logbook -$ cat logbook > /dev/ttyS1 -$ █ -``` - -The printer comes to life and starts printing. - -``` -2000-01-01 Automated Announcement: - Happy New Year 2000! - //TODO: ASCII art of above line with fireworks - - The outpost diagnostics suite reports no critical problems at any of our outposts. - The Lunar Biosphere has, so far, not needed assistance from any of the outposts. - Good work, everyone! - - The Future Is Bright. - -2002-08-15 Lunar Biosphere: - Crew wakeup command - - Message: - //TODO - -//TODO: more log messages left by people -``` - -*Outline of missing section:* - -* *Jack goes to the back taking a look at the printer* - * *the printer shows a log with contents along the lines of this:* - * *2000 - Happy new year Y2K* - * *2002 - incoming ground crew wake up command* - * *5 personnel got woken up* - * *message warning of the still very contaminated atmosphere* - * *they all die within the year* - * *2033 - incoming ground crew wake up command* - * *3 personnel got woken up, one died in an accident, 2 more got woken up* - * *another message warning of the atmosphere* - * *they all die within 5 to 10 years* - * *2059 - critical failure: link to moon lost* - * *maybe some automatic diagnostics* - * *the computer concludes it’s a problem on their end, no need to wake up anyone, just wait until the link is established again* - * *2100 - Happy new year 2100* - * *Tue, 2106-06-01 10:27 AM - critical failure imminent in Jack’s preservation chamber* - * *emergency wakeup* -* *Jack checks on the food and clothes and that the kitchen and bathroom are in working order and that he really has no tools and manuals* - * *he could find things that he could turn into tools but that ofc doesn’t solve his problem if he doesn’t have a manual for fixing the door* -* *phone is broken* -* *computer and terminal work still* - * *maybe need explanation as to why - at least something like "Jack is surprised"* - * *when trying to power on the additional hard drive that’s supposed to contain all sorts of data - including manuals - he finds it corrupted or damaged* -* *Jack tries to dial into a bunch of known modems, finally succeeding when reaching AgriWorks* - * *"They changed the host name... I wonder if this is still the same computer. Lemme try my login... Yup, it is."* - * *Neotek Dynamics, and more specifically Jack himself, was somehow involved in setting that up* -* *Annie conversation (duh)* -* *something? Idk* diff --git a/md/03 A Simple Errand (Annie library).md b/md/03 A Simple Errand (Annie library).md deleted file mode 100644 index 9f32719..0000000 --- a/md/03 A Simple Errand (Annie library).md +++ /dev/null @@ -1,36 +0,0 @@ -If you are here for reading, skip past the outline. - -*Next day, Annie only has to be at work in the afternoon so she goes to the library.* - -* *Arrival at the library* -* *Ask for the manual* - * *it’s recently been classified due to a bunch of ppl trying to leave the dome* - * *Librarian behind the counter says something like "I have to write down your details, let me get the list rq" while scribbling a note on her library card, then he winks at her and nods to the door* - * *Annie leaves* -* *Outside, she hears the Librarian say "Dorothy, she took her library card and ran, what do I do?"* -* *Annie hurries back to the station and gets on the next train* - * *she reads the note on her library card: Meet at xyz metro station, 10:30 PM* - -"Next stop: Center Square" -Annie looks up. That’s the station she has to get off at. She only needs to be at work in the afternoon so she decided to get the manual for Jack. - -The train comes to a halt in the station. Annie steps out onto the platform. Few people are around at this time. She glances at the clock next to the train display: 10:17 AM. The light on the display switches to the next train and the digits for the time of arrival start flipping over. *Is there a more elegant way to describe the train station displays of yesteryear?* The door chime sounds and the doors close. Annie starts to walk. The train begins to hum and starts to move. She follows the roughly three other people towards the exit. - -Annie walks down the stairs and steps onto the square. It is brightly illuminated by a large glowing sphere made of yellow and brown glass tiles suspended on steel cables hanging from four office complexes that tower over the rest of the buildings. To the right is the library, a large building with a facade of sandstone blocks. The front features large pillars and a staircase spanning the entire width of the building making it look like an ancient temple. The wall behind the pillars has multiple rows of windows revealing that the building has multiple stories. - -Annie makes her way up the stairs and enters through the large wooden doors. She walks up to the counter. -"Hello, how may I help you today?" -The guy behind the counter smiles. -"Borrowing the next stack of fantasy books?", he asks. -"Uhm... Actually, no", Annie replies as she takes her library card and a piece of paper out of her bag. -"I have a quite unusual request. I am looking for" - she glances at the piece of paper - "a manual for a B three three F Y dash A F bunker door." -The guy types into his terminal for a moment. Annie places her library card on the counter. -With a worried look, he turns back to her: "I’m afraid, that information has recently been classified. There is a note about terrorism in here." -"So there is no way to get it?" -He musters her for a second, then he takes the card and scribbles something on it before putting it back. -"I can check you against a list of people with security clearance. One moment, I’ll get it." -He gestures and nods towards the exit. Then, he turns around and walks towards a door on the left, seemingly taking his sweet time. Annie gets the message, grabs her library card and makes a swift exit. Just as she leaves, she hears him call out to someone else: -"Dorothy, she left. What do I put on the list?" -*heavy door falls shut, Annie hurries back to the train station and gets on the first train that comes, she takes out her library card and checks the note - such and such station, 10:30 PM* - - \ No newline at end of file diff --git a/md/05 Eventful Evening (secret organization pt1).md b/md/05 Eventful Evening (secret organization pt1).md deleted file mode 100644 index 7204684..0000000 --- a/md/05 Eventful Evening (secret organization pt1).md +++ /dev/null @@ -1,81 +0,0 @@ -If you’re just here to read, scroll down past the outline. - -*Outline:* - -* *Annie rides the metro to the station* -* *A shady figure in a black hoodie is there* - * *Approaches Annie before she can even get off the train* - * *tells her to stay on* - * *Turns out it’s Lucas* -* *Lucas speaks to her quietly, asking if she’s interested in leaving the city while being mysterious about it* -* *They get off a couple stations later and go to a bar* - * *Lucas gets some alcoholic drink* - * *Annie, being kinda tired, gets a coffee or energy drink* -* *They go to a back room where ppl are waiting for them around a table* - * *Amongst them is Karl* -* *secret organization discusses secret organization things* -* *Annie gets the keys to the library* - * *Lucas can’t go himself because he needs to attend some important event* - * *he gives her a description of where to find the relevant computer* - * *he gives her some login credentials to use* - * *other ppl have excuses* - * *Karl would join but he’s unable to run in case they get caught* - * *he gives Annie a list of useful computer commands and instructions on how to boot up the computer* - -Annie looks through the window in the door as the train enters the station. The platform is empty except for a shady figure in a hoodie leaning against the wall, observing the train from under his hood. She looks at the clock on the station: 10:34 PM - a bit late. As soon as he notices her, he steps away from the wall and walks up to the train. *Is there a more elegant way to say that he stops leaning on the wall?* The pressurized air for the doors hisses in the lines. Annie presses the button; the door opens. - -"Hey, wait..." -The guy had made his way to the door and looks directly at her. It’s him from behind the library counter. -"We’re gonna take this one for a couple stations." -Annie steps aside and he gets on the train as well. -"My name is Lucas, nice to meet you." -He extends his hand as the doors close. -"Annie." He probably knew that already, right? "Sorry for being late." -The hum of the motors sets in and the train begins to move. -"Perfect timing, I’d say." He makes a short pause before continuing quietly: -"So about that interaction we had earlier today - I assume you want to leave the dome?" -"Not directly..." -"Okay then disregard my question and we have never met." -"Wait. You say there is a way out of the dome?" -"Well, there might be. Some friends of mine say there is." -Annie thinks about it for a moment. Before yesterday, she wasn’t even aware that there was a world outside the dome - and now she might find out about a way to go there? -"Tell me more." she replies. - -They get off at a station near the city center - a place that is never asleep. In contrast to the empty stations everywhere else, the stations here are busy with people seeking entertainment, clubs, or the many bars. Lucas hurries down the stairs; Annie follows him. - -The streets are alive with people, seeminly few of them purposefully moving in a specific direction; most of them are just meandering from bar to bar. The street they are walking down is illuminated by strings of lights hanging from the buildings and between street lights. The muffled bass of techno coming from one of the buildings is in the air. She enjoys the atmosphere, she hadn’t been here in a little while. - -Lucas turns left and enters one of the bars, Annie still following him. They make their way through the crowded bar towards the counter. The air feels dense and depleted, and carries the smell of alcohol. Live musicians are playing *Idk? Music genre? Need ideas* on a small stage area in the corner. -"Hey Kate, I’ll take a *some very alcoholic drink? "Braincell Rattler"? Idk* and my uhh... friend here looks like she needs a coffee." -"Okay. Going to the back room?" -"Yeah." -Coffee sounds good... The back room? Annie raises an eyebrow. He opens a door next to the counter and gestures her to follow. - -Lucas takes off his hoodie and hangs it on a hook on the wall. Annie does the same with her jacket. She looks into the room: A bunch of people sitting around a large, round table - to her surprise including her grandpa. -"Grandpa Karl?" *Language intuition question: Is this how one would realistically refer to their grandpa?* -"Hi Annie!" *TODO: Fix this* -Before she has time to voice her confusion, they get interrupted: -"Here you go, your drinks. Enjoy!" -Lucas walks up to the window that connects to behind the counter. -"Thank you!" -Annie takes a second to regain her composure. *I don’t think this is a great way to say that, Idk.* -"Thanks." - -They sit down at the table. Karl starts introducing people and some introduce themselves. Then, he continues talking about the group’s mission: -"We are working on getting the city officials to change their stance on some things. When the city was built, it was seen as sort of a plan B for humanity in case things would get worse. It wasn’t built as a place where we could go and hide forever in isolation. Over time, knowledge of the outside world stopped being an imagination of a possible bright future, and instead it became something to be worried about. ‘What do you mean, you want to go there? Do you really want to go where the air you breathe is literal poison and die?’ - -My dad used to always say - and maybe this was naive hope on his part - that it would get better one day and that we could open up the airlocks and leave. That was many, many years ago. It’s been over a century now since the city was sealed - even if it was naive hope on his part, we should at least take a look outside and see for ourselves what it’s like." -Voices of agreement all around the table. - -*missing: more dialog to tie this together* -*Important information: The door Jack wants to open is of the same type as the doors used for the airlocks.* -*The whole Jack topic needs to be brought up in general. They could talk about how having someone outside might be useful.* - -"I mean we have that manual at the library." says Lucas. -"It’s just classified because they really don’t want anyone to open or use the air locks." -He reaches into his pocket and pulls out a key chain. -"If you want, you can try getting it - I can’t because I disappeared from a birthday party with an excuse and they are probably waiting for me to be back." -He places the keys in the center of the table. -Karl says "I would love to, but I’m afraid I can’t run if things go south." -A bunch of other excuses from other people. Finally, Annie takes the initiative: -"I could go. Anyone want to help me with this?" \ No newline at end of file diff --git a/md/06 Library At Night.md b/md/06 Library At Night.md deleted file mode 100644 index 3160d9f..0000000 --- a/md/06 Library At Night.md +++ /dev/null @@ -1,70 +0,0 @@ -If you are here just for reading, skip past the outline. - -*Outline:* - -* *Annie and Isabelle go to library* - * *enter the place, find computer* - * *turn it on (following rough instructions and figuring it out)* - * *figures out how to CLI (using instructions)* - * *copy the file to a floppy disk* -* *One of them trips some sort of alarm before leaving? Idk.. Something has to happen tho.* -* *Annie drops the floppy and a note with Jack’s number off at Karl’s place* -* *Annie goes home and falls asleep* - -11:30 PM - Isabelle and Annie find themselves at the side entrance to the library. They try a couple keys before finding the right one. The door swings open with a quiet squeaking noise. The air inside is warm and dry. The door closes and latches behind them. They turn on their flashlights. - -Following the description Lucas had given, they find their way into a small room in the basement. They close the door behind themselves and look around. To the left is a desk with a terminal and a bunch of small devices connected together using many cables. The wall in front of them is lined with racks that are almost as tall as the room itself and filled with computer equipment. To the right is a shelf with boxes. - -"I guess this is it. Let’s take a look at the instructions Karl gave you." Isabelle says in a hushed voice. -Annie pulls the note out of her bag. -"First step is turning on the terminal... Hey, Lucas said something about using a new floppy disk, can you search for that?" -Annie walks over to the terminal; Isabelle turns to the boxes on the shelf. -Annie puts the keys on the desk and inspects the terminal for a power switch. -"There’s a box with cookies back here." -She pulls it out from behind the terminal. They giggle. -"I want one", says Isabelle. -Both end up taking a cookie before stashing the box behind the terminal again. - -Annie flips the power switch. The terminal makes a bonk sound and a crackling noise. She feels the hairs on her arm stand up as she inadvertently moves it in front of the screen. -"Whoa..." -The screen begins to light up. -"... I guess this is supposed to happen." -Annie looks back at the note. -"‘Turn on main power switch on computer’...", she mumbles to herself. -She looks at the racks. They are mostly filled with what looks like large drawers with buttons on them. The one in the center is different. It has a bunch of empty panels, some panels with buttons and lights on them, and some other devices. - -"I found you a new floppy disk." Isabelle interrupts her. -She pulls a large, square, floppy thing, half-wrapped in a paper sleeve, out of one of the boxes. She pulls the paper sleeve off. Turns out, it’s another sleeve made out of thin plastic with some openings that were previously covered by the paper containing a black, glossy circle. -"Lucas said to put it in the computer and push a lever down." -They look back and forth between the floppy disk and the computer until Isabelle points to a device in the center rack with a large, flat slot and says: "It could fit in there." -She walks up to it and inserts the disk. Then, she pushes on the mechanism in the center of the slot. It latches in place. -"What’s next?" -"The note says to turn on the 'main power switch'", Annie repeats while inspecting one of the panels with buttons. "Maybe this one?" She points at a key switch. -"Let’s try." Isabelle hands her the keys. One of them fits and turns. - -Fans come on; they hear the loud noise of air rushing through the computer. Some of the lights and buttons light up. Annie looks at the note again: -"‘Spin up boot hard drive’... Lucas has also written here: 'Number 2'" -The two look back at the racks. -"These drawer thingies here have numbers on them, maybe that’s what they mean?" -Isabelle presses the power button on number two. It starts blinking. The device makes a loud clonk noise followed by a motor accelerating inside. Clicking and more mechanical noises. The power switch stops blinking and stays lit up. -"The last step on the note is to press ‘reset’ and ‘load’ and to enter something into the terminal. They also wrote down a list of commands that might help us to find and copy the manual, and ‘Good luck!’..." -Isabelle pushes the buttons and they walk over to the terminal. - -After a lot of typing into the terminal and figuring things out the hard way - and maybe a couple more cookies disappearing - they find the manual on one of the hard drives and manage to get it onto the floppy disk. They follow the instructions to turn the computer off and Annie puts the floppy disk back into its sleeve. - -"Shhh." Isabelle gestures for Annie to be quiet. She whispers: "Do you hear that?" -Footsteps. Annie nods. Someone is in the building - and probably heard them. Quickly, she puts the disk into her bag. - -Opening and closing the door as quietly as possible, they sneak out of the room and back towards the stairs. The footsteps are coming closer. -"Shit", Isabelle whispers. -They turn around and sneak to the other end of the hallway. It opens up into a room filled with crates that has small windows near the ceiling. The footsteps are making their way down the stairs. Annie reaches for one of the windows and opens it as quietly as possible while Isabelle moves one of the crates under it - not quite as quietly. The person on the stairs starts running. Isabelle jumps onto the crate and quickly climbs through the window. Annie, trying to follow her example, struggles for a moment to get onto the crate. After she finally manages to get up, Isabelle pulls her through the window - not a moment too soon. -"You, stop!", a man yells at them from inside, "Stay where you are!" -They start running. -"I’m gonna catch you." - -Isabelle runs ahead, leading Annie into a dark alley. She climbs onto a ledge on the side of a building, pulling Annie up after herself. They continue running on the ledge until reaching a wall at the end of the alley. Isabelle jumps, grabs hold of the railing at the top, pulls herself up, and climbs over it. -"Wait here." -She disappears. -Annie looks around nervously. What if she was caught now? -A moment later, Isabelle returns holding a ladder. Annie climbs up and pulls the ladder up after herself. Isabelle takes it and stashes it on the other side of the embankment. Annie finds herself between the tracks of the metro. The Central Square station is close by, they run towards it along the tracks. Just as they make their way onto the platform, the rails start ringing. -Isabelle says with a smirk on her face: "I don’t think he expects our getaway vehicle to be yellow and red..." diff --git a/md/ga Who Died Today? (Emily intro).md b/md/ga Who Died Today? (Emily intro).md deleted file mode 100644 index 4947bd3..0000000 --- a/md/ga Who Died Today? (Emily intro).md +++ /dev/null @@ -1,30 +0,0 @@ -If you are just here for reading, skip past the outline. - -*Outline:* - -* *Emily wakes up* - * *Lena (her adult sister) is in the room, waiting for her to wake up, silently crying* - * *the scene should make it immediately clear that this is in a base on the moon* - * *large panorama window* -* *Dialog:* - * *Emily asks who died this time / who died today - preferably in a more elegant way* - * *Lena’s spouse (?)* - * *has to reveal that death is a common thing recently* - * *caused by a disease* - * *They were close to developing/discovering a cure but then Tony died* - * *optionally reveals that there are now 5 ppl left: 4 adults and Emily* -* *Emily puts on / changes into day clothes* -* *They eat* -* *They put on space suits and go outside to bury the body* - * *Lena places some object of significance on the grave* - -Emily wakes up. She is laying in bed, facing the large panorama window. Her eyes wander across the familiar gray moonscape outside before fixating on the half-visible Earth ball for a moment. A noise - someone is in her module. - -Emily turns around to find her older sister Lena sitting against the wall - tears running down her face. After a moment to fully wake up and grasp the situation, she asks: -"Who?" -Lena snivels and points to the ring on her finger. *Dictionary to the rescue! Is that the right word? ...* -A grim but not uncommon way for days to begin lately. That leaves five of them, and since Tony is gone there is no more hope for a cure. - -*missing section* - -The air hisses in the lines as the door closes behind them. The noise of the vacuum pumps kicks in and begins to slowly fade. diff --git a/md/ka (finding the train).md b/md/ka (finding the train).md deleted file mode 100644 index 61dd762..0000000 --- a/md/ka (finding the train).md +++ /dev/null @@ -1,46 +0,0 @@ -*Context: They are exploring the Ivydale train yard* - -"Michelle! Look what I found..." -She climbs through the gap between the rotting cars on the adjacent track. -"Where are you?" -"Up here." -Jack had climbed onto the rather sketchy-looking roof of one of the trains. Michelle climbs onto the link between cars and Jack helps her to the top. -"Over there..." -He points across the deteriorating metro trains towards the outermost track of the overgrown train yard. A small roof - or in places what remains of it - extends over the track from the side of a large building. Under the roof are several tank cars. Some are rusted through or missing parts, but a few look like they might still hold liquids. -"Oh, wow! Maybe there’s some gas left in there or something..." -"My thought. Let’s check it out." - -They climb back down and make their way over to one of the tank cars. They climb onto the side of the car and Jack attempts to use the ladder that leads to the top. It crumbles under his feet. -"I guess I found the way down - hey, use me as a ladder." -He leans against the car and helps her onto the tank. -Michelle inspects the lid. -"Do we have a wrench or something?" -Jack looks around. -"I don’t know. Lemme take a look inside there..." -He disappears through where used to be a door. After a moment, he reappears, triumphantly holding a large adjustable wrench. -"It’s a bit rusty but should do the job." -"I’m afraid to see what you call very rusty." -"This thing, for example." -He knocks it against the ladder on the side of the tank causing more pieces to break off. Then, he hands the wrench to her. After a bit of fiddling, she manages to get a good grip on one of the nuts holding the lid in place - it doesn’t budge. -"Need a hammer or something?" -"Can you hand me that pipe? It should do." -Jack picks up a section of metal pipe and passes it to her. Putting it over the wrench for additional leverage, she pushes against it until the bolt snaps with a bang. -"Well that’s one way for that to come off." - -*missing section: Michelle opens the lid and finds some disappointing fact - it’s empty or whatever* -*then repeat for another one* - -The contents of the next tank are more promising. -"Smells like diesel... We should go find a truck or something to drive around." -"Okay, uhh, stupid idea but I need to show you something." Jack grins. -"Oh no, what are you up to again?" -"Nothing in particular... Wanna follow me for a sec?" -Michelle jumps down onto the edge of the car, then to the ground and follows him to the entrance. - -He walks over the door on the floor, past a counter to the left, into the wide open hall. It is dimly lit by the light that makes it through the dirty windows and small holes in the surprisingly intact roof. *note: Make it more clear that the windows are below the roof. Also, I imagine them to be milky windows for some reason.* A few rows of large industrial shelves on the other side of the hall hold partially rotting crates. On either side of the area with the shelves are spacious areas with machine tools, small cranes, and other machinery. A few plants grow here and there. A single train tack goes through the center of the hall with additional tracks for a gantry crane to either side of it. At the end of the hall to the right, below the rusty crane, sits a train wrapped up in tarps. - -"Stupid idea indeed", she says while walking towards it. Then, she corrects herself: "Actually, it might not be that stupid. It should have a generator that we can use." -"That is if we can get it to a location where it would be useful." -"Is there a railroad close to the bunker?" -"Not that I know of, the closest would be somewhere around Ivydale South." -"Okay, not very useful. Let’s go find a truck then." \ No newline at end of file diff --git a/md/ma Escape From Dome City.md b/md/ma Escape From Dome City.md deleted file mode 100644 index 4e860b9..0000000 --- a/md/ma Escape From Dome City.md +++ /dev/null @@ -1,64 +0,0 @@ -Annie reaches the platform. The sirens of the police cars are really close now. A train is coming. The first police car arrives at the station. Annie freezes as she panics. The train for sure won’t leave before the police searched it. Where can she hide? - -"Annie!" Someone shouts her name. "Annie, get in here, run!" - -Annie breaks out of her freeze. The train had turned out to be a single car. A single rusty railcar painted in different shades of blue. *note: make it a theme that the metro is always yellow and red* The only person inside is the driver, turning away from the door he just opened - that has to be Jack. His Neotek jacket flaps in the air as he runs to the other end of the train. While Annie is still running towards the open door, the motors start humming. She jumps inside as the train starts to move back in the direction it came from. The door closes just after leaving the platform. - -The train accelerates with a force stronger than anything she has ever felt before. The motors scream, the entire train rattles. While making her way to the front, she looks outside. The city flies by. The horn sounds as the train barrels though the next station. The platform appears, is visible for just long enough to see the astonished faces of the onlookers, and disappears again. - -She reaches the driver’s cabin. -"Hello Jack!" -"Hi Annie – you good?" -"Yes", she breathes heavily, "but that was close." -After catching her breath for a moment, she says: -"You arrived just in time. They were close on my heels, but we got away." -Jack seems to think for a short moment while his eyes stay fixed on the track ahead. -"That remains to be seen. Coming through that airlock seems to have set off some sort of alarm. Like poking a stick into an anthill..." -"An anthill?" -"Oh, I forgot, you wouldn’t know... Ants are tiny little animals. They build hills of loose material as their nests. If you poke a stick into one, they scramble to defend it." -Annie imagines a bunch of mice scratching and biting away at a stick that’s stuck in a slope of rubble. -"Anyway", Jack continues, "this little expedition hasn’t gone unnoticed." -Short pause. -Looking outside again, Annie realizes: "I have never seen one of these" - she knocks on the control panel - "go this fast." -"Me neither", says Jack. He adds: "There used to be trains that could go faster - a lot faster - but not the metro." - -After watching the tracks, stations, and buildings fly by for a couple minutes, Annie opens her bag and pulls out a pile of paper. "Here are the documents you need. Maps, blueprints, manuals, everything we could find." -"Sounds good. Just put them in there for now." -He gestures towards a small cabinet next to the right side window. Annie places the pile on top of a few books that are already in there. The train barrels through another station. Jack slowly decelerates the train. -"We’re almost at your drop-off point, next station is Crystal Park... uhhh and we might have a problem." -The train is going around a long curve overseeing the park and square in front of the station. ’s car is there, surrounded by police cruisers with flashing lights and open doors. -"What do we do now?" -"Well I’m sure as fuck not staying around to see what they’re doing down there." jack says while accelerating again. "I hope you’re okay with coming with me." - -They pass a couple more stations before the train runs over a switch and gets suddenly jolted to the side. The train rocks side to side for a moment. They are now heading straight for the outer wall of the dome. The airlock, now in view, is rapidly coming closer. The inner ‘B33FY-AF’ door is wide open. Technicians and police are standing around it in small groups, trying to figure out why it had opened. The ramps connecting the street below to the airlock are full of parked transporters and police cars. Some are even on the tracks but the one Annie and Jack are approaching on is mostly clear. - -"Hold onto something!" Jack slams on the brakes. The train loses power and rumbles over a bunch of switches. The headlights flicker and turn off. A police car that was parked too close to the track gets flung aside. A bunch of technicians jump out of the way as the train passes them and rolls into the airlock where it comes to a screeching halt. Jack presses some buttons on the control panel. - -The screams of the police and technicians are drowned out by the hissing of pressurized air and the *ka-chonk* of large machinery. "Access authorized, cycling airlock, please stand by", announces an automated voice. The bunker door behind them starts to move with a squeaking noise. The ‘keepers of order’ that had started to run after the train into the airlock stop and look around in confusion. Everything around them turns to black. The only thing Annie sees are the illuminated gauges on the control panel. More hissing of pressurized air. - -The train shakes slightly as it makes a noise that sounds like a mechanical version of someone clearing their throat. The gauges on the control panel flicker. Annie is surprised by this, the noise is unfamiliar to her. It turns into a constant rumbling hum and the headlights come on again. The bunker door ahead is moving out of the way revealing a long tunnel. - -"Everything okay? You look puzzled." Jack looks at her. -"What’s this weird noise?" -"The generator. There’s no power out here so the train has to generate its own power to drive." - -The police start banging on the outside of the train and yell something. Jack grabs a microphone off the wall and speaks into it: -"Gentlemen, for your own safety, please step back from the train." -He pushes a lever on the control panel and the smooth hum of the motors joins in with the noise of the generator. - -"In a couple minutes, it’s gonna get very bright." Jack says while accelerating the train again. "Close your eyes if it’s too bright. It might take a while to get used to daylight." -As the train moves through the tunnel, an automated voice comes on: "Dear passengers, welcome to the combined Sentinel Shores and Ivydale local transit zone! Please keep in mind that the last train returning to for today departs from Ivydale South at 10:15PM. Enjoy your travel!" - -The train leans into a curve; Annie hears the screeching of the wheels grinding on the rails. After a moment, a blue-ish white shimmer appears on the walls of the tunnel. It gets brighter and brighter. The tunnel straightens out again and the other end comes into sight. It’s brighter than the light over Central Square. Annie closes her eyes but the light continues to get brighter. For a moment, she covers them with her hands as the train leaves the tunnel. - -Annie hears Jack press some buttons and clicking relays. The motors go quiet, the generator turns off, and the train starts to slow down. She tries to open her eyes but it’s still too bright. -"I think you could use a pair of sunglasses." -"Sunglasses?" -"They’re like normal glasses but... dark to make bright light easier on your eyes." -Jack puts a pair in Annie’s hands. She puts them on and cautiously squints outside. Lots of green, brown, and gray but before she can make out any details, they roll into another tunnel. The automated voice comes on again: -"We are now approaching Ivydale South. Your next connections are line 7 to Ivydale Distillery from platform 5, HST1511 to Siren’s Edge from platform 14, HST815 to Nova Metropolis from platform 11. This train will continue on line 5 to Sentinel Shores Fish Market via Ivydale West, Sentinel Shores Observatory, Sentinel Shores Central Station." -After a moment, Jack says quietly: "I wonder how much of these places is left..." -Raising his voice back to a normal level, he adds: "But for now, we’ll head back to base." -"Base?" -"The bunker, we refer to it as our base of operations." -The train rolls out of the second tunnel and they find themselves in a station. \ No newline at end of file diff --git a/md/mb First Steps Outside.md b/md/mb First Steps Outside.md deleted file mode 100644 index 64471b8..0000000 --- a/md/mb First Steps Outside.md +++ /dev/null @@ -1,34 +0,0 @@ -The station is is much larger than any of the metro stations inside the dome. It has many platforms. Portions of the tall roof that is supported by long pillars have caved in and what’s still standing has holes. Rays of light poke through holes in the walls and the roof. All of that is visually stunning but what really catches Annie’s eyes are the plants everywhere. Parts of the platforms are densely covered in the thin, green blades of some plant giving them a fuzzy look. Vines cling to the walls and pillars, crawl along gaps and edges, and hang from rusty beams and the fringes of the caved in roof sections. Moss grows on the rusted benches and trash cans. - -After running over a bunch of bushes and tall flowers that have taken root on the tracks, Jack brings the train to a stop next to a staircase in the center of the platform. -"Exit to the right", he says in unison with the automated voice before turning the switch for the doors and gesturing towards the passenger area. "After you." - -Annie walks over to the closest door and pushes the button. Pressurized air hisses and the left half opens with a squeeking noise. They step out onto the platform. Annie breathes the warm air. It smells of the run-over plants. Insects are buzzing about, and the wind rustles through the leaves. She crouches down and touches the carpet of green fuzziness. -"Grass. It grows pretty much everywhere, usually much taller than this though." -She looks up at him. -"I knew there would be more plants out here... I didn’t expect that many of them." -"Welcome to the outside world. Wanna take a quick look around?" -She gets up. "Sure." - -They walk down a flight of stairs taking them to a tunnel under the platforms. The floor is covered in water so they follow a ledge on the side. Jack leads Annie up the stairs to the last platform. From there, they step outside through a side entrance. - -Annie is hit by the light and warmth of the setting sun. She closes her eyes and faces it for a moment. "This is nice." Then, she turns to Jack. "And this light is just always up there?" -"Well... No. Only during the day." -She looks around. They are standing on a balcony-like platform overlooking a city in a valley. She walks over to the rusted railing and goes to lean against it. -"Don’t lean on that." -"Why not?" She steps back. -"Watch." He kicks it. Loud cracking follows, and the ringing of metal. A roughly two meter wide section of the railing breaks loose and falls. Annie takes a bigger step back. The railing crashes into the ground below with a loud ringing bang. -"How did you know?" -"Be careful around old buildings. I made the same mistake over there." He points to another missing section in the railing. -Cautiously stepping back to the edge, Annie looks down. - -Bushes cover the hillside below the tall embankment wall that holds the station, overgrowing everything. The walls of small ruins and half fallen-in fences stick out here and there, and the bushes are interrupted by what remains of roads and staircases. Small rivers cut through the landscape. Annie looks up. The ruins further down the valley are larger the closer they are to the center of the urban area below. -"Wooow", she utters in astonishment. -"Ivydale - or at least what remains of it." -"It’s much bigger than ." -"Many things are bigger than . It’s the smaller of two sister cities." He points towards another urban center in the distance. "That over there is Sentinel Shores, the place I used to call home." - -After showing her some notable landmarks, Jack leads Annie to the end of the station that they entered it from. The balcony-like walkway turns into a wide staircase where the mountain extends over the tunnels and the back wall of the station. It leads down to a collapsed bridge next to a large waterfall. Annie marvels at the sheer amount of water flowing by, something that she’s never seen before. - -Jack goes ahead, climbing down the wall where the bridge used to begin by grabbing onto the edges of the large sandstone blocks. Annie struggles to follow. After what feels like an eternity, she manages to get half-way down the wall. "You can jump from there." -They make their way across the fast-flowing river by stepping on large stones in the water, and continue through the bushes towards Outpost 53. diff --git a/md/oa (Emily lab incident).md b/md/oa (Emily lab incident).md deleted file mode 100644 index 15fd3f9..0000000 --- a/md/oa (Emily lab incident).md +++ /dev/null @@ -1,38 +0,0 @@ -If you are here for reading, skip past the outline. - -*Outline:* - -* *At this point, there are three survivors on the moon base:* - * *Emily* - * *Lena* - * *other crew member* -* *The other crew member is close to dying* -* *Begin with dialog* -* *Emily grabs a hammer and runs through the base followed by Lena* -* *She reaches the lab and smashes the control panel for the dorr while running inside causing the door to close and lock* -* *She drinks some left over chemical concoction* - * *possibly after messing with it following some instructions she finds* -* *Lena starts to break the door open, the other person just arrives there* -* *Emily’s body is filled with pain and she falls to the floor* -* *the door gets broken open just before she drifts out of consciousness* -* *she drifts in and out of consciousness* - * *getting carried down the hallway* - * *in her bed vomiting* - -"Why not?" Emily looks back and forth between Lena and the man on the bed. *needs rephrasing because he isn’t a stranger* "Tony said he had some success with his mice, why shouldn’t we try it?" -"Tony also died after..." - he is interrupted by coughing - "...after trying it on himself." -"Not like anything else is gonna happen to us..." -Lena shakes her head. "I don’t want to live my remaining days alone. Just don’t do it, please." -Emily gets up and wanders around the module. Her eyes fall on the drawers in the adjacent maintenance module. She has an idea... -"Emily, where are you going?" -She steps inside and rummages through a bunch of drawers, leaving them open as she opens the next one. -"What are you doing with that hammer?" -She storms off into the hallway; Lena follows her. - -As she runs through the door to the lab module, she smashes the hammer into its control panel. Arcing noises, the hissing of air pressure getting released, the broken equipment alarm beeps. The door comes falling down behind her, slamming into the floor and latching with a loud click. She looks around for a moment as she catches her breath. The walls are lined with work benches and cupboards above them. In the center is an additional large workbench where Tony’s lab mice are still running around in their cage, oblivious to the situation. Emily had kept them as pets after he died. - -Banging on the door - Lena is outside. Emily walks over to the Erlenmeyer flask that’s sitting next to the sink in one of the workbenches that line the walls. She lifts it up and looks through the clear, blue liquid. Tony had written some science-y words on the flask along with "cure 5x concentrated", and closed it off with a glass stopper. Emily removes the stopper and grabs a small beaker from the drying rack on the wall above the sink. She pours some of the liquid into the beaker, sets the flask aside, and tops it off with water from the tap. Holding the beaker in her hands, she hesitates. - -Buzzing noises and clicking from the door. The latching mechanism opens. Emily’s hesitation is over, she lifts the beaker to her mouth and drinks the liquid. It has a pungent smell and burns in her throat but she downs it in two gulps. The door moves up a bit. Through the opening, she hears Lena struggling on the other side. A foot appears in the door, followed by Lena’s hands. Emily begins to feel dizzy, she sets the beaker onto the center workbench and holds on to the edge of the work surface. Lena slowly lifts the door and pushes it back into the ceiling, holding a screwdriver in her mouth. The panel covering the latching mechanism has been removed and is leaning against the wall. Emily starts to move towards the door but feels too dizzy to walk. She still sees Lena jam the screwdriver in the side of the door before her knees give out and she falls. A burning sensation spreads throughout her body as she lays on the floor. Lena starts to yell at her but she drifts out of consciousness before she can process any of the words. - -She wakes up briefly while getting carried down the hallway. The pain is unbearable. In an attempt to scream, she sighs before everything goes black again. The next time she regains consciousness is while throwing up in her bed. She gasps for air, then she drifts away again. \ No newline at end of file diff --git a/md/pa Basic Needs.md b/md/pa Basic Needs.md deleted file mode 100644 index 5ab96fd..0000000 --- a/md/pa Basic Needs.md +++ /dev/null @@ -1,36 +0,0 @@ -Jack drives into a dried-out river. A bit away from the other side is a group of houses that - while they have certainly seen better days - aren’t ruins. The truck struggles to get traction in the sand on the other side of the river bed. After getting stuck, he backs up and turns into the river. He accelerates, the engine roars, then he steers it back onto the side of the river. The truck gets stuck again. This process repeats twice more before they finally make it out and back onto the tall grass that covers the area. Jack drives over to the remains of a road that lead to the settlement. - -He parks in front of an old store. "This is it, I guess." -They get out and start walking towards the door. A small dog runs up to greet them, jumping around, running in circles, and wagging its tail. It picks up a stick and drops it in front of Annie. She crouches down, pets the dog, and picks up the stick. The dog bites into the other end and pulls on it. -*note: need reason for Jack to go ahead, also better wording* -"I’ll be inside." Jack goes into the store. - -*note: need to state that the man appears to be in his 60s* -After playing with the dog for a bit, Annie follows. The man behind the counter is talking to Jack: -"I mean in the long run. We have plenty of food right now but, since the has changed course, we don’t even have enough water to grow crops for ourselves. The cisterns and wells simply don’t cut it." -"So, basically, you’re saying you need water." -The man interrupts the conversation and looks at Annie: -"Good afternoon, what can I do for you?" -"I’m with him." -"I see." He turns back to Jack: "Listen, we don’t just need a little bit of water. The amount of water we need can’t simply be carried here or we’d do it ourselves. And we need it regularly and consistently. When the still flowed here, water userd to flow into our irrigation system upstream and got distributed to all the fields and greenhouses from there." -"I know you need an industrial quantity of water. We can get you an industrial quantity of water. Will you give us food if we supply you?" -He musters Jack for a moment. "And how do you wanna get it here?" -"By train - assuming the railroad south of here is in a serviceable state." Seeing the man’s confusion, Jack adds: "Let that be my problem to solve. Will you trade water for food?" -"I’m gonna have to discuss that with the others. Wait outside." - -After playing with the dog some more, they get approached by a group of people, amongst them the man from the store. They shake hands. Jack repeats his idea to supply water by train in exchange for crops. -"What’s this train you’re talking of?", one of them asks. -"A large vehicle from the old world. It drives on tracks like the ones that should be south of here." -"So that’s what these rails were used for... But that’s still pretty far from here, how do you wanna transport the water here?" -"That irrigation system of yours... Can we take a look at it?" -"I see where you’re trying to go with this. It’s still not particularly close to the rails." - -After a bit of additional back and forth, they agree on a plan. The man who did most of the talking asks a girl: -"Mary, can you go, show them around?" -"Sure, follow me." -"Wait", Jack stops her, "We’re here with a truck." -"So that’s your car? Cool! I’ve only ever seen one working car in the city. So we’re gonna drive there?" -"If you show us the way." -"Let’s go!" - -*Not sure of this should be the end of a chapter or if I should continue here. The way this has turned out, it would also be nice if they ended up delivering construction machines (excavators, etc.) to the village so they don’t need to rely on water shipments past the day when the protagonists leave for Nova Metropolis.* \ No newline at end of file diff --git a/md/ra (first time Emily witnesses contact with Earth).md b/md/ra (first time Emily witnesses contact with Earth).md deleted file mode 100644 index 2d3a2e9..0000000 --- a/md/ra (first time Emily witnesses contact with Earth).md +++ /dev/null @@ -1,57 +0,0 @@ -*Outline:* - -* *Emily walks to the main control center* - * *it has also been used as a general hang-out spot bc it has a rather nice view of the biotope and the sky* -* *Emily and Lena sit down at a desk with a view of the biotope and have a meal* - * *the meal gets interrupted by the equipment in the control center coming to life (fans coming on, some control panels lighting up, boot-up/status/ready beeps)* - * *a status light on the wall, that Emily had never seen on, lights up (could be something like "LINK")* - * *short dialog, could be something like this: "That’s them." "Earth people?" Lena nods and gets up.* -* *Lena tells Emily to follow* - * *They walk over to a control panel with an embedded terminal* - * *Communication with Earth ensues* - * *bittersweet dialog* - * *Emily is conscious again* - * *Lena is going to die* - * *They talk about what will become of Emily* - * *Emily doesn’t (yet) want to leave the moon - she’s afraid of leaving her entire world behind* - * *The decision is made that whatever preparations can be done, should be done, just in case* - -*note: need to check mice eating behavior when fed, might want to add a section where she actually handles and feeds them* -Emily closes the cage and put the *whatever they feed the mice* back into the cupboard. She *does something related to taking care of the mice*, steps out into the hallway, and starts walking. The entire habitat is eerily quiet. Apart from her steps, just the hum of the electrical systems and the quiet whirr of the air circulation are audible. - -3 - 5 - 2 - 1 - Enter. The keypad beeps with every button press. A computer voice announces "Access authorized". The door to the main control center module slides up and she steps through. The module contains one large room with rows of integrated computer equipment desks arranged *need a fitting description of what a mission control rom looks like*. The wall to the left that most of the seats are facing is completely taken up by a panorama window into the biosphere, an even larger module with a ceiling of glass and support beams completely taken up by plant life, trees, small animals, and a big pond. The wall to the right holds a large status panel with some seven-segment displays for information and lots of big status indicator symbols. - -Emily walks down the shallow stairs towards the panorama window. In front of the window are tables and chairs that were moved there recently as the room had become more of a general hangout spot for the remaining people when they were still around. Lena sits at one of them, *preparing something* while waiting for her. - -*missing dialog about food and starting to eat* - -They get interrupted by all of the equipment in the room suddenly coming alive. All of the computer desks that weren’t perviously active turn on. Some of the status indicators on the back wall start blinking. A large, green triangle with the letters LINK next to it flickers and then lights up. Emily looks at it in confusion. -"What does that light mean?" She gestures towards it. -"That’s them." -"Earth people?" -"Yes", Lena replies while quickly finishing her meal, "they said they’d try to get a phone connection going." -As if on cue, the phone on the large center console begins to ring. Lena gets up and walks over, Emily follows her. *note: might need to imply that Lena is very sick* Lena sits down in front of it, picks up the receiver, and presses a few buttons. -The speaker on the console starts crackling and hissing. Through the noise, they hear a faint voice. Lena leans over to a microphone and talks into it: -"We can’t hear you, one moment." -She flips some switches on the console. The speaker cracles some more, then a loud pop, then silence. The smell of magic smoke is in the air. - -Lena turns to a terminal and starts typing. -*note to self: missing establishing connection* -*note to self: add some data corruption* -``` -MOON-01 > This hasn’t been maintained in forever. I think the phone just went. -EARTH-53> You may wanna check the modules under P2 for burnt components. -MOON-01 > I know. -MOON-01 > We have another problem somewhere along the line. There’s apparently more noise than signal. -``` -Lena opens a cover with a small label "P2" and pulls two cards out of their sockets and inspects them. One has a big black burn mark right in the center. -"Emily, can you fetch me this module from another phone?" - -"And?" Michelle asks Jack as he looks up from the terminal. -"Weak signal - and they need to fix their phone." -James asks "What about that plan B of increasing the transmit power?" -"Meh." Jack doesn’t seem too enthusiastic about it. -*TODO: Dialog. They decide not to increase the power before double-checking that everything is aligned properly. Sure enough, they’re off by a bit.* -*Request for comment: Does this make the story more interesting or is it confusing? I originally didn’t want to do perspective changes within chapters, and I still might not, but this was too good of an idea not to write it down.* - -*note to self: After fixing the alignment, pick up on the moon and continue.* \ No newline at end of file diff --git a/md/va Alone (Lena death).md b/md/va Alone (Lena death).md deleted file mode 100644 index 1a96ea5..0000000 --- a/md/va Alone (Lena death).md +++ /dev/null @@ -1,46 +0,0 @@ -Outline: - -* Lena and Emily put on their space suits to go outside - * (imply that Lena is about to die) - * Lena double-checks that Emily can get back inside - * Emily helps Lena with her helmet - * something to the effet of Lena is leaving for one final time -* they go to the grave of Lena’s SO -* once there, they sit down on the ground - * Emily helps Lena take her life support unit off her back - * Lena sits down leaning against a rock, her life support unit next to her - * "You were ultimately right" conversation - * Lena has to tell Emily that she should get in touch with Jack using the downlink -* Emily leaves and returns with new oxygen canisters -* Lena dies -* Emily returns inside and goes to the control center - * following any procedures such as operating the air lock as robot-like as possible - * she lies down on the floor and looks out the window in the ceiling - * she remains on the floor for an absurd amount of time -* Jack uses the uplink to dial into the station - -Emily and Lena start putting on their space suits. Emily is done relatively quickly while Lena makes slow progress as she struggles to keep her balance. Half-way through, she gives up, sitting down on the bench across from the air lock. Emily helps her all the way into the suit. Lena sits there for a moment, heavily breathing, while Emily waits. -"Sorry, I can’t... I feel exhausted." - -Emily takes their helmets and brings them into the airlock. She returns for a life support unit, pulls it out of the rack in the wall, and sets it down on the floor. Following a mental checklist, she makes sure that the air tank is connected properly and the status display reads what it should. Everything okay... or is it? She double-checks with the check list on the wall. Yes, this unit is ready. She triple-checks everything - first time it actually matters. Reasonably satisfied with her findings, she carries it over to the air lock. Then, she repeats this procedure for the second unit. Finally, she helps Lena up and they get into the airlock. - -The pumps are getting quieter and quieter. Lena kneels on the floor holding a bunch of flowers from the biotope module, her life support unit next to her on a short tether. Emily puts it on her back and and helps her up. The outer door of the airlock swings aside and they start walking, Lena leaning on Emily. - -They reach the graveyard and walk over to the recent graves. The entire graveyard is covered in hills where the bodies of the deceased were buried. Some have signs with names, some have painted pieces of regalith as gravestones, some have *? What happens to flowers when exposed to vacuum for a prolonged amount of time?* flowers next to them, some are entirely undecorated. - -Lena places a couple flowers on each of the most recent graves, then she gestures for Emily to take the life support unit off her back. Emily takes it off and she sits down. Emily places the life support unit behind her, Lena leans against it. She turns her radio on and Emily does the same. -"Ultimately, you were right." She is interrupted by coughing. "If more had taken Tony’s cure - no matter what risk it posed ... - maybe some of them would be alive now." -"What about you?" Emily asks with a slither of hope in her voice. -"No. No cure can save me, it’s too late." -Emily tears up. *note: Slightly. Is there a better way to say this?* -"I’m sorry." Lena raises her arm. Emily sits down next to her and Lena puts it around her shoulders. -"What will I do without you?" -"You have a strong mind. You got this. Jack will call in the evening, as usual; he will how what to do next." -*missing:* -- *Emily starting to reconsider her choice not to leave the moon* -- *brief mention that the conversation changes to a more pleasant topic and continues for a while* - -Lena’s low oxygen alarm starts to beep. Emily gets up and walks back to the habitat. She enters through the airlock and looks for a full oxygen bottle. She lifts one out of its rack and carries it back to Lena. She opens the life support unit and closes the valves on it and the empty bottle, then she replaces it and opens the valves again. -*missing: Emily’s LSU is also empty. She replaces the oxygen bottle and returns, sitting down next to Lena for company.* - -*missing: time jump, Lena dies, etc.* \ No newline at end of file diff --git a/md/za_story_end.txt b/md/za_story_end.txt deleted file mode 100644 index b136957..0000000 --- a/md/za_story_end.txt +++ /dev/null @@ -1,11 +0,0 @@ -- They turn a bus into an improvised offroad-camper -- Last communication with Emily -- Emily takes off from the moon -- They set off into the mountains - - problematic and sometimes non-existing roads - - they face an unexpected obstacle and lose a lot of time - - Jack and James end up driving through the night - unbeknownst to Annie and Michelle -- The highway through the desert is in very good condition (= not completely buried by sand) - - because of this and them driving through the night, they arrive very early -- exploring Nova Metropolis (basically a time capsule) - - in the evening, they make their way to the roof of a sky scraper (see zz...) diff --git a/md/zb_reaching_nova_metropolis.txt b/md/zb_reaching_nova_metropolis.txt deleted file mode 100644 index 3a2fbe3..0000000 --- a/md/zb_reaching_nova_metropolis.txt +++ /dev/null @@ -1,41 +0,0 @@ -"Good morning, Annie! Pancakes are ready." -Jack takes his hand off her shoulder. She and looks -around. James is driving the bus on a surprisingly very intact highway. -Yesterday's mountains are still visible in the far distance behind them. -A seeminly endless desert has taken their place . Annie gets up and goes to the improvised kitchen area. Jack wakes up -Michelle, then he tells James. - -"So when are we gonna reach the pit?", Michelle asks. -Jack looks at James. James tils his head slightly and shrugs. -"Like five hours ago?" -"You’re kidding." -"Didn’t wanna wake you up." -"Uhh..." -He grins. -"Don’t worry, I won’t drive from here." -"Wait... doesn’t that mean that we’re way ahead of schedule?" -James shrugs again, this time holding up his hands. She turns to Jack: -"How much ahead are we?" -Jack glances at his watch. -"About three hours. But if you’re as lucky with the wind as James, we’ll be -more ahead by the time we arrive." -"You didn’t sleep, did you?" -"Sleep is overrated anyway - but if you allow it, I’ll be going to sleep -very soon." - - -The four do quick work of the dishes. Annie washes them, Jack them, James -dries them off, and Michelle puts them away. Jack goes to sleep after that, -the others go to the front. Michelle sits on the driver’s seat and turns -the key. Nothing happens. "Oh, yeah, that’s been a problem", James -remembers. "Can you open the door for a sec?" He grabs a big wrench and a -jumper cable, and heads outside. Michelle and Annie hear him opening some -panel in the back of the bus followed by arcing noises. The engine begins -to turn over. Michelle turns the key again. Finally, the engine roars to -life. James slams the panel shut and returns. - diff --git a/md/zd-nova_metropolis.txt b/md/zd-nova_metropolis.txt deleted file mode 100644 index 889b771..0000000 --- a/md/zd-nova_metropolis.txt +++ /dev/null @@ -1,54 +0,0 @@ -Michelle continues driving the bus for a couple hours without further incidents. -They pass a bunch of smaller towns, some of them being basically piles of wood and -rubble while others have buildings that are still standing. - - - -"Look, over there!" Michelle points to the left. -An undefined shape is visible in the far distance. She takes an exit onto another -highway in that direction. After a short while, the undefined shape turns into -the unmistakable skyline of a large city. - -The bus passes a large sign "Welcome to Nova Metropolis" and they reach the city outskirts. -Many of the single family homes in the area are still standing, some of them even in -remarkably good condition. The skyscrapers in the distance look like they’re all intact. - -The highway ends and transitions into a large road. Michelle decelerates the bus. -"Why are you going so slow?" -"Im going exactly 50 - perfectly normal city speed." -"50 km/h? That's faster than the speed limit in . It feels so slow..." -Michelle chuckles. -"Well Jack was right about the wind - I managed to go 120 most of the time." - -The buildings around them get taller and taller. The mix of smaller and medium-sized houses -turns into blocks of five-story buildings which in turn turn into blocks of even taller -buildings until the sides are lined with sky scrapers with facades of glass, concrete, and -steel towering over over the road. -Annie points them out: "They all look like they were just abandoned." -"You're right. Not even a smashed window..." -"Over there?" -"Okay, one smashed window." -Michelle pulls up at a bus stop and parks the bus. -"Time to wake up the guys." - -While enjoying a small meal, they decide to explore the time capsule that is Nova Metropolis. -Well, all of them but Jack. -"I thought sleep was for the weak?" Michelle teases him. -"I'm just gonna own that one today." -He throws himself diagonally into his bed. Through the mattress, they hear a muffled "Good night". - - - -"Jack is gone", Annie notices while entering the bus. -She goes to the kitchen area. -"There’s a note on the table: 'Will be back at 6:30'" -Michelle looks at the clock on the dashboard. -"It *is* 6:30." -"I guess there’s nothing to do but wait. He’ll show up soon enough." James chimes in. -They place their bags full of found goodies on the floor and sit down around the table. - -After a while, they hear a fast car approaching. Looking outside, they see an oldtimer by. -A moment later, it returns, braking so hard that it leaves tire marks on the road. Jack gets out -and waves at them through the window. He turns off the engine and walks to the front of the bus. -Annie opens the door. -"Where have you been?" diff --git a/md/zy_landing_troubles.txt b/md/zy_landing_troubles.txt deleted file mode 100644 index 6e4dbdc..0000000 --- a/md/zy_landing_troubles.txt +++ /dev/null @@ -1,13 +0,0 @@ -The escape lander enters the atmosphere with a jolt. - -The displays on the control panel flicker and start showing random symbols. Error messages start scrolling over the monitor until it -blanks. -"Uh oh." -Emily stares at the control panel for a moment trying to think. She grabs her emergency notes and frantically searches for the relevant section. -After finally finding the right page, she presses a few buttons on the keyboard to halt the computer. Then, she flips a bunch of switches to gain manual -control of the lander. Clicking and clanging under the control panel. Looking at the next page of her notes, she realizes that the order has been messed up. -Again, she scrambles through the pages until she finds the next instructions. Wait until the external pressure gauge reads and release the heatshield. -She looks at the analog gauges at the top of the panel - there it ts. . - -The shield detaches with a bang. Emily flips the switch for the fuel pumps, grabs the throttle lever, and pushes it all the way forward. Nothing happens. -She looks back at the notes - did she miss anything? She flips the switch off and on again. "Nononononono..." diff --git a/md/zz (end).md b/md/zz (end).md deleted file mode 100644 index df3e351..0000000 --- a/md/zz (end).md +++ /dev/null @@ -1,54 +0,0 @@ -If you are just here to read, skip past the outline. - -*Outline of this section:* - -* *protagonists are waiting on top of one of the sky scrapers in Nova Metropolis* -* *they’re having food, potentially cooking it over a camp fire or gas stove or whatever* -* *Jack’s watch starts to beep* - * *that’s the alarm he set for roughly the time when moon girl should be entering the atmosphere* -* *They get up and walk to the edge and start observing the sky with binoculars* - * *after a while, the escape capsule becomes visible as its heat shield glows red hot* -* *several minutes pass (ChatGPT says a space shuttle would take about half an hour so let’s assume 10 to 15 min)* -* *the thing is coming down way too quickly* -* *the rear end of the capsule breaks apart while it’s (from their perspective) still far up in the sky* -* *the capsule plummets into the city leaving a crater where it lands and taking down some buildings* - * *they think they just witnessed a horrible accident* -* *after a moment, a parachute opens in the distance* - * *it lands between the buildings* -* *In a hunch, one of the protagonists grabs a radio and broadcasts a message asking if the girl is okay* - * *very noisy but clearly affirmative response* -* *End of story* - -The group sits around the pot with leftovers on the gas stove, enjoying the view of the skyline from above. They had decided to wait on top of the tallest sky scraper the city had to offer to increase their odds of seeing where Emily would land. The intense light of the sunset paints Nova Metropolis in various hues of orange and the moon is already visible in the sky. They are engaged in a conversation about the mind-boggling vastness of space and all it contains. - -**bebebebeep bebebebeep bebebebeep bebebebeep** - -The alarm on Jack’s watch interrupts them. He presses one of the buttons and says: -"It’s time. Emily will be entering the atmosphere right about now." - -They get up. James pulls a pair of binoculars out of his bag. Jack does the same. Annie looks at both of them - her face clearly showing her disappointment. -"Don’t worry, I gotchu." says Jack as he pulls a second pair out of his bag before they start walking. - -Michelle and James are already leaning against the railing and looking towards the sky. Jack and Annie join them. Jack takes a compass out of his pocket and looks at it for a second. Then, he points into a direction in the sky and says "The capsule should appear somewhere around there." -James hands his binoculars to Michelle for a moment. -"I see it! There!" she exclaims before handing them back to him. - -The capsule looks like a tiny, red glowing dot in the sky, slowly growing in size. For the next couple of minutes, nothing seems to happen. The dot gets bigger and bigger turning into a black circle as the glow dims and finally disappears. Slowly, it moves towards them. - -Around the 15 minute mark, Jack realizes that it has moved almost above them. -"That’s a bit too close for comfort - and way too fast." he says. -They watch in horror as parts appear to be breaking off from behind the capsule. Two minutes later, it plummets into the city with a loud bang, taking multiple buildings down with it. Nobody says anything for a while as they watch the buildings around the impact crumble and the remaining parts rain out of the sky in a mix of awe and shock. - -"Guys look!" Michelle points into a direction behind them. "A parachute..." -*reaction needed* -They watch as it disappears between the buildings. - -Annie walks over to Jack’s bag and retrieves the radio he had insisted on bringing. -"Maybe, she can hear us from here..." -"So it was a good idea to bring it after all?" -They laugh for a moment while Annie switches it on. -"Emily, can you hear me? Are you okay?" *Might benefit from proper radio protocol* -They hear a slightly distorted but clearly happy response through the noise: -"Yes... Yes. I’m alive... I made it." *Might benefit from proper radio protocol* - -*This is the very end of the story. At this point, I don’t plan for any scenes to happen after this.* \ No newline at end of file diff --git a/notes/Readme.md b/notes/Readme.md deleted file mode 100644 index 92670f0..0000000 --- a/notes/Readme.md +++ /dev/null @@ -1,15 +0,0 @@ -Notes to self: - -* Rename all train stations except "Central", "West", etc. in Sentinel Shores and Ivydale - * Fish Market → Sea Market -* Jack can’t have a minicomputer in the bunker or if there is one, it has to be useless to him in some way -* Home computers should be more like C64s -* The moon base is, in fact, a moon colony - * official name: "Lunar Biosphere" -* Double-check that I changed all references of Annie leaving the city to not imply this was planned. I changed my mind about the situation; it was something that came from plans going wrong. -* quoted strings: - * treat literal speech, literal thoughts, and other quoted strings differently - * format literal speech and literal thoughts differently from the rest of the paragraph - * versions of this as span and paragraph - * paragraph version needs to deal with the fact that speeches can have multiple paragraphs - * what is CSS property "quotes"? diff --git a/notes/dystopian products and brands.md b/notes/dystopian products and brands.md deleted file mode 100644 index ba40a90..0000000 --- a/notes/dystopian products and brands.md +++ /dev/null @@ -1,15 +0,0 @@ -These are ideas for products/brands that may have come up just before the apocalypse happened or during the time underground. They could show up in advertisments or recounts of the situation - or even day-to-day use. - -* Algae Coffee - * Slogan: So good it tastes almost natural - * Actually works as a coffee replacement -* DIY Shelter - * would have supplied things like - * MREs - * pressurized air tanks, compressors, chemical air filters, etc - * hazmat suits -* Neotek Dynamics’ products - * bunker doors and security systems - * cryogenic preservation chambers -* DIY snowman - * Just add snow and a carrot \ No newline at end of file diff --git a/notes/locations.md b/notes/locations.md deleted file mode 100644 index a7b70ae..0000000 --- a/notes/locations.md +++ /dev/null @@ -1,116 +0,0 @@ -**Cities:** - -* Sentinel Shores (formerly Siren’s Edge, Siren’s Song) - * post-apocalyptic ruin city - * close enough to Ivydale that they share a public transport system - * located on the coast - * has (used to have) a port - * buildings in various stages of disrepair - * including sky scrapers that would fit right in in HZD - * many things were left behind, definitely worth looting random buildings - * located on one side of a bay, across from Rogue Tides - * two groups and some individuals have taken up residence in different parts of the city - * rival mentality -* Ivydale - * post-apocalyptic ruin city - * close enough to Sentinel Shores that they share a public transport system - * located in a valley - * buildings in various stages of disrepair - * no sky scrapers - * many things were left behind, definitely worth looting random buildings -* Underground Dome City - * still needs a name - * inside a huge hermetically sealed dome under a mountain - * basically a normal city otherwise - * mostly three to five story buildings - * some unique buildings and sky scrapers in the center - * few single-family homes - * past its prime but most things are intact - * has a metro for public transport - * can be used for entering/leaving the city but that hasn’t been done since the apocalypse and it’ s strictly forbidden - * food is farmed in big silos adjacent to the dome - * illuminated by daylight through hermetically sealed light shafts but inaccessible to most ppl - * ppl mostly lead normal lives and have normal jobs - * waste water is recycled in a closed loop system - * maybe slight water scarcity due to slow treatment process - * no rivers, bodies of water, or anything like that - * relies on external facilities for power - * Nobody is concerned about the possibility of it ever not being there. - * "Power comes from the wall, right?" - * inhabitants never arrived in the numbers that were expected so, while there are a lot of ppl there, roughly half of the homes are time capsules -* Nova Metropolis - * location of moon girl’s landing - * much bigger than Sentinel Shores and built inland - * built around an oasis in a desert - * not the kind of desert where sand gets piled up into dunes otherwise it would have gotten buried - * buildings in a lot better shape due to being in a desert -* Siren’s Edge (formerly Westport) - * Just a location that is mentioned in passing -* Rogue Tides - * small town that has (used to have) a datacenter - * across the bay from Sentinel Shores - -**Facilities/Institutions:** - -* Hydro power station - * Name? - * miraculously still intact and working despite never being maintained since the apocalypse - * power source of the underground city - * in dire need of repairs -* Cryo Facility 53 - * built by Neotek Dynamics - * on the outskirts of Ivydale - * an attempt to get personnel to survive beyond the apocalypse so they can help with keeping the moon colony alive - * Backstory: A good portion of the bunker crew has been woken up decades before Jack - * they left to do their mission somehow sending supplies to the moon - * bunker wasn’t resealed properly - * hardware has degraded/failed - * maybe there could have been other bunker personnel who have perished because their preservation chambers failed (alternatively, they all left except two) - * Jack gets woken up due to impending hardware failure - * Michelle stays preserved until she gets woken up by Jack - * has enough supplies to last a lot of ppl for a long time -* library - * has large computers in the basement -* retro-futuristic data center - * located in Rogue Tides - * used to be some sort of national archive except it was never finished - * contains computers that will be used by the protagonists to establish communication with the moon - * they will have to move them to Sentinel Shores - * may or may not have turrets or ppl defending it - * buildings are in bad shape so any hardware recovered from there will most likely need some fixing up -* Moon habitat - * built by Neotek Dynamics - * theoretically permanently habitable but not made to exist in isolation - * home to several hundred people in its prime - -**Train stations:** - -* Ivydale - * Ivydale West - * Ivydale South - * The first outside location Annie ever gets to see (and explore) - * overlooks the valley and Ivydale - * Ivydale Distillery -* Sentinel Shores: - * Sentinel Shores Observatory - * Sentinel Shores Central - * Sentinel Shores Fish Market -* Inside the dome: - * the station near Annie’s work - * the station where she jumps into Jack’s train - * the station they barrel through - * Crystal Park - * station near a park of the same name - * planned to be the station Annie would get off Jack’s train - * Central Square - -**Homes / bases:** - -* Annie’s home in the dome city - * small single-bedroom apartment -* Annie’s grandpa’s home - * two story single family home -* Sentinel Shores base - * ~~in some kind of large building~~ - * ~~maybe a factory hall or a hangar~~ - * inside and around the observatory buildings diff --git a/notes/locations.txt b/notes/locations.txt new file mode 100644 index 0000000..0c6ecfb --- /dev/null +++ b/notes/locations.txt @@ -0,0 +1,131 @@ +Cities: + +- Sentinel Shores (formerly Siren’s Edge, Siren’s Song) + - post-apocalyptic ruin city + - close enough to Ivydale that they share a public transport system + - located on the coast + - has (used to have) a port + - buildings in various stages of disrepair + - including sky scrapers that would fit right in in HZD + - many things were left behind, definitely worth looting random buildings + - located on one side of a bay, across from Rogue Tides + - two groups and some individuals have taken up residence in different + parts of the city + - rival mentality +- Ivydale + - post-apocalyptic ruin city + - close enough to Sentinel Shores that they share a public transport + system + - located in a valley + - buildings in various stages of disrepair + - no sky scrapers + - many things were left behind, definitely worth looting random buildings +- Underground Dome City + - still needs a name + - inside a huge hermetically sealed dome under a mountain + - basically a normal city otherwise + - mostly three to five story buildings + - some unique buildings and sky scrapers in the center + - few single-family homes + - past its prime but most things are intact + - has a metro for public transport + - can be used for entering/leaving the city but that hasn’t been done + since the apocalypse and it’ s strictly forbidden + - food is farmed in big silos adjacent to the dome + - illuminated by daylight through hermetically sealed light shafts but + inaccessible to most ppl + - ppl mostly lead normal lives and have normal jobs + - waste water is recycled in a closed loop system + - maybe slight water scarcity due to slow treatment process + - no rivers, bodies of water, or anything like that + - relies on external facilities for power + - Nobody is concerned about the possibility of it ever not being there. + - "Power comes from the wall, right?" + - inhabitants never arrived in the numbers that were expected so, while + there are a lot of ppl there, roughly half of the homes are time + capsules +- Nova Metropolis + - location of moon girl’s landing + - much bigger than Sentinel Shores and built inland + - built around an oasis in a desert + - not the kind of desert where sand gets piled up into dunes otherwise + it would have gotten buried + - buildings in a lot better shape due to being in a desert +- Siren’s Edge (formerly Westport) + - Just a location that is mentioned in passing +- Rogue Tides + - small town that has (used to have) a datacenter + - across the bay from Sentinel Shores + + +Facilities/Institutions: + +- Hydro power station + - Name? + - miraculously still intact and working despite never being maintained + since the apocalypse + - power source of the underground city + - in dire need of repairs +- Cryo Facility 53 + - built by Neotek Dynamics + - on the outskirts of Ivydale + - an attempt to get personnel to survive beyond the apocalypse so they + can help with keeping the moon colony alive + - Backstory: A good portion of the bunker crew has been woken up decades + before Jack + - they left to do their mission somehow sending supplies to the moon + - bunker wasn’t resealed properly + - hardware has degraded/failed + - maybe there could have been other bunker personnel who have + perished because their preservation chambers failed + (alternatively, they all left except two) + - Jack gets woken up due to impending hardware failure + - Michelle stays preserved until she gets woken up by Jack + - has enough supplies to last a lot of ppl for a long time +- library + - has large computers in the basement +- retro-futuristic data center + - located in Rogue Tides + - used to be some sort of national archive except it was never finished + - contains computers that will be used by the protagonists to establish + communication with the moon + - they will have to move them to Sentinel Shores + - may or may not have turrets or ppl defending it + - buildings are in bad shape so any hardware recovered from there will + most likely need some fixing up +- Moon habitat + - built by Neotek Dynamics + - theoretically permanently habitable but not made to exist in isolation + - home to several hundred people in its prime + + +Train stations: + +- Ivydale + - Ivydale West + - Ivydale South + - The first outside location Annie ever gets to see (and explore) + - overlooks the valley and Ivydale + - Ivydale Distillery +- Sentinel Shores: + - Sentinel Shores Observatory + - Sentinel Shores Central + - Sentinel Shores Fish Market +- Inside the dome: + - the station near Annie’s work + - the station where she jumps into Jack’s train + - the station they barrel through + - Crystal Park + - station near a park of the same name + - planned to be the station Annie would get off Jack’s train + - Central Square + + +Homes / bases: + +- Annie’s home in the dome city + - small single-bedroom apartment +- Annie’s grandpa’s home + - two story single family home +- Sentinel Shores base + - inside and around the observatory buildings diff --git a/notes/people and organizations.md b/notes/people and organizations.md deleted file mode 100644 index 835d0e7..0000000 --- a/notes/people and organizations.md +++ /dev/null @@ -1,120 +0,0 @@ -**People** - -* Annie - * from underground city - * curious about things - * knows nothing about computers, but doesn’t shy away from them - * will have to figure out things on her own - * works at AgriWorks - * What does she do? - * Some job that requires her to have an office and she has keys for the place - * has a tendency to stay late - * possibly seen as a bit of a dreamer by her coworkers - * wants to explore the outside world once she becomes aware of its existence - * coffee addict -* Jack - * from old world - * starts out in the cryogenic bunker - * works for Neotek Dynamics - or whatever is left of it - * was responsible for coming up with a bunch of the infrastructure for dome city as well as a bunch of things Neotek built - * knows how to drive a train - * picked up that knowledge while working on the rail infrastructure of the dome - * Used to live in Sentinel Shores - * Wears his Neotek company clothes with pride - * When ideas that are on the border of ingenious and incredibly stupid are somehow put into action, he probably had a hand in it - * has a digital wrist watch (with the typical light, stopwatch, timer, alarm) -* Michelle - * from old world - * works for Neotek Dynamics - or whatever is left of it - * Used to live in Sentinel Shores - * has mechanic and machine shop skills - * likes to hide the fact that she came from the old world or her association with Neotek -* James - * nomad - * from above ground - * has survival experience - * has a dog -* Emily - * from the moon - * the only (remaining) child in the moon base at the start of the story - * around 13yo - * sole survivor of the disease - * after some planning, she comes to Earth using an escape capsule -* Moon base inhabitants - * three to five people around Emily - * all of them die of a disease until only Emily is left - * Tony - * dead - * from moon base - * scientist that almost managed to come up with a cure for the disease - * Lena - * Emily’s adult sister - 20 to 25yo - * from moon base (duh) - * Her spouse died just before Emily’s intro - * dies like everyone else on the moon except Emily - * unnamed male crew member - * about to die in the lab incident chapter -* Karl - * Annie’s Grandpa - * from underground city - * has thoroughly studied the plans of the city and some maps of what is/was just outside it - * knows a few bits and pieces about the outside world - * mostly things his dad had mentioned in passing or when talking about his childhood - * by no means a computer genius but he knows how to use one -* Annie’s Grandpa’s Dad - * needs a name? maybe he doesn’t - * from old world - * dead - * was 8 when he moved to the underground city - * may or may not have had the opportunity to leave a couple of times before the apocalypse actually happened - * was aware of experiments with cryogenic preservation but thought it was a ridiculous idea -* Annie’s Grandpa’s Friend - * needs a name - * from underground city -* Lucas - * Library guy - * from underground city -* Kate - * bartender in underground city -* Isabelle - * lives in underground city - * helps Annie steal the manual from the library -* Electronics Tinkerer - * needs a name - * from above ground - * has a drug problem (the drug could be named "devil’s spice") -* Company Insider - * needs a name - * from underground city -* Mary - * pretty young (not a child but in her mid- to late teens) - * from the village/settlement/farm that Annie and Jack get food from / supply with water - * adventurous - -**Organizations** - -* AgriWorks - * Annie’s workplace - * does something with agriculture inside the dome - * a mix of a company and an institution -* Secret organization - * needs a name - * the ppl who work on getting getting the officials to allow for travel outside again - * actions from start to finish (already ongoing at the start of the story) - * They start by seeding legitimate FUD - * this effort will continue the entire time - * Eventually, Annie joins - * They get into contact with Jack and collaborate with Jack - * Jack needs access to some secret documents - * leads to him driving into the city and getting Annie out - * -* Dome city government - * hellbent on keeping the existing system and order at all cost to the point of absurdity -* Neotek Dynamics - * slogan: The Future Is Bright. - * the company Jack and Michelle work for - * has established a moon colony - * has produced all sorts of bunker equipment - * most importantly doors and security systems - * cryogenic presevation chambers - * Has built a bunch of cryogenic bunkers for personnel to outlive the apocalypse so they can help keep the moon colony alive \ No newline at end of file diff --git a/notes/people_and_organizations.txt b/notes/people_and_organizations.txt new file mode 100644 index 0000000..ddc76f9 --- /dev/null +++ b/notes/people_and_organizations.txt @@ -0,0 +1,136 @@ +People: + +- Annie + - from underground city + - curious about things + - knows nothing about computers, but doesn’t shy away from them + - will have to figure out things on her own + - works at AgriWorks + - What does she do? + - Some job that requires her to have an office and she has keys for + the place + - has a tendency to stay late + - possibly seen as a bit of a dreamer by her coworkers + - wants to explore the outside world once she becomes aware of its + existence + - coffee addict +- Jack + - from old world + - starts out in the cryogenic bunker + - works for Neotek Dynamics - or whatever is left of it + - was responsible for coming up with a bunch of the infrastructure for + dome city as well as a bunch of things Neotek built + - knows how to drive a train + - picked up that knowledge while working on the rail infrastructure of + the dome + - Used to live in Sentinel Shores + - Wears his Neotek company clothes with pride + - When ideas that are on the border of ingenious and incredibly stupid + are somehow put into action, he probably had a hand in it + - has a digital wrist watch (with the typical light, stopwatch, timer, + alarm) +- Michelle + - from old world + - works for Neotek Dynamics - or whatever is left of it + - Used to live in Sentinel Shores + - has mechanic and machine shop skills + - likes to hide the fact that she came from the old world or her + association with Neotek +- James + - nomad + - from above ground + - has survival experience + - has a dog +- Emily + - from the moon + - the only (remaining) child in the moon base at the start of the story + - around 13yo + - sole survivor of the disease + - after some planning, she comes to Earth using an escape capsule +- Moon base inhabitants + - three to five people around Emily + - all of them die of a disease until only Emily is left + - Tony + - dead + - from moon base + - scientist that almost managed to come up with a cure for the disease + - Lena + - Emily’s adult sister - 20 to 25yo + - from moon base (duh) + - Her spouse died just before Emily’s intro + - dies like everyone else on the moon except Emily + - unnamed male crew member + - about to die in the lab incident chapter +- Karl + - Annie’s Grandpa + - from underground city + - has thoroughly studied the plans of the city and some maps of what + is/was just outside it + - knows a few bits and pieces about the outside world + - mostly things his dad had mentioned in passing or when talking about + his childhood + - by no means a computer genius but he knows how to use one +- Annie’s Grandpa’s Dad + - needs a name? maybe he doesn’t + - from old world + - dead + - was 8 when he moved to the underground city + - may or may not have had the opportunity to leave a couple of times + before the apocalypse actually happened + - was aware of experiments with cryogenic preservation but thought it + was a ridiculous idea +- Annie’s Grandpa’s Friend + - needs a name + - from underground city +- Lucas + - Library guy + - from underground city +- Kate + - bartender in underground city +- Isabelle + - lives in underground city + - helps Annie steal the manual from the library +- Electronics Tinkerer + - needs a name + - from above ground + - has a drug problem (the drug could be named "devil’s spice") +- Company Insider + - needs a name + - from underground city +- Mary + - pretty young (not a child but in her mid- to late teens) + - from the village/settlement/farm that Annie and Jack get food + from / supply with water + - adventurous + + +Organizations: + +- AgriWorks + - Annie’s workplace + - does something with agriculture inside the dome + - a mix of a company and an institution +- Secret organization + - needs a name + - the ppl who work on getting getting the officials to allow for travel + outside again + - actions from start to finish (already ongoing at the start of the + story) + - They start by seeding legitimate FUD + - this effort will continue the entire time + - Eventually, Annie joins + - They get into contact with Jack and collaborate with Jack + - Jack needs access to some secret documents + - leads to him driving into the city and getting Annie out +- Dome city government + - hellbent on keeping the existing system and order at all cost to the + point of absurdity +- Neotek Dynamics + - slogan: The Future Is Bright. + - the company Jack and Michelle work for + - has established a moon colony + - has produced all sorts of bunker equipment + - most importantly doors and security systems + - cryogenic presevation chambers + - Has built a bunch of cryogenic bunkers for personnel to outlive the + apocalypse so they can help keep the moon colony alive diff --git a/notes/products_and_brands.txt b/notes/products_and_brands.txt new file mode 100644 index 0000000..0ab7131 --- /dev/null +++ b/notes/products_and_brands.txt @@ -0,0 +1,17 @@ +These are ideas for products/brands that may have come up just before the +apocalypse happened or during the time underground. They could show up in +advertisments or recounts of the situation - or even day-to-day use. + +- Algae Coffee + - Slogan: So good it tastes almost natural + - Actually works as a coffee replacement +- DIY Shelter + - would have supplied things like + - MREs + - pressurized air tanks, compressors, chemical air filters, etc + - hazmat suits +- Neotek Dynamics’ products + - bunker doors and security systems + - cryogenic preservation chambers +- DIY snowman + - Just add snow and a carrot diff --git a/notes/random_todos.txt b/notes/random_todos.txt new file mode 100644 index 0000000..03c767c --- /dev/null +++ b/notes/random_todos.txt @@ -0,0 +1,22 @@ +Random ToDos: + +- Rename all train stations except "Central", "West", etc. in + Sentinel Shores and Ivydale + - Fish Market -> Sea Market +- Home computers should be more like C64s +- The moon base is, in fact, a moon colony + - official name: "Lunar Biosphere" +- Double-check that I changed all references of Annie leaving the city to + not imply this was planned. I changed my mind about the situation; it was + something that came from plans going wrong. +- quoted strings: + - treat literal speech, literal thoughts, and other quoted strings + differently + - format literal speech and literal thoughts differently from the rest of + the paragraph + - versions of this as span and paragraph + - paragraph version needs to deal with the fact that speeches can have + multiple paragraphs + - what is CSS property "quotes"? +- Update all the information in all files in the 'notes' directory. + They have been throuroughly neglected. diff --git a/notes/setting.md b/notes/setting.md deleted file mode 100644 index d228570..0000000 --- a/notes/setting.md +++ /dev/null @@ -1,35 +0,0 @@ -* post apocalypse scenario - * relatively slow, gradual downfall of civilization - not a fast wipe out event - * ppl had time to prepare - * humanity discovers a new way to generate nuclear power some time in the 80s - * upsides: - * moar powar *(more? :p)* - * less waste - * comparatively straight-forward to get going - * downsides: - * absolutely needs to be maintained well - * horrible accidents - * huge explosions - * scatter toxic globs of radioactive chemical sludge - * areas where this stuff lands turn into wasteland for centuries or millennia - * release some toxic gas that decays slowly over time - * power plants of this kind are built everywhere - * as accidents happen, ppl cry for alternatives but nobody does anything about it bc it’s not economically viable - * a bunch of wars happen and a few of the power plants blow up - * conventional wars, no MAD scenario - * areas are abandoned causing civil wars in other locations due to refugee crisis - * in the chaos, more power plants blow up making it difficult to survive at the surface due to contaminated atmosphere - * the rest of civilization has to wind down and disappears -* story takes place roughly 110 years after the apocalypse - * story starts on Tue, 2106-06-01 - * just enough time for no living memory of the "old world" to survive - * slight retro-futurism - * for the most part, technology is stuck in the 80s or 90s, but there are some key differences - * the underground city has only electric cars - * aforementioned nuclear power plants - * successful cryogenic preservation - * computing is different - * home computers are rare - they are similar to early to mid 90s machines but have big boy 8" floppy drives - * business computers are mostly minicomputers or larger - * they are actually being used for all sorts of tasks like ordering supplies or to check inventory etc - * computing is dominated by a UNIX-like operating system (INUX lol) \ No newline at end of file diff --git a/notes/setting.txt b/notes/setting.txt new file mode 100644 index 0000000..049a72e --- /dev/null +++ b/notes/setting.txt @@ -0,0 +1,48 @@ +At one point, this was my idea for a setting. I don't like all aspects of it +so this is subject to change where it hasn't already. I might update this +to reflect the current setting when I have real information to fill in. + +- post apocalypse scenario + - relatively slow, gradual downfall of civilization - not a fast + wipe out event + - ppl had time to prepare + - humanity discovers a new way to generate nuclear power some time in + the 80s + - upsides: + - moar powar + - less waste + - comparatively straight-forward to get going + - downsides: + - absolutely needs to be maintained well + - horrible accidents + - huge explosions + - scatter toxic globs of radioactive chemical sludge + - areas where this stuff lands turn into wasteland for centuries + or millennia + - release some toxic gas that decays slowly over time + - power plants of this kind are built everywhere + - as accidents happen, ppl cry for alternatives but nobody does anything + about it bc it’s not economically viable + - a bunch of wars happen and a few of the power plants blow up + - conventional wars, no MAD scenario + - areas are abandoned causing civil wars in other locations due to + refugee crisis + - in the chaos, more power plants blow up making it difficult to survive + at the surface due to contaminated atmosphere + - the rest of civilization has to wind down and disappears +- story takes place roughly 110 years after the apocalypse + - story starts on Tue, 2106-06-01 + - just enough time for no living memory of the "old world" to survive + - slight retro-futurism + - for the most part, technology is stuck in the 80s or 90s, but there + are some key differences + - the underground city has only electric cars + - aforementioned nuclear power plants + - successful cryogenic preservation + - computing is different + - home computers are rare - they are similar to early to mid 90s + machines but have big boy 8" floppy drives + - business computers are mostly minicomputers or larger + - they are actually being used for all sorts of tasks like ordering + supplies or to check inventory etc + - computing is dominated by a UNIX-like operating system (INUX lol) diff --git a/notes/story.md b/notes/story.txt similarity index 98% rename from notes/story.md rename to notes/story.txt index 1a538f2..5e4f9f9 100644 --- a/notes/story.md +++ b/notes/story.txt @@ -1,3 +1,7 @@ +This is very out of date. I'm gonna update this and remove the Markdown +formatting whenever I feel like it. Bu I ron't feel like it atm. ;) + + **Big-picture story overview:** * Story begins on Tue, 2106-06-01