diff --git a/notes/locations.txt b/notes/locations.txt index f9d7057..4fd0c10 100644 --- a/notes/locations.txt +++ b/notes/locations.txt @@ -1,80 +1,80 @@ Cities: -- Sentinel Shores (formerly Siren's Edge, Siren's Song) +- Sentinel Shores (formerly Siren's Edge, Siren's Song) - post-apocalyptic ruin city - close enough to Ivydale that they share a public transport system - - located on the coast + - located on the coast - has (used to have) a port - - buildings in various stages of disrepair + - buildings in various stages of disrepair - including sky scrapers that would fit right in in HZD - many things were left behind, definitely worth looting random buildings - located on one side of a bay, across from Rogue Tides - two groups and some individuals have taken up residence in different - parts of the city + parts of the city - rival mentality -- Ivydale +- Ivydale - post-apocalyptic ruin city - close enough to Sentinel Shores that they share a public transport system - located in a valley - - buildings in various stages of disrepair + - buildings in various stages of disrepair - no sky scrapers - many things were left behind, definitely worth looting random buildings - Sunside Cove - underground dome city - inside a huge hermetically sealed dome under a mountain - - basically a normal city otherwise + - basically a normal city otherwise - mostly three to five story buildings - some unique buildings and sky scrapers in the center - few single-family homes - past its prime but most things are intact - - has a metro for public transport + - has a metro for public transport - can be used for entering/leaving the city but that hasn't been done since the apocalypse and it' s strictly forbidden - - food is farmed in big silos adjacent to the dome + - food is farmed in big silos adjacent to the dome - illuminated by daylight through hermetically sealed light shafts but inaccessible to most ppl - ppl mostly lead normal lives and have normal jobs - - waste water is recycled in a closed loop system + - waste water is recycled in a closed loop system - maybe slight water scarcity due to slow treatment process - no rivers, bodies of water, or anything like that - - relies on external facilities for power - - Nobody is concerned about the possibility of it ever not being there. + - relies on external facilities for power + - Nobody is concerned about the possibility of it ever not being there. - "Power comes from the wall, right?" - inhabitants never arrived in the numbers that were expected so, while there are a lot of ppl there, roughly half of the homes are time capsules -- Nova Metropolis +- Nova Metropolis - location of moon girl's landing - much bigger than Sentinel Shores and built inland - - built around an oasis in a desert + - built around an oasis in a desert - not the kind of desert where sand gets piled up into dunes otherwise it would have gotten buried - buildings in a lot better shape due to being in a desert -- Siren's Edge (formerly Westport) +- Siren's Edge (formerly Westport) - Just a location that is mentioned in passing -- Rogue Tides +- Rogue Tides - small town that has (used to have) a datacenter - across the bay from Sentinel Shores Facilities/Institutions: -- Hydro power station +- Hydro power station - Name? - miraculously still intact and working despite never being maintained since the apocalypse - power source of the underground city - in dire need of repairs -- Cryo Facility 53 +- Cryo Facility 53 - built by Neotek Dynamics - on the outskirts of Ivydale - an attempt to get personnel to survive beyond the apocalypse so they can help with keeping the moon colony alive - Backstory: A good portion of the bunker crew has been woken up decades - before Jack + before Jack - they left to do their mission somehow sending supplies to the moon - - bunker wasn't resealed properly + - bunker wasn't resealed properly - hardware has degraded/failed - maybe there could have been other bunker personnel who have perished because their preservation chambers failed @@ -84,16 +84,16 @@ Facilities/Institutions: - has enough supplies to last a lot of ppl for a long time - Sunside Cove library - has large computers in the basement -- retro-futuristic data center +- retro-futuristic data center - located in Rogue Tides - used to be some sort of national archive except it was never finished - contains computers that will be used by the protagonists to establish - communication with the moon + communication with the moon - they will have to move them to Sentinel Shores - may or may not have turrets or ppl defending it - buildings are in bad shape so any hardware recovered from there will most likely need some fixing up -- Moon habitat +- Moon habitat - built by Neotek Dynamics - theoretically permanently habitable but not made to exist in isolation - home to several hundred people in its prime @@ -101,22 +101,22 @@ Facilities/Institutions: Train stations: -- Ivydale +- Ivydale - Ivydale West - - Ivydale South + - Ivydale South - The first outside location Annie ever gets to see (and explore) - overlooks the valley and Ivydale - Ivydale Distillery -- Sentinel Shores: +- Sentinel Shores: - Sentinel Shores Observatory - needs a nicer name - Sentinel Shores Central - Sentinel Shores Fish Market -- Inside the dome: +- Inside the dome: - the station near Annie's work - the station where she jumps into Jack's train - the station they barrel through - - Crystal Park + - Crystal Park - station near a park of the same name - planned to be the station Annie would get off Jack's train - Central Square @@ -124,9 +124,9 @@ Train stations: Homes / bases: -- Annie's home in the dome city +- Annie's home in the dome city - small single-bedroom apartment -- Annie's grandpa's home +- Annie's grandpa's home - two story single family home -- Sentinel Shores base +- Sentinel Shores base - inside and around the observatory buildings diff --git a/notes/people_and_organizations.txt b/notes/people_and_organizations.txt index 0f08e9d..762be5e 100644 --- a/notes/people_and_organizations.txt +++ b/notes/people_and_organizations.txt @@ -1,12 +1,12 @@ People: -- Annie +- Annie - from underground city - curious about things - - knows nothing about computers, but doesn't shy away from them + - knows nothing about computers, but doesn't shy away from them - will have to figure out things on her own - - works at AgriWorks - - What does she do? + - works at AgriWorks + - What does she do? - Some job that requires her to have an office and she has keys for the place - has a tendency to stay late @@ -14,13 +14,13 @@ People: - wants to explore the outside world once she becomes aware of its existence - coffee addict -- Jack +- Jack - from old world - starts out in the cryogenic bunker - - works for Neotek Dynamics - or whatever is left of it + - works for Neotek Dynamics - or whatever is left of it - was responsible for coming up with a bunch of the infrastructure for dome city as well as a bunch of things Neotek built - - knows how to drive a train + - knows how to drive a train - picked up that knowledge while working on the rail infrastructure of the dome - Used to live in Sentinel Shores @@ -29,7 +29,7 @@ People: are somehow put into action, he probably had a hand in it - has a digital wrist watch (with the typical light, stopwatch, timer, alarm) -- Michelle +- Michelle - from old world - works for Neotek Dynamics - or whatever is left of it - Used to live in Sentinel Shores @@ -41,60 +41,60 @@ People: - from above ground - has survival experience - has a dog -- Emily - - from the moon +- Emily + - from the moon - the only (remaining) child in the moon base at the start of the story - around 13yo - sole survivor of the disease - after some planning, she comes to Earth using an escape capsule -- Moon base inhabitants +- Moon base inhabitants - three to five people around Emily - all of them die of a disease until only Emily is left - - Tony + - Tony - dead - from moon base - scientist that almost managed to come up with a cure for the disease - - Lena + - Lena - Emily's adult sister - 20 to 25yo - from moon base (duh) - Her spouse died just before Emily's intro - dies like everyone else on the moon except Emily - Sasha - about to die in the lab incident chapter -- Karl +- Karl - Annie's Grandpa - from underground city - has thoroughly studied the plans of the city and some maps of what is/was just outside it - - knows a few bits and pieces about the outside world + - knows a few bits and pieces about the outside world - mostly things his dad had mentioned in passing or when talking about his childhood - by no means a computer genius but he knows how to use one -- Annie's Grandpa's Dad +- Annie's Grandpa's Dad - needs a name? maybe he doesn't - from old world - dead - - was 8 when he moved to the underground city + - was 8 when he moved to the underground city - may or may not have had the opportunity to leave a couple of times before the apocalypse actually happened - was aware of experiments with cryogenic preservation but thought it was a ridiculous idea -- Annie's Grandpa's Friend +- Annie's Grandpa's Friend - needs a name - from underground city -- Lucas +- Lucas - Library guy - from underground city -- Kate +- Kate - bartender in underground city -- Isabelle +- Isabelle - lives in underground city - helps Annie steal the manual from the library -- Electronics Tinkerer +- Electronics Tinkerer - needs a name - from above ground - has a drug problem (the drug could be named "devil's spice") -- Company Insider +- Company Insider - needs a name - from underground city - Mary @@ -106,16 +106,16 @@ People: Organizations: -- AgriWorks +- AgriWorks - Annie's workplace - does something with agriculture inside the dome - a mix of a company and an institution -- Secret organization +- Secret organization - needs a name - the ppl who work on getting getting the officials to allow for travel outside again - actions from start to finish (already ongoing at the start of the - story) + story) - They start by seeding legitimate FUD - this effort will continue the entire time - Eventually, Annie joins @@ -125,11 +125,11 @@ Organizations: - Dome city government - hellbent on keeping the existing system and order at all cost to the point of absurdity -- Neotek Dynamics +- Neotek Dynamics - slogan: The Future Is Bright. - the company Jack and Michelle work for - has established a moon colony - - has produced all sorts of bunker equipment + - has produced all sorts of bunker equipment - most importantly doors and security systems - cryogenic presevation chambers - Has built a bunch of cryogenic bunkers for personnel to outlive the diff --git a/notes/products_and_brands.txt b/notes/products_and_brands.txt index f79e10c..988edda 100644 --- a/notes/products_and_brands.txt +++ b/notes/products_and_brands.txt @@ -2,11 +2,11 @@ These are ideas for products/brands that may have come up just before the apocalypse happened or during the time underground. They could show up in advertisments or recounts of the situation - or even day-to-day use. -- Algae Coffee +- Algae Coffee - Slogan: So good it almost tastes natural - Actually works as a coffee replacement -- DIY Shelter - - would have supplied things like +- DIY Shelter + - would have supplied things like - MREs - pressurized air tanks, compressors, chemical air filters, etc - hazmat suits diff --git a/notes/setting.txt b/notes/setting.txt index bd7809c..1b2ad2a 100644 --- a/notes/setting.txt +++ b/notes/setting.txt @@ -2,9 +2,9 @@ At one point, this was my idea for a setting. I don't like all aspects of it so this is subject to change where it hasn't already. I might update this to reflect the current setting when I have real information to fill in. -- post apocalypse scenario +- post apocalypse scenario - relatively slow, gradual downfall of civilization - not a fast - wipe out event + wipe out event - ppl had time to prepare - humanity discovers a new, safe alternative to asbestos in the 1970s - problem with it: one of the precursor chemicals is way worse than @@ -20,15 +20,15 @@ to reflect the current setting when I have real information to fill in. - story takes place roughly 110 years after the apocalypse - story starts on Tue, 2106-06-01 - just enough time for no living memory of the "old world" to survive - - slight retro-futurism + - slight retro-futurism - for the most part, technology is stuck in the 80s or 90s, but there - are some key differences + are some key differences - the underground city has only electric cars - successful cryogenic preservation - - computing is different + - computing is different - home computers are rare - they are similar to early to mid 90s machines but have big boy 8" floppy drives - - business computers are mostly minicomputers or larger + - business computers are mostly minicomputers or larger - they are actually being used for all sorts of tasks like ordering supplies or to check inventory etc - computing is dominated by a UNIX-like operating system (INUX lol)