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1b3bcb9ee1
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b78b7fb107
Author | SHA1 | Date |
---|---|---|
BodgeMaster | b78b7fb107 | |
BodgeMaster | fd6a8fadb3 | |
BodgeMaster | 6c365a8425 | |
BodgeMaster | ecefa735b0 |
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@ -158,6 +158,9 @@ span.quote.speech::after {
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position: relative;
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bottom: 0.15em;
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}
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span.quote.speech * {
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color: #303030;
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}
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span.quote.non-speech {
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color: #303030;
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@ -176,6 +179,9 @@ span.quote.non-speech::after {
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position: relative;
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bottom: 0.15em;
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}
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span.quote.non-speech * {
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color: #303030;
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}
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/*TODO: Remove and replace with speech/non-speech where appropriate*/
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span.quote.thought {
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@ -222,5 +228,5 @@ button.back {
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.comment {
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font-style: italic;
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color: gray;
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color: gray !important;
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}
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@ -2,75 +2,103 @@
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<h1>Erosion</h1>
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<p>
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<span class="quote speech">Morning Michelle!</span><br />
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<span class="quote speech">Morning, Michelle!</span><br />
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<span class="quote speech">Ugh.</span><br />
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She feels dizzy and her body is filled with a burning sensation.
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She takes a step out of her preservation chamber and sits down on the
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floor in front of it, putting her arms over her knees to rest her head.
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She stumbles forward, out of her preservation chamber, and sits down
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on the floor in front of it, putting her arms over her knees to rest
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her head.
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<br />
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<span class="quote speech">I'm gonna ... need a moment.</span><br />
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<span class="quote speech">Water?</span><br />
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She raises her head and Jack hands her a glass. After taking a couple
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sips, she sets it down, unsure whether it helps or makes it worse, and
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rests her head again.<br />
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<span class="quote speech">Just let me sit here for a moment.</span>
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<span class="quote speech">Just let me sit here for a while.</span>
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</p>
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<p>
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After a while, she lifts up her head again:<br />
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A few minutes later, she lifts up her head again:<br />
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<span class="quote speech">What year is it? ... and what's our
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mission?</span><br />
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<span class="quote speech">Twenty-one-oh-six. We don't have an
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explicit mission, uplink's dead.</span><br />
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<span class="quote speech">Twenty-one-oh-six. There is no explicit
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mission, uplink's dead.</span><br />
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<span class="quote speech">You're kidding.</span><br />
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<span class="quote speech">Nope.</span><br />
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<span class="quote speech">How'd you get woken up then?</span><br />
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<span class="quote speech">Technical failure.</span><br />
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<span class="quote speech">Technical failure. My preservation chamber
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died.</span><br />
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<span class="quote speech">You survived that?</span><br />
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<span class="quote speech">That was the least of my challenges.</span>
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<br />
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Jack briefly recounts his side of the events of the past
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<span class="comment">amount of time</span> as well as some of the things
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he had read in the logs or talked about with Annie.
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He chuckles and briefly tells her how he found himself trapped inside
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and that the people of the dome city helped him repair the door.
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</p>
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<p>
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Michelle's dizziness goes away and the burning sensation in her body
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begins to fade. She slowly gets up, takes a few cautious steps forward to
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the table, and leans on it.<br />
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<span class="quote speech">So?</span> She looks at Jack.
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<span class="quote speech">What now? Any plans?</span><br />
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<span class="quote speech">I guess, for now, exploring the area and
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taking a look at the uplink. I wanna see if we can fix it.</span><br />
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Michelle's dizziness starts to go away and the burning sensation
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in her body begins to fade. She slowly gets up, takes a few cautious
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steps forward to the table, and leans on it.<br />
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<span class="quote speech">So? What now? Any plans?</span><br />
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<span class="quote speech">I guess, for now, taking a look at the uplink.
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I wanna see if we can fix it.</span><br />
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Michelle thinks for a moment.<br />
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<span class="quote speech">Sorry but I don't quite feel ready for
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a hike like that. I'm gonna need a little bit longer.</span><br />
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<span class="quote speech">Take your time.</span>
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<span class="quote speech">Sounds good – but I don't feel
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quite ready for a hike like that.</span><br />
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<span class="quote speech">Take your time, you just woke up.</span><br />
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She pulls back one of the chairs and sits down. Jack picks up her glass
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and sets it down on the table.<br />
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<span class="quote speech">Thanks.</span><br />
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She takes another sip.<br />
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<span class="quote speech">The people who helped you, do you think
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they'd help us with the uplink too?</span><br />
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<span class="quote speech">Don't know, but they can't.
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They're stuck inside the dome city and need our help.</span><br />
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<span class="quote speech">How? Even if the tunnels have collapsed,
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I can think of quite a few other ways to break out.</span><br />
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<span class="quote speech">From what I know, they aren't physically
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trapped inside, the people in charge just don't want anyone to
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leave.</span><br />
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Jack sits down as well and retells everything that happened in detail,
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starting with his preservaton chamber breaking down. It takes him about
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an hour, including answering Michelles questions.
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</p>
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<p class="comment">ToDo: tie this together</p>
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<p>
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After a short pause, Jack walks over to the kitchen area, saying:
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<span class="quote speech">If you want, I got some leftover baked potato
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wedges...</span><br />
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<span class="quote speech">Ooh yeah, something to eat would be really
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nice right now. Did you make your usual spicy dip to go with them?</span>
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<br />
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<span class="quote speech">How have you been dealing with food?
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I imagine the stockpile was already pretty low?</span><br />
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<span class="quote speech">Actually not, the others seem to have mostly
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hunted and foraged for themselves.</span><br />
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<span class="quote speech">I wonder what they found to still be
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edible...</span><br />
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<span class="quote speech">Speaking of food, I got leftover baked
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potatoes. Want some?</span><br />
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<span class="quote speech">Now that you ask, I'm slowly getting
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hungry. Did you make your usual spicy dip?</span><br />
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<span class="quote speech">Yup.</span><br />
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He places a small bowl filled with a dark red paste on the table.
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Then, he takes the <span class="comment">Backblech?</span> with the
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wedges and puts it in the oven to reheat them.
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He gets up and walks over to the kitchen area, grabs a small bowl filled
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with a dark red-ish paste, and sets it on the table.<br />
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<span class="quote speech">I had to improvise a little because of
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a distinct lack of fresh ingredients but I think it still turned out
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pretty good.</span><br />
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<span class="quote speech">Oh wow, that looks almost kinda scary.</span>
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<br />
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<span class="quote speech">The flakes they left us just aren't
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the same as fresh peppers. I had to add <i>a lot</i> to get even close
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to the usual spiciness.</span><br />
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He grabs the <span class="comment">Backblech?</span> with potatoes
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and puts it back in the oven to re-heat them.
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</p>
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<p>
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Michelle turns around and picks up the glass off the floor before sitting
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down at the table.
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<span class="comment">Idk they eat, guess I'll need to describe that
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in a bit more detail... Then they get ready to leave.</span>
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in a bit more detail... Michelle might be having a really good and really
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bad time at the same time. Jack eats like three of them potatoes with
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roughly a ton of the dip. Then they get ready to leave.</span>
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</p>
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<p>
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They step outside and, following what remains of the old path, start
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walking. It is narrow and winded, overgrown, and has partially
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disappeared. Jack walks ahead, only half following the path, half making
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it up as he goes. Michelle struggles to follow, slowly falling behind.
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</p>
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<p>
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After a while, Jack stops abruptly, looking down at something, then up,
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After a while, he stops abruptly, looking down at something, then up,
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then down again. Then, he turns to Michelle who is catching up to him
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and says: <span class="quote speech">Well, that could be a reason why
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the uplink is down – it literally <i>is down</i>...</span>.
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@ -1,80 +1,80 @@
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Cities:
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- Sentinel Shores (formerly Siren's Edge, Siren's Song)
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- Sentinel Shores (formerly Siren's Edge, Siren's Song)
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- post-apocalyptic ruin city
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- close enough to Ivydale that they share a public transport system
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- located on the coast
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- located on the coast
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- has (used to have) a port
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- buildings in various stages of disrepair
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- buildings in various stages of disrepair
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- including sky scrapers that would fit right in in HZD
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- many things were left behind, definitely worth looting random buildings
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- located on one side of a bay, across from Rogue Tides
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- two groups and some individuals have taken up residence in different
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parts of the city
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parts of the city
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- rival mentality
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- Ivydale
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- Ivydale
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- post-apocalyptic ruin city
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- close enough to Sentinel Shores that they share a public transport
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system
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- located in a valley
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- buildings in various stages of disrepair
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- buildings in various stages of disrepair
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- no sky scrapers
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- many things were left behind, definitely worth looting random buildings
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- Sunside Cove
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- underground dome city
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- inside a huge hermetically sealed dome under a mountain
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- basically a normal city otherwise
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- basically a normal city otherwise
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- mostly three to five story buildings
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- some unique buildings and sky scrapers in the center
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- few single-family homes
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- past its prime but most things are intact
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- has a metro for public transport
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- has a metro for public transport
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- can be used for entering/leaving the city but that hasn't been done
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since the apocalypse and it' s strictly forbidden
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- food is farmed in big silos adjacent to the dome
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- food is farmed in big silos adjacent to the dome
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- illuminated by daylight through hermetically sealed light shafts but
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inaccessible to most ppl
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- ppl mostly lead normal lives and have normal jobs
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- waste water is recycled in a closed loop system
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- waste water is recycled in a closed loop system
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- maybe slight water scarcity due to slow treatment process
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- no rivers, bodies of water, or anything like that
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- relies on external facilities for power
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- Nobody is concerned about the possibility of it ever not being there.
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- relies on external facilities for power
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- Nobody is concerned about the possibility of it ever not being there.
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- "Power comes from the wall, right?"
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- inhabitants never arrived in the numbers that were expected so, while
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there are a lot of ppl there, roughly half of the homes are time
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capsules
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- Nova Metropolis
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- Nova Metropolis
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- location of moon girl's landing
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- much bigger than Sentinel Shores and built inland
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- built around an oasis in a desert
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- built around an oasis in a desert
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- not the kind of desert where sand gets piled up into dunes otherwise
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it would have gotten buried
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- buildings in a lot better shape due to being in a desert
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- Siren's Edge (formerly Westport)
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- Siren's Edge (formerly Westport)
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- Just a location that is mentioned in passing
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- Rogue Tides
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- Rogue Tides
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- small town that has (used to have) a datacenter
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- across the bay from Sentinel Shores
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Facilities/Institutions:
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- Hydro power station
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- Hydro power station
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- Name?
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- miraculously still intact and working despite never being maintained
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since the apocalypse
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- power source of the underground city
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- in dire need of repairs
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- Cryo Facility 53
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- Cryo Facility 53
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- built by Neotek Dynamics
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- on the outskirts of Ivydale
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- an attempt to get personnel to survive beyond the apocalypse so they
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can help with keeping the moon colony alive
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- Backstory: A good portion of the bunker crew has been woken up decades
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before Jack
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before Jack
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- they left to do their mission somehow sending supplies to the moon
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- bunker wasn't resealed properly
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- bunker wasn't resealed properly
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- hardware has degraded/failed
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- maybe there could have been other bunker personnel who have
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perished because their preservation chambers failed
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|
@ -84,16 +84,16 @@ Facilities/Institutions:
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- has enough supplies to last a lot of ppl for a long time
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- Sunside Cove library
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- has large computers in the basement
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- retro-futuristic data center
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- retro-futuristic data center
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- located in Rogue Tides
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- used to be some sort of national archive except it was never finished
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- contains computers that will be used by the protagonists to establish
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communication with the moon
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communication with the moon
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- they will have to move them to Sentinel Shores
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- may or may not have turrets or ppl defending it
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- buildings are in bad shape so any hardware recovered from there will
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most likely need some fixing up
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- Moon habitat
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- Moon habitat
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- built by Neotek Dynamics
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- theoretically permanently habitable but not made to exist in isolation
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- home to several hundred people in its prime
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|
@ -101,22 +101,22 @@ Facilities/Institutions:
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|||
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Train stations:
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- Ivydale
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- Ivydale
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- Ivydale West
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- Ivydale South
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- Ivydale South
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- The first outside location Annie ever gets to see (and explore)
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- overlooks the valley and Ivydale
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- Ivydale Distillery
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- Sentinel Shores:
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- Sentinel Shores:
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- Sentinel Shores Observatory
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- needs a nicer name
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- Sentinel Shores Central
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- Sentinel Shores Fish Market
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- Inside the dome:
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- Inside the dome:
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- the station near Annie's work
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- the station where she jumps into Jack's train
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- the station they barrel through
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- Crystal Park
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- Crystal Park
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- station near a park of the same name
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- planned to be the station Annie would get off Jack's train
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- Central Square
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|
@ -124,9 +124,9 @@ Train stations:
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|||
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Homes / bases:
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- Annie's home in the dome city
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- Annie's home in the dome city
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- small single-bedroom apartment
|
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- Annie's grandpa's home
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- Annie's grandpa's home
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- two story single family home
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- Sentinel Shores base
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- Sentinel Shores base
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- inside and around the observatory buildings
|
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|
|
|
@ -1,12 +1,12 @@
|
|||
People:
|
||||
|
||||
- Annie
|
||||
- Annie
|
||||
- from underground city
|
||||
- curious about things
|
||||
- knows nothing about computers, but doesn't shy away from them
|
||||
- knows nothing about computers, but doesn't shy away from them
|
||||
- will have to figure out things on her own
|
||||
- works at AgriWorks
|
||||
- What does she do?
|
||||
- works at AgriWorks
|
||||
- What does she do?
|
||||
- Some job that requires her to have an office and she has keys for
|
||||
the place
|
||||
- has a tendency to stay late
|
||||
|
@ -14,13 +14,13 @@ People:
|
|||
- wants to explore the outside world once she becomes aware of its
|
||||
existence
|
||||
- coffee addict
|
||||
- Jack
|
||||
- Jack
|
||||
- from old world
|
||||
- starts out in the cryogenic bunker
|
||||
- works for Neotek Dynamics - or whatever is left of it
|
||||
- works for Neotek Dynamics - or whatever is left of it
|
||||
- was responsible for coming up with a bunch of the infrastructure for
|
||||
dome city as well as a bunch of things Neotek built
|
||||
- knows how to drive a train
|
||||
- knows how to drive a train
|
||||
- picked up that knowledge while working on the rail infrastructure of
|
||||
the dome
|
||||
- Used to live in Sentinel Shores
|
||||
|
@ -29,7 +29,7 @@ People:
|
|||
are somehow put into action, he probably had a hand in it
|
||||
- has a digital wrist watch (with the typical light, stopwatch, timer,
|
||||
alarm)
|
||||
- Michelle
|
||||
- Michelle
|
||||
- from old world
|
||||
- works for Neotek Dynamics - or whatever is left of it
|
||||
- Used to live in Sentinel Shores
|
||||
|
@ -41,60 +41,60 @@ People:
|
|||
- from above ground
|
||||
- has survival experience
|
||||
- has a dog
|
||||
- Emily
|
||||
- from the moon
|
||||
- Emily
|
||||
- from the moon
|
||||
- the only (remaining) child in the moon base at the start of the story
|
||||
- around 13yo
|
||||
- sole survivor of the disease
|
||||
- after some planning, she comes to Earth using an escape capsule
|
||||
- Moon base inhabitants
|
||||
- Moon base inhabitants
|
||||
- three to five people around Emily
|
||||
- all of them die of a disease until only Emily is left
|
||||
- Tony
|
||||
- Tony
|
||||
- dead
|
||||
- from moon base
|
||||
- scientist that almost managed to come up with a cure for the disease
|
||||
- Lena
|
||||
- Lena
|
||||
- Emily's adult sister - 20 to 25yo
|
||||
- from moon base (duh)
|
||||
- Her spouse died just before Emily's intro
|
||||
- dies like everyone else on the moon except Emily
|
||||
- Sasha
|
||||
- about to die in the lab incident chapter
|
||||
- Karl
|
||||
- Karl
|
||||
- Annie's Grandpa
|
||||
- from underground city
|
||||
- has thoroughly studied the plans of the city and some maps of what
|
||||
is/was just outside it
|
||||
- knows a few bits and pieces about the outside world
|
||||
- knows a few bits and pieces about the outside world
|
||||
- mostly things his dad had mentioned in passing or when talking about
|
||||
his childhood
|
||||
- by no means a computer genius but he knows how to use one
|
||||
- Annie's Grandpa's Dad
|
||||
- Annie's Grandpa's Dad
|
||||
- needs a name? maybe he doesn't
|
||||
- from old world
|
||||
- dead
|
||||
- was 8 when he moved to the underground city
|
||||
- was 8 when he moved to the underground city
|
||||
- may or may not have had the opportunity to leave a couple of times
|
||||
before the apocalypse actually happened
|
||||
- was aware of experiments with cryogenic preservation but thought it
|
||||
was a ridiculous idea
|
||||
- Annie's Grandpa's Friend
|
||||
- Annie's Grandpa's Friend
|
||||
- needs a name
|
||||
- from underground city
|
||||
- Lucas
|
||||
- Lucas
|
||||
- Library guy
|
||||
- from underground city
|
||||
- Kate
|
||||
- Kate
|
||||
- bartender in underground city
|
||||
- Isabelle
|
||||
- Isabelle
|
||||
- lives in underground city
|
||||
- helps Annie steal the manual from the library
|
||||
- Electronics Tinkerer
|
||||
- Electronics Tinkerer
|
||||
- needs a name
|
||||
- from above ground
|
||||
- has a drug problem (the drug could be named "devil's spice")
|
||||
- Company Insider
|
||||
- Company Insider
|
||||
- needs a name
|
||||
- from underground city
|
||||
- Mary
|
||||
|
@ -106,16 +106,16 @@ People:
|
|||
|
||||
Organizations:
|
||||
|
||||
- AgriWorks
|
||||
- AgriWorks
|
||||
- Annie's workplace
|
||||
- does something with agriculture inside the dome
|
||||
- a mix of a company and an institution
|
||||
- Secret organization
|
||||
- Secret organization
|
||||
- needs a name
|
||||
- the ppl who work on getting getting the officials to allow for travel
|
||||
outside again
|
||||
- actions from start to finish (already ongoing at the start of the
|
||||
story)
|
||||
story)
|
||||
- They start by seeding legitimate FUD
|
||||
- this effort will continue the entire time
|
||||
- Eventually, Annie joins
|
||||
|
@ -125,11 +125,11 @@ Organizations:
|
|||
- Dome city government
|
||||
- hellbent on keeping the existing system and order at all cost to the
|
||||
point of absurdity
|
||||
- Neotek Dynamics
|
||||
- Neotek Dynamics
|
||||
- slogan: The Future Is Bright.
|
||||
- the company Jack and Michelle work for
|
||||
- has established a moon colony
|
||||
- has produced all sorts of bunker equipment
|
||||
- has produced all sorts of bunker equipment
|
||||
- most importantly doors and security systems
|
||||
- cryogenic presevation chambers
|
||||
- Has built a bunch of cryogenic bunkers for personnel to outlive the
|
||||
|
|
|
@ -2,11 +2,11 @@ These are ideas for products/brands that may have come up just before the
|
|||
apocalypse happened or during the time underground. They could show up in
|
||||
advertisments or recounts of the situation - or even day-to-day use.
|
||||
|
||||
- Algae Coffee
|
||||
- Algae Coffee
|
||||
- Slogan: So good it almost tastes natural
|
||||
- Actually works as a coffee replacement
|
||||
- DIY Shelter
|
||||
- would have supplied things like
|
||||
- DIY Shelter
|
||||
- would have supplied things like
|
||||
- MREs
|
||||
- pressurized air tanks, compressors, chemical air filters, etc
|
||||
- hazmat suits
|
||||
|
|
|
@ -2,9 +2,9 @@ At one point, this was my idea for a setting. I don't like all aspects of it
|
|||
so this is subject to change where it hasn't already. I might update this
|
||||
to reflect the current setting when I have real information to fill in.
|
||||
|
||||
- post apocalypse scenario
|
||||
- post apocalypse scenario
|
||||
- relatively slow, gradual downfall of civilization - not a fast
|
||||
wipe out event
|
||||
wipe out event
|
||||
- ppl had time to prepare
|
||||
- humanity discovers a new, safe alternative to asbestos in the 1970s
|
||||
- problem with it: one of the precursor chemicals is way worse than
|
||||
|
@ -20,15 +20,15 @@ to reflect the current setting when I have real information to fill in.
|
|||
- story takes place roughly 110 years after the apocalypse
|
||||
- story starts on Tue, 2106-06-01
|
||||
- just enough time for no living memory of the "old world" to survive
|
||||
- slight retro-futurism
|
||||
- slight retro-futurism
|
||||
- for the most part, technology is stuck in the 80s or 90s, but there
|
||||
are some key differences
|
||||
are some key differences
|
||||
- the underground city has only electric cars
|
||||
- successful cryogenic preservation
|
||||
- computing is different
|
||||
- computing is different
|
||||
- home computers are rare - they are similar to early to mid 90s
|
||||
machines but have big boy 8" floppy drives
|
||||
- business computers are mostly minicomputers or larger
|
||||
- business computers are mostly minicomputers or larger
|
||||
- they are actually being used for all sorts of tasks like ordering
|
||||
supplies or to check inventory etc
|
||||
- computing is dominated by a UNIX-like operating system (INUX lol)
|
||||
|
|
|
@ -0,0 +1,58 @@
|
|||
<!DOCTYPE html><html><head><title> No U Don't Have Train. </title><link rel="stylesheet" type="text/css" href="html_resources/style.css"></head><body><a href="index.html"><button class="back"><</button></a>
|
||||
<h1> No U Don't Have Train. </h1>
|
||||
<p>
|
||||
<span class="quote speech">Why wouldn't they work outside? It's
|
||||
not like they're magically gonna come off the rails once they leave
|
||||
the dome.</span><br />
|
||||
<span class="quote speech">All of your trains are outfitted with fail-safe
|
||||
emergency brakes. On power loss, you have about 15 seconds before they
|
||||
are applied and the train comes to an abrupt, unscheduled halt.
|
||||
You can't even tow these things without power.</span><br />
|
||||
<span class="quote speech">I thought you said the tracks were in decent
|
||||
shape? Why would the <span class="comment">contacts? sliders?</span>
|
||||
come off the power rail for that long?</span><br />
|
||||
<span class="quote speech">A) I didn't, I said they are in
|
||||
<i>surprisingly</i> decent shape after being exposed to the elements
|
||||
for a century without any maintenance. B) That power rail isn't
|
||||
gonna be of any use because it doesn't deliver any power.</span>
|
||||
<br />
|
||||
<span class="quote speech">What do you mean? Why not?</span><br />
|
||||
<span class="quote speech">Where does the rail get its power from?</span>
|
||||
<br />
|
||||
<span class="quote speech">The power grid.</span><br />
|
||||
<span class="quote speech">Not quite, but close enough. What do we not
|
||||
have outside?</span><br />
|
||||
<span class="quote speech">Of course there is a power grid outside.
|
||||
It's what powered the old world just as ours powers the city.</span>
|
||||
<br />
|
||||
<span class="quote speech">There used to be one, that much is correct,
|
||||
but it hasn't been used or maintained in a century. Even if you did
|
||||
somehow manage to get part of it working, I still wouldn't trust it.
|
||||
And where would you wanna get the electricity to run it from?</span><br />
|
||||
<span class="quote speech">From a substation. We fix up one of those and
|
||||
use it to power the grid.</span><br />
|
||||
<span class="quote speech">Great, now you have a local grid attached to
|
||||
the high voltage grid. And what do you wanna power that with?</span><br />
|
||||
<span class="quote speech">What? The substations make the power.
|
||||
It's where all the power in the city comes from: Two substations
|
||||
– one in the wall next to this airlock and the other one is by
|
||||
the other airlock.</span><br />
|
||||
<span class="quote speech">There is a third one deep below Central
|
||||
Square. These are indeed where the electricity in the city comes from
|
||||
but they don't make it. They get it from a power plant outside,
|
||||
a bit northeast of here.</span><br />
|
||||
<span class="quote speech">The dome powered by the outside world?
|
||||
People be believing strange things these days...</span><br />
|
||||
<span class="quote speech">I don't have to believe. I was there when
|
||||
the city was built and, more recently, I helped replace a failing
|
||||
generator at said power plant. You might have noticed the power
|
||||
outage.</span><br />
|
||||
<span class="quote speech">Uhuh, sure buddy. Since you've been doing
|
||||
nothing but spewing nonsense all this time, I'm just gonna have one
|
||||
of our guys drive a train up there and we'll see what happens.</span>
|
||||
<br />
|
||||
<span class="quote speech">I'll get some popcorn; watching this is
|
||||
gonna be fun. Wouldn't be the first time a train got stuck in these
|
||||
tunnels...</span>
|
||||
</p>
|
||||
<p class="copyright">Copyright © 2023 Jan Danielzick (aka. BodgeMaster) – All rights reserved.</p><script>let spans = ["<span class=\"paper green\">", "<span>"]; let pre_texts = document.getElementsByTagName("pre"); for (let i = 0; i < pre_texts.length; i++) {if (pre_texts[i].className != "paper") continue; let lines = pre_texts[i].innerHTML.split("\n"); let result = ""; for (let j = 0; j < lines.length; j++) {result = result + spans[j%2] + lines[j] + " ".repeat(80-lines[j].length) + "</span>\n";} pre_texts[i].innerHTML = result;}</script></body></html>
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Reference in New Issue