post_apocalypse_story/zd-Nova_Metropolis.html

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<h1>Nova Metropolis</h1>
<!-- perspective: Annie -->
<p>
Michelle continues driving the bus for a couple hours without further
incidents. They pass a bunch of smaller towns, some reduced to
basically piles of wood and rubble while others have buildings still
standing. James had gone to sleep and Annie is enjoying the view,
making occasional conversation with Michelle about landmarks or anything
remarkable.
</p>
<p>
Michelle gets her attention: <span class="quote speech">Look, almost
there!</span><br />
She gestures to the left. Annie looks in the direction. An undefined
shape is visible in the far distance. Michelle takes an exit onto another
highway towards it. After not too long, the undefined shape turns into
the unmistakable skyline of a large city.
</p>
<p>
They pass a huge sign with completely washed-out colors that still
faintly reads <span class="quote non-speech">Welcome to
Nova&nbsp;Metropolis</span>. Quickly, they find themselves the city
outskirts. Many of the single family homes in the area are still
standing, some of them even in remarkably good condition. The city
center ahead of them is made up of skyscrapers that mostly look like
the day they were abandoned.
</p>
<p>
The highway ends and transitions into a large road. Michelle decelerates
the bus.<br />
<span class="quote speech">Why are you going so slow?</span><br />
<span class="quote speech">Im going exactly speed limit &ndash; 50
kilometers per hour.</span><br />
<span class="quote speech">50? That&apos;s faster than the speed limit in
Sunside Cove yet this feels so slow...</span><br />
Michelle chuckles.<br />
<span class="quote speech">This is what it feels like coming off the
highway. Jack was right about the wind. Under normal circumstances,
a bus like this one would struggle to reach 100, we were doing 120.</span>
</p>
<p>
The buildings around them get taller and taller. The mix of smaller and
medium-sized houses turns into blocks of five-story buildings which in
turn turn into blocks of even taller buildings until the sides are lined
with skyscrapers with facades of glass, concrete, and steel towering
over the road. Annie points them out:<br />
<span class="quote speech">Looks like this was all abandoned just
recently. Not even a smashed window.</span><br />
<span class="quote speech">Over there.</span><br />
<span class="quote speech">Okay, one smashed window.</span><br />
<span class="quote speech">You&apos;re right though. Barely any
damage &ndash; and surprisingly little sand, I thought we&apos;d
find a bunch of half-buried ruins.</span><br />
Michelle pulls up at a bus stop and parks the bus.<br />
<span class="quote speech">Time to wake up the guys.</span>
</p>
<p>
Over a small meal, they decide to explore the time capsule that
is Nova Metropolis. Well, all of them but Jack.<br />
Michelle says: <span class="quote speech">I thought sleep was for
the weak?</span><br />
<span class="quote speech">I&apos;m just gonna own that one today.</span>
<br />
He throws himself onto his bed, not even making an effort to lay down in
a comfortable position. His words are muffled through the mattres:
<span class="quote speech">Good night.</span>
</p>
<p>
Michelle, James, and Annie gather at the front door and step outside.
Michelle reaches for the key switch under the headlight and holds it
until the door is closed, then she shuts the little door that normally
hides it. The three start walking, briefly stopping every few meters to
look into the perfectly preserved storefront windows. Many have
sunbleached posters hanging in them, some completely faded to white,
others still showing faint outlines or even a hint of colors, the goods
surrounding them waiting to attrackt buyers who would never return.
</p>
<p>
A few blocks down the road, they find a music store filled with acoustic
instruments. They stop a bit longer. Annie really wants to go inside.
She tries the large glass door &ndash; locked, of course.<br />
She asks: <span class="quote speech">So... How else can we get
inside?</span><br />
Michelle says: <span class="quote speech">Break in. Who&apos;s gonna stop
you?</span><br />
Annie looks around, scanning the floor. She notices some of the small
paving stones at the edge of the sidewalk had come loose and picks one
up. She hesitates.<br />
<span class="quote speech">This feels so wrong...</span><br />
James, who had been standing off to the side, watching the interaction
between the two, steps between Annie and the door.<br />
He says: <span class="quote speech">Allow me to work some magic for you.
Can I have that thing?</span><br />
He takes the paving stone out of her hand and places it right back
where she had found it. Then, he takes a keyring out of one of his
jacket&apos;s pockets and searches for a specific one. Using that key,
he opens a small lock box near the floor next to the door, out of which
he grabs another set of keys.<br />
<span class="quote speech">Fire department key. Probably works on most
buildings around here. Here you go, your way inside.</span><br />
He hands her the keys.
</p>
<p class="comment">
Notes to self:<br />
Annie will at some point before this have to be comfortable with breaking
into lost places in Ivydale / Sentinel Shores.<br />
James has changed his green coat for a brown leather jacket before
starting the trip to Nova Metropolis.
</p>
<p class="comment">
missing section about exploring an intricate lobby of some corporate hq
</p>
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