post_apocalypse_story/ra--Emily_first_contact.html

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<!DOCTYPE html><html><head><title> &lt;Emily First Contact&gt; </title><link rel="stylesheet" type="text/css" href="html_resources/style.css"></head><body><a href="index.html"><button class="back">&lt;</button></a>
<h1> &lt;Emily First Contact&gt;</h1>
<p class="comment">
Outline:
</p>
<ul>
<li class="comment">
Emily walks to the main control center
<ul>
<li class="comment">
it has also been used as a general hang-out spot bc it has a rather
nice view of the biotope and the sky
</li>
</ul>
</li>
<li class="comment">
Emily and Lena sit down at a desk with a view of the biotope and have
a meal
<ul>
<li class="comment">
the meal gets interrupted by the equipment in the control center
coming to life (fans coming on, some control panels lighting up,
boot-up/status/ready beeps)
<ul>
<li class="comment">
a status light on the wall, that Emily had never seen on,
lights up (could be something like &quot;LINK&quot;)
</lI>
<li class="comment">
short dialog, could be something like this: &quot;That&apos;s
them.&quot; &quot;Earth people?&quot; Lena nods and gets up.
</li>
</ul>
</li>
</ul>
</li>
<li class="comment">
Lena tells Emily to follow
<ul>
<li class="comment">
They walk over to a control panel with an embedded terminal
</li>
<li class="comment">
Communication with Earth ensues
<ul>
<li class="comment">
bittersweet dialog
<ul>
<li class="comment">
Emily is conscious again
</li>
<li class="comment">
Lena is going to die
</li>
<li class="comment">
They talk about what will become of Emily
<ul>
<li class="comment">
Emily doesn&apos;t (yet) want to leave the moon -
she&apos;s afraid of leaving her entire world behind
</li>
<li class="comment">
The decision is made that whatever preparations can be
done, should be done, just in case
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
<p>
<span class="comment">note: need to check mice eating behavior when fed,
might want to add a section where she actually handles and feeds them
</span><br />
Emily closes the cage and puts the &lt;whatever they feed the mice&gt;
back into the cupboard. She <span class="comment">does something related
to taking care of the mice</span>, steps out into the hallway, and
starts walking. The entire habitat is eerily quiet. Apart from her steps,
just the hum of the electrical systems and the quiet whirr of the air
circulation are audible.
</p>
<p>
3 &ndash; 5 &ndash; 2 &ndash; 1 &ndash; Enter. The keypad beeps with
every button press. A computer voice announces
<span class="quote speech">Access authorized</span>. The door to the main
control center module slides up and she steps through. The module
contains one large room with rows of integrated computer equipment desks
arranged <span class="comment">need a fitting description of what a
mission control rom looks like</span>. The wall to the left that most of
the seats are facing is completely taken up by a panorama window into
the biosphere, an even larger module with a ceiling of glass and support
beams completely taken up by plant life, trees, small animals, and a big
pond. The wall to the right holds a large status panel with some
seven-segment displays for information and lots of big status indicator
symbols.
</p>
<p>
Emily walks down the shallow stairs towards the panorama window. In
front of the window are tables and chairs that were moved there recently
as the room had become more of a general hangout spot for the remaining
people when they were still around. Lena sits at one of them,
<span class="comment">preparing something</span> while waiting for her.
</p>
<p class="comment">
missing dialog about food and starting to eat
</p>
<p>
They get interrupted by all of the equipment in the room suddenly coming
alive. All of the computer desks that weren&apos;t perviously active
turn on. Some of the status indicators on the back wall start blinking.
A large, green triangle with the letters LINK next to it flickers and
then lights up. Emily looks at it in confusion.<br />
<span class="quote speech">What does that light mean?</span> She gestures
towards it.<br />
<span class="quote speech">That&apos;s them.</span><br />
<span class="quote speech">Earth people?</span><br />
<span class="quote speech">Yes</span>, Lena replies while quickly
finishing her meal, <span class="quote speech">they said they&apos;d try
to get a phone connection going.</span><br />
As if on cue, the phone on the large center console begins to ring. Lena
gets up and walks over, Emily follows her. <span class="comment">note:
might need to imply that Lena is very sick</span> Lena sits down in
front of it, picks up the receiver, and presses a few buttons.
The speaker on the console starts crackling and hissing. Through the
noise, they hear a faint voice. Lena leans over to a microphone and
talks into it:<br />
<span class="quote speech">We can&apos;t hear you, one moment.</span>
<br />
She flips some switches on the console. The speaker cracles some more,
then a loud pop, then silence. The smell of magic smoke is in the air.
</p>
<p>
Lena turns to a terminal and starts typing.<br />
<span class="comment">note to self: missing establishing connection<br />
note to self: add some data corruption</span>
</p>
<pre class="terminal">
MOON-01 &gt; This hasn&apos;t been maintained in forever. I think the
phone just went.
EARTH-53&gt; You may wanna check the modules under P2 for burnt components.
MOON-01 &gt; I know.
MOON-01 &gt; We have another problem somewhere along the line. There&apos;s
apparently more noise than signal.
</pre>
<p>
Lena opens a cover with a small label &quot;P2&quot;, pulls two cards
out of their sockets, and inspects them. One has a big black burn mark
right in the center. She turns to Emily:<br />
<span class="quote speech">Can you fetch me this module from another
phone?</span>
</p>
<p>
<span class="quote speech">And?</span> Michelle asks Jack as he looks up
from the terminal.<br />
<span class="quote speech">Weak signal - and they need to fix their
phone.</span><br />
James asks <span class="quote speech">What about that plan B of
increasing the transmit power?</span><br />
<span class="quote speech">Meh.</span> Jack doesn&apos;t seem too
enthusiastic about it.<br />
<span class="comment">TODO: Dialog. They decide not to increase the
power before double-checking that everything is aligned properly. Sure
enough, they&apos;re off by a bit.<br />
Request for comment: Does this make the story more interesting or is it
confusing? I originally didn&apos;t want to do perspective changes
within chapters, and I still might not, but this was too good of an idea
not to write it down.</span>
</p>
<p class="comment">
note to self: After fixing the alignment, pick up on the moon and
continue.
</p>
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