add event handling

master
Milan Suman 2022-08-02 14:24:51 +05:30
parent 3d77e05006
commit 150be16463
2 changed files with 34 additions and 6 deletions

View File

@ -7,7 +7,10 @@ class Asteroid{
this.size = size; this.size = size;
this.position = position; this.position = position;
this.velocity = velocity; this.velocity = velocity;
this.path = new paper.Path.RegularPolygon(this.position, Math.max(4, Math.ceil(Math.random()*10)), this.size); this.path = new paper.Path.RegularPolygon(this.position, Math.max(5, Math.ceil(Math.random()*10)), this.size);
this.path.segments.forEach(elem => {
elem.point = elem.point.add(new paper.Point(Math.random()*15, Math.random()*15));
});
this.path.strokeColor = "#ffffff"; this.path.strokeColor = "#ffffff";
objects.push(this); objects.push(this);
} }
@ -34,7 +37,7 @@ class Ship{
constructor(size, position){ constructor(size, position){
this.size = size; this.size = size;
this.position = position; this.position = position;
this.rotation = 0; this.velocity = new paper.Point(0, 0);
this.nodes = [ this.nodes = [
new paper.Point(this.position.x, this.position.y-this.size), new paper.Point(this.position.x, this.position.y-this.size),
new paper.Point(this.position.x+this.size/2, this.position.y), new paper.Point(this.position.x+this.size/2, this.position.y),
@ -48,7 +51,8 @@ class Ship{
} }
update(){ update(){
this.path.rotate(this.rotation); this.position = this.position.add(this.velocity);
this.path.position = this.position;
if(this.position.x > canvas.width + 30){ if(this.position.x > canvas.width + 30){
this.position = new paper.Point(-this.size, this.position.y); this.position = new paper.Point(-this.size, this.position.y);
@ -72,7 +76,7 @@ paper.setup(canvas);
const ship = new Ship(30, new paper.Point(canvas.width/2, canvas.height/2)); const ship = new Ship(30, new paper.Point(canvas.width/2, canvas.height/2));
for(let i=0; i<30; i++){ for(let i=0; i<30; i++){
new Asteroid(30, new paper.Point(30, 40), new paper.Point(Math.random()*5, Math.random()*5)); new Asteroid(30, new paper.Point(Math.random()* canvas.width, Math.random()*canvas.height), new paper.Point(Math.random()*5, Math.random()*5));
} }
paper.view.onFrame = (event) => { paper.view.onFrame = (event) => {
@ -80,3 +84,17 @@ paper.view.onFrame = (event) => {
elem.update(); elem.update();
}); });
} }
const tool = new paper.Tool();
tool.on("keydown", (event) => {
if(event.character == "w"){
ship.velocity = ship.velocity.add(ship.nodes[0].subtract(new paper.Point(canvas.width/2, 0)).normalize());
}
if(event.key == "right"){
ship.path.rotate(10);
}else if(event.key == "left"){
ship.path.rotate(-10);
}
});

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