clean up code and add bullet class
parent
150be16463
commit
9b37d4a245
83
src/index.js
83
src/index.js
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@ -2,16 +2,12 @@ import * as paper from "paper";
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let objects = [];
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class Asteroid{
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constructor(size, position, velocity=new paper.Point(0, 0)){
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class Object{
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constructor(size, position, velocity, path){
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this.size = size;
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this.position = position;
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this.velocity = velocity;
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this.path = new paper.Path.RegularPolygon(this.position, Math.max(5, Math.ceil(Math.random()*10)), this.size);
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this.path.segments.forEach(elem => {
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elem.point = elem.point.add(new paper.Point(Math.random()*15, Math.random()*15));
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});
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this.path.strokeColor = "#ffffff";
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this.path = path;
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objects.push(this);
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}
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@ -33,41 +29,52 @@ class Asteroid{
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}
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}
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class Ship{
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class Asteroid extends Object{
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constructor(size, position, velocity=new paper.Point(0, 0)){
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let path = new paper.Path.RegularPolygon(position, Math.max(5, Math.ceil(Math.random()*10)), size);
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path.segments.forEach(elem => {
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elem.point = elem.point.add(new paper.Point(Math.random()*15, Math.random()*15));
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});
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path.strokeColor = "#ffffff";
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super(size, position, velocity, path);
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}
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}
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class Ship extends Object{
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constructor(size, position){
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this.size = size;
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this.position = position;
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this.velocity = new paper.Point(0, 0);
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this.nodes = [
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new paper.Point(this.position.x, this.position.y-this.size),
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new paper.Point(this.position.x+this.size/2, this.position.y),
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new paper.Point(this.position.x-this.size/2, this.position.y),
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new paper.Point(this.position.x, this.position.y-this.size)
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let nodes = [
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new paper.Point(position.x, position.y-size),
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new paper.Point(position.x+size/2, position.y),
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new paper.Point(position.x-size/2, position.y),
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new paper.Point(position.x, position.y-size)
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];
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this.path = new paper.Path(this.nodes);
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this.path.strokeColor = "#ffffff";
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objects.push(this);
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let path = new paper.Path(nodes);
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path.strokeColor = "#ffffff";
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path.fillColor = "#ffffffee";
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super(size, position, new paper.Point(0, 0), path);
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this.forward = nodes[0].subtract(position);
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}
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update(){
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this.position = this.position.add(this.velocity);
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this.path.position = this.position;
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rotate(angle){
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this.forward.angle += angle;
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this.path.rotate(angle)
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}
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if(this.position.x > canvas.width + 30){
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this.position = new paper.Point(-this.size, this.position.y);
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}else if(this.position.x < -this.size){
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this.position = new paper.Point(canvas.width+this.size, this.position.y);
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}
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if(this.position.y > canvas.height + 30){
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this.position = new paper.Point(this.position.x, -this.size);
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}else if(this.position.y < -this.size){
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this.position = new paper.Point(this.position.x, canvas.height+this.size);
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}
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fire(){
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new Bullet(this.position, this.forward);
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}
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};
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class Bullet extends Object{
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constructor(position, velocity){
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let path = new paper.Path.Circle(position, 3);
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path.fillColor = "#ffffff";
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super(3, position, velocity, path);
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}
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}
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//initialization
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const canvas = document.getElementById("canvas");
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canvas.width = window.innerWidth;
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@ -89,12 +96,16 @@ const tool = new paper.Tool();
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tool.on("keydown", (event) => {
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if(event.character == "w"){
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ship.velocity = ship.velocity.add(ship.nodes[0].subtract(new paper.Point(canvas.width/2, 0)).normalize());
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ship.velocity = ship.velocity.add(ship.forward.normalize());
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}
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if(event.key == "right"){
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ship.path.rotate(10);
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ship.rotate(3);
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}else if(event.key == "left"){
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ship.path.rotate(-10);
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ship.rotate(-3);
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}
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if(event.key == "space"){
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ship.fire();
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}
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});
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