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*{
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box-sizing: border-box;
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}
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html, body{
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margin: 0px;
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}
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta http-equiv="X-UA-Compatible" content="IE=edge">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Asteroids</title>
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</head>
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<body>
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<noscript>Javascript is either disabled or not supported by your browser. Here's a 🍪</noscript>
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<canvas id="canvas"></canvas>
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<script src="index.js"></script>
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</body>
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</html>
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'use strict';
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class Vector{
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constructor(x, y){
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this.x = x;
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this.y = y;
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}
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scalarProduct(other){
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return this.x*other.x + this.y*other.y;
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}
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magnitude(){
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return Math.sqrt(this.x^2 + this.y^2);
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}
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//vector product would be useless because the resultant would be in the z-axis
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angle(other = new Vector(1, 0)){ //need some magnitude for origin vector to avoid division by 0
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//cosθ = a.b/|a||b|
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return Math.acos(this.scalarProduct(other)/(this.magnitude()*other.magnitude()));
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}
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}
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class Asteroid{
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constructor(size, position, edges=5){
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this.size = size;
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this.edges = edges;
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this.position = position;
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}
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draw(ctx){
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ctx.beginPath();
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}
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}
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//initializing canvas
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const canvas = document.getElementById("canvas");
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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const ctx = canvas.getContext("2d");
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function animate(){
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requestAnimationFrame(animate);
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}
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animate();
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