game wird neugestartet, nachdem man gestorben ist

master
Lenz Wiechers 2020-06-09 18:58:43 +02:00
parent 8f5ebb93b1
commit 07a7b02819
17 changed files with 40 additions and 34 deletions

14
bin/.gitignore vendored
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@ -1,14 +0,0 @@
/BigPoint.class
/Brick.class
/Game.class
/Ghost.class
/Hintergrund.class
/Lives.class
/Main.class
/Map.class
/MapMenu$1.class
/MapMenu.class
/Picture.class
/Player.class
/Point.class
/Portal.class

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bin/MapMenu$1.class Normal file

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@ -145,7 +145,7 @@ public class Game {
delay(1000);
frame.setVisible(true);
while (true) { // Main-Loop
while (player.lives > 0) { // Main-Loop
dt = System.nanoTime() - lastT; // delta time
lastT = System.nanoTime(); // delta time
@ -403,7 +403,8 @@ public class Game {
liveLabels[player.lives].setBounds(0, 0, 0, 0); // Das herz wird "entfernt"
if (player.lives == 0) { // Wenn der Spieler keine Leben mehr übrig hat
System.exit(0); // Das Programm wird beendet
fpsLabel.setText("YOU LOST");
delay(3000);
}
delay(200); // Damit nicht sofort wieder alle losgeht
@ -444,7 +445,6 @@ public class Game {
if (empty) {
fpsLabel.setText("YOU WON");
delay(5000);
System.exit(0); // Das Programm wird beendet
// HIER DEN HIGHSCORE IMPLEMENTIEREN
}
}
@ -472,7 +472,7 @@ public class Game {
}
// Methode zum verzögern (warten) in ms
public void delay(int time) {
private void delay(int time) {
try {
Thread.sleep(time);

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@ -3,29 +3,49 @@
// Muss ausgeführt werden zum Starten
public class Main {
static
@SuppressWarnings("unused") // Die "unused" - Warnungen werden in dieser Datei nicht mehr angezeigt
MapMenu menu;
static Game game;
public static void main(String[] args) {
System.setProperty("sun.java2d.opengl", "true");
MapMenu menu = new MapMenu();
while(!menu.rdy) {
delay(1);
menu = new MapMenu();
while (!menu.rdy) {
delay(100);
}
Game game = new Game(menu.selectedMap + ".txt");
}
// Methode zum verzögern (warten) in ms
public static void delay(int time) {
try {
Thread.sleep(time);
} catch (InterruptedException e) {
e.printStackTrace();
game = new Game(menu.selectedMap + ".txt");
while (true) {
game.frame.dispose();
menu = null;
game = null;
menu = new MapMenu();
while (!menu.rdy) {
delay(100);
}
game = new Game(menu.selectedMap + ".txt");
}
}
// Methode zum verzögern (warten) in ms
public static void delay(int time) {
try {
Thread.sleep(time);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}