game wird neugestartet, nachdem man gestorben ist
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8f5ebb93b1
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07a7b02819
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@ -1,14 +0,0 @@
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/BigPoint.class
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/Brick.class
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/Game.class
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/Ghost.class
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/Hintergrund.class
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/Lives.class
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/Main.class
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/Map.class
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/MapMenu$1.class
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/MapMenu.class
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/Picture.class
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/Player.class
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/Point.class
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/Portal.class
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bin/Brick.class
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bin/Brick.class
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bin/Game.class
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bin/Game.class
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bin/Ghost.class
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bin/Ghost.class
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bin/Lives.class
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bin/Lives.class
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bin/Main.class
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bin/Main.class
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bin/Map.class
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bin/Map.class
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bin/Player.class
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bin/Player.class
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bin/Point.class
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bin/Point.class
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bin/Portal.class
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bin/Portal.class
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@ -145,7 +145,7 @@ public class Game {
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delay(1000);
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frame.setVisible(true);
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while (true) { // Main-Loop
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while (player.lives > 0) { // Main-Loop
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dt = System.nanoTime() - lastT; // delta time
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lastT = System.nanoTime(); // delta time
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@ -403,7 +403,8 @@ public class Game {
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liveLabels[player.lives].setBounds(0, 0, 0, 0); // Das herz wird "entfernt"
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if (player.lives == 0) { // Wenn der Spieler keine Leben mehr übrig hat
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System.exit(0); // Das Programm wird beendet
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fpsLabel.setText("YOU LOST");
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delay(3000);
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}
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delay(200); // Damit nicht sofort wieder alle losgeht
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@ -444,7 +445,6 @@ public class Game {
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if (empty) {
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fpsLabel.setText("YOU WON");
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delay(5000);
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System.exit(0); // Das Programm wird beendet
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// HIER DEN HIGHSCORE IMPLEMENTIEREN
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}
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}
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@ -472,7 +472,7 @@ public class Game {
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}
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// Methode zum verzögern (warten) in ms
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public void delay(int time) {
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private void delay(int time) {
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try {
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Thread.sleep(time);
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@ -4,19 +4,39 @@
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public class Main {
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@SuppressWarnings("unused") // Die "unused" - Warnungen werden in dieser Datei nicht mehr angezeigt
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static
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MapMenu menu;
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static Game game;
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public static void main(String[] args) {
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System.setProperty("sun.java2d.opengl", "true");
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MapMenu menu = new MapMenu();
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menu = new MapMenu();
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while(!menu.rdy) {
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delay(1);
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while (!menu.rdy) {
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delay(100);
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}
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Game game = new Game(menu.selectedMap + ".txt");
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game = new Game(menu.selectedMap + ".txt");
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while (true) {
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game.frame.dispose();
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menu = null;
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game = null;
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menu = new MapMenu();
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while (!menu.rdy) {
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delay(100);
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}
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game = new Game(menu.selectedMap + ".txt");
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}
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}
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