pathfinding_complete
parent
d6c82f4e4c
commit
5c4d039a30
|
@ -1,36 +1,17 @@
|
|||
############################# #####
|
||||
# # # # 0 #
|
||||
# # ############### ######### #####
|
||||
# # # ## ### #####
|
||||
# # # ########## ### ##########
|
||||
# # # ################# ##### #####
|
||||
# # # # # #### ####
|
||||
# # # # #################### ######
|
||||
# # # # # P####### ######
|
||||
# # # # # ################## ######
|
||||
# # # # # # ######## ######
|
||||
# # # # # # ####### ## ##
|
||||
# # # # # # ############# ###### ##
|
||||
# # # # # ############# ## ##
|
||||
# # # # ################### # ## ##
|
||||
# # ################# ##
|
||||
#######################123#########
|
||||
#
|
||||
#
|
||||
#
|
||||
#
|
||||
#
|
||||
#
|
||||
#
|
||||
#
|
||||
#
|
||||
#
|
||||
#
|
||||
#
|
||||
#
|
||||
#
|
||||
#
|
||||
#
|
||||
#
|
||||
#
|
||||
Es werden nur die ersten 35 Zeilen und Zeichen dieses Dokuments benutzt.
|
||||
###################################
|
||||
# #
|
||||
# ############ ###### ########### #
|
||||
# ###### #
|
||||
# ############ ###### ########### #
|
||||
# ############ ########### #
|
||||
# ## ### #
|
||||
# ############ 0123 ########### #
|
||||
# ########## ###### ######### #
|
||||
# # # P # # #
|
||||
# ############ # ## # ########### #
|
||||
# # ## # #
|
||||
# ############ ## ########### #
|
||||
# ############# ############ #
|
||||
# ############# #### ############ #
|
||||
# #
|
||||
###################################
|
|
@ -1 +0,0 @@
|
|||
/assets/
|
BIN
bin/Brick.class
BIN
bin/Brick.class
Binary file not shown.
BIN
bin/Game.class
BIN
bin/Game.class
Binary file not shown.
BIN
bin/Ghost.class
BIN
bin/Ghost.class
Binary file not shown.
BIN
bin/Main.class
BIN
bin/Main.class
Binary file not shown.
BIN
bin/Map.class
BIN
bin/Map.class
Binary file not shown.
Binary file not shown.
BIN
bin/Player.class
BIN
bin/Player.class
Binary file not shown.
143
src/Game.java
143
src/Game.java
|
@ -1,8 +1,12 @@
|
|||
import java.awt.Color;
|
||||
|
||||
import java.util.*;
|
||||
|
||||
import javax.swing.JFrame;
|
||||
import javax.swing.JPanel;
|
||||
|
||||
import java.lang.Math;
|
||||
|
||||
// In dieser Klasse findet der größte Teil des Spiels statt:
|
||||
// Rendern von Map, Geistern, Pac-Man etc.
|
||||
// Überprüfung von Kollisionen verschiedener Elemente (der komplizierteste Teil des Programms)
|
||||
|
@ -20,7 +24,7 @@ public class Game {
|
|||
private long dt;
|
||||
private long lastT;
|
||||
|
||||
private int delaytimer = 9;
|
||||
private int delaytimer = 10;
|
||||
|
||||
@SuppressWarnings("unused")
|
||||
private long fps = 60;
|
||||
|
@ -34,6 +38,9 @@ public class Game {
|
|||
// nach rechts --> x wird größer
|
||||
// nach unten --> y wird größer
|
||||
|
||||
int minn;
|
||||
int[] HCost = new int[4];
|
||||
|
||||
public Game() { // Erstellen des Konstruktors (Was soll passieren, sobald dieses Klasse
|
||||
// aufgerufen wird?)
|
||||
|
||||
|
@ -41,12 +48,9 @@ public class Game {
|
|||
|
||||
panel = new JPanel(); // darauf werden alle sichtbaren Elemente gespeichert
|
||||
|
||||
ghosts = new Ghost[1]; // 4 Geister
|
||||
ghosts = new Ghost[4]; // 4 Geister
|
||||
|
||||
boolean[] ghost_up_possible = new boolean[ghosts.length];
|
||||
boolean[] ghost_down_possible = new boolean[ghosts.length];
|
||||
boolean[] ghost_left_possible = new boolean[ghosts.length];
|
||||
boolean[] ghost_right_possible = new boolean[ghosts.length];
|
||||
boolean[][] ghost_possible = new boolean[ghosts.length][4];
|
||||
|
||||
player = new Player(); // Pac-Man
|
||||
|
||||
|
@ -104,37 +108,109 @@ public class Game {
|
|||
player.setLocation(player.getPos('x', dt), player.getPos('y', dt));
|
||||
|
||||
// Aktualiesieren der Positionen der Geister:
|
||||
for (int i = 0; i < ghosts.length; i++) {
|
||||
ghosts[i].setLocation(ghosts[i].getPos('x', dt), ghosts[i].getPos('y', dt));
|
||||
}
|
||||
//for (int i = 0; i < ghosts.length; i++) {
|
||||
// ghosts[i].setLocation(ghosts[i].getPos('x', dt), ghosts[i].getPos('y', dt));
|
||||
//}
|
||||
|
||||
for (int i = 0; i < ghosts.length; i++) {
|
||||
|
||||
if (Map.bricks[((ghosts[i].getPos('y', 0) - 10) / 20) - 1][(ghosts[i].getPos('x', 0) - 10)
|
||||
/ 20] == null) {
|
||||
ghost_up_possible[i] = true;
|
||||
}
|
||||
if (Map.bricks[((ghosts[i].getPos('y', 0) - 10) / 20) + 1][(ghosts[i].getPos('x', 0) - 10)
|
||||
/ 20] == null) {
|
||||
ghost_down_possible[i] = true;
|
||||
ghost_possible[i][0] = false;
|
||||
ghost_possible[i][1] = false;
|
||||
ghost_possible[i][2] = false;
|
||||
ghost_possible[i][3] = false;
|
||||
|
||||
if ((Map.bricks[conv(ghosts[i].yPos)][conv(ghosts[i].xPos) + 1] == null && Map.bricks[conv(ghosts[i].yPos + 19)][conv(ghosts[i].xPos) + 1] == null) || (ghosts[i].xPos + 10) % 20 != 0 ){
|
||||
ghost_possible[i][0] = true;
|
||||
|
||||
}
|
||||
if (Map.bricks[(ghosts[i].getPos('y', 0) - 10) / 20][((ghosts[i].getPos('x', 0) - 10) / 20)
|
||||
- 1] == null) {
|
||||
ghost_left_possible[i] = true;
|
||||
}
|
||||
if (Map.bricks[(ghosts[i].getPos('y', 0) - 10) / 20][((ghosts[i].getPos('x', 0) - 10) / 20)
|
||||
+ 1] == null) {
|
||||
ghost_right_possible[i] = true;
|
||||
}
|
||||
|
||||
ghost_up_possible[i] = false;
|
||||
ghost_down_possible[i] = false;
|
||||
ghost_left_possible[i] = false;
|
||||
ghost_right_possible[i] = false;
|
||||
if ((Map.bricks[conv(ghosts[i].yPos)][conv(ghosts[i].xPos) - 1] == null && Map.bricks[conv(ghosts[i].yPos + 19)][conv(ghosts[i].xPos) - 1] == null) || (ghosts[i].xPos + 10) % 20 != 0 ){
|
||||
ghost_possible[i][1] = true;
|
||||
|
||||
}
|
||||
System.out.println(ghosts[0].getHCost(player));
|
||||
if ((Map.bricks[conv(ghosts[i].yPos) - 1][conv(ghosts[i].xPos)] == null && Map.bricks[conv(ghosts[i].yPos) - 1][conv(ghosts[i].xPos + 19)] == null) || (ghosts[i].yPos + 10) % 20 != 0 ){
|
||||
ghost_possible[i][2] = true;
|
||||
}
|
||||
if ((Map.bricks[conv(ghosts[i].yPos) + 1][conv(ghosts[i].xPos)] == null && Map.bricks[conv(ghosts[i].yPos) + 1][conv(ghosts[i].xPos + 19)] == null) || (ghosts[i].yPos + 10) % 20 != 0 ){
|
||||
ghost_possible[i][3] = true;
|
||||
}
|
||||
|
||||
System.out.println(HCost[0] + " " + HCost[1] + " " + HCost[2] + " " + HCost[3]);
|
||||
|
||||
|
||||
|
||||
|
||||
HCost[0] = ghosts[i].getHCost(player, 1, 0);
|
||||
HCost[1] = ghosts[i].getHCost(player, -1, 0);
|
||||
HCost[2] = ghosts[i].getHCost(player, 0, -1);
|
||||
HCost[3] = ghosts[i].getHCost(player, 0, 1);
|
||||
//
|
||||
int minn = 10000;
|
||||
|
||||
if (ghosts[i].up == true) {
|
||||
HCost[3] = 10000;
|
||||
}
|
||||
if (ghosts[i].down == true) {
|
||||
HCost[2] = 10000;
|
||||
}
|
||||
if (ghosts[i].left == true) {
|
||||
HCost[0] = 10000;
|
||||
}
|
||||
if (ghosts[i].right == true) {
|
||||
HCost[1] = 10000;
|
||||
}
|
||||
|
||||
|
||||
for (int j = 0; j < 4; j++) {
|
||||
if (ghost_possible[i][j] == false) {
|
||||
HCost[j] = 10500;
|
||||
}
|
||||
}
|
||||
|
||||
for (int j = 0; j < 4; j++) {
|
||||
if (minn > HCost[j]) {
|
||||
minn = HCost[j];
|
||||
}
|
||||
}
|
||||
|
||||
//System.out.println(minn);
|
||||
|
||||
//
|
||||
for (int j = 0; j < 4; j++) {
|
||||
if (HCost[j] == minn) {
|
||||
if (j == 0) {
|
||||
ghosts[i].right = true;
|
||||
ghosts[i].left = false;
|
||||
ghosts[i].down = false;
|
||||
ghosts[i].up = false;
|
||||
break;
|
||||
}
|
||||
if (j == 1) {
|
||||
ghosts[i].left = true;
|
||||
ghosts[i].right = false;
|
||||
ghosts[i].down = false;
|
||||
ghosts[i].up = false;
|
||||
break;
|
||||
}
|
||||
if (j == 2) {
|
||||
ghosts[i].up = true;
|
||||
ghosts[i].right = false;
|
||||
ghosts[i].left = false;
|
||||
ghosts[i].down = false;
|
||||
break;
|
||||
}
|
||||
if (j == 3) {
|
||||
ghosts[i].down = true;
|
||||
ghosts[i].right = false;
|
||||
ghosts[i].left = false;
|
||||
ghosts[i].up = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
// Kollision von Pac-Man mit Bricks:
|
||||
for (int i = 0; i < 35; i++) { // für jeden Brick
|
||||
|
@ -170,6 +246,7 @@ public class Game {
|
|||
player.calcDir(0); // Berechnen wo Pac-Man als nächstes hin soll
|
||||
|
||||
for (int i = 0; i < ghosts.length; i++) {
|
||||
ghosts[i].setLocation(ghosts[i].getPos('x', dt), ghosts[i].getPos('y', dt));
|
||||
if (player.getPos('x', 0) < ghosts[i].getPos('x', 0) + 20
|
||||
&& player.getPos('x', 0) > ghosts[i].getPos('x', 0) - 20
|
||||
&& player.getPos('y', 0) < ghosts[i].getPos('y', 0) + 20
|
||||
|
@ -198,4 +275,10 @@ public class Game {
|
|||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
private int conv(float a) { //90.0 --> 4
|
||||
int b = (int) (a - 10 )/ 20;
|
||||
return b;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
|
|
@ -4,9 +4,16 @@ public class Ghost extends Picture { // Die
|
|||
|
||||
private static final long serialVersionUID = -5352006665147359473L;
|
||||
|
||||
private int xPos;
|
||||
private int yPos;
|
||||
public int xPos;
|
||||
public int yPos;
|
||||
|
||||
|
||||
public boolean up;
|
||||
public boolean down;
|
||||
public boolean left;
|
||||
public boolean right;
|
||||
|
||||
//private float speed = 0.00000007f;
|
||||
private int HCost;
|
||||
|
||||
public Ghost(int index) {
|
||||
|
@ -25,14 +32,7 @@ public class Ghost extends Picture { // Die
|
|||
|
||||
}
|
||||
|
||||
public int getPos(char coordinate, long dt) {
|
||||
if (coordinate == 'x') {
|
||||
return xPos;
|
||||
} else if (coordinate == 'y') {
|
||||
return yPos;
|
||||
} else
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
||||
public void setPos(char coordinate, int newPos) {
|
||||
if (coordinate == 'x') {
|
||||
|
@ -42,28 +42,45 @@ public class Ghost extends Picture { // Die
|
|||
}
|
||||
}
|
||||
|
||||
public void moveUp() {
|
||||
|
||||
/*
|
||||
public void setDirection(String dir) {
|
||||
direction = dir;
|
||||
}
|
||||
|
||||
public void moveDown() {
|
||||
|
||||
public String getDirection() {
|
||||
return direction;
|
||||
}
|
||||
*/
|
||||
public int getHCost(Player player, int mod_x, int mod_y) {
|
||||
|
||||
public void moveRight() {
|
||||
|
||||
}
|
||||
|
||||
public void moveLeft() {
|
||||
|
||||
}
|
||||
|
||||
public int getHCost(Player player) {
|
||||
|
||||
HCost = (int) Math.sqrt(Math.pow(xPos - player.getPos('x', 0), 2) + Math.pow(yPos - player.getPos('y', 0), 2));
|
||||
HCost = (int) Math.sqrt(Math.pow((((xPos - 10 )/20) + mod_x) - (( player.getPos('x', 0) - 10)/20), 2) + Math.pow((((yPos - 10 )/20) + mod_y) - ((player.getPos('y', 0) - 10)/20), 2));
|
||||
|
||||
return HCost;
|
||||
}
|
||||
|
||||
public int getPos(char coordinate, long dt) { // Hier kommt die zuvor erwähnte delta time ins Spiel
|
||||
|
||||
if (coordinate == 'x') { // Auslesen der 'x' - Koordinate:
|
||||
if (left && dt != 0) {
|
||||
// xPos -= speed * dt;
|
||||
xPos -= 1;
|
||||
} else if (right && dt != 0) {
|
||||
// xPos += speed * dt;
|
||||
xPos += 1;
|
||||
}
|
||||
return (int) xPos;
|
||||
} else if (coordinate == 'y') { // Auslesen der 'y' - Koordinate:
|
||||
if (down && dt != 0) {
|
||||
// yPos += speed * dt;
|
||||
yPos += 1;
|
||||
} else if (up && dt != 0) {
|
||||
// yPos -= speed * dt;
|
||||
yPos -= 1;
|
||||
}
|
||||
return (int) yPos; //(int)
|
||||
} else {
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue