geister speed angespasst
parent
534748e313
commit
6019d55836
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bin/Game.class
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bin/Game.class
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bin/Ghost.class
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bin/Ghost.class
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bin/Lives.class
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bin/Lives.class
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bin/Point.class
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bin/Point.class
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@ -2,15 +2,13 @@
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public class BigPoint extends Picture { // Die übergeordnete Klasse ist Picture
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private static final long serialVersionUID = -1204077187616807301L;
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public int xPos; // Position auf dem Frame in x-Richtung
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public int yPos; // Position auf dem Frame in y-Richtung
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public BigPoint(int newXPos, int newYPos) { // Erstellen des Konstruktors mit den Koordinaten, an denen sich der Brick
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public BigPoint(int newXPos, int newYPos) { // Erstellen des Konstruktors mit den Koordinaten, an denen sich der
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// Brick
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// beefinden soll.
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super("bigpoint"); // Aufrufen der übergeordneten Klasse
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@ -152,7 +152,7 @@ public class Game {
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if (ghosts[i].getIsDead()) {
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if (ghosts[i].getDeathTimer() != 0) {
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ghosts[i].setDeathTimer(ghosts[i].getDeathTimer() - 1);
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System.out.println(ghosts[i].getDeathTimer());
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// System.out.println(ghosts[i].getDeathTimer());
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} else {
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ghosts[i].setIsDead(false);
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ghosts[i].setPos('x', Map.ghost_posX[i]);
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@ -171,6 +171,7 @@ public class Game {
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for (int i = 0; i < ghosts.length; i++) {
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ghosts[i].feared = false;
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ghosts[i].ogSauce();
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Ghost.offFrames = 4;
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}
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}
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}
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@ -246,7 +247,7 @@ public class Game {
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// HCost[3]);
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for (int j = 0; j < 4; j++) {
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if (HCost[j] == minn) {
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if (frames % 4 == 0) {
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if (frames % Ghost.offFrames == 0) {
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if (j == 0) {
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ghosts[i].right = true;
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ghosts[i].left = false;
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@ -353,30 +354,18 @@ public class Game {
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Ghost.fearedTimer = 1000;
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ghosts[i].changeSauce("feared");
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if (ghosts[i].left) {
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ghosts[i].right = true;
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ghosts[i].left = false;
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ghosts[i].down = false;
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ghosts[i].up = false;
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ghosts[i].dire = 0;
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} else if (ghosts[i].right) {
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ghosts[i].left = true;
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ghosts[i].right = false;
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ghosts[i].down = false;
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ghosts[i].up = false;
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ghosts[i].dire = 1;
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} else if (ghosts[i].down) {
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ghosts[i].up = true;
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ghosts[i].right = false;
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ghosts[i].left = false;
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ghosts[i].down = false;
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ghosts[i].dire = 3;
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} else if (ghosts[i].up) {
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ghosts[i].down = true;
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ghosts[i].right = false;
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ghosts[i].left = false;
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ghosts[i].up = false;
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ghosts[i].dire = 4;
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}
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Ghost.offFrames = 6;
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}
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}
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@ -14,6 +14,7 @@ public class Ghost extends Picture { // Die
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public int dire;
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public static int offFrames = 4;
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public boolean feared;
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public static int fearedTimer;
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private int deathTimer;
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@ -97,22 +98,22 @@ public class Ghost extends Picture { // Die
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public int getPos(char coordinate, long dt) { // Hier kommt die zuvor erwähnte delta time ins Spiel
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if (coordinate == 'x') { // Auslesen der 'x' - Koordinate:
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if (left && dt != 0 && Game.frames % 4 == 0) {
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if (left && dt != 0 && Game.frames % offFrames == 0) {
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xPos -= 1;
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} else if (right && dt != 0 && Game.frames % 4 == 0) {
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} else if (right && dt != 0 && Game.frames % offFrames == 0) {
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xPos += 1;
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}
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return (int) xPos;
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} else if (coordinate == 'y') { // Auslesen der 'y' - Koordinate:
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if (down && dt != 0 && Game.frames % 4 == 0) {
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if (down && dt != 0 && Game.frames % offFrames == 0) {
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yPos += 1;
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} else if (up && dt != 0 && Game.frames % 4 == 0) {
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} else if (up && dt != 0 && Game.frames % offFrames == 0) {
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yPos -= 1;
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@ -1,5 +1,4 @@
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public class Lives extends Picture {
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private static final long serialVersionUID = -4715442447789971450L;
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@ -2,11 +2,8 @@
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public class Point extends Picture { // Die übergeordnete Klasse ist Picture
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private static final long serialVersionUID = -1204077187616807301L;
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public int xPos; // Position auf dem Frame in x-Richtung
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public int yPos; // Position auf dem Frame in y-Richtung
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