Animationen + Hud fix

master
leventius imperatus 2020-06-08 17:30:36 +02:00
parent c1559fd691
commit 7e1a4a4325
5 changed files with 40 additions and 25 deletions

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@ -26,7 +26,7 @@ public class Game {
private int score = 0;
private JLabel scoreLabel;
private JLabel fpsLabel;
private JLabel liveLabels[];
private int delaytimer = 4;
@ -65,7 +65,7 @@ public class Game {
for (int i = 0; i < liveLabels.length; i++) {
liveLabels[i] = new Lives();
panel.add(liveLabels[i]);
liveLabels[i].setBounds(710, 30 + 20 * i, 20, 20);
liveLabels[i].setBounds(710 + 20 * i, 35 , 20, 20);
}
scoreLabel = new JLabel(Integer.toString(score));
@ -74,7 +74,14 @@ public class Game {
scoreLabel.setBounds(710, 0, 500, 50);
Font f = new Font("Consolas", Font.BOLD, 24);
scoreLabel.setFont(f);
fpsLabel = new JLabel(Integer.toString(score));
panel.add(fpsLabel);
fpsLabel.setForeground(Color.WHITE);
fpsLabel.setBounds(710, 45, 500, 50);
fpsLabel.setFont(f);
panel.add(player); // Pac-Man wird dem Panel hinzugefügt
frame.addKeyListener(player); // KeyListener wird hinzugefügt, man kann nun Pac-Maan mit der tastatur steuern
@ -153,23 +160,7 @@ public class Game {
// -----------------------------------------------------------------------------------------------------------------------------------------------------
while (true) { // Hauptschleife
for (int i = 0; i < ghosts.length; i++) {
if (ghosts[i].getIsDead()) {
if (ghosts[i].getDeathTimer() != 0) {
ghosts[i].setDeathTimer(ghosts[i].getDeathTimer() - 1);
} else {
ghosts[i].setIsDead(false);
ghosts[i].setPos('x', Map.ghost_posX[i]);
ghosts[i].setPos('y', Map.ghost_posY[i]);
}
}
}
frames++;
if (ghosts[0].feared == true) {
if (Ghost.fearedTimer != 0) {
Ghost.fearedTimer--;
@ -395,9 +386,23 @@ public class Game {
}
}
player.calcDir(0); // Berechnen wo Pac-Man als nächstes hin soll
// Geister LOOP
for (int i = 0; i < ghosts.length; i++) {
//
if (ghosts[i].getIsDead()) {
if (ghosts[i].getDeathTimer() != 0) {
ghosts[i].setDeathTimer(ghosts[i].getDeathTimer() - 1);
} else {
ghosts[i].setIsDead(false);
ghosts[i].setPos('x', Map.ghost_posX[i]);
ghosts[i].setPos('y', Map.ghost_posY[i]);
}
}
ghosts[i].setLocation(ghosts[i].getPos('x', dt), ghosts[i].getPos('y', dt));
if (player.getPos('x', 0) < ghosts[i].getPos('x', 0) + 18
&& player.getPos('x', 0) > ghosts[i].getPos('x', 0) - 18
@ -430,11 +435,13 @@ public class Game {
player.right = false;
player.left = false;
}
// Geister LOOP
}
//
fps = 1000000000 / dt;
delay(delaytimer); // Ein delay zum Ende der Hauptschleife
// Ein delay zum Ende der Hauptschleife
if (frames % 100 == 0) {
boolean empty = true;
@ -455,10 +462,18 @@ public class Game {
if (empty) {
scoreLabel.setText("YOU WON");
delay(1000);
System.exit(0);
System.exit(0); // HIER DEN HIGHSCORE IMPLEMENTIEREN
}
}
player.calcDir(0); // Berechnen wo Pac-Man als nächstes hin soll
fps = 1000000000 / dt;
fpsLabel.setText("fps: " + Integer.toString((int) fps));
frames++; // FRAMES WIRD HOCHGESETZT
delay(delaytimer);
//
}
// ENDE DER WHILE-SCHLEIFE
}
// Methode zum verzögern (warten) in ms