aalles mögliche ll
Before Width: | Height: | Size: 577 B |
BIN
assets/Clyde.png
Before Width: | Height: | Size: 359 B |
After Width: | Height: | Size: 317 B |
After Width: | Height: | Size: 283 B |
After Width: | Height: | Size: 282 B |
After Width: | Height: | Size: 273 B |
After Width: | Height: | Size: 270 B |
BIN
assets/Inky.png
Before Width: | Height: | Size: 413 B |
|
@ -0,0 +1,19 @@
|
|||
#########
|
||||
#L0123,,#
|
||||
#########
|
||||
#########
|
||||
##############
|
||||
#,,,,,. #
|
||||
#,,,,,,,,,,,,#
|
||||
#,,,,,,,,,,,,#
|
||||
#,,,,,,,,,,,,#
|
||||
#,,,,,,,,,,,,#
|
||||
#,,,,,P,,,,,,#
|
||||
#,,,,,,,,,,,,#
|
||||
#,,,,,,,,,,,,#
|
||||
#,,,,,,,,,,,,#
|
||||
#,,,,,,,,,,,,#
|
||||
#,,,,,,,,,,,,#
|
||||
#,,,,,,,,,,,,#
|
||||
#,,,,,,,,,,,,R
|
||||
##############
|
Before Width: | Height: | Size: 242 B After Width: | Height: | Size: 242 B |
Before Width: | Height: | Size: 257 B After Width: | Height: | Size: 257 B |
Before Width: | Height: | Size: 227 B After Width: | Height: | Size: 227 B |
Before Width: | Height: | Size: 246 B After Width: | Height: | Size: 246 B |
Before Width: | Height: | Size: 255 B After Width: | Height: | Size: 255 B |
Before Width: | Height: | Size: 225 B After Width: | Height: | Size: 225 B |
Before Width: | Height: | Size: 255 B After Width: | Height: | Size: 255 B |
Before Width: | Height: | Size: 250 B After Width: | Height: | Size: 250 B |
Before Width: | Height: | Size: 226 B After Width: | Height: | Size: 226 B |
Before Width: | Height: | Size: 243 B After Width: | Height: | Size: 243 B |
Before Width: | Height: | Size: 257 B After Width: | Height: | Size: 257 B |
Before Width: | Height: | Size: 230 B After Width: | Height: | Size: 230 B |
BIN
assets/Pinky.png
Before Width: | Height: | Size: 776 B |
Before Width: | Height: | Size: 260 B |
Before Width: | Height: | Size: 256 B |
BIN
bin/Game.class
BIN
bin/Ghost.class
BIN
bin/Main.class
BIN
bin/Map.class
BIN
bin/Player.class
150
src/Game.java
|
@ -29,7 +29,7 @@ public class Game {
|
|||
private JLabel fpsLabel;
|
||||
private JLabel liveLabels[];
|
||||
|
||||
private int delaytimer = 4;
|
||||
private long delaytimer = 4000;
|
||||
|
||||
@SuppressWarnings("unused")
|
||||
private long fps = 60;
|
||||
|
@ -46,6 +46,8 @@ public class Game {
|
|||
int minn;
|
||||
int[] HCost = new int[4];
|
||||
|
||||
boolean empty; // Für die Überprüfung, ob alle points weg sind, benötigt
|
||||
|
||||
public Game(String selectedMap) { // Erstellen des Konstruktors (Was soll passieren, sobald dieses Klasse
|
||||
// aufgerufen wird?)
|
||||
|
||||
|
@ -80,7 +82,7 @@ public class Game {
|
|||
fpsLabel.setForeground(Color.WHITE);
|
||||
fpsLabel.setBounds(710, 45, 500, 50);
|
||||
|
||||
fpsLabel.setFont(f);
|
||||
fpsLabel.setFont(new Font("Consolas", Font.BOLD, 15));
|
||||
|
||||
panel.add(player); // Pac-Man wird dem Panel hinzugefügt
|
||||
frame.addKeyListener(player); // KeyListener wird hinzugefügt, man kann nun Pac-Maan mit der tastatur steuern
|
||||
|
@ -112,31 +114,22 @@ public class Game {
|
|||
|
||||
player.setBounds(player.getPos('x', 0), player.getPos('y', 0), 20, 20); // Pac-Man wird das erste Mal gerendert
|
||||
|
||||
for (int i = 0; i < 35; i++) { // für jeden Brick
|
||||
for (int j = 0; j < 35; j++) { // für jeden Brick
|
||||
for (int i = 0; i < 35; i++) { // für die ganze Map
|
||||
for (int j = 0; j < 35; j++) { // für die ganze Map
|
||||
if (Map.bricks[j][i] != null) { // Damit kein Fehler auftritt wegen nicht vorhandenen Bricks
|
||||
panel.add(Map.bricks[j][i]); // Der jeweilige Brick wird zum panel hinzugefügt
|
||||
Map.bricks[j][i].setBounds(Map.bricks[j][i].xPos, Map.bricks[j][i].yPos, 20, 20); // Rendern des
|
||||
// Rendern des Bricks:
|
||||
Map.bricks[j][i].setBounds(Map.bricks[j][i].xPos, Map.bricks[j][i].yPos, 20, 20);
|
||||
}
|
||||
|
||||
// Analog für die points und die BigPoints:
|
||||
if (Map.bigpoints[j][i] != null) {
|
||||
panel.add(Map.bigpoints[j][i]);
|
||||
Map.bigpoints[j][i].setBounds(Map.bigpoints[j][i].xPos, Map.bigpoints[j][i].yPos, 20, 20);
|
||||
}
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < 35; i++) { // für jeden Brick // points
|
||||
for (int j = 0; j < 35; j++) { // für jeden Brick
|
||||
if (Map.points[j][i] != null) { // Damit kein Fehler auftritt wegen nicht vorhandenen Bricks
|
||||
panel.add(Map.points[j][i]); // Der jeweilige Brick wird zum panel hinzugefügt
|
||||
Map.points[j][i].setBounds(Map.points[j][i].xPos, Map.points[j][i].yPos, 20, 20); // Rendern des
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < 35; i++) { // für jeden Brick // points
|
||||
for (int j = 0; j < 35; j++) { // für jeden Brick
|
||||
if (Map.bigpoints[j][i] != null) { // Damit kein Fehler auftritt wegen nicht vorhandenen Bricks
|
||||
panel.add(Map.bigpoints[j][i]); // Der jeweilige Brick wird zum panel hinzugefügt
|
||||
Map.bigpoints[j][i].setBounds(Map.bigpoints[j][i].xPos, Map.bigpoints[j][i].yPos, 20, 20); // Rendern
|
||||
// des
|
||||
|
||||
if (Map.points[j][i] != null) {
|
||||
panel.add(Map.points[j][i]);
|
||||
Map.points[j][i].setBounds(Map.points[j][i].xPos, Map.points[j][i].yPos, 20, 20);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -152,19 +145,16 @@ public class Game {
|
|||
delay(1000);
|
||||
frame.setVisible(true);
|
||||
|
||||
// -----------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
// -----------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
// -----------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
// -----------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
// -----------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
// -----------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
while (true) { // Main-Loop
|
||||
|
||||
while (true) { // Hauptschleife
|
||||
dt = System.nanoTime() - lastT; // delta time
|
||||
lastT = System.nanoTime(); // delta time
|
||||
|
||||
player.setLocation(player.getPos('x', dt), player.getPos('y', dt));
|
||||
|
||||
if (ghosts[0].feared == true) {
|
||||
if (Ghost.fearedTimer != 0) {
|
||||
Ghost.fearedTimer--;
|
||||
|
||||
} else {
|
||||
for (int i = 0; i < ghosts.length; i++) {
|
||||
ghosts[i].feared = false;
|
||||
|
@ -173,10 +163,6 @@ public class Game {
|
|||
}
|
||||
}
|
||||
}
|
||||
dt = System.nanoTime() - lastT; // delta time
|
||||
lastT = System.nanoTime(); // delta time
|
||||
|
||||
player.setLocation(player.getPos('x', dt), player.getPos('y', dt));
|
||||
|
||||
for (int i = 0; i < ghosts.length; i++) {
|
||||
if (!ghosts[i].getIsDead()) {
|
||||
|
@ -341,7 +327,7 @@ public class Game {
|
|||
for (i = 0; i < 4; i++) {
|
||||
ghosts[i].feared = true;
|
||||
Ghost.fearedTimer = 1000;
|
||||
ghosts[i].changeSauce("feared");
|
||||
ghosts[i].changeSauce("Geister/feared");
|
||||
if (ghosts[i].left) {
|
||||
ghosts[i].dire = 0;
|
||||
} else if (ghosts[i].right) {
|
||||
|
@ -363,38 +349,32 @@ public class Game {
|
|||
}
|
||||
}
|
||||
|
||||
if (Map.Left != null) {
|
||||
// Kollision von Pac-Man mit den Portalen:
|
||||
if (Map.Left != null && Map.Right != null) {
|
||||
if (player.getPos('x', 0) < Map.Left.xPos + 20 && player.getPos('x', 0) > Map.Left.xPos - 20
|
||||
&& player.getPos('y', 0) < Map.Left.yPos + 20 && player.getPos('y', 0) > Map.Left.yPos - 20) {
|
||||
|
||||
if (Map.Right != null) {
|
||||
&& player.getPos('y', 0) < Map.Left.yPos + 20 && player.getPos('y', 0) > Map.Left.yPos - 20
|
||||
&& Map.Right != null) {
|
||||
player.xPos = Map.Right.xPos - 20;
|
||||
player.yPos = Map.Right.yPos;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
if (Map.Right != null) {
|
||||
if (player.getPos('x', 0) < Map.Right.xPos + 20 && player.getPos('x', 0) > Map.Right.xPos - 20
|
||||
&& player.getPos('y', 0) < Map.Right.yPos + 20 && player.getPos('y', 0) > Map.Right.yPos - 20) {
|
||||
|
||||
if (Map.Left != null) {
|
||||
} else if (player.getPos('x', 0) < Map.Right.xPos + 20 && player.getPos('x', 0) > Map.Right.xPos - 20
|
||||
&& player.getPos('y', 0) < Map.Right.yPos + 20 && player.getPos('y', 0) > Map.Right.yPos - 20
|
||||
&& Map.Left != null) {
|
||||
player.xPos = Map.Left.xPos + 20;
|
||||
player.yPos = Map.Left.yPos;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Geister LOOP
|
||||
for (int i = 0; i < ghosts.length; i++) {
|
||||
//
|
||||
|
||||
ghosts[i].setLocation(ghosts[i].getPos('x', dt), ghosts[i].getPos('y', dt)); // Setzen der Positionen
|
||||
// der Geister
|
||||
|
||||
if (ghosts[i].getIsDead()) {
|
||||
if (ghosts[i].getDeathTimer() != 0) {
|
||||
ghosts[i].setDeathTimer(ghosts[i].getDeathTimer() - 1);
|
||||
|
||||
} else {
|
||||
ghosts[i].setIsDead(false);
|
||||
ghosts[i].setPos('x', Map.ghost_posX[i]);
|
||||
|
@ -403,31 +383,38 @@ public class Game {
|
|||
}
|
||||
}
|
||||
|
||||
ghosts[i].setLocation(ghosts[i].getPos('x', dt), ghosts[i].getPos('y', dt));
|
||||
// Kollision der Geister mit Pac-Man:
|
||||
if (player.getPos('x', 0) < ghosts[i].getPos('x', 0) + 18
|
||||
&& player.getPos('x', 0) > ghosts[i].getPos('x', 0) - 18
|
||||
&& player.getPos('y', 0) < ghosts[i].getPos('y', 0) + 14
|
||||
&& player.getPos('y', 0) > ghosts[i].getPos('y', 0) - 14)
|
||||
if (ghosts[0].feared) {
|
||||
if (ghosts[i].feared) {
|
||||
ghosts[i].setIsDead(true);
|
||||
ghosts[i].setDeathTimer(1000);
|
||||
ghosts[i].setDeathTimer(1500);
|
||||
ghosts[i].setPos('x', -100);
|
||||
ghosts[i].setPos('y', -100);
|
||||
score += 1000;
|
||||
scoreLabel.setText(Integer.toString(score));
|
||||
|
||||
} else {
|
||||
|
||||
player.lives--;
|
||||
|
||||
liveLabels[player.lives].setBounds(0, 0, 0, 0);
|
||||
if (player.lives == 0) {
|
||||
System.exit(0);
|
||||
liveLabels[player.lives].setBounds(0, 0, 0, 0); // Das herz wird "entfernt"
|
||||
|
||||
if (player.lives == 0) { // Wenn der Spieler keine Leben mehr übrig hat
|
||||
System.exit(0); // Das Programm wird beendet
|
||||
}
|
||||
|
||||
delay(200);
|
||||
delay(200); // Damit nicht sofort wieder alle losgeht
|
||||
|
||||
// Die Positionen der Geister werden zurückgesetzt
|
||||
for (int j = 0; j < ghosts.length; j++) {
|
||||
ghosts[j].setPos('x', Map.ghost_posX[j]);
|
||||
ghosts[j].setPos('y', Map.ghost_posY[j]);
|
||||
}
|
||||
|
||||
// Die Position von Pac-Man wird zurückgesetzt, und er bewegt sich nicht mehr.
|
||||
player.setPos('x', Map.pac_posX);
|
||||
player.setPos('y', Map.pac_posY);
|
||||
player.up = false;
|
||||
|
@ -436,15 +423,10 @@ public class Game {
|
|||
player.left = false;
|
||||
}
|
||||
|
||||
// Geister LOOP
|
||||
}
|
||||
//
|
||||
} // Ende vom Geister Loop
|
||||
|
||||
|
||||
// Ein delay zum Ende der Hauptschleife
|
||||
|
||||
if (frames % 100 == 0) {
|
||||
boolean empty = true;
|
||||
if (frames % 100 == 0) { // Das folgende soll nur alle 100 frames überprüft werden:
|
||||
empty = true;
|
||||
for (int i = 0; i < 35; i++) {
|
||||
for (int j = 0; j < 35; j++) {
|
||||
if (Map.points[j][i] != null) {
|
||||
|
@ -460,27 +442,39 @@ public class Game {
|
|||
}
|
||||
}
|
||||
if (empty) {
|
||||
scoreLabel.setText("YOU WON");
|
||||
delay(1000);
|
||||
System.exit(0); // HIER DEN HIGHSCORE IMPLEMENTIEREN
|
||||
fpsLabel.setText("YOU WON");
|
||||
delay(5000);
|
||||
System.exit(0); // Das Programm wird beendet
|
||||
// HIER DEN HIGHSCORE IMPLEMENTIEREN
|
||||
}
|
||||
}
|
||||
player.calcDir(0); // Berechnen wo Pac-Man als nächstes hin soll
|
||||
fps = 1000000000 / dt;
|
||||
fpsLabel.setText("fps: " + Integer.toString((int) fps));
|
||||
|
||||
fpsLabel.setText("fps: " + Integer.toString((int) fps)); // Refreshen vom fpsLabel
|
||||
frames++; // FRAMES WIRD HOCHGESETZT
|
||||
delay(delaytimer);
|
||||
//
|
||||
|
||||
if (frames % 15 == 0) {
|
||||
fps = 1000000000 / dt; // Berechnen der fps
|
||||
if (frames > 100) {
|
||||
if (fps > 200) {
|
||||
delaytimer += 100;
|
||||
} else if (fps < 180) {
|
||||
delaytimer -= 100;
|
||||
}
|
||||
// ENDE DER WHILE-SCHLEIFE
|
||||
}
|
||||
}
|
||||
delay(delaytimer); // delay ist wichtig, um die geschwindigkeit der objekte und die fps zu
|
||||
// kontrollieren
|
||||
}
|
||||
// ENDE DES MAIN-LOOPS
|
||||
|
||||
}
|
||||
|
||||
// Methode zum verzögern (warten) in ms
|
||||
public void delay(int time) {
|
||||
public void delay(long time) {
|
||||
|
||||
try {
|
||||
Thread.sleep(time);
|
||||
Thread.sleep(0, (int) time);
|
||||
} catch (InterruptedException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
|
|
|
@ -24,7 +24,7 @@ public class Ghost extends Picture { // Die
|
|||
|
||||
public Ghost(int type) {
|
||||
|
||||
super("Pinky"); // Aufrufen der übergeordneten Klasse
|
||||
super("Geister/Pinky"); // Aufrufen der übergeordneten Klasse
|
||||
this.type = type;
|
||||
// xPos = 150 + 40 * index;
|
||||
|
||||
|
@ -33,13 +33,13 @@ public class Ghost extends Picture { // Die
|
|||
|
||||
public void ogSauce() {
|
||||
if (type == 0) {
|
||||
this.changeSauce("Blinky");
|
||||
this.changeSauce("Geister/Blinky");
|
||||
} else if (type == 2) {
|
||||
this.changeSauce("Inky");
|
||||
this.changeSauce("Geister/Inky");
|
||||
} else if (type == 3) {
|
||||
this.changeSauce("Clyde");
|
||||
this.changeSauce("Geister/Clyde");
|
||||
} else if (type == 1) {
|
||||
this.changeSauce("Pinky");
|
||||
this.changeSauce("Geister/Pinky");
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -41,7 +41,7 @@ public class Player extends Picture implements KeyListener { // extends Picture
|
|||
|
||||
public Player() { // Erstellen des Konstruktors
|
||||
|
||||
super("Pacman_Right"); // Aufrufen der übergeordneten Klasse (Picture)
|
||||
super("Pac-Man/Pacman_Right"); // Aufrufen der übergeordneten Klasse (Picture)
|
||||
|
||||
}
|
||||
|
||||
|
@ -79,8 +79,6 @@ public class Player extends Picture implements KeyListener { // extends Picture
|
|||
pressed_up = false;
|
||||
pressed_down = false;
|
||||
|
||||
|
||||
|
||||
} else { // ansonsten:
|
||||
|
||||
// soll Pac-Man sich sobald er kann nach links bewegen
|
||||
|
@ -118,9 +116,6 @@ public class Player extends Picture implements KeyListener { // extends Picture
|
|||
pressed_up = false;
|
||||
pressed_down = false;
|
||||
|
||||
|
||||
|
||||
|
||||
} else {
|
||||
pressed_left = false;
|
||||
pressed_right = true;
|
||||
|
@ -259,49 +254,52 @@ public class Player extends Picture implements KeyListener { // extends Picture
|
|||
|
||||
if (Dir == "Left") {
|
||||
if (aniFrames == 1 || aniFrames == 5) {
|
||||
this.changeSauce("Pacman_Left1");
|
||||
this.changeSauce("Pac-Man/Pacman_Left1");
|
||||
|
||||
} else if (aniFrames == 2 || aniFrames == 4) {
|
||||
this.changeSauce("Pacman_Left");
|
||||
this.changeSauce("Pac-Man/Pacman_Left");
|
||||
|
||||
} else if (aniFrames == 3) {
|
||||
this.changeSauce("Pacman_Left3");
|
||||
this.changeSauce("Pac-Man/Pacman_Left3");
|
||||
|
||||
}
|
||||
|
||||
}if (Dir == "Right") {
|
||||
}
|
||||
if (Dir == "Right") {
|
||||
if (aniFrames == 1 || aniFrames == 5) {
|
||||
this.changeSauce("Pacman_Right1");
|
||||
this.changeSauce("Pac-Man/Pacman_Right1");
|
||||
|
||||
} else if (aniFrames == 2 || aniFrames == 4) {
|
||||
this.changeSauce("Pacman_Right");
|
||||
this.changeSauce("Pac-Man/Pacman_Right");
|
||||
|
||||
} else if (aniFrames == 3) {
|
||||
this.changeSauce("Pacman_Right3");
|
||||
this.changeSauce("Pac-Man/Pacman_Right3");
|
||||
|
||||
}
|
||||
|
||||
}if (Dir == "Up") {
|
||||
}
|
||||
if (Dir == "Up") {
|
||||
if (aniFrames == 1 || aniFrames == 5) {
|
||||
this.changeSauce("Pacman_Up1");
|
||||
this.changeSauce("Pac-Man/Pacman_Up1");
|
||||
|
||||
} else if (aniFrames == 2 || aniFrames == 4) {
|
||||
this.changeSauce("Pacman_Up");
|
||||
this.changeSauce("Pac-Man/Pacman_Up");
|
||||
|
||||
} else if (aniFrames == 3) {
|
||||
this.changeSauce("Pacman_Up3");
|
||||
this.changeSauce("Pac-Man/Pacman_Up3");
|
||||
|
||||
}
|
||||
|
||||
}if (Dir == "Down") {
|
||||
}
|
||||
if (Dir == "Down") {
|
||||
if (aniFrames == 1 || aniFrames == 5) {
|
||||
this.changeSauce("Pacman_Down1");
|
||||
this.changeSauce("Pac-Man/Pacman_Down1");
|
||||
|
||||
} else if (aniFrames == 2 || aniFrames == 4) {
|
||||
this.changeSauce("Pacman_Down");
|
||||
this.changeSauce("Pac-Man/Pacman_Down");
|
||||
|
||||
} else if (aniFrames == 3) {
|
||||
this.changeSauce("Pacman_Down3");
|
||||
this.changeSauce("Pac-Man/Pacman_Down3");
|
||||
|
||||
}
|
||||
|
||||
|
|