Berechnung in welche Richtung die Geister sich bewegen können hinzugefügt (Beginn vom Pathfinding)

master
Lenz Wiechers 2020-05-21 16:12:32 +02:00
parent 20d7d916da
commit b43fb65fb3
5 changed files with 71 additions and 12 deletions

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@ -1,8 +1,8 @@
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@ -19,9 +19,9 @@ public class Game {
// Delta time: siehe https://en.wikipedia.org/wiki/Delta_timing
private long dt;
private long lastT;
private int delaytimer = 9;
@SuppressWarnings("unused")
private long fps = 60;
@ -41,7 +41,12 @@ public class Game {
panel = new JPanel(); // darauf werden alle sichtbaren Elemente gespeichert
ghosts = new Ghost[4]; // 4 Geister
ghosts = new Ghost[1]; // 4 Geister
boolean[] ghost_up_possible = new boolean[ghosts.length];
boolean[] ghost_down_possible = new boolean[ghosts.length];
boolean[] ghost_left_possible = new boolean[ghosts.length];
boolean[] ghost_right_possible = new boolean[ghosts.length];
player = new Player(); // Pac-Man
@ -103,7 +108,36 @@ public class Game {
ghosts[i].setLocation(ghosts[i].getPos('x', dt), ghosts[i].getPos('y', dt));
}
for (int i = 0; i < ghosts.length; i++) {
if (Map.bricks[((ghosts[i].getPos('y', 0) - 10) / 20) - 1][(ghosts[i].getPos('x', 0) - 10)
/ 20] == null) {
ghost_up_possible[i] = true;
}
if (Map.bricks[((ghosts[i].getPos('y', 0) - 10) / 20) + 1][(ghosts[i].getPos('x', 0) - 10)
/ 20] == null) {
ghost_down_possible[i] = true;
}
if (Map.bricks[(ghosts[i].getPos('y', 0) - 10) / 20][((ghosts[i].getPos('x', 0) - 10) / 20)
- 1] == null) {
ghost_left_possible[i] = true;
}
if (Map.bricks[(ghosts[i].getPos('y', 0) - 10) / 20][((ghosts[i].getPos('x', 0) - 10) / 20)
+ 1] == null) {
ghost_right_possible[i] = true;
}
System.out.println("up: " + ghost_up_possible[i] + " | down: " + ghost_down_possible[i] + " | left: "
+ ghost_left_possible[i] + " | right: " + ghost_right_possible[i]);
// System.out.println((ghosts[i].getPos('y', 0) - 10) / 20);
ghost_up_possible[i] = false;
ghost_down_possible[i] = false;
ghost_left_possible[i] = false;
ghost_right_possible[i] = false;
}
// Kollision von Pac-Man mit Bricks:
for (int i = 0; i < 35; i++) { // für jeden Brick
@ -135,7 +169,7 @@ public class Game {
}
}
}
player.calcDir(0); // Berechnen wo Pac-Man als nächstes hin soll
for (int i = 0; i < ghosts.length; i++) {
@ -150,11 +184,11 @@ public class Game {
}
}
fps = 1000000000 / dt;
// System.out.println("fps: " + fps + " | delaytimer: " + delaytimer);
delay(delaytimer); // Ein delay zum Ende der Hauptschleife
}
}

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@ -6,6 +6,10 @@ public class Ghost extends Picture { // Die
private int xPos;
private int yPos;
private int HCost;
private int GCost;
private int FCost;
public Ghost(int index) {
@ -39,5 +43,26 @@ public class Ghost extends Picture { // Die
yPos = newPos;
}
}
public void moveUp() {
}
public void moveDown() {
}
public void moveRight() {
}
public void moveLeft() {
}
public int getHCost() {
return HCost;
}
}