animationen für pacman
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############# #############
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############ ############
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########### # ###########
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####0 ## ### ## 1####
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#### ## ### # ### ## ####
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#### ## #.## ##.# ## ####
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####### # #,# #,# # #######
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######. ### ### .######
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#### #### ## ## #### ####
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### ##,# #,## ###
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## # #### #.# #### # ##
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#L ### # ### R#
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## # #### #P# #### # ##
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### ##,# #,## ###
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#### #### ## ## #### ####
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######. ### ### .######
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#### ## #.## ##.# ## ####
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#### ## ### # ### ## ####
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####2 ## ### ## 3####
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########### # ###########
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############ ############
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############# #############
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###########################
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After Width: | Height: | Size: 257 B |
After Width: | Height: | Size: 227 B |
After Width: | Height: | Size: 255 B |
After Width: | Height: | Size: 225 B |
After Width: | Height: | Size: 250 B |
After Width: | Height: | Size: 226 B |
After Width: | Height: | Size: 257 B |
After Width: | Height: | Size: 230 B |
After Width: | Height: | Size: 227 B |
Before Width: | Height: | Size: 505 B After Width: | Height: | Size: 517 B |
BIN
bin/Game.class
BIN
bin/Player.class
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@ -154,6 +154,7 @@ public class Game {
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while (true) { // Hauptschleife
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while (true) { // Hauptschleife
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for (int i = 0; i < ghosts.length; i++) {
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for (int i = 0; i < ghosts.length; i++) {
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if (ghosts[i].getIsDead()) {
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if (ghosts[i].getIsDead()) {
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if (ghosts[i].getDeathTimer() != 0) {
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if (ghosts[i].getDeathTimer() != 0) {
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@ -35,6 +35,8 @@ public class Player extends Picture implements KeyListener { // extends Picture
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public boolean pressed_down;
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public boolean pressed_down;
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public boolean hui; // Boolean zur Abfrage, ob gerade ein Brick im Weg ist, um den aktuellen
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public boolean hui; // Boolean zur Abfrage, ob gerade ein Brick im Weg ist, um den aktuellen
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private int movingTicks;
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// Richtungsbefehl durchzuführen.
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// Richtungsbefehl durchzuführen.
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public Player() { // Erstellen des Konstruktors
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public Player() { // Erstellen des Konstruktors
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@ -77,8 +79,8 @@ public class Player extends Picture implements KeyListener { // extends Picture
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pressed_up = false;
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pressed_up = false;
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pressed_down = false;
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pressed_down = false;
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// und Pac-Man schaut jetzt nach links
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this.changeSauce("Pacman_Left");
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} else { // ansonsten:
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} else { // ansonsten:
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// soll Pac-Man sich sobald er kann nach links bewegen
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// soll Pac-Man sich sobald er kann nach links bewegen
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@ -115,7 +117,10 @@ public class Player extends Picture implements KeyListener { // extends Picture
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pressed_right = false;
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pressed_right = false;
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pressed_up = false;
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pressed_up = false;
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pressed_down = false;
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pressed_down = false;
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this.changeSauce("Pacman_Right");
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} else {
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} else {
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pressed_left = false;
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pressed_left = false;
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pressed_right = true;
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pressed_right = true;
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@ -146,7 +151,7 @@ public class Player extends Picture implements KeyListener { // extends Picture
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pressed_right = false;
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pressed_right = false;
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pressed_up = false;
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pressed_up = false;
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pressed_down = false;
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pressed_down = false;
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this.changeSauce("Pacman_Up");
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} else {
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} else {
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pressed_left = false;
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pressed_left = false;
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pressed_right = false;
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pressed_right = false;
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@ -177,7 +182,7 @@ public class Player extends Picture implements KeyListener { // extends Picture
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pressed_right = false;
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pressed_right = false;
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pressed_up = false;
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pressed_up = false;
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pressed_down = false;
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pressed_down = false;
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this.changeSauce("Pacman_Down");
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} else {
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} else {
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pressed_left = false;
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pressed_left = false;
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pressed_right = false;
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pressed_right = false;
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@ -216,15 +221,19 @@ public class Player extends Picture implements KeyListener { // extends Picture
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if (coordinate == 'x') { // Auslesen der 'x' - Koordinate:
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if (coordinate == 'x') { // Auslesen der 'x' - Koordinate:
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if (left && dt != 0) {
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if (left && dt != 0) {
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xPos -= speed * dt;
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xPos -= speed * dt;
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animate("Left");
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} else if (right && dt != 0) {
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} else if (right && dt != 0) {
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xPos += speed * dt;
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xPos += speed * dt;
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animate("Right");
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}
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}
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return (int) xPos;
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return (int) xPos;
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} else if (coordinate == 'y') { // Auslesen der 'y' - Koordinate:
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} else if (coordinate == 'y') { // Auslesen der 'y' - Koordinate:
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if (down && dt != 0) {
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if (down && dt != 0) {
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yPos += speed * dt;
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yPos += speed * dt;
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animate("Down");
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} else if (up && dt != 0) {
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} else if (up && dt != 0) {
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yPos -= speed * dt;
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yPos -= speed * dt;
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animate("Up");
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}
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}
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return (int) yPos;
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return (int) yPos;
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} else {
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} else {
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@ -243,4 +252,60 @@ public class Player extends Picture implements KeyListener { // extends Picture
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}
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}
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private void animate(String Dir) {
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this.movingTicks++;
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int aniFrames;
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aniFrames = ((this.movingTicks + 1) % 125 / 25);
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if (Dir == "Left") {
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if (aniFrames == 1 || aniFrames == 5) {
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this.changeSauce("Pacman_Left1");
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} else if (aniFrames == 2 || aniFrames == 4) {
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this.changeSauce("Pacman_Left");
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} else if (aniFrames == 3) {
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this.changeSauce("Pacman_Left3");
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}
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}if (Dir == "Right") {
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if (aniFrames == 1 || aniFrames == 5) {
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this.changeSauce("Pacman_Right1");
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} else if (aniFrames == 2 || aniFrames == 4) {
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this.changeSauce("Pacman_Right");
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} else if (aniFrames == 3) {
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this.changeSauce("Pacman_Right3");
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}
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}if (Dir == "Up") {
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if (aniFrames == 1 || aniFrames == 5) {
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this.changeSauce("Pacman_Up1");
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} else if (aniFrames == 2 || aniFrames == 4) {
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this.changeSauce("Pacman_Up");
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} else if (aniFrames == 3) {
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this.changeSauce("Pacman_Up3");
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}
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}if (Dir == "Down") {
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if (aniFrames == 1 || aniFrames == 5) {
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this.changeSauce("Pacman_Down1");
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} else if (aniFrames == 2 || aniFrames == 4) {
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this.changeSauce("Pacman_Down");
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} else if (aniFrames == 3) {
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this.changeSauce("Pacman_Down3");
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}
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}
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}
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}
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}
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