animationen für pacman

master
leventius imperatus 2020-06-08 17:07:17 +02:00
parent eb3bce08f5
commit eb8bb01e17
15 changed files with 101 additions and 8 deletions

27
assets/Maps/Flocke.txt Normal file
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@ -154,6 +154,7 @@ public class Game {
while (true) { // Hauptschleife
for (int i = 0; i < ghosts.length; i++) {
if (ghosts[i].getIsDead()) {
if (ghosts[i].getDeathTimer() != 0) {

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@ -35,7 +35,9 @@ public class Player extends Picture implements KeyListener { // extends Picture
public boolean pressed_down;
public boolean hui; // Boolean zur Abfrage, ob gerade ein Brick im Weg ist, um den aktuellen
// Richtungsbefehl durchzuführen.
private int movingTicks;
// Richtungsbefehl durchzuführen.
public Player() { // Erstellen des Konstruktors
@ -77,8 +79,8 @@ public class Player extends Picture implements KeyListener { // extends Picture
pressed_up = false;
pressed_down = false;
// und Pac-Man schaut jetzt nach links
this.changeSauce("Pacman_Left");
} else { // ansonsten:
// soll Pac-Man sich sobald er kann nach links bewegen
@ -115,7 +117,10 @@ public class Player extends Picture implements KeyListener { // extends Picture
pressed_right = false;
pressed_up = false;
pressed_down = false;
this.changeSauce("Pacman_Right");
} else {
pressed_left = false;
pressed_right = true;
@ -146,7 +151,7 @@ public class Player extends Picture implements KeyListener { // extends Picture
pressed_right = false;
pressed_up = false;
pressed_down = false;
this.changeSauce("Pacman_Up");
} else {
pressed_left = false;
pressed_right = false;
@ -177,7 +182,7 @@ public class Player extends Picture implements KeyListener { // extends Picture
pressed_right = false;
pressed_up = false;
pressed_down = false;
this.changeSauce("Pacman_Down");
} else {
pressed_left = false;
pressed_right = false;
@ -216,15 +221,19 @@ public class Player extends Picture implements KeyListener { // extends Picture
if (coordinate == 'x') { // Auslesen der 'x' - Koordinate:
if (left && dt != 0) {
xPos -= speed * dt;
animate("Left");
} else if (right && dt != 0) {
xPos += speed * dt;
animate("Right");
}
return (int) xPos;
} else if (coordinate == 'y') { // Auslesen der 'y' - Koordinate:
if (down && dt != 0) {
yPos += speed * dt;
animate("Down");
} else if (up && dt != 0) {
yPos -= speed * dt;
animate("Up");
}
return (int) yPos;
} else {
@ -243,4 +252,60 @@ public class Player extends Picture implements KeyListener { // extends Picture
}
private void animate(String Dir) {
this.movingTicks++;
int aniFrames;
aniFrames = ((this.movingTicks + 1) % 125 / 25);
if (Dir == "Left") {
if (aniFrames == 1 || aniFrames == 5) {
this.changeSauce("Pacman_Left1");
} else if (aniFrames == 2 || aniFrames == 4) {
this.changeSauce("Pacman_Left");
} else if (aniFrames == 3) {
this.changeSauce("Pacman_Left3");
}
}if (Dir == "Right") {
if (aniFrames == 1 || aniFrames == 5) {
this.changeSauce("Pacman_Right1");
} else if (aniFrames == 2 || aniFrames == 4) {
this.changeSauce("Pacman_Right");
} else if (aniFrames == 3) {
this.changeSauce("Pacman_Right3");
}
}if (Dir == "Up") {
if (aniFrames == 1 || aniFrames == 5) {
this.changeSauce("Pacman_Up1");
} else if (aniFrames == 2 || aniFrames == 4) {
this.changeSauce("Pacman_Up");
} else if (aniFrames == 3) {
this.changeSauce("Pacman_Up3");
}
}if (Dir == "Down") {
if (aniFrames == 1 || aniFrames == 5) {
this.changeSauce("Pacman_Down1");
} else if (aniFrames == 2 || aniFrames == 4) {
this.changeSauce("Pacman_Down");
} else if (aniFrames == 3) {
this.changeSauce("Pacman_Down3");
}
}
}
}