bug gefixt, dass nach tod von pacman die punkte nicht mehr funktioniert haben
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63b85260fd
commit
ff70f1d8f2
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bin/Game.class
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bin/Game.class
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bin/Map.class
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bin/Map.class
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@ -115,10 +115,6 @@ public class Game {
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// gesetzt:
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player.setLocation(player.getPos('x', dt), player.getPos('y', dt));
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// Aktualiesieren der Positionen der Geister:
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// for (int i = 0; i < ghosts.length; i++) {
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// ghosts[i].setLocation(ghosts[i].getPos('x', dt), ghosts[i].getPos('y', dt));
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// }
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for (int i = 0; i < ghosts.length; i++) {
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@ -150,8 +146,6 @@ public class Game {
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ghost_possible[i][3] = true;
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}
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// System.out.println(HCost[0] + " " + HCost[1] + " " + HCost[2] + " " +
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// HCost[3]);
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HCost[0] = ghosts[i].getHCost(player, 1, 0);
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HCost[1] = ghosts[i].getHCost(player, -1, 0);
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@ -185,9 +179,7 @@ public class Game {
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}
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}
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// System.out.println(minn);
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//
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for (int j = 0; j < 4; j++) {
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if (HCost[j] == minn) {
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if (j == 0) {
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@ -267,14 +259,6 @@ public class Game {
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}
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}
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/*
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* if ((player.getPos('x', 0) - 10) % 20 == 0 && (player.getPos('y', 0) - 10) %
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* 20 == 0 && Map.points[conv(player.getPos('y', 0))][conv(player.getPos('x',
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* 0))] != null) { Map.points[conv(player.yPos)][conv(player.xPos)].setBounds(0,
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* 0, 0, 0);
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*
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* }
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*/
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player.calcDir(0); // Berechnen wo Pac-Man als nächstes hin soll
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@ -287,7 +271,18 @@ public class Game {
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player.lives--;
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System.out.println(player.lives);
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map.mapping();
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delay(200);
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for(int j = 0; j < ghosts.length; j++) {
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ghosts[j].setPos('x', Map.ghost_posX[j]);
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ghosts[j].setPos('y', Map.ghost_posY[j]);
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player.setPos('x', Map.pac_posX);
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player.setPos('y', Map.pac_posY);
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player.up = false;
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player.down = false;
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player.right = false;
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player.left = false;
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}
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}
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}
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fps = 1000000000 / dt;
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20
src/Map.java
20
src/Map.java
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@ -7,15 +7,21 @@ import java.io.FileReader;
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public class Map {
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public static Brick bricks[][] = new Brick[35][35]; // Zweidimensionales Array für alle Bricks
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public static Point points[][] = new Point[35][35];
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public static Point points[][] = new Point[35][35];
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// Zweidimensionale Arrays siehe
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// https://de.wikipedia.org/wiki/Feld_(Datentyp)#Mehrdimensional_/_in-sich-mehrdimensional
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// https://de.wikipedia.org/wiki/Feld_(Datentyp)#Mehrdimensional_/_in-sich-mehrdimensional
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BufferedReader reader; // reader zum Einlesen der Text Datei
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Player player;
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Ghost ghosts[];
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public static int ghost_posX[] = new int[4];
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public static int ghost_posY[] = new int[4];
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public static int pac_posX;
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public static int pac_posY;
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String line; // String in dem eingelsene Zeilen der Datei gespeichert werden
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public Map(Player player, Ghost ghosts[]) { // Erstellen des Konstruktors
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@ -40,18 +46,28 @@ public class Map {
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} else if (line.charAt(j) == 'P') {
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player.setPos('x', 10 + 20 * j);
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player.setPos('y', 10 + 20 * i);
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pac_posX = 10 + 20 * j;
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pac_posY = 10 + 20 * i;
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} else if (line.charAt(j) == '0') {
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ghosts[0].setPos('x', 10 + 20 * j);
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ghosts[0].setPos('y', 10 + 20 * i);
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ghost_posX[0] = 10 + 20 * j;
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ghost_posY[0] = 10 + 20 * i;
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} else if (line.charAt(j) == '1') {
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ghosts[1].setPos('x', 10 + 20 * j);
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ghosts[1].setPos('y', 10 + 20 * i);
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ghost_posX[1] = 10 + 20 * j;
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ghost_posY[1] = 10 + 20 * i;
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} else if (line.charAt(j) == '2') {
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ghosts[2].setPos('x', 10 + 20 * j);
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ghosts[2].setPos('y', 10 + 20 * i);
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ghost_posX[2] = 10 + 20 * j;
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ghost_posY[2] = 10 + 20 * i;
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} else if (line.charAt(j) == '3') {
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ghosts[3].setPos('x', 10 + 20 * j);
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ghosts[3].setPos('y', 10 + 20 * i);
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ghost_posX[3] = 10 + 20 * j;
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ghost_posY[3] = 10 + 20 * i;
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} else if (line.charAt(j) == ' ') {
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points[i][j] = new Point(10 + 20 * j, 10 + 20 * i);
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}
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