added Window_Interaction_Handler and a simple dialog on startup
Window_Interaction_Handler can be used as a bus system. It is designed to keep track of events until they are being read out somewhere. The dialog on startup checks whether a config file exists and prompts to create one if it doesn’t.master
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#!/usr/bin/python3
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import tkinter as tk
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from tkinter import ttk
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import sys, os, json, traceback
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def warn(text):
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print("WARNING: "+str(text), file=sys.stderr)
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traceback.print_stack()
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# easy way to get data out of window events
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class Window_Interaction_Handler:
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# constructor
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def __init__(self):
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self.__window_interactions = {}
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# add a result for an interaction event, saves results in reverse order by default, can optionally call another function
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def interact(self, name, result, reverse_order=True, additional_action=None, additional_action_parameters=()):
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if name in self.__window_interactions:
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if reverse_order:
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self.__window_interactions[name] = [result] + self.__window_interactions[name]
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else:
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self.__window_interactions[name] = self.__window_interactions[name] + [result]
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else:
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self.__window_interactions[name] = [result]
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if not additional_action==None:
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additional_action(*additional_action_parameters)
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# get first result for a given event from the list of results (newest (default) or oldest), removes the returned result from the list by default
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def get_result(self, name, remove=True):
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if name in self.__window_interactions and len(self.__window_interactions[name])>0:
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if remove:
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result = self.__window_interactions[name].pop(0)
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if len(self.__window_interactions[name])==0:
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del self.__window_interactions[name]
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return result
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else:
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return self.__window_interactions[name][0]
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else:
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return None
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# get all results for a given event
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def get_results(self, name, clear=False):
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if name in self.__window_interactions and len(self.__window_interactions[name])>0:
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results = self.__window_interactions[name]
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if clear:
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del self.__window_interactions[name]
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return results
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# clear results for a given event
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def clear(self, name):
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if name in self.__window_interactions:
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del self.__window_interactions[name]
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# destructor
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def __del__(self):
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if len(self.__window_interactions)>0:
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warn("__window_interactions not empty upon destruction of Window_Interaction_Handler:\n"+str(self.__window_interactions))
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# read configuration
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home_directory = os.path.expanduser("~")
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config_file_path = os.path.join(home_directory, "some_ide_config.json")
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configuration = {}
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if os.path.isfile(config_file_path):
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try:
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config_file = open(config_file_path, "r")
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configuration = json.loads(config_file.read())
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config_file.close()
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except:
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#TODO: show an error message
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warn("Not implemented!")
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else:
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# config not found
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dialog_interaction_handler = Window_Interaction_Handler()
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dialog = tk.Tk()
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ttk.Label(dialog, text="No configuration found!").pack()
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buttons_frame = tk.Frame(dialog)
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buttons_frame.pack()
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ttk.Button(buttons_frame, text="Create", command=lambda: dialog_interaction_handler.interact("create", True, additional_action=dialog.destroy)).grid(column=0, row=0) #TODO: add functionality
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ttk.Button(buttons_frame, text="Quit", command=lambda: dialog_interaction_handler.interact("create", False, additional_action=dialog.destroy)).grid(column=1, row=0) #TODO: add functionality
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dialog.resizable(0,0)
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dialog.mainloop()
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if dialog_interaction_handler.get_result("create"):
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#TODO: store default configuration
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warn("Not implemented!")
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else:
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print("No config present and user chose not to create one. Exiting.")
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sys.exit()
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#window = tk.Tk()
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#frame = ttk.Frame(window, padding=10)
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#frame.grid()
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#ttk.Label(frame, text="Hello, World!").grid(column=0, row=0)
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#ttk.Button(frame, text="Quit", command=window.destroy).grid(column=0, row=1)
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#window.mainloop()
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