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Author | SHA1 | Date |
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Milan Suman | 603acb60f6 | |
Milan Suman | 82271182ba | |
Milan Suman | 74b554015c | |
Milan Suman | 93828490db | |
Milan Suman | b18d6849b0 | |
BodgeMaster | 39a5da7716 | |
BodgeMaster | e1fd26aa0f | |
BodgeMaster | 507747d5be | |
BodgeMaster | ae6fe2896c | |
BodgeMaster | 80e735937c | |
BodgeMaster | 02e095c321 | |
BodgeMaster | a33dbea7c8 | |
BodgeMaster | 3d62f1fabb | |
BodgeMaster | 6a1386f15c | |
BodgeMaster | 64fafe1d1e | |
Milan Suman | 0fc540e565 |
11
config.py
11
config.py
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@ -1,7 +1,8 @@
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import os, sys, json
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#TODO: port to QT once that little mainloop issue has been resolved...
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import tkinter as tk
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from tkinter import ttk
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import gui_helper, util
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import util
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class Config:
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def __init__(self, file_path, default_config):
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@ -18,19 +19,19 @@ class Config:
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util.error("An exception occurred while trying to load the configuration.", handle_gracefully=False)
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else:
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# config not found
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dialog_interaction_handler = gui_helper.Window_Interaction_Handler()
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dialog_communication = util.Communication()
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dialog = tk.Tk()
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dialog.title("No configuration found")
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ttk.Label(dialog, text="No configuration found!").pack()
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buttons_frame = tk.Frame(dialog)
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buttons_frame.pack()
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ttk.Button(buttons_frame, text="Create", command=lambda: dialog_interaction_handler.interact("create", True, additional_action=dialog.destroy)).grid(column=0, row=0)
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ttk.Button(buttons_frame, text="Quit", command=lambda: dialog_interaction_handler.interact("create", False, additional_action=dialog.destroy)).grid(column=1, row=0)
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ttk.Button(buttons_frame, text="Create", command=lambda: dialog_communication.send("create", True, additional_action=dialog.destroy)).grid(column=0, row=0)
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ttk.Button(buttons_frame, text="Quit", command=lambda: dialog_communication.send("create", False, additional_action=dialog.destroy)).grid(column=1, row=0)
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dialog.resizable(0,0)
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dialog.mainloop()
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if dialog_interaction_handler.get_result("create"):
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if dialog_communication.get("create"):
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self.__current_config = default_config
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try:
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config_file = open(self.__file_path, "w")
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@ -1,16 +1,66 @@
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from PySide6 import QtCore, QtWidgets
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import sys
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class Window(QtWidgets.QWidget):
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def __init__(self):
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super().__init__()
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self.text = QtWidgets.QLabel("Hello World", alignment=QtCore.Qt.AlignCenter)
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self.layout = QtWidgets.QVBoxLayout(self)
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self.layout.addWidget(self.text)
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from PySide6 import QtWidgets
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#import gui_helper
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import util
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app = QtWidgets.QApplication([])
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main_window = Window()
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main_window.resize(800, 600)
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main_window.show()
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sys.exit(app.exec())
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class Window(QtWidgets.QMainWindow):
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def __init__(self, size=(640, 480), title="Concorde"):
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super().__init__()
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self.setWindowTitle(title)
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self.resize(size[0], size[1])
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self.show()
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def __del__(self):
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#TODO: whatever needs to be done here
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pass
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def set_title(self, title):
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self.setWindowTitle(title)
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def get_size(self):
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#TODO: implement
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util.warn("Not implemented!")
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return None
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def set_size(self, size_x, size_y):
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self.resize(size_x, size_y)
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def update_menus(self, menu_dict):
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menu = self.menuBar()
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#Looping through entire menu_dict
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for topmenu, submenu in menu_dict.items():
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#making top level menu
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menu_item = menu.addMenu(topmenu)
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#adding menu items (populating menu)
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for inner, data in submenu.items():
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#Adding submenu and populating it
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if type(data) == dict:
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sub = menu_item.addMenu(inner)
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for label, func in data.items():
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sub.addAction(label)
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if func == None:
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sub.triggered.connect(lambda x: None)
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else:
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sub.triggered.connect(func)
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#Adding separators
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elif inner == None:
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menu_item.addSeparator()
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else:
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item = menu_item.addAction(inner)
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item.triggered.connect(data)
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#TODO: This needs to run in a thread but Qt really doesn't want it to. There are two ways around this:
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# - create the QtWidgets.QApplication inside a thread and run all QT stuff inside that thread
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# - make a generic wrapper for window mainloop that will always run in the main thread while the actual main control flow of the program gets moved to another thread
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# There are some issues with these workarounds though; mainly that QT isn't thread safe.
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# I really want to keep QT running in its own thread because I want to retain the ability to arbitrarily spawn and manipulate windows while other windows are running.
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# Another issue that is probably easily worked around / fixed is that app.exec() will return once all running windows are closed.
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# Idea for a workaround for both:
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# Maybe Qt has scheduled events in which case a scheduled polling event could run a function inside the Qt thread that fetches commands and executes them.
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# This could work by passing (lambda) functions through a Communication object.
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def fixme_window_mainloop_workaround_to_just_get_a_window_started_really_should_not_be_implemented_this_way_for_reasons_stated_in_the_comment_above_the_definition_of_this_function():
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app.exec()
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@ -1,56 +1,6 @@
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import tkinter as tk
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import util
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# easy way to get data out of window events
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class Window_Interaction_Handler:
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# constructor
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def __init__(self):
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self.__window_interactions = {}
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# add a result for an interaction event, saves results in reverse order by default, can optionally call another function
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def interact(self, name, result, reverse_order=True, additional_action=None, additional_action_parameters=()):
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if name in self.__window_interactions:
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if reverse_order:
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self.__window_interactions[name] = [result] + self.__window_interactions[name]
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else:
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self.__window_interactions[name] = self.__window_interactions[name] + [result]
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else:
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self.__window_interactions[name] = [result]
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if not additional_action==None:
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additional_action(*additional_action_parameters)
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# get first result for a given event from the list of results (newest (default) or oldest), removes the returned result from the list by default
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def get_result(self, name, remove=True):
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if name in self.__window_interactions and len(self.__window_interactions[name])>0:
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if remove:
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result = self.__window_interactions[name].pop(0)
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if len(self.__window_interactions[name])==0:
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del self.__window_interactions[name]
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return result
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else:
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return self.__window_interactions[name][0]
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else:
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return None
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# get all results for a given event
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def get_results(self, name, clear=False):
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if name in self.__window_interactions and len(self.__window_interactions[name])>0:
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results = self.__window_interactions[name]
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if clear:
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del self.__window_interactions[name]
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return results
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# clear results for a given event
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def clear(self, name):
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if name in self.__window_interactions:
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del self.__window_interactions[name]
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# destructor
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def __del__(self):
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if len(self.__window_interactions)>0:
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util.warn("__window_interactions not empty upon destruction of Window_Interaction_Handler:\n"+str(self.__window_interactions))
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def not_implemented():
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util.warn("Not implemented!")
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29
main.py
29
main.py
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@ -1,7 +1,6 @@
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#!/usr/bin/python3
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import os
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import gui_helper
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import gui_handler
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import gui_helper, gui_handler
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from config import Config
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################################################################################
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@ -9,9 +8,13 @@ from config import Config
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################################################################################
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default_configuration = {
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"window geometry": (800, 600)
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"window size": {
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"x": 800,
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"y": 600
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}
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}
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configuration_file_path = os.path.join(os.path.expanduser("~"), "concorde_ide_config.json")
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#TODO: make this a hidden file once development is far enough along that it doesn’t need to be recreated constantly
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configuration_file_path = os.path.join(os.path.expanduser("~"), "concorde.json")
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################################################################################
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# PROGRAM STARTUP
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@ -22,3 +25,21 @@ configuration = Config(configuration_file_path, default_configuration)
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################################################################################
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# PROGRAM MAIN WINDOW
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################################################################################
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# It seems like opening multiple instances already works as intended
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main_window = gui_handler.Window()
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main_window2 = gui_handler.Window()
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main_window.set_title("Concorde IDE")
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main_window2.set_title("Another window")
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main_window.set_size(configuration.get_configuration_value("window size")["x"], configuration.get_configuration_value("window size")["y"])
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main_window2.set_size(400, 500)
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main_window.update_menus(gui_helper.menu_structure)
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main_window2.update_menus(gui_helper.menu_structure)
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#TODO: get resolution of main window on exit and save it back to the configuration
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#TODO: check if the GUI encountered an error in a toolkit agnostic way
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gui_handler.fixme_window_mainloop_workaround_to_just_get_a_window_started_really_should_not_be_implemented_this_way_for_reasons_stated_in_the_comment_above_the_definition_of_this_function()
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50
util.py
50
util.py
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@ -25,3 +25,53 @@ def error(message, is_exception=True, handle_gracefully=True):
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pass
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else:
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sys.exit(EXIT_ERROR)
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# easy way to communicate across events
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#TODO: make thread safe
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class Communication:
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def __init__(self):
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self.__messages = {}
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# send a message tagged with name and containing content, adds to the beginning of the list of messages with the same tag by default, a function to run as an additional action can be provided
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def send(self, name, content, reverse_order=True, additional_action=None):
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if name in self.__messages:
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if reverse_order:
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self.__messages[name] = [content] + self.__messages[name]
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else:
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self.__messages[name] = self.__messages[name] + [content]
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else:
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self.__messages[name] = [content]
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if additional_action == None:
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pass
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else:
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additional_action()
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# get the content of the first message tagged with name, removes the returned message by default
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def get(self, name, remove=True):
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if name in self.__messages and len(self.__messages[name])>0:
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if remove:
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content = self.__messages[name].pop(0)
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if len(self.__messages[name])==0:
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del self.__messages[name]
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return content
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else:
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return self.__messages[name][0]
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else:
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return None
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# get the contents for all messages tagged with name
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def get_all(self, name, clear=False):
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if name in self.__messages and len(self.__messages[name])>0:
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contents = self.__messages[name]
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if clear:
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del self.__messages[name]
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return contents
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# deletes all messages tagged with name
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def clear(self, name):
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if name in self.__messages:
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del self.__messages[name]
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def __del__(self):
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if len(self.__messages)>0:
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warn("__messages not empty upon destruction of Communication object:\n"+str(self.__messages))
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