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Concorde-IDE/gui_handler.py

62 lines
2.7 KiB
Python

from PySide6 import QtWidgets
import gui_helper
import util
app = QtWidgets.QApplication([])
class Window(QtWidgets.QMainWindow):
def __init__(self, size=(640, 480), title="Concorde"):
super().__init__()
self.setWindowTitle(title)
self.resize(size[0], size[1])
self.show()
def __del__(self):
#TODO: whatever needs to be done here
pass
def set_title(self, title):
self.setWindowTitle(title)
def get_size(self):
#TODO: implement
util.warn("Not implemented!")
return None
def set_size(self, size_x, size_y):
self.resize(size_x, size_y)
def update_menus(self, menu_dict):
menu = self.menuBar()
#Looping through entire menu_dict
for topmenu, submenu in menu_dict.items():
#making top level menu
menu_item = menu.addMenu(topmenu)
#adding menu items (populating menu)
for inner, data in submenu.items():
#Adding submenu and populating it
if type(data) == dict:
sub = menu_item.addMenu(inner)
for label, func in data.items():
sub.addAction(label)
#Adding separators
elif inner == None:
menu_item.addSeparator()
else:
item = menu_item.addAction(inner)
item.triggered.connect(gui_helper.data())
#TODO: This needs to run in a thread but Qt really doesn't want it to. There are two ways around this:
# - create the QtWidgets.QApplication inside a thread and run all QT stuff inside that thread
# - make a generic wrapper for window mainloop that will always run in the main thread while the actual main control flow of the program gets moved to another thread
# There are some issues with these workarounds though; mainly that QT isn't thread safe.
# I really want to keep QT running in its own thread because I want to retain the ability to arbitrarily spawn and manipulate windows while other windows are running.
# Another issue that is probably easily worked around / fixed is that app.exec() will return once all running windows are closed.
# Idea for a workaround for both:
# Maybe Qt has scheduled events in which case a scheduled polling event could run a function inside the Qt thread that fetches commands and executes them.
# This could work by passing (lambda) functions through a Communication object.
def fixme_window_mainloop_workaround_to_just_get_a_window_started_really_should_not_be_implemented_this_way_for_reasons_stated_in_the_comment_above_the_definition_of_this_function():
app.exec()