4247bd295a
I have decided that we are going to use Vulkan for this. Hopefully, it works out. This commit removes some OpenGL-specific things and adds Vulkan to the build command line. |
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.. | ||
test | ||
tools | ||
build.sh | ||
clean.sh | ||
clean_dependencies.sh | ||
lib.sh | ||
setup_project.sh | ||
test.sh |