I have decided that we are going to use Vulkan for this. Hopefully, it works out. This commit removes some OpenGL-specific things and adds Vulkan to the build command line. |
||
|---|---|---|
| .. | ||
| test | ||
| tools | ||
| build.sh | ||
| clean.sh | ||
| clean_dependencies.sh | ||
| lib.sh | ||
| setup_project.sh | ||
| test.sh | ||