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<!DOCTYPE html> < html > < head > < title > < Emily First Contact> < / title > < link rel = "stylesheet" type = "text/css" href = "html_resources/style.css" > < / head > < body > < a href = "index.html" > < button class = "back" > < < / button > < / a >
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< h1 > < Emily First Contact> < / h1 >
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Outline:
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Emily walks to the main control center
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it has also been used as a general hang-out spot bc it has a rather
nice view of the biotope and the sky
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Emily and Lena sit down at a table with a view of the biotope and have
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a meal
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the meal gets interrupted by the equipment in the control center
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coming to life
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a status light on the wall, that Emily had never seen on,
lights up (could be something like " LINK" )
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short dialog, could be something like this: " That' s
them." " Earth people?" Lena nods and gets up.
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Lena tells Emily to follow
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They walk over to a control panel with an embedded terminal
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Communication with Earth ensues
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bittersweet dialog
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Emily is conscious again
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Lena is going to die
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They talk about what will become of Emily
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Emily doesn' t (yet) want to leave the moon -
she' s afraid of leaving her entire world behind
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The decision is made that whatever preparations can be
done, should be done, just in case
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Emily closes the cage and puts the < whatever they feed the mice>
back into the cupboard. She < span class = "comment" > does something related
to taking care of the mice< / span > , steps out into the hallway, and
starts walking. The entire habitat is eerily quiet. Apart from her steps,
just the hum of the electrical systems and the quiet whirr of the air
circulation are audible.
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< p >
3 – 5 – 2 – 1 – Enter. The keypad beeps with
every button press. A computer voice announces
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< span class = "quote speech" > Access authorized< / span > and the door slides
up. She steps through into the main control center. The module contains
one large room with rows of integrated computer equipment desks arranged
< span class = "comment" > need a fitting description of what a mission
control rom looks like< / span > . The wall to the left that most of the
seats are facing is completely taken up by a panorama window into the
biotope, an even larger module with a ceiling of glass and support beams,
completely filled with plant life, trees, small animals, and a big pond.
The wall to the right holds a large status panel with some seven-segment
displays for information and lots of big status indicator symbols.
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< / p >
< p >
Emily walks down the shallow stairs towards the panorama window. In
front of the window are tables and chairs that were moved there recently
as the room had become more of a general hangout spot for the remaining
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people when there still more than just Lena and her. Lena sits at one of
them, cutting a bread into slices while waiting for her.
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< / p >
< p class = "comment" >
missing dialog about food and starting to eat
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< p >
They get interrupted by all of the equipment in the room suddenly coming
alive. All of the computer desks that weren' t perviously active
turn on. Some of the status indicators on the back wall start blinking.
A large, green triangle with the letters LINK next to it flickers and
then lights up. Emily looks at it in confusion.< br / >
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< span class = "quote speech" > What' s going on?< / span > < br / >
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< span class = "quote speech" > That' s them.< / span > < br / >
< span class = "quote speech" > Earth people?< / span > < br / >
< span class = "quote speech" > Yes< / span > , Lena replies while quickly
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finishing her meal, < span class = "quote speech" > They have some abilities
to remotely control things – including turning on the main radio
transmitter.< / span > < br / >
She gets up and asks Emily to follow her to one of the consoles with a
terminal. She sits down in front of it, logs on and enters a few
commands.
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< / p >
< p class = "comment" >
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corrupted chat, the connection has deteriorated in comparison to before
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< / p >
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