'zd' Nova Metropolis: continue writing
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@ -30,8 +30,8 @@
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The highway ends and transitions into a large road. Michelle decelerates
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the bus.<br />
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<span class="quote speech">Why are you going so slow?</span><br />
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<span class="quote speech">Im going exactly speed limit - 50 km/h.</span>
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<br />
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<span class="quote speech">Im going exactly speed limit – 50
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kilometers per hour.</span><br />
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<span class="quote speech">50? That's faster than the speed limit in
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Sunside Cove yet this feels so slow...</span><br />
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Michelle chuckles.<br />
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@ -49,7 +49,7 @@
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recently. Not even a smashed window.</span><br />
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<span class="quote speech">Over there.</span><br />
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<span class="quote speech">Okay, one smashed window.</span><br />
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<span class="quote speech">I mean you're right. Barely any
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<span class="quote speech">You're right though. Barely any
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damage – and surprisingly little sand, I thought we'd
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find a bunch of half-buried ruins.</span><br />
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Michelle pulls up at a bus stop and parks the bus.<br />
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@ -66,7 +66,49 @@
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a comfortable position. His words are muffled through the mattres:
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<span class="quote speech">Good night.</span>
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</p>
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<p>
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Michelle, James, and Annie gather at the front door and step outside.
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Michelle reaches for the key switch under the headlight and holds it
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until the door is closed, then she shuts the little door that normally
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hides it. The three start walking, briefly stopping every few meters to
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look into the perfectly preserved storefront windows. Many have
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sunbleached posters hanging in them, some completely faded to white,
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others still showing faint outlines or even a hint of colors, the goods
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surrounding them waiting to attrackt buyers who would never return.
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</p>
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<p>
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A few blocks down the road, they find a music store filled with acoustic
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instruments. They stop a bit longer. Annie really wants to go inside.
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She tries the large glass door – locked, of course.<br />
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She asks: <span class="quote speech">So... How else can we get
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inside?</span><br />
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Michelle says: <span class="quote speech">Break in. Who's gonna stop
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you?</span><br />
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Annie looks around, scanning the floor. She notices some of the small
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paving stones at the edge of the sidewalk had come loose and picks one
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up. She hesitates.<br />
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<span class="quote speech">This feels so wrong...</span><br />
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James, who had been standing off to the side, watching the interaction
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between the two, steps between Annie and the door.<br />
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He says: <span class="quote speech">Allow me to work some magic for you.
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Can I have that thing?</span><br />
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He takes the paving stone out of her hand and places it right back
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where she had found it. Then, he takes a keyring out of one of his
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jacket's pockets and searches for a specific one. Using that key,
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he opens a small lock box near the floor next to the door, out of which
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he grabs another set of keys.<br />
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<span class="quote speech">Fire department key. Probably works on most
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buildings around here. Here you go, your way inside.</span><br />
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He hands her the keys.
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</p>
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<p class="comment">
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missing section
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Notes to self:<br />
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Annie will at some point before this have to be comfortable with breaking
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into lost places in Ivydale / Sentinel Shores.<br />
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James has changed his green coat for a brown leather jacket before
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starting the trip to Nova Metropolis.
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</p>
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<p class="comment">
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missing section about exploring an intricate lobby of some corporate hq
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</p>
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