notes: fix whitespace errors
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@ -1,80 +1,80 @@
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Cities:
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- Sentinel Shores (formerly Siren's Edge, Siren's Song)
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- Sentinel Shores (formerly Siren's Edge, Siren's Song)
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- post-apocalyptic ruin city
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- close enough to Ivydale that they share a public transport system
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- located on the coast
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- located on the coast
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- has (used to have) a port
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- buildings in various stages of disrepair
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- buildings in various stages of disrepair
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- including sky scrapers that would fit right in in HZD
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- many things were left behind, definitely worth looting random buildings
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- located on one side of a bay, across from Rogue Tides
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- two groups and some individuals have taken up residence in different
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parts of the city
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parts of the city
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- rival mentality
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- Ivydale
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- Ivydale
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- post-apocalyptic ruin city
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- close enough to Sentinel Shores that they share a public transport
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system
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- located in a valley
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- buildings in various stages of disrepair
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- buildings in various stages of disrepair
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- no sky scrapers
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- many things were left behind, definitely worth looting random buildings
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- Sunside Cove
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- underground dome city
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- inside a huge hermetically sealed dome under a mountain
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- basically a normal city otherwise
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- basically a normal city otherwise
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- mostly three to five story buildings
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- some unique buildings and sky scrapers in the center
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- few single-family homes
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- past its prime but most things are intact
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- has a metro for public transport
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- has a metro for public transport
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- can be used for entering/leaving the city but that hasn't been done
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since the apocalypse and it' s strictly forbidden
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- food is farmed in big silos adjacent to the dome
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- food is farmed in big silos adjacent to the dome
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- illuminated by daylight through hermetically sealed light shafts but
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inaccessible to most ppl
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- ppl mostly lead normal lives and have normal jobs
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- waste water is recycled in a closed loop system
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- waste water is recycled in a closed loop system
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- maybe slight water scarcity due to slow treatment process
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- no rivers, bodies of water, or anything like that
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- relies on external facilities for power
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- Nobody is concerned about the possibility of it ever not being there.
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- relies on external facilities for power
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- Nobody is concerned about the possibility of it ever not being there.
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- "Power comes from the wall, right?"
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- inhabitants never arrived in the numbers that were expected so, while
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there are a lot of ppl there, roughly half of the homes are time
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capsules
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- Nova Metropolis
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- Nova Metropolis
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- location of moon girl's landing
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- much bigger than Sentinel Shores and built inland
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- built around an oasis in a desert
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- built around an oasis in a desert
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- not the kind of desert where sand gets piled up into dunes otherwise
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it would have gotten buried
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- buildings in a lot better shape due to being in a desert
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- Siren's Edge (formerly Westport)
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- Siren's Edge (formerly Westport)
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- Just a location that is mentioned in passing
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- Rogue Tides
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- Rogue Tides
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- small town that has (used to have) a datacenter
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- across the bay from Sentinel Shores
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Facilities/Institutions:
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- Hydro power station
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- Hydro power station
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- Name?
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- miraculously still intact and working despite never being maintained
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since the apocalypse
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- power source of the underground city
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- in dire need of repairs
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- Cryo Facility 53
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- Cryo Facility 53
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- built by Neotek Dynamics
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- on the outskirts of Ivydale
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- an attempt to get personnel to survive beyond the apocalypse so they
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can help with keeping the moon colony alive
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- Backstory: A good portion of the bunker crew has been woken up decades
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before Jack
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before Jack
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- they left to do their mission somehow sending supplies to the moon
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- bunker wasn't resealed properly
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- bunker wasn't resealed properly
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- hardware has degraded/failed
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- maybe there could have been other bunker personnel who have
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perished because their preservation chambers failed
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@ -84,16 +84,16 @@ Facilities/Institutions:
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- has enough supplies to last a lot of ppl for a long time
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- Sunside Cove library
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- has large computers in the basement
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- retro-futuristic data center
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- retro-futuristic data center
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- located in Rogue Tides
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- used to be some sort of national archive except it was never finished
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- contains computers that will be used by the protagonists to establish
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communication with the moon
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communication with the moon
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- they will have to move them to Sentinel Shores
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- may or may not have turrets or ppl defending it
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- buildings are in bad shape so any hardware recovered from there will
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most likely need some fixing up
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- Moon habitat
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- Moon habitat
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- built by Neotek Dynamics
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- theoretically permanently habitable but not made to exist in isolation
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- home to several hundred people in its prime
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@ -101,22 +101,22 @@ Facilities/Institutions:
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Train stations:
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- Ivydale
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- Ivydale
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- Ivydale West
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- Ivydale South
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- Ivydale South
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- The first outside location Annie ever gets to see (and explore)
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- overlooks the valley and Ivydale
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- Ivydale Distillery
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- Sentinel Shores:
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- Sentinel Shores:
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- Sentinel Shores Observatory
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- needs a nicer name
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- Sentinel Shores Central
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- Sentinel Shores Fish Market
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- Inside the dome:
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- Inside the dome:
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- the station near Annie's work
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- the station where she jumps into Jack's train
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- the station they barrel through
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- Crystal Park
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- Crystal Park
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- station near a park of the same name
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- planned to be the station Annie would get off Jack's train
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- Central Square
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@ -124,9 +124,9 @@ Train stations:
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Homes / bases:
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- Annie's home in the dome city
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- Annie's home in the dome city
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- small single-bedroom apartment
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- Annie's grandpa's home
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- Annie's grandpa's home
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- two story single family home
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- Sentinel Shores base
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- Sentinel Shores base
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- inside and around the observatory buildings
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@ -1,12 +1,12 @@
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People:
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- Annie
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- Annie
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- from underground city
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- curious about things
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- knows nothing about computers, but doesn't shy away from them
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- knows nothing about computers, but doesn't shy away from them
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- will have to figure out things on her own
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- works at AgriWorks
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- What does she do?
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- works at AgriWorks
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- What does she do?
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- Some job that requires her to have an office and she has keys for
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the place
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- has a tendency to stay late
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@ -14,13 +14,13 @@ People:
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- wants to explore the outside world once she becomes aware of its
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existence
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- coffee addict
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- Jack
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- Jack
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- from old world
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- starts out in the cryogenic bunker
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- works for Neotek Dynamics - or whatever is left of it
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- works for Neotek Dynamics - or whatever is left of it
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- was responsible for coming up with a bunch of the infrastructure for
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dome city as well as a bunch of things Neotek built
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- knows how to drive a train
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- knows how to drive a train
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- picked up that knowledge while working on the rail infrastructure of
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the dome
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- Used to live in Sentinel Shores
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@ -29,7 +29,7 @@ People:
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are somehow put into action, he probably had a hand in it
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- has a digital wrist watch (with the typical light, stopwatch, timer,
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alarm)
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- Michelle
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- Michelle
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- from old world
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- works for Neotek Dynamics - or whatever is left of it
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- Used to live in Sentinel Shores
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@ -41,60 +41,60 @@ People:
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- from above ground
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- has survival experience
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- has a dog
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- Emily
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- from the moon
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- Emily
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- from the moon
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- the only (remaining) child in the moon base at the start of the story
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- around 13yo
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- sole survivor of the disease
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- after some planning, she comes to Earth using an escape capsule
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- Moon base inhabitants
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- Moon base inhabitants
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- three to five people around Emily
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- all of them die of a disease until only Emily is left
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- Tony
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- Tony
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- dead
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- from moon base
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- scientist that almost managed to come up with a cure for the disease
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- Lena
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- Lena
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- Emily's adult sister - 20 to 25yo
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- from moon base (duh)
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- Her spouse died just before Emily's intro
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- dies like everyone else on the moon except Emily
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- Sasha
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- about to die in the lab incident chapter
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- Karl
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- Karl
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- Annie's Grandpa
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- from underground city
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- has thoroughly studied the plans of the city and some maps of what
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is/was just outside it
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- knows a few bits and pieces about the outside world
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- knows a few bits and pieces about the outside world
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- mostly things his dad had mentioned in passing or when talking about
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his childhood
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- by no means a computer genius but he knows how to use one
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- Annie's Grandpa's Dad
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- Annie's Grandpa's Dad
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- needs a name? maybe he doesn't
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- from old world
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- dead
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- was 8 when he moved to the underground city
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- was 8 when he moved to the underground city
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- may or may not have had the opportunity to leave a couple of times
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before the apocalypse actually happened
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- was aware of experiments with cryogenic preservation but thought it
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was a ridiculous idea
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- Annie's Grandpa's Friend
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- Annie's Grandpa's Friend
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- needs a name
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- from underground city
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- Lucas
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- Lucas
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- Library guy
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- from underground city
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- Kate
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- Kate
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- bartender in underground city
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- Isabelle
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- Isabelle
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- lives in underground city
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- helps Annie steal the manual from the library
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- Electronics Tinkerer
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- Electronics Tinkerer
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- needs a name
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- from above ground
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- has a drug problem (the drug could be named "devil's spice")
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- Company Insider
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- Company Insider
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- needs a name
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- from underground city
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- Mary
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@ -106,16 +106,16 @@ People:
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Organizations:
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- AgriWorks
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- AgriWorks
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- Annie's workplace
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- does something with agriculture inside the dome
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- a mix of a company and an institution
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- Secret organization
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- Secret organization
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- needs a name
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- the ppl who work on getting getting the officials to allow for travel
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outside again
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- actions from start to finish (already ongoing at the start of the
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story)
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story)
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- They start by seeding legitimate FUD
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- this effort will continue the entire time
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- Eventually, Annie joins
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@ -125,11 +125,11 @@ Organizations:
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- Dome city government
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- hellbent on keeping the existing system and order at all cost to the
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point of absurdity
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- Neotek Dynamics
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- Neotek Dynamics
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- slogan: The Future Is Bright.
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- the company Jack and Michelle work for
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- has established a moon colony
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- has produced all sorts of bunker equipment
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- has produced all sorts of bunker equipment
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- most importantly doors and security systems
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- cryogenic presevation chambers
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- Has built a bunch of cryogenic bunkers for personnel to outlive the
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@ -2,11 +2,11 @@ These are ideas for products/brands that may have come up just before the
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apocalypse happened or during the time underground. They could show up in
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advertisments or recounts of the situation - or even day-to-day use.
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- Algae Coffee
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- Algae Coffee
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- Slogan: So good it almost tastes natural
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- Actually works as a coffee replacement
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- DIY Shelter
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- would have supplied things like
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- DIY Shelter
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- would have supplied things like
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- MREs
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- pressurized air tanks, compressors, chemical air filters, etc
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- hazmat suits
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@ -2,9 +2,9 @@ At one point, this was my idea for a setting. I don't like all aspects of it
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so this is subject to change where it hasn't already. I might update this
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to reflect the current setting when I have real information to fill in.
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- post apocalypse scenario
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- post apocalypse scenario
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- relatively slow, gradual downfall of civilization - not a fast
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wipe out event
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wipe out event
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- ppl had time to prepare
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- humanity discovers a new, safe alternative to asbestos in the 1970s
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- problem with it: one of the precursor chemicals is way worse than
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@ -20,15 +20,15 @@ to reflect the current setting when I have real information to fill in.
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- story takes place roughly 110 years after the apocalypse
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- story starts on Tue, 2106-06-01
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- just enough time for no living memory of the "old world" to survive
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- slight retro-futurism
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- slight retro-futurism
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- for the most part, technology is stuck in the 80s or 90s, but there
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are some key differences
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are some key differences
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- the underground city has only electric cars
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- successful cryogenic preservation
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- computing is different
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- computing is different
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- home computers are rare - they are similar to early to mid 90s
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machines but have big boy 8" floppy drives
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- business computers are mostly minicomputers or larger
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- business computers are mostly minicomputers or larger
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- they are actually being used for all sorts of tasks like ordering
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supplies or to check inventory etc
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- computing is dominated by a UNIX-like operating system (INUX lol)
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