Pac-Man/src/Ghost.java

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// Diese Klasse stellt die einzelnen Geister dar.
public class Ghost extends Picture { // Die <20>bergeordnete Klasse ist Picture
private static final long serialVersionUID = -5352006665147359473L;
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public float xPos;
public float yPos;
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public boolean up;
public boolean down;
public boolean left;
public boolean right;
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private int HCost;
private int type;
public Ghost(int type) {
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super("Pinky"); // Aufrufen der <20>bergeordneten Klasse
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this.type = type;
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// xPos = 150 + 40 * index;
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if (type == 0) {
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this.changeSauce("Blinky");
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} else if (type == 2) {
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this.changeSauce("Inky");
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} else if (type == 3) {
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this.changeSauce("Clyde");
}
}
public void setPos(char coordinate, int newPos) {
if (coordinate == 'x') {
xPos = newPos;
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} else if (coordinate == 'y') {
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yPos = newPos;
}
}
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public int getHCost(Player player, int mod_x, int mod_y) {
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if (type == 0) {
HCost = (int) Math.sqrt(Math.pow((((xPos - 10) / 20) + mod_x) - ((player.getPos('x', 0) - 10) / 20), 2)
+ Math.pow((((yPos - 10) / 20) + mod_y) - ((player.getPos('y', 0) - 10) / 20), 2));
} else if (type == 1) {
HCost = (int) Math.sqrt(Math.pow((((xPos - 10) / 20) + mod_x) - ((player.getPos('x', 0) - 10 + 80) / 20), 2)
+ Math.pow((((yPos - 10) / 20) + mod_y) - ((player.getPos('y', 0) - 10) / 20), 2));
} else if (type == 2) {
HCost = (int) Math.sqrt(Math.pow((((xPos - 10) / 20) + mod_x) - ((300 - 10 + 80) / 20), 2)
+ Math.pow((((yPos - 10) / 20) + mod_y) - ((100 - 10) / 20), 2));
} else if (type == 3) {
HCost = (int) Math.sqrt(Math.pow((((xPos - 10) / 20) + mod_x) - ((player.getPos('x', 0) - 10) / 20), 2)
+ Math.pow((((yPos - 10) / 20) + mod_y) - ((player.getPos('y', 0) + 100 - 10) / 20), 2));
}
return HCost;
}
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public int getPos(char coordinate, long dt) { // Hier kommt die zuvor erw<72>hnte delta time ins Spiel
if (coordinate == 'x') { // Auslesen der 'x' - Koordinate:
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if (left && dt != 0 && Game.frames % 4 == 0) {
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xPos -= 1;
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} else if (right && dt != 0 && Game.frames % 4 == 0) {
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xPos += 1;
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}
return (int) xPos;
} else if (coordinate == 'y') { // Auslesen der 'y' - Koordinate:
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if (down && dt != 0 && Game.frames % 4 == 0) {
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yPos += 1;
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} else if (up && dt != 0 && Game.frames % 4 == 0) {
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yPos -= 1;
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}
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return (int) yPos; // (int)
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} else {
return -1;
}
}
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}